Gearing 101
This guide aims to set a rough guideline on gear progression. Farming for the perfect set of gear takes up a good part of your endgame, and it is generally expected that the devs will periodically release fresh sets of gear that will power creep existing sets. Nevertheless, the fundamentals for gearing remain the same throughout the game’s lifespan.
This also includes:
Not using Auto Equip, which has a history of sucking.
Ignoring Combat Power (CP) (CP matters little when it comes to gearing, as specific stats will inflate CP more than others).
For Optimal Gear Progression from Early Game to Late Game, Check out our Gear Progression Guide below!
Summary
Players should aim for (in general, not a strict goal):
About 8 to 10 3-line/ 4-line HP% Accessories to gear 2 parties of 5.
At least 4 weapons each of the following:
Swords for Knights. (CDMG/ ATK% lines)
Staffs with at least (Added Target II) for healers (ATK% lines)
Staffs for Magic DPS (CDMG/ ATK% Lines).
Bows for Archers. (CDMG/ ATK% Lines)
Enough 3-4 line Crit Resist% + Block Chance Armor for 2 parties.
About 8 to 10 - 3 to 4 line HP%/CDMG% Runes.
This does not include special equipment that you can get from Events, Adventure Maps, the Tower of Oberon, the World Tree Rift and the Abyss.
Equipment Basics
Equipment in Lost Sword can be farmed from various sources, including Adventure mode, Treasure Exploration, Stonehenge, Raids, and the Labyrinth. It comes in different rarities, ranked as follows:
Legendary > Heroic > Rare > Uncommon > Common.
Stats on each piece of equipment can be divided into the following:
Main Stat - Standard lines that every equipment in the category gets - Flat ATK for weapons; Flat DEF for Armor; Flat HP and ATK for Accessories; and Flat HP and DEF for Runes. Increases with each upgrade level.
Unique Stats - Stats that come with the weapon, with 2 lines that get unlocked upon reaching Upgrade +7 and +10.
Special Stats (Sub-stats) - Each equipment piece has specific potential sub-stat rolls depending on its slot (e.g., weapon, helmet, armor). The maximum values for flat sub-stats increase with the item's level.
Weapon
ATK 100~300+
ATK% 15%-30%
Ignore Damage Reduction 5.5%~10%
Critical Damage Increase 15%~30%
Priority 20~30
Armor
HP 1000~3000
Defense 100~250+
DEF% 10%~30%
Block Chance Increase 6%~8%
Crit Resistance Increase 4%~8%
Accessory
HP 1000~3000
HP% 15%~30%
Runes
ATK 100~300+
HP 1000~3000
HP% 10%~30%
DEF 100~300+
Crit Damage Increase 15%~30%
Priority 20~30
Refinement
Refinement further boosts your Legendary equipment. Each piece has a different refinement bonus, but the maximum value remains consistent. Each refinement level increases its bonus by 0.3% per level, up to 30% at Lv100. Refinement requires Refinement Stones, obtainable from Crafting, Event Shop, and Soul Shop. We recommend refining only equipment with exceptional substat rolls or pieces you'll use long-term to conserve resources.
Weapon - 0.3%~30% ATK
Armor - 0.3%~30% DEF
Accessory - 0.3%~30% HP
Rune - 0.3%~30% Crit Damage
General Recommended Substats
Weapon: ATK% (especially for healers), CDMG%, Ignore Damage Reduction
Armor: Crit Resist > Block Chance
Accessory: HP%
Runes: HP% (Tanks/Support), CDMG% (DPS)
DPS Substats (Rule of Thumb)
CDMG% as a substat/speciality wants as high a Crit Rate as possible to become comfortable investing in. It becomes comfortable starting from about 50%. Eventually, you will want to hit beyond 100% to start gaining Critical Amplification, which is another multiplier on damage.
Main Crit Rate sources:
5% base
Accessories: 10% (SH9 and up)
Weapon slot: 5% Stonehenge Weapon/20% SH10+ Unique Weapons
Pet Skills/ Stats: Phoenix Active Skill (10%), T5 Unleashed Eva Pet (6%)
Pet Gems: Round Gems
Cards: Any DPS card (10%), Cristina Card (5% party buff)
Character skills: ie. Merlin/ NEO Bedi Passive 2 (15% at T5)
Constellation 2
Crit Resist Reduction Sources: (15% lvl 10 Lilith Card; 10% T5 Isabel Ultimate), Cristina Active/ Ultimate. Note: Crit Resist Reduction is an additive reduction and can go negative.
You may have to reset for higher damage variance.
CDMG% vs ATK% - aim for whatever is lower.
Against Enemies with high Crit Resistance (i.e. Tiamat daily raid): ATK% is king.
