[R Corp. 4th Pack Reindeer] Ishmael

[R Corp. 4th Pack Reindeer] Ishmael

000
Gloom
x3
Envy
x2
Wrath
x1
A

PVE

Profile

Personal information
Name
[R Corp. 4th Pack Reindeer] Ishmael
Sinner
Ishmael
Rarity
000
Combat information
Affinity 1
Gloom x3
Affinity 2
Envy x2
Affinity 3
Wrath x1
Availability
Release date
February 27th, 2023
Specialities
Charge
Sinking

Skills

At tier 3
Gloom
Mind Strike
Gloom
Attack Type
Blunt
Skill Power
3
No. of Coins
2
Coin Power
+5
Offense Level
32
Growth
0.68
1 [On Hit] Inflict 1 Sinking
[Heads Hit] Gain +2 Charge count
2 [On Hit] Inflict 1 Sinking
[Heads Hit] Gain +2 Charge count
Envy
Flaying Surge
Envy
Attack Type
Blunt
Skill Power
6
No. of Coins
1
Coin Power
+10
Offense Level
32
Growth
0.68

[On Use] Gain +5 Charge count

1 [Heads Hit] Apply +3 Sinking count
Wrath
Mind Whip
Wrath
Attack Type
Blunt
Skill Power
2
No. of Coins
4
Coin Power
+5
Offense Level
32
Growth
0.68

Spend all Charge count. At less than 10 Charge count, target a random unit for an unopposed attack.

1 [On Hit] Inflict 1 Sinking
2 [On Hit] Inflict 1 Sinking
3 [On Hit] Inflict 1 Sinking
4 [On Hit] Inflict 1 Sinking

Passives

Gloom
Brainwave Focusing
PassiveGloom x4

At the start of combat phase, lose 15 SP. Gain (Gloom res / 3) Attack Power Up next turn.

Gloom
Tenacity
SupportGloom x4

1 ally with the lowest SP deals 10% Blunt damage

Stats

At level 30
Status
Stat
Max HP
157
Stat
Speed Range
3-7
Stat
Defense
35
Resistances
Stat
Slash RES
Fatal
Stat
Pierce RES
Normal
Stat
Blunt RES
Ineff

Review

Review

The infamous Mind Whip returns - it was a bane of players in the Library of Ruina, and it is still a bane in Limbus but for different reasons.

With proper setup, Mind Whip has the potential to reach absurd amounts of damage, however, getting to use it without killing your team is a challenge as Ishamel’s Charge gain is bad. Because Charge falls off at 1 per turn, her skill 2 needs to be used at least 3 times so you have 12 charges available to use Mind Whip without any drawbacks - if Mind Whip is used at less than 10 charges it will still do absurd amounts of damage… but most likely to your team.

Also, for a bizarre reason, her skill 1 needs to not only roll heads but also hit a target - and all that for a measly 2 Charge per hit. To make things worse, her passive that reduces sanity on a Gloom chain is counterproductive to that as it will reduce the chance of heads being rolled.

Pros & Cons
Pros

  • MIND WHIP!

  • base EGO supports the Identity really well,

  • if everything goes your way, Ishmael feels amazing to use.

Cons

  • Let's not kid ourselves, this is a Project Moon game - things rarely go your way here. Which makes Ishmael hard to use without her killing her team,

  • her skill 1 is badly designed.