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Contemptuous Thing
Envy
Attack Type: Pierce
Skill Power: 3
No. of Coins: 2
Coin Power: 4
Offense Level: 57
Atk Weight: 1
[On Use] If target has Gaze or Contempt, Clash Power +1
[On Use] Coin Power +1 for every 6 (Bleed + Tremor) on target (max 2)
Be Awed
Wrath
Attack Type: Pierce
Skill Power: 4
No. of Coins: 2
Coin Power: 6
Offense Level: 58
Atk Weight: 1
[On Use] If target has Gaze or Contempt, Clash Power +1
[On Use] Coin Power +1 for every 6 (Bleed + Tremor) on target (max 2)
Awe, Contempt
Lust
Attack Type: Pierce
Skill Power: 5
No. of Coins: 3
Coin Power: 4
Offense Level: 60
Atk Weight: 1
If target has Gaze, this Skill inflicts +2 more Bleed and Tremor potency
[Before Use] At 7+ (sum of Gaze on all enemies), or at 1+ (sum of Contempt on all enemies), activate 'Gaze of Awe Cascading Beneath Contempt' instead
[On Use] Coin Power +1 for every 8 (Bleed + Tremor) on target (max 2)
[On Use] Deal +1% damage for every (Bleed + Tremor) on target (max 40%)
Cascading Gaze of Awe Underneath Contempt
Lust
Attack Type: Pierce
Skill Power: 14
No. of Coins: 1
Coin Power: 14
Offense Level: 60
Atk Weight: 3
External effects cannot trigger this Skill to be Reused Prioritizes targeting enemies with Gaze or Contempt as sub-targets
- Deals -50% damage against Sub-targets
If there is just a single target, deal +200% damage (for Focused Encounters, a Part)
[On Use] Coin Power +1 for every 4 (Bleed + Tremor) on the main target (max 4)
[On Use] Deal +2% damage for every (Bleed + Tremor) on the main target (max 100%)
[On Use] Deal +10% damage for every 1 (sum of Gaze on all attack targets) (max 70%)
[After Attack] Consumes Gaze or Contempt on all targets that were hit
I Shall Fire / Anytime
Pride
Attack Type: Pierce
Skill Power: 4
No. of Coins: 2
Coin Power: 7
Offense Level: 60
Atk Weight: 2
[Combat Start] Prioritizes N Corp. E.G.O::Contempt, Awe Ryōshū
[Combat Start] Gain +1 Atk Weight for every 3 Torn Memory on self (max 2)
[On Use] Coin Power +1 for every 5 Poise on self (max 2)
[On Use] Base Power +1 for every 3 Poise Count on self (max 2)
[On Use] Gain 1 Poise for every Torn Memory on self (max 7)
[After Attack] Lose (Torn Memory on self x 2) SP (max 14)
[After Attack] If this unit has 7 Torn Memory at Combat Start, lose them all and heal 20 SP on self
To Grasp
Sloth
Attack Type: -
Skill Power: 10
No. of Coins: 1
Coin Power: 5
Offense Level: 53
Atk Weight: 1
[Combat Start] If this unit does not have Contempt of the Gaze, and at 7+ (sum of Gaze on all enemies) or 1+ (sum of Contempt on all enemies), gain Contempt of the Gaze (once per turn)
[On Use] If this unit has Contempt of the Gaze, Final Power +10
[On Use] When hit while using this Skill, inflict +1 Bleed Count against the attacker (3 times per turn)
Grasp that Forbids Falling
When Staggered, gain 4 Protection and gain Contempt of the Gaze next turn (once per Encounter)
On death, apply the following effects against 3 enemies with the most Gaze or Contempt (in descending order; in Focused Encounters, Parts)
- Inflict 2 Bind next turn
- Inflict 2 Bleed and +1 Bleed Count
- Inflict 2 Tremor and +1 Tremor Count
Let me show everyone something very interesting
Combat Start: N Corp. E.G.O::Fell Bullet Yi Sang's 'Target Readjustment Fire' Skill gains the following effects:
- Before using the Skill, if N Corp. E.G.O::Contempt, Awe Ryōshū has Contempt of the Gaze and can use her base Skills, use 'I Shall Fire / Anytime' against Ryōshū (once per turn; 'I Shall Fire / Anytime' reflects Yi Sang's Uptie Tier)
- Before using the Skill, if the Skill's main target isn't N Corp. E.G.O::Contempt, Awe Ryōshū, and if she can use her base Skills, Ryōshū uses her Skill 1 as an unopposed Attack against the main target (once per turn; [Indiscriminate]; Skill 1 deals -50% damage; the Skill does not kill the main target)
@#$'s Hand I Let Slip
x2 Lust [Res]
On Hit against enemies, inflict 2 Gaze (once per turn per enemy)
- If this unit has Gaze of Contempt, inflict +1 more Gaze
When hit by an enemy, inflict 1 Gaze against the attacker (once per Skill; 3 times per turn)
- If this unit has Contempt of the Gaze: when hit by the attacker's final Coin, inflict (20% of the damage dealt by that final Coin) Sloth damage (max 20 per Skill; max 60 per turn)
If this unit used its Base Attack Skills to consume Gaze or Contempt on an enemy:
Next turn, gain ((enemy's Gaze consumed/2) + (enemy's Contempt consumed x 3)) Gaze of Contempt (6 per turn; rounded down)
It flows and cries
x3 Lust [Res]
If the ally with the earliest Deployment order hits an enemy with its attack, inflict 1 Bleed (once per enemy per turn)
- If target has Bleed, inflict +1 Bleed Count as well
If the ally with the earliest Deployment order is hit by an enemy, inflict 1 Tremor against the attacker (3 times per turn)
- If the attacker has Tremor, inflict +1 Tremor Count as well
Review
Well, well, well, if it isn’t the N Corp Bums. Contempt Awe Ryoshu is quite the interesting identity with a mix of Tremor and Bleed, while also having a plethora of status effects to not only help with damage dealing but also make her tanky.