Ignore Damage Reduction (IDR) is a very powerful stat (additively reduces Damage Reduction), but only against enemies with Damage Reduction. Unlike Critical Resistance, Damage Reduction cannot go Negative as a result of IDR. You can gain IDR from various sources (pets, cards, equipment), so adjust as necessary depending on the boss.
Pay attention to what stats your DPS scales off and gear accordingly. You may refer to the builds in each character page.
Defensive Gearing (Rule of Thumb)
Armor: Because Enemy ATK and Crit Rate are both unknowns, the most straightforward method is:
Stacking DMG reduction to hit as close to the 50% cap as possible (accounting for enemy Ignore Damage Reduction stat).
Having some Critical Resistance to minimise enemy critting.
To stack as much DEF as possible to reach the cap of 50% Defense Ratio (Enemy ATK/Your DEF + Enemy ATK).
Block Chance also gives you a chance to double your DEF per hit.
As such, we usually recommend a mix of Defensive Stats on your Armor, leaning on Critical Resistance and Block Chance lines. (1 to 2 Block Chance, 2+ lines of Critical Resistance).
Accessory: Accessories can only get Flat HP and HP%, so that one is self-explanatory.
Rune: HP% and CDMG are the only 2 notable stats for this slot. If you are having trouble surviving, go for HP%; otherwise, CDMG to squeeze out more damage.
What is DEF Ratio?
TL;DR - The game measures the enemy's ATK against your DEF + Enemy ATK at the point of the hit and reduces the Damage taken accordingly. At the cap of 50% DEF Ratio, this means you take 50% less damage.
Early Game (Before Adventure Chapter 40-20)
Early on, you will be using whatever you can pick up as you will be rushing through this stage so quickly that you won’t be able to farm for good substats. The gear below are very likely to be replaced, but some of the gear listed below will continue to see some use in the end game.
Stonehenge 15 Gear (Dropped from Guild Raid chests; later farmable starting from SH10 and up)
Early on, the only way you can obtain these equipment is randomly via the Guild Raid Chest, given out every 2 weeks at the end of each Avalon Raid week. These gear are a major step up on every other gear at this point of the game.
New Players can join an established guild and stand a chance to obtain the above gear from the mail immediately after joining.
You will be able to farm variants of this gear later starting from Stonehenge 10. Aside from the Accessory and Staff, most of the Imperial Set will be replaced eventually.
Uses: Staff is Best-in-slot Weapon for Lueira, Accessories are the current best in general gear. Weapons + Armor + Runes are just good pieces in general and will only be replaceable much later depending on what substats you get.
Adventure
Extreme Rune/Claiomh Solais Rune (Dropped from certain levels of Hard/Hell Adventure Mode)
Unique Runes that come with ATK%, HP% and DEF%, with stat lines increasing with Item Level at higher-level clears.
Uses: BiS Healer Accessories (until you unlock Celestial Rune and Rune of Healing); any Daily Raid featuring high Critical Resistance. Decent early game runes. Save 5 copies. Replace these with any good multi-line HP/CDMG substat rune.
Swordbringer’s Rune/ Green Knight’s Rune (Dropped from SH8/9 or Adventure Mode starting from Ch 25)
These are random runes that you will find while clearing Adventure mode, Stonehenge/ Cowqueen runs, and idle loot. These do not have any particularly impressive statlines and you will be using the ones with the best Substats until you unlock Thunderhearts in SH11 (Chapter 53)
Uses: Alternatives to Extreme Rune/ Claiomh Solais Runes if substats are good (at least 3 of either CDMG/ HP lines).
Tower Gear
Mirror Armor (Obtained from Stage 10 of Hunting the Succubus Event Dungeon)
Currently one of the Best-in-Slot DPS Armor for HP-scaling DPSes like Lueira due to its +25% HP Unique stat. Armors cannot have HP% substats, so this makes it a very good armor to further increase their HP Pool and Damage. Towards the late game, as you start to stack more and more HP% from other sources, consider replacing this with late-game armor with Flat HP substats.
Uses: Early Game Armor, Lancelot/Erin/Belsey/Lueira scaling Armor. Replace later with good Armor (like Merlin’s Robe) with x4 Flat HP substats (test first!)
Dual Blades (50F Tower of Oberon Unique Sword)
A homage to the original Swordmaster Story by Codecat, this weapon has [Added Target III], 30% ATK, 20% ATK Speed and 20% Crit Rate. Expect to use this for a very long time.
Uses: BiS early-game Knight Weapon; later will be used for Brawl/ Stonehenge alongside Arondight & Fragarach.
