[Zwei Association South Section 6] Sinclair

[Zwei Association South Section 6] Sinclair

00
Gloom
x3
Wrath
x2
Sloth
x1
C

PVE

Profile

Personal information
Name
[Zwei Association South Section 6] Sinclair
Sinner
Sinclair
Rarity
00
Combat information
Affinity 1
Gloom x3
Affinity 2
Wrath x2
Affinity 3
Sloth x1
Availability
Release date
February 28th, 2023
Specialities
Tremor

Skills

At tier 3
Gloom
Baton
Gloom
Attack Type
Blunt
Skill Power
4
No. of Coins
1
Coin Power
+6
Offense Level
29
Growth
0.6
1 [On Hit] Inflict 2 Tremor
Wrath
Supress
Wrath
Attack Type
Blunt
Skill Power
6
No. of Coins
2
Coin Power
+1
Offense Level
29
Growth
0.6
2 [On Hit] Inflict 6 Tremor
[On Hit] Inflict 2 Damage Down next turn
Sloth
Strong Strike
Sloth
Attack Type
Blunt
Skill Power
7
No. of Coins
1
Coin Power
+13
Offense Level
29
Growth
0.6

[On Use] Give 1 Protection to the ally with the lowest HP

1 [On Hit] Burst 1 Tremor
[On Hit] Inflict 2 Blunt Fragility

Passives

Gloom
Your Shield
Passivex2 Gloom [Res]

At the start of combat phase, apply 2 Defense Power Up and 1 Protection to allies adjacent to this unit on the Dashboard.

Gloom
Stubbornness
Supportx4 Gloom [Owned]

1 ally with the lowest HP takes -10% damage.

Stats

At level 30
Status
Stat
Max HP
176
Stat
Speed Range
2-4
Stat
Defense
37
Resistances
Stat
Slash RES
Fatal
Stat
Pierce RES
Normal
Stat
Blunt RES
Ineff.

Review

Review

Zwei Sinclair is defensive focused identity that focuses on Tremor. At launch, he was good but with more time and more Identities being released (and after passive and sanity changes), Zwei Sinclair popularity plummeted.

Despite having a combination of sins that will fit in a variety of teams, Sinclair does not offer much as his clashing power is horrible outside of third skill. His offense level is 29, among the lowest in the cast, same with growth meaning his damage is just bad. Due to his horrible speed range, 2 – 4, his battle passive and Blunt Fragility won’t be much of a use.

However, his support passive is great. Simple -10% damage taken just for having 4 Gloom is not bad if survival is what you need, or you are doing sa olo run where you are expected to get him from time to time.

Pros & Cons
Pros

  • Good supportive passive,

  • Nice utility.

Cons

  • Utility hard to use,

  • Tremor based,

  • Won’t be winning clashes.