[On Use] Gain +2 Charge Count
[On Use] Gain +7 Charge count
Spend 8 Charge
At less than 8 Charge Count, target a random unit for an unopposed attack
[On Evade] Gain +1 Charge Count
At the start of combat phase, gain (Gloom Reson. / 3) Attack Power Up next turn.
If this unit fails to deal damage this turn, lose 15 SP at the end of the turn.
1 ally with the lowest SP deals 10% Blunt damage.
In this section we have listed best E.G.O.s, one per their rank for the Identity, starting with ZAYN from left