Gearing 101

This guide aims to set a rough guideline on gear progression. Farming for the perfect set of gear takes up a good part of your endgame, and it is generally expected that the devs will periodically release fresh sets of gear that will power creep existing sets. Nevertheless, the fundamentals for gearing remain the same throughout the game’s lifespan.

Summary

Players should aim for (in general, not a strict goal):

  • About 10 - 3 to 4 line HP% Accessories to gear 2 parties of 5.
  • At least 4 weapons each of the following:
    • Swords for Knights.
    • Staffs with (Added Target II) for healers and Magic DPS (This may or may not overlap).
    • Bows for Archers.
  • Enough 2 to 3 line DEF% Armor for 2 parties.
  • About 8 to 10 - 2 to 3 line HP%/ CDMG% Runes.

This does not include special equipment that you can get from Events, the Tower of Oberon, and the World Tree Rift.

Equipment Basics

Equipment in Lost Sword can be farmed from various sources, including Adventure mode, Treasure Exploration, Stonehenge, Raids, and the Labyrinth. It comes in different rarities, ranked as follows: Legendary > Heroic > Rare > Uncommon > Common.

Stats on each equipment can be divided up into the following:

Main Stat - Standard lines that every equipment in the category gets - Flat ATK for weapons; Flat DEF for Armor; Flat HP and ATK for Accessories; and Flat HP and DEF for Runes. Increases with each upgrade level.

Unique Stats - Stats that come with the weapon, with 2 lines that get unlocked upon reaching Upgrade +7 and +10. Weapons and Runes usually come with Boss ATK and CDMG; Armors get Crit Resistance and DMG Reduction; and Accessories get Status Effect Resistance and DMG Reduction.

Special Stats (Sub-stats) - Each equipment piece has specific potential sub-stat rolls depending on its slot (e.g., weapon, helmet, armor). The maximum values for flat sub-stats increase with the item's level. When progressing, We recommend upgrading gear only to +5 initially, unless it's Legendary. Upgrading beyond +5 consumes significantly more resources, which can be wasteful for early-game gear that you will quickly replace.

Currently, percentage-based sub-stats generally provide a much greater impact than flat values. However, this balance may shift when significantly higher item levels become available.

Weapon
  • ATK 100~300+
  • ATK% 15%-30%
  • Ignore Damage Reduction 5.5%~10%
  • Critical Damage Increase 15%~30%
  • Priority 20~30
Armor
  • Defense 100~250+
  • DEF% 10%~30%
  • Block Chance Increase 6%~8%
  • Crit Resistance Increase 4%~8%
Accessory
  • HP 1000~3000
  • HP% 15%~30%
Runes
  • ATK 100~300+
  • HP 1000~3000
  • HP% 10%~30%
  • DEF 100~300+
  • Crit Damage Increase 15%~30%
  • Priority 20~30
Refinement

Refinement further boosts your Legendary equipment. Each piece has a different refinement bonus, but the maximum value remains consistent. Each refinement level increases its bonus by 0.3% per level, up to 30% at Lv100. Refinement requires Refinement Stones, obtainable from Crafting, Event Shop, and Soul Shop. We recommend refining only equipment with exceptional substat rolls or pieces you'll use long-term to conserve resources.

  • Weapon - 0.3%~30% ATK
  • Armor - 0.3%~30% DEF
  • Accessory - 0.3%~30% HP
  • Rune - 0.3%~30% Crit Damage

General Recommended Substats

  • Weapon: ATK% (especially for healers), CDMG% > Ignore Damage Reduction
  • Armor: DEF%, Crit Resist
  • Accessory: All HP%
  • Runes: HP% (Tanks/ Support), CDMG% (DPS)

Types of Equipment

Depending on the source, each equipment will have different unique stats.

Treasure Exploration/ Adventure Gear
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Comprises mainly gear that you receive from adventures and idle loot (Treasure Exploration) over time, and are the earliest kind of gear you can get in your playthrough. These gear typically have the similar unique stats with higher level gear having maybe 1 or 2 special statlines. You will be equipping whatever you can get early on, but later on, can afford to be more picky with these pieces of equipment depending on substats and unique stats.

You might typically look at the Armor slot for offensive stats for your ranged DPSes (the Green Knight’s Armor at Item Level 190 would have a 10% ATK line, for example), and the Rune slot, since these are notoriously difficult to get 2 to 3 lines of HP% and CDMG substats on.

Labyrinth Gear
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The Labyrinth King set is a rare set of equipment drops that can only be obtained from the Weekly Labyrinth. While incredibly rare, the Jade Seal Accessory is the earliest point of the game where you can get an Accessory with the coveted 10% Crit Rate statline. The other pieces of gear have some unique skills for their slots but are ultimately just a fun and gimmicky bonus. If you get these dropped, these will last you for your early game playthrough until you unlock Stonehenge 9.

Raid Gear
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Equipment you can receive as drops; or craft with materials from Raid content. The Dragon Gear can be crafted with Gold Cubes as well. Equipment in this category typically are a small step up from Adventure gear and will have [Added Target II] in the weapon slot and 2 or more additional statlines in their unique stats. Used primarily early on for the [Added Target II] line for healers in the weapon slot and the additional Crit Resist line on the armor slot.