Before we start, let’s start with her unique status effects:
Gaze makes the bearer take 10% additional damage and deal 10% less damage from and against Ryoshu per stack (Max 7 stacks). On the death of the bearer, this status transfers to the enemy with the least Gaze stacks and turns into Contempt stack at the next turn.
Contempt makes the bearer take 50% additional damage and deal 50% less damage from and against Ryoshu. On the death of the bearer, this status transfers to the enemy with the least Contempt stacks and turns into 7 Gaze stacks at the next turn.
Gaze of Contempt (not to be confused with Gaze) increases damage dealt by 7% for each stack, lasting one turn. However, at 7 stacks, it will turn into Contempt of the Gaze instead.
Contempt of the Gaze (not to be confused with Contempt) gives 7 Damage Down, Protection, and Aggro for one turn.
Thus, it can be concluded from these that her playstyle is to inflict Gaze as much as possible and to play around the Contempt status effect either with S3-2 or timing it on a non-damage turn to deal as much damage as possible.
With that cleared up, we can talk about her always active passives, which improve her survivability and empower Fell Bullet Yi Sang ID if he is on the field:
When staggered, she will gain 4 Protection and Contempt of the Gaze next turn, which makes her tanky and stay useful even when staggered. If she ever dies however, she will inflict some debuff to 3 targets with Gaze or Contempt status.
If [N Corp. E.G.O:: Fell Bullet] Yi Sang uses Skill 3 and Ryoshu has Contempt of the Gaze and can use her base skills, the skill will target her with an improved version of the skill [I shall fire](which is described in her kit). However, if she doesn’t have the status, she will launch an unopposed Skill 1 on the main target with -50% damage that can also not kill the target.
For the normal Passive that requires 2 Lust Res
It improves her Gaze infliction massively and does Sloth Damage to the attacker when hit by the final Coin if she has Contempt of the Gaze. It is also the only source to gain Gaze of Contempt by using Skill 3-2, aside from E.G.O. (Max 6).
Finally, we can talk about the skills:
Skill 1 - Contemptuous Thing - Base roll 11 - Max roll 15 - 16 Clashing - An average Skill 1 that inflicts 1 Gaze.
Skill 2 - Be Awed - Base roll 16 - Max roll 22 - 23 Clashing - An average Skill 2 that inflicts 2 Gaze.
Skill 3 - Awe, Contempt - Base roll 17 - Max roll 23 - While you won’t be seeing this version of the skill much due to how easy it is to activate the other version, it is still pretty good due to its multipliers and 3 Gaze. This skill also triggers Amplitude Conversion into Tremor-Hemorrhage, which will be discussed later.
Skill 3-2 - Cascading Gaze of Awe Underneath Contempt - Base roll 28 - Max roll 32 - The real MEAT of this ID due to its insane multiplier reaching up to 485% on SINGLE target, note that on AoE this multiplier will plummet. To make up for the loss of Gaze consumed Ryoshu gains Gaze of Contempt for one turn which can alleviate the damage loss. Keep in mind that external effects cannot trigger this skill to be reused if it is ever gonna exist in the future. This skill also triggers Amplitude Conversion into Tremor-Hemorrhage, which will be discussed later
Skill 4 - I Shall Fire / Anytime - Base roll 18 - Max roll 24 - the improved version of the Skill 3 that is being activated through her Passive. It is basically the same as Fell Bullet Yi Sang’s normal Skill 3 but with a bit less multiplier in exchange for dropping on ally kill conditions.
Defensive Skill - Guard - To Grasp - Base roll 15 - Max roll 25 - Only way to gain Contempt of the Gaze aside from E.G.O and on stagger effect of the Passive which turns her into damage reflection meatball or a target for Fell Bullet Yi Sang to shoot at.
As you can see there is no mention of her Bleed nor Tremor infliction, mainly because it just exists as an extra part of her kit. Tremor - Hemorrhage is also just an extra damage opportunity and is not worth building around as Tremor and Bleed aren’t a good combination, because on one hand you want as much Bleed Count and Potency, while on the other hand you also want to burst as much as possible with high Tremor Potency and Count due to the damage being halved between them, not to mention the opportunity cost as it does Lust Damage compared to Bleed’s basically true damage. The damage from bursts also do not count for Bloodfeast generation, which reduces synergy even further.
In conclusion, Contempt Awe Ryoshu is a great ID mainly because of the buffs she gets from both versions of Gaze and Contempt makes her a statstick. It is also recommended to always activate her Passive and focus on one status as using both at the same time may result in worse performance.
Bleed Team: Can result in extra damage if you can maintain the Count.
Tremor Team: Same as Bleed but way easier to maintain the Count.
[N Corp. E.G.O:: Fell Bullet] Yi Sang: Safer Skill 3 for Yi Sang in exchange for less damage multipliers.
[Contempt,Awe] Ryoshu - More Bleed and easier access to Gaze of Contempt and Contempt of the Gaze.
Easy access to damage multipliers.
Tanky (7 Protection xD).
Gaze can work both ways.
Weak synergy with statuses.
Rotation execution dependent.
In this section we have listed best E.G.O.s, one per their rank for the Identity - starting with Zayin from left.
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