PVE
[On Use] Gain 2 Defense Level Up
[Clash Lose] Gain shield by (5* Defense Level Up on self); Gain 2 Defense Level Up next turn
[On Use] Gain 3 Defense Level Up [On Use] Gain +3 Aggro to this Skill Slot next turn At 6+ Defense Level Up, Clash Power +1
[On Use] Apply 2 Defense Power Up and 3 Defense Level Up to all allies. Coin Power +1 per 6 Defense Level Up (Max 3)
At 10+ Defense Level Up, deal +50% damage
[Combat Start] Gain shield by (2* Defense Level Up on self)
[On Use] Gain +5 Aggro to this Skill Slot next turn
If targeted by 2 or more attacks at the start of the combat phase, gain 2 Defense Level Up.
If at 50% or less HP at the start of the combat phase, gain 3 Defense Level Up
If 1 ally with the highest Max HP is targeted by 2 or more attacks, gain 3 Defense Level Up
In this section we have listed best E.G.O.s, one per their rank for the Identity, starting with ZAYN from left.
Among the better tanks in the game with decent capabilities to clash and do damage. While he's not on the level of K Corp Hong Lu, he gains decent amount of shield to make up for it. He enhances whole team survivability and can even tank entire nuke attacks, Talisman Doll's nuke attack for example, unconditionally.
Notable E.G.O Synergies:
Legerdemain - Zwei Gregor is naturally fast which makes it easy for him to abuse Legerdemain with its 4 paralyze, assisting the team with clashes that otherwise would be in bad spot.
Tanky
Decent clash and damage for a defensive ID
Sometimes the shield can be on the lower end
Needs additionally skill slots to reach big shield numbers
We will add it as soon as it is possible!
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