[Seven Association South Section 6 Director] Outis

[Seven Association South Section 6 Director] Outis

000
Gluttony
x3
Sloth
x2
Lust
x1
SS

PVE

Profile

Personal information
Name
[Seven Association South Section 6 Director] Outis
Sinner
Outis
Rarity
000
Combat information
Affinity 1
Gluttony x3
Affinity 2
Sloth x2
Affinity 3
Lust x1
Availability
Release date
April 6th, 2023
Specialities
Haste
Paralyze
Rupture

Skills

At tier 3
Gluttony
Predictive Analysis
Gluttony
Attack Type
Blunt
Skill Power
6
No. of Coins
1
Coin Power
+4
Offense Level
32
Growth
0.68

In a clash, the opponent has -2 Clash Power.

1 [On Hit] Inflict 1 Paralyze next turn
Sloth
Field Command
Sloth
Attack Type
Slash
Skill Power
5
No. of Coins
2
Coin Power
+5
Offense Level
32
Growth
0.68

In a clash, the opponent has -2 Clash Power.

1 [On Hit] Inflict +1 Rupture Count
[On Hit] Inflict 1 Defense Level Down next turn
2 [On Hit] Inflict +1 Rupture Count
[On Hit] Inflict 1 Defense Level Down next turn
Lust
Exploit the Gap
Lust
Attack Type
Blunt
Skill Power
6
No. of Coins
3
Coin Power
+2
Offense Level
32
Growth
0.68

In a clash, the opponent has -2 Clash Power.

1 [On Hit] Inflict 1 Offense Level Down next turn
3 [On Hit] Deal bonus Slash damage by 15% of damage dealt
[On Hit] Inflict Weakness Analyzed next turn

Passives

Gluttony
Grasping Vulnerabilities
Passivex3 Gluttony [Res]

When attacking a target with a damage type the target is "Weak" or "Fatal" to, deal +10% damage.

Gluttony
Relay Intelligence
Supportx4 Gluttony [Owned]

1 ally with the highest Speed deals +10% damage when attacking a target with a damage type the target is "Weak" or "Fatal" to.

Stats

At level 30
Status
Stat
Max HP
171
Stat
Speed Range
5-8
Stat
Defense
41
Resistances
Stat
Slash RES
Fatal
Stat
Pierce RES
Normal
Stat
Blunt RES
Ineff.

Review

Review

The Odyssey had a purpose. Outis returned from Odyssey to Project Moon’s HQ with a great kit and declared herself the best clasher in the game.

All Outis skills have a gimmick - as we can call it - of reducing enemy clash power by 2. This enables Outis to clash with enemies who have even 42 Offense Level, as Outis will negate their bonus power. Thanks to this, Outis can clash with nearly everything and win most of the time. All three skills of hers are simply amazing at clashing. And she will clash as she boasts (at the time of writing this review) the highest speed range in the game, 5 - 8, beating G Corp Outis and W Corp Meursault who have 4 - 8.

Let's go over her skills now.

Her first skill, Predictive Analysis, is your standard 1 coin decent base power, low coin skill. However, due to the clash power reduction and [On Hit] Paralyze next turn, the skill gets above the curve of other generic first skills.

Her second skill, Field Command, features Rupture Count, a rare effect that allows Rupture to stay longer on the enemies. This in turn allows Identities like G Corp Gregor to capitalize on their damage boost on Ruptured targets. On top of that, there is also 2x [On Hit] 1 Defense Down next turn to set up big burst turns.

The third skill, Exploit the Gap, instead of debuffing enemy defence only, debuffs their offensive power too, meaning everybody in the team will be able to capitalize on easier clashes. And Outis also brings her own new debuff, called Weakness Analyze, which makes random “Endure” or “Normal” resistance more susceptible to damage. While it may not always land on the resistance we want to weaken, it is a nice debuff.

Outis also (because why not) has a special guard skill that [On Use] grants her 1 Haste and Defense Power Up next turn. This mixed with Outis tank-like Defense will allow her to take a hit and most likely shrug it off. The thing is, you will rarely ever make use of it as she is just so great at clashing that it feels like a waste to use her defensive skill.

To make things even better, her passives are just as great as her skills - which is unusual, as PM loves to balance characters by giving them useless passives when their skills are already great.

Overall, Seven Section 6 Director Outis is an outstanding Identity that specializes in clashes and winning those. Her versatility of effects allows her to fit into any team. Just keep in mind that Seven Section Outis should be paired with identities that can fuel her pride requirement for her EGOs, as she can’t provide pride herself.

Pros & Cons
Pros

  • Outstanding Clasher

  • Plethora of good debuffs

  • Versatile

  • The Odyssey Truly Had a Purpose

Cons

  • A bit lackluster damage

  • Pointless defensive skills effects