[Lobotomy E.G.O::Faint Aroma & Solitude] Ryoshu

[Lobotomy E.G.O::Faint Aroma & Solitude] Ryoshu NEW!

000
Sloth
x3
Envy
x2
Gloom
x1
SS

Endgame

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Introduction

[Lobotomy E.G.O::Faint Aroma & Solitude] Ryoshu is a 000 rarity Identity from the Sinner Ryoshu that was added to the game on March 5th, 2026. To learn more about [Lobotomy E.G.O::Faint Aroma & Solitude] Ryoshu check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - skills, affinities and more!

Isekai Train Simulation and Strategy RPG! Conductor, Your Trade Journey Awaits!

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Profile

Affinities
Affinity 1
Sloth x3
Affinity 2
Envy x2
Affinity 3
Gloom x1
Specialities
Ammo
Sinking
Tremor
Skills
Skill 1

Bang. Bang.

Sloth

Attack Type: Pierce

Skill Power: 4

No. of Coins: 2

Coin Power: 4

Offense Level: 57

Atk Weight: 1

[On Use] Coin Power +1 for every 6 (Tremor + Sinking) on target (max 2)

1 Spend 1 Bullet - Solitude
[On Hit] Inflict +2 Sinking Count
2 Spend 1 Bullet - Solitude
[On Hit] Inflict 3 Tremor
Skill 2

Stories that Never Cease

Sloth

Attack Type: Pierce

Skill Power: 9

No. of Coins: 3

Coin Power: 1

Offense Level: 58

Atk Weight: 3

[Unclashable]

Unfocused Volley

When this Skill inflicts Solitude, if the target has Solitude this turn, or will be inflicted with Solitude next turn, trigger Tremor Burst instead; then, reduce target's Tremor Count by 1

1 [On Hit] Inflict +1 Sinking Count
[On Hit] Inflict 2 Solitude next turn
2 [On Hit] Inflict 2 Tremor
[On Hit] Inflict 2 Solitude next turn
3 [On Hit] Inflict 2 Tremor
[On Hit] Inflict 2 Solitude next turn
Skill 3

Blossoming Fragrance in the Void

Envy

Attack Type: Pierce

Skill Power: 4

No. of Coins: 3

Coin Power: 4

Offense Level: 57

Atk Weight: 1

[On Use] Coin Power +1 for every 6 (Tremor + Sinking) on target (max 2)

[On Use] Deal +1% damage for every Faint Aroma on target

1 Spend 1 Bullet - Solitude
[On Hit] Inflict +3 Sinking Count
2 [On Hit] Inflict 3 Faint Aroma
[On Hit] Inflict +2 Tremor Count
3 [On Hit] Inflict 3 Faint Aroma
[On Hit] Inflict +2 Tremor Count
Skill 4

Full Bloom

Gloom

Attack Type: Pierce

Skill Power: 5

No. of Coins: 3

Coin Power: 4

Offense Level: 58

Atk Weight: 1

[On Use] Coin Power +1 for every 6 (Tremor + Sinking) on target (max 2)

[On Use] Deal +1% damage for every Faint Aroma on target

1 [On Hit] Inflict 1 Faint Aroma
[On Hit] Inflict +3 Sinking Count
2 [On Hit] Inflict 1 Faint Aroma
[On Hit] Inflict 4 Sinking
3 [On Hit] Inflict 2 Faint Aroma
[On Hit] Inflict 2 Tremor
[On Hit] Trigger Tremor Burst; then, reduce target's Tremor Count by 1
[On Hit] Deal Gloom damage equal to Sinking on target
Skill 5

Magnificent End

Gloom

Attack Type: Pierce

Skill Power: 12

No. of Coins: 1

Coin Power: 7

Offense Level: 60

Atk Weight: 3

[Unclashable]

External effects cannot trigger this Skill to be Reused

Deal +30% damage for every excess Atk Weight beyond the number of actual targets (in Focused Encounters, the Part)

[On Use] Final Power +1 for every 5 (sum of Faint Aroma on all targets) (max 6)

[Attack End] Lose all Petals on self

1 [On Hit] Inflict 5 Faint Aroma
[On Hit] Inflict 3 Sinking
[On Hit] Inflict 3 Tremor
[On Hit] Trigger Tremor Burst; then, reduce target's Tremor Count by 1
[On Hit] Deal Gloom damage equal to Sinking on target
DefenseEvade

A.A.T.

Gloom

Attack Type: -

Skill Power: 4

No. of Coins: 1

Coin Power: 10

Offense Level: 58

Atk Weight: 1

[Turn End] Gain 10 Petals (once per turn)

[Turn End] Gain 2 Fragile and 2 Attack Power Up next turn (once per turn)

Passives
Passive

A Void that Cannot be Filled

Always Active: Begin Encounters with 6 Bullet - Solitude

At 1+ Bullet - Solitude, if the enemy has less than -40 SP or is Staggered at this unit or an ally's Attack End, use 'Bang. Bang.' as an Unopposed Attack (once per turn)

Attack End: At 0 Bullet - Solitude, use 'Stories that Never Cease' as an Unopposed Attack against the target and consume 10 SP to Reload

Passive

Unwithering Flower

x1 Sloth [Owned] x2 Gloom [Owned]

Gain 1 Petals if the enemy takes Sinking damage

Gain Petals equal to Faint Aroma inflicted every time enemies gain Faint Aroma

Gain 2 Petals every time Tremor Burst is triggered regardless of the unit

Attack Skill End: At 30+ Petals, use 'Magnificent End' against the target with the highest Faint Aroma Stack

Deal +(Faint Aroma on the target)% damage against Staggered targets

If this unit lost 10%+ HP this turn, heal 3% HP and 10 SP (once per turn)

Support

Spring's Genesis

x3 Sloth [Res]

When the ally with the fastest Speed hits an enemy with a Skill that inflicts Sinking Potency, Count, or 'Unique Sinking', inflict 2 Tremor and trigger Tremor Burst; then, reduce target's Tremor Count by 1 (once per turn)

Stats (At level 60)
Status
Stat
Max HP
205
Stat
Speed Range
3-7
Stat
Defense
60
Resistances
Stat
Slash RES
Normal
Stat
Pierce RES
Ineff.
Stat
Blunt RES
Fatal

Review

Review

An unexpectedly strong unit released on the 8th Walpurgisnacht. [Lobotomy E.G.O::Faint Aroma & Solitude] Ryōshū is a versatile Sinking unit and is suitable for all 3 Yi Sang-based archetypes with good Tremor potential. She has a lot on her plate, so let’s look closer at what she does. 