Stonehenge Gear
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Special Equipment you can only obtain at low drop rates from farming the bosses and mobs in the Stonehenge map, or the Cowqueen map (3 free attempts a week). These gear usually have unique skills and effects and will typically be the Best-in-Slot (BiS) gear for their level bracket. They are much easier to farm now with the Weekly Cowqueen Map and will usually be the go to for the Weapon, Tank Armor, and Accessory slot.

Some equipment also continue to see use at high-end raid content, where the expected incoming damage is generally lower or confined to short but cheese-able periods of time.

Notable Stonehenge Gear

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Pegasus (5F Stonehenge Unique Accessory): Notable for its non-stackable [Rubber I] unique stat that gives a 10% ATK Team Party buff. Used primarily for Walls in Avalon Guild Raid, where they do not attack. I would suggest trying to get at least 1 via the weekly Cowqueen Map.

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Aegis (7F Stonehenge Unique Accessory): Notable for its [Damage Reflect] unique stat which deals a 15% additional hit of the holder’s ATK. This is used against bosses with hit count immunity like Cowqueen. Get at least 1 copy from the Cowqueen map.

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Healing Goddess Statue (8F Stonehenge Unique Accessory): First set of Accessories to have the Healing + 10% (bonus healing done) line in its Unique Stats. 8F Stonehenge is also the first notable location where you will be able to farm Legendary Gear in bulk. It’s best used on Healers, but you will be equipping this (and pretty much every drop) to everyone until you get Stonehenge 9F unlocked. Get 2 to 5 pieces as a placeholder until you reach 9F/ 10F Stonehenge.

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Crown of the Dead (9F Stonehenge Unique Accessory): While not the earliest piece of Gear to have 10% Critical Hit Rate, this is the first point of the game you will be able to get them in bulk. These get replaced by the Goddess Ring later when you unlock Stonehenge 10F, but it is a good idea to have at least 2 to 3 pieces to equip your DPS as a placeholder until you reach 10F Stonehenge.

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Goddess Set (10F Stonehenge Unique Equipment): Currently the BiS gear set at this point of time. Notably, the weapons have [Added Target II], ATK% and Crit Rate, while the Ring has both Crit Rate and Healing +10%. You will be farming this (mainly the Staff, Bow, Accessory and Rune) until the next set of gear power creep appears.

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Arondight (10F Stonehenge Unique Sword): BiS weapon outside of the Dual Blades for Knights, having [Added Target III], 20% Crit Chance and 10% Ignore Damage Reduction. You can only have 1 set of Dual Blades, so expect to farm at least 2 to 3 more of these for your other Knights.

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Gold Armor (10F Stonehenge Unique Armor): Current BiS Tank/ Healer Armor, having additional 10% Crit Resist, 5% Block Chance and 10% Healing Received Unique Statlines. You will be farming about 5 to 6 sets for your Tanks, Supports and Healers.

Event / Tower Gear

One of a kind Special Equipment that you can only obtain once per account playthrough via Events, Hard/Hell Adventure Mode, Tower of Oberon and the World Tree Rift. These equipment will usually have unique statlines outside of the norm in exchange for not having any Special Stats.

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Extreme Rune/ Claiomh Solais Rune (Dropped from certain levels of Hard/ Hell Adventure Mode): Unique Runes that come with ATK%, HP% and DEF%, with statlines increasing with Item Level at higher level clears. These are the current BiS runes for Healers as it is impossible to get ATK% lines via substats in that slot.

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Trident (Seafood Party! Ocean Exploration 10F clear reward): One of the earliest Legendary Gear you can get, with a 48 second cooldown [Tidal Wave] Active that applies a 4% ATK reduction. It’s not much but could come in clutch for tanks and Melee DPS.

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Absolute Armor (Craftable via Gold Cubes/ Nice to Meet You, Lady Urizabeth clear reward): Earliest Legendary Armor you can get outside of the Dragon set. This one comes with a 10 second 20% ATK boost and can be used for a while until you reach SH8. Don’t expect to get the other copy until later in the game.

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Stiletto of Jealousy (Crafted via Gold Cubes): Earliest Legendary Accessory you can get outside of the Labyrinth gear. This one has a unique 25% Ranged ATK statline which makes this suitable for your Archer DPSes like Lisa, in exchange for no % HP lines from substats. This will last you for the early game until you reach SH8/ 9, but only pick this up if you are using an Archer as a DPS carry.

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Dual Blades (50F Tower of Oberon Unique Sword): A homage to the original Swordmaster Story by Codecat, this weapon has [Added Target III], 30% ATK, 20% ATK Speed and 20% Crit Rate. Expect to use this for a very long time.

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Barisada (10F World Tree Rift Unique Sword): Anessa’s personal weapon, used mainly for the [Blizzard Storm] unique stat - a 1.5 second Freeze to all enemies on a 15 second cooldown. BiS weapon for defensive tanks like Galahad.

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Infinity Staff (20F World Tree Rift Unique Staff): Tiamat’s personal weapon. This weapon might not seem like much, but is unique in the sense that it unlocks a unique buff (Additional Damage, DEF%, ATK%, ATK Speed, CDMG, and Crit Rate) every 7 seconds into the fight. This weapon is used primarily for Raid content and has been superseded by the Goddess Staff everywhere else.

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Gambanteinn (31F World Tree Rift Unique Staff): A curious weapon with a 36 Second 1 Buff Dispel - you chuck this on a Support like Erin and ignore it forever. Used for specific boss content like Medusa who have dangerous self buffs that must be addressed. This is also the first Event Gear that can have sub-stats, and we recommend getting at least 2 lines of ATK%.