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Gap Attack
Sloth
Attack Type: Pierce
Skill Power: 3
No. of Coins: 2
Coin Power: 4
Offense Level: 57
Atk Weight: 1
[On Use] Gain 1 Haste next turn (once per turn)
[On Use] Coin Power +1 for every 6 (Bleed + Tremor) on target (max 2)
Mercé
Sloth
Attack Type: Pierce
Skill Power: 4
No. of Coins: 1
Coin Power: 6
Offense Level: 57
Atk Weight: 1
[Unclashable]
This Skill does not trigger Defense Skills and cannot gain E.G.O. resources
Coin Power +1 for every 20% missing HP on the enemy(Core) (max 4)
Deal +1% damage for every 1% missing HP on the enemy(Core)
If the enemy(Core) has 20%- HP, deal +120% damage instead
[On Use] Gain 1 Haste next turn
Stiletto Doppio
Lust
Attack Type: Pierce
Skill Power: 4
No. of Coins: 3
Coin Power: 4
Offense Level: 58
Atk Weight: 1
[On Use] Coin Power +1 for every 6 (Bleed + Tremor) on target (max 2)
[Clash Win] Inflict 1 Tremor and Trigger Tremor Burst; then, reduce target's Tremor Count by 1
Execution
Pride
Attack Type: Pierce
Skill Power: 4
No. of Coins: 4
Coin Power: 3
Offense Level: 59
Atk Weight: 1
[Before Use] If target has Deep Wound, activate 'The Night's Awl' instead
[On Use] Coin Power +1 for every 6 (Bleed + Tremor) (max 2)
[Clash Win] Inflict 2 Tremor and trigger Tremor Burst; then, reduce target's Tremor Count by 1
The Night's Awl
Pride
Attack Type: Pierce
Skill Power: 4
No. of Coins: 4
Coin Power: 3
Offense Level: 59
Atk Weight: 1
Deal +15% damage for every 1 (Haste on self + Bind on target) (max 60%)
If target has Shield, deal +30% damage (in Focused Encounters, the Core or Part)
Deal +1% damage for every 1% missing HP on the enemy(Core)
If the enemy(Core) has 20%- HP, deal +100% damage instead
[On Use] Inflict 5 Defense Level Down
[On Use] Coin Power +1 for every 4 (Bleed + Tremor) on target (max 3)
[Clash Win] Inflict 4 Tremor and trigger Tremor Burst
Dire Straits
Lust
Attack Type: -
Skill Power: 3
No. of Coins: 1
Coin Power: 10
Offense Level: 55
Atk Weight: 1
[Clashable Guard]
[Combat Start] For this turn, increase the number of time 'Mercé' can be triggered by the effect of "Purge Enforcer of the Famiglie' to 2 per turn
[Combat Start] Gain 2 Haste next turn (once per turn)
[On Use] Coin Power +1 for every 6 (Bleed + Tremor) on target (max 2)
[Clash Win] Inflict 2 Tremor
Painless Mercy
Unless Reused via external effects, Night Awls Capitano Gregor's Skill 'Mercé' can be used up to 2 times per turn
Purge Enforcer of the Famiglie
x2 Sloth [Owned] x2 Lust [Owned]
When this unit kills an enemy or breaks a Part, gain 2 Pierce Power Up next turn
When using a Base Attack Skill, if this unit's Speed is faster than the target's, inflict Defense Power Down on the target for every 2 speed difference (max 2 per turn)
After ally Attack using Base Attack Skills, if the enemy(Core) has 20%- HP, use 'Mercé' on the target (once per turn)
- If there is only 1 surviving enemy after an attack, this Passive also activates when the target is Staggered
Aim for the Gap
x3 Sloth [Res]
1 ally with the highest Speed: When using a Base Attack Skill, if this unit's Speed is faster than the main target's, inflict Defense Power Down for every 3 speed difference (max 2 per turn)
Review
Night Awls Capitano Gregor is a Damage Dealer Identity made, in theory, for specific “niches” in mind, those being a support for Bleed + Tremor teams, a mob clearer, and a boss killer. While he is all those at the same time, his roles are not equal. Let's talk about skills first before diving into what Gregor is in practice.
Skill 1 - Gap Attack - 2 Coins - Min roll 10 - Max roll 15 - Not much to write about the skill, as there is not much outside of applying “Open Wound” debuff, gimmick effect of Capitano Gregor.
Skill 1-2 - Mercé - 1 Coin - Min roll 10 - Max roll 14 - This skill is activated either by an ally attacking (or if staggered when only 1 enemy is present) enemy whose HP is less than 20% after Skill 2 or Skill 3. This skill mostly shows up to clear out nearly dead enemies or deal a bit more damage to the boss; however, this can happen only once per turn. While passive “Painless Mercy” says it can be used up to 2 times, it will happen only when Defensive Skill, Dire Straits, is used, which lowers the consistency and availability of Skill 1-2.
Skill 2 - Stiletto Doppio - 3 Coins - Min roll 16 - Max roll 22 - Like normal Skill 1, not much to write about, except the fact that “Mercé” can be activated if enemy hp is at less than 20%.
Skill 3 - Execution - 4 Coins - Min roll 16 - Max roll 24 - This skill by itself is weak, as with no damage modifiers, its purpose is mostly to be turned to Skill 3 - 2, or activate “Mercé”.
Skill 3 - 2 - The Night's Awl - 4 Coins - Min roll 16 - Max roll 28 - Now we are talking about proper Skill 3. However, this skill is going to shine as a finisher when the enemy is about to be killed, as it is when the biggest damage modifiers activate. Additionally, Skill 3 - 2 is the only way to turn the “Deep Wound” debuff into the “Fatal Wound” debuff.
Defensive Skill - Guard - 1 Coin - Min roll 13 - Max roll 15 - Main use of this skill is to allow activation of “Mercé” twice in a turn if that possibility is there, considering the condition of allies attacking the target at less than 20% HP.
For Passives, Painless Mercy is just there to make sure “Mercé” is not being used too much, while the second Passive, Purge Enforcer of the Famiglie, outlines how “Mercé” can be triggered. Pierce Power Up on Kill will barely matter, and especially Defense Power Down won’t matter that much.
The review until now has not focused on Bleed and Tremor, even though at the beginning it was said that Gregor is a support for this combination. It is because Gregor's skills apply a minimal amount of those statuses and are either neutral or negative in terms of status application. Main support comes from Gregor’s unique debuffs: Open Wound, which can turn into Deep Wound, which then turns into Fatal Wound. While Open Wound only applies Bind, Deep and Fatal will apply Bleed Count (only up to certain amount per turn) when Tremor Bursts are triggered, which sounds great on paper, but in practice, because Gregor also inflicts status Tremor - Hemorrhage, that consumes Bleed Count on Tremor bursts, Deep and Fatal Wound end up counteracting Bleed Count consumption but due to limits, Bleed Count will still quickly dry out. Unfortunately, Bleed + Tremor teams, at the time of writing this review, lack the necessary support and number of IDs, which makes Capitano Gregor a bit underwhelming in terms of Bleed + Tremor support.
As a generalist mob clearer and boss finisher, Capitano Gregor works better and can work to a decent degree, and has the potential to be even better with time.
No notable E.G.O. synergies
Great at making sure nobody lives at low HP.
Consistent damage.
Status support and application are underwhelming.
In this section we have listed best E.G.O.s, one per their rank for the Identity - starting with Zayin from left.
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