[Seven Association South Section 6] Ryoshu

[Seven Association South Section 6] Ryoshu

00
Sloth
x3
Pride
x2
Gluttony
x1
A

PVE

Profile

Personal information
Name
[Seven Association South Section 6] Ryoshu
Sinner
Ryoshu
Rarity
00
Combat information
Affinity 1
Sloth x3
Affinity 2
Pride x2
Affinity 3
Gluttony x1
Availability
Release date
February 27th, 2023
Specialities
Rupture

Skills

At tier 3
Sloth
Slash
Sloth
Attack Type
Blunt
Skill Power
4
No. of Coins
1
Coin Power
+6
Offense Level
40
Growth
0.82
1 [On Hit] Inflict 2 Rupture
Pride
Upper Slash
Pride
Attack Type
Slash
Skill Power
4
No. of Coins
1
Coin Power
+12
Offense Level
40
Growth
0.82

Skill Power +2 Against units with Slash Fragility. [Clash Win] Gain 1 Attack Power up next turn.

1 [On Hit] Inflict 1 Defense Down
Gluttony
Swash
Gluttony
Attack Type
Slash
Skill Power
4
No. of Coins
3
Coin Power
+5
Offense Level
40
Growth
0.82

[Clash Win] This skill applies 2 additional stacks of Slash Fragility

1 [On Hit] Inflict 3 Slash Fragility next turn

Passives

Gluttony
C.I.H.
Passivex5 Gluttony [Owned]

Deal +10% Slash damage this turn.

Gluttony
Ice Breaker
Supportx4 Gluttony [Owned]

1 ally with the lowest Max HP inflicts +1 Rupture.

Stats

At level 30
Status
Stat
Max HP
126
Stat
Speed Range
3-7
Stat
Defense
27
Resistances
Stat
Slash RES
Ineff.
Stat
Pierce RES
Normal
Stat
Blunt RES
Fatal

Review

Review

Seven Section 6 Ryoshu, is a Seven Section 6 Yi Sang counterpart, but instead of Pierce, she is focused on Slash fragility with a bit more damage in her kit. Before sanity and passive changes, Seven Ryoshu was a rather unreliable clasher and damage dealer, but right now she is performing consistently well. As Seven Yi Sang, she can be used very well in Railway content.

Her first skill, Slash, and do not let that name fool you as it deals blunt damage, is Yi Sang’s Fleche, but with way higher offensive level and growth. Let’s focus on the third skill, Swash, first. It is a quite good clashing skill that won’t have issues winning against most enemy skills which upon clash win, will boost a number of Slash Fragility inflicted from 3 On Hit, to 5 On Hit. And it is applied next turn, meaning the enemy is going to receive 50% more damage from Slash skills, which is quite big. As we now know what her third skill does, let’s go to her main damaging skill.

Upper Slash is a single +12 coin skill that gains +2 skill power if the enemy has Slash Fragility on them. This means, that if we use Swash first, then the next turn we have a guaranteed Upper Slash with boosted power ready. Upon winning the clash, this skill will grant Ryoshu +1 Attack Power next turn making her next turn clash and damage better. Also, this skill can inflict Defense Down for those who follow up after her, which is a bit likely considering her 3 – 7 speed but do not bank on utilizing that Defense Down a lot. This skill can do quite a bit of damage if followed after Swash's previous turn. With Sanity changes, this skill is a reliable damage and clashing tool.

With passive changes, Ryoshu will gain 10% more slash damage if you own 5 Gluttony Resources. As it stands at the time of writing this review, many good Identities can fulfill this 5 Gluttony requirement, making it a great asset for Ryoshu. Her support passive is rather forgettable as it is just +1 Rupture inflicted by the ally with the lowest max HP. Not really noticeable.

Pros & Cons
Pros

  • Big Slash Fragility,

  • Decent Damage and Clash potential,

  • Great for nuke setups.

Cons

  • Falls off in fights that resist slash and mob fights,

  • No other utility outside of Slash Fragility.