PVE
[On Use] Gain 1 Talisman
On hit, if the target had Rupture, gain 1 Talisman
At the start of the combat phase, give (Highest Reson. *2) Talisman to the ally with the most HP.
In this section we have listed best E.G.O.s, one per their rank for the Identity, starting with ZAYN from left.
Tricky ID. Be careful with Uptie 4 in this case. His S2 on U4 now applies 6 Talisman if the enemy has Rupture, instead of 4 on U3 making it burst instantly on him, making him much more awkward to use on U4 than on U3. While the enemy does not have rupture, S2 into S3 works fine. Helps with Rupture maintenance in rupture centric teams, but needs to be managed correctly and carefully on top of relying on the RNG to line up skills in order we want to maximise rupture gain. Average clashing.
E.G.O. Synergies: Branch of Knowledge - Great Rupture potency application.
Lantern - Fuels Lantern fully and with it he can heal the team and apply a bit of Rupture potency and count.
Great Rupture Support
Decent clashing values
Getting 5 Talismans for Skill 3 might be troublesome in certain scenarios
Be careful with Uptie 4
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