Starting with her unique effects, she has plenty of them. 

  • Faint Aroma is her main debuff; her skillset revolves around it. It is applied whenever the enemy takes damage. It gets spread on Tremor bursts. On max stack, it triggers a Tremor Burst and makes the enemy take Gloom damage based on the Sinking stack. Consider it a mini Sinking Deluge.

  • Petals is a self-stacking buff that is gained on dodge and through infliction of Faint Aroma. It gives 1 - 3 Offense Level and uses her S3-2 as an Additional Attack when it gets to 30 stacks, after which it is spent.

  • Solitude is a debuff that is applied through S1-2. It provides 1 Gloom Fragility and some Sinking Count on the turn end. If the enemy has SP, it will take the form of a panic effect.

She has 2 passives, which do the following: 

  • The first and always active passive allows her to use an extra Skill 1 whenever allies hit a staggered or an enemy with -40 SP. Whenever she spends all 6 bullets, she uses her S1-2 and reloads all of her ammo at the cost of 10 sp. 

  • Her second passive is responsible for Petals' gain based on Faint Aroma infliction, Sinking damage dealt and Tremor Bursts, as well as for the use of S3-2. She also deals extra damage to staggered opponents and heals herself whenever she loses HP. 

Next, we will take a look at the skills:

  • Skill 1 - Bang. Bang. - Base roll 12 - Max roll 16 - Above average rolling Skill 1 that spends 2 ammo and doesn’t inflict Faint Aroma by itself. Good to use for setting up S1-2. fully neutral on Sinking Count.

  • Skill 1-2 - Stories that Never Cease - Max roll 12 - Unclashable Unfocused Valley skill that can hit up to 3 targets. It bursts twice and inflicts Solitude. -2 on Sinking Count, which will be made up with Solitude’s effect. 

  • Skill 2 - Blossoming Fragrance in the Void - Base roll 16 - Max roll 22 - Quite average Skill 2 with full count neutrality, good Tremor Count infliction. Spends 1 ammo and inflicts 6 Faint Aroma.

  • Skill 3 - Full Bloom - Base roll 17 - Max roll 23 - Below average rolling S3, which makes it up with fully neutral on Sinking Count, uncapped Gloom damage based on Sinking potency, and an extra Tremor burst. Doesn’t spend ammo but inflicts 4 Faint Aroma

  • Skill 3-2 - Magnificent end - Base roll 19 - Max roll 25 - A single Coin 3 target AoE skill that activates bursts, does uncapped Gloom damage based on Sinking on target, inflicts 5 Faint Aroma and Tremor Burst. 

  • Defence - A.A.T. - Max roll 14 - Average dodge skill that generates a lot of Petals and gives 2 Attack Power Up and 2 Fragile to self. 

To sum up, she is an extremely strong Identity due to her passives that allow her to use up to 4 skills per turn. Her status infliction is not great by itself, but she is a full neutral Sinking ID that deals damage based on stacks and provides some utility. Her Tremor part of the kit also synergises with Hanafuda Ishmael quite well. 

Team synergies:
  • Sinking - Index Yi Sang: She is very useful here because of her extra damage and Sinking count generation from Solitude, which combines well with Hanafuda Ishmael’s Tremor - Decay, increasing the damage output of Rien Yi Sang and Index Don. On top of that, these 2 identities here have a lot of Coins, which speeds up Faint Aroma stacking by 1 turn, making it the best team for this status effect. 

  • Sinking - Deluge: Solid pick here. She is fully neutral on count and does a lot of status damage, making Ryoshu a solid pick for this team. Even though she is not great for the Echoes of the Manor gamble, she makes it up if you can use S1-2 that applies Sinking Count. Least useful team for Faint Aroma procs, but since this archetype stacks Sinking the fastest, it still makes this effect strong. 

  • Sinking - Solemn Lament: Her extra skills are doing a good job here, which is the last straw thrown towards this team archetype. Their synergy is ending here since this team cannot compete with the sheer number of coins the Index Yi Sang Sinking team has, which decreases the value of Faint Aroma. It is getting compensated by Butterfly damage, but doesn’t outperform the first 2 in the slightest. 

  • Tremor: She is a fine 6th slot here, but she isn’t particularly strong here. 

No notable E.G.O. synergies.

Pros & Cons
Pros

  • Really versatile unit.

  • Strong status based damage.

  • Well-functioning utility.

Cons

  • Low physical damage.

Suggested EGO

In this section we have listed best E.G.O.s, one per their rank for the Identity - starting with Zayin from left.

[Soda] Ryoshu
[Soda] Ryoshu
[Blind Obsession] Ryoshu
[Blind Obsession] Ryoshu
[4th Match Flame] Ryoshu
[4th Match Flame] Ryoshu
[Great Trichiliocosm (三千大世界)] Ryoshu
[Great Trichiliocosm (三千大世界)] RyoshuNew

Gallery

Gallery
Full design (tier 3)