To learn more about Isolde check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
To learn more about Isolde check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Build
Lore
Profile
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Heal Wind (Ultimate)
Recover HP equal to 200% of Attack.
All Allies
30 Second(s)
Divine Shield (Active Skill)
All Allies
Effect: Damage Reduction +4%
Duration: 20 Second(s)
20 Second(s)
Mystic Arts (Passive)
Target: Self
Effect: Magic Attack +32%.
Divine Power (Passive)
Activation Condition: At the Start of Battle
Target: All Allies
Effect: Shock Resistance +30%.
Activation Condition: At the Start of Battle
Target: All Allies
Effect: Recovers HP by 1% of Ally's Max HP.
Transcendence 1
Attack, Defense, HP increases 20%.
Transcendence 2
Attack, Defense, HP increases 10% (30% Total).
Transcendence 3
Attack, Defense, HP increases 10% (40% Total). Skill Level +1.
Transcendence 4
Attack, Defense, HP increases 10% (50% Total).
Transcendence 5
Attack, Defense, HP increases 10% (60% Total). Skill Level +1.
Awakening
Awakening - Attack, Defense, HP increases by 20% (80% Total).
Review
PVE Early
PVE Late
Raids
PVP
June 2025
Isolde, like Guinevere, is also a pure Healer, albeit leaning towards damage mitigation. Her Ultimate recovers all allies HP based on her attack. Her Active Skill provides a Teamwide Damage Reduction buff. Her Mystic Arts Passive increases her own Magic Attack, whereas her Divine Power Passive increases all allies' Shock Resistance at the start of the battle as well restores their HP at the start of combat.
Isolde is a popular choice as Healer early into Game Service, being one of several units able to cast a Damage Reduction buff. This coupled with Galahad’s buff and Damage Reduction Pets such as Esteria make for a very comfortable progression. However, once damage reduction on gear and pets started to become plentiful, it became much easier for the 50% cap on Damage Reduction to be reached, allowing players to swap her out for an offensive Healer like Ria, or more healing focus like Guinevere. Isolde still remains a solid option for Healer regardless, and sees use in most PvE stages across all stages of the game.
Isolde’s Card Art of Healing is used by Healers. It recovers all allies HP at the start of battle, making it largely irrelevant outside of Labyrinth mode where HP is carried over in stages. Its Stat Lines are decent but it's quite lackluster overall.
We do not recommend investing in her Card as there are better cards available for Healers and Isolde much rather use the Transcendence.
Easy source of Damage Reduction
Solid burst healing
Falls off late game
No other utility besides healing
Build
Weapon: Attack %, should have at least Added Target II.
Armor: Defense %, Critical Hit Resistance
Accessory: HP%
Rune: Extreme Rune/ Claiomh Solais Rune for Attack %, Defense% and HP%
Specialities: Attack%
Dupe Priority - Transcend > Card
Recommended Transcend - T0/3/5 (Transcends scale her healing and damage reduction buff, giving her stronger heals and more bulk to play around with.)
Active > Passive 1 = Ultimate > Passive 2
No particular synergy. She can easily fit into a team that requires Damage Reduction/Healing depending on the content.
If none of the above is available, any Card that provides Magic Attack%, Healing Provided %, and Attack Speed would work.
Lore
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24
165 cm
49kg
B94F-W59-H93
3/11
Reading
Kingdom of Cornwall
Born in the year 500 of Britannia into the Cornwall Royal Family.
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Love Letter, Sewing Kit, Corals, Zucchini
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