Barisada (10F World Tree Rift Unique Sword)
Anessa’s personal weapon, used mainly for the [Blizzard Storm] unique stat - a 1.5-second Freeze to all enemies on a 15-second cooldown. Buys valuable time for your team to reach cooldowns without dying. BiS defensive weapon for defensive tanks like Galahad.
Uses: Tank Defensive Weapon.
Dragon Gear (Crafted with Gold Cubes)
Equipment you can receive as drops; or craft with materials from Raid content. The Dragon Gear can be crafted with Gold Cubes as well. Equipment in this category typically are a small step up from Adventure gear and will have [Added Target II] in the weapon slot and 2 or more additional statlines in their unique stats.
Uses: Healer Weapons (Bow (NEO Bedi)/Staff)/Survival Armor until you unlock Goddess Gear (SH10, Ch 40). Ignore this if you have multiple Stonehenge 10+ gear from Guild Raid chests.
Stonehenge Gear (Farmable from Cowqueen Dungeon)
Tiamat’s Scripture (SH4 Unique Accessory)
Probably one of the better accessories you can get early game, Tiamat’s Accessory is good for early game DPS/ supports and still remains relevant for late game in Raid Content with its DEF reduction passive to squeeze out some additional damage. You only need 1 copy for that purpose, but you can look into getting some extra if you have cowqueen attempts to burn.
Uses: Support Accessory for Raids; early-game Accessory with HP lines. Get 1 copy.
Pegasus (5F Stonehenge Unique Accessory)
Notable for its non-stackable [Rubber I] unique stat that gives a 10% ATK Team Party buff.
Uses: BiS Raid Support Accessory until you unlock Red Hare (World Tree 51F), then still used for Star Reincarnation. Max 1 per party. Get 1 copy.
Aegis (7F Stonehenge Unique Accessory)
Notable for its [Damage Reflect] unique stat, which deals 15% additional hit of the holder’s ATK.
Uses: Bosses with hit count gimmicks (Cowqueen), used primarily on Tanks. At least 2 to 3 copies.
Healing Goddess Statue (8F Stonehenge Unique Accessory)
First set of Accessories to have the Healing + 10% (bonus healing done) line in its Unique Stats. 8F Stonehenge is also the first location where you will be able to farm Legendary Gear in bulk.
Uses: General-purpose accessory until you unlock Crown (SH9, ch 34); afterwards, only for Healers until you unlock Goddess Rings (SH10+, ch 40). Ignore this if you have multiple SH10+ accessories (like the Fire Dragon Helmet)
Crown of the Dead (9F Stonehenge Unique Accessory - Unlocked after Ch 34-20)
While not the earliest piece of Gear to have 10% Critical Hit Rate, this is the first point in the game you will be able to get them in bulk.
Uses: DPS Accessory until you unlock Goddess Rings (SH10, ch 40). Replaceable after. Ignore this if you have multiple SH10+ accessories (like the Fire Dragon Helmet)
Mid Game (Before Adventure Chapter 59-40 finished, or reaching Round Table Level 300)
At this stage, odds are good that you will be stuck at stages for extended periods of time, allowing you to farm Stonehenge and Idle drops to gear out your team further. Some of these gear gets replaced eventually when you progress beyond chapter 60 and unlock Stonehenges 12 and up, so do not aim for perfect substats.
Adventure Gear
Green Knight’s Armor/ Holy Fire Armor (Idle loot drop)
Starts to drop starting from Chapter 40. Variants of this with higher item levels (and slightly higher flat DEF) start to drop in later levels, so just pick the one with the best substats.
Uses: Has a 10% ATK Line and is one of the best offensive gear for DPS checks and Raids. Keep enough for 2 parties, with good substats.
Wrath of Agnes (56-40 Hell Unique Armor)
The wearer gains 6% Crit DMG every 10 seconds, scaling up to a max of 30% by the 45-second mark. It is potentially the strongest offensive raid armor currently released. However, this Armor piece CANNOT gain substats and damages the wearer every second. Those ticks can crit, scaling off the wearer’s own Crit Rate and CDMG stat, meaning the 3.3% HP loss can translate to upwards of 18% HP loss PER second. This HP burn puts a lot of stress on the healer. This armor would be very good for Stonehenge since the burn does not reapply, but the CDMG does reset between Boss Tickets.
Potential uses: Offensive statline Raid/Stonehenge armor for your DPS. PLEASE FOR THE LOVE OF GOD BRING A HEALER.
Stonehenge Gear
Arondight (10F Stonehenge Unique Sword)
BiS beginner knight weapon outside of the Dual Blades for Knights, having [Added Target III], 20% Crit Chance and 10% Ignore Damage Reduction. You can only have 1 set of Dual Blades, so expect to farm at least 2 to 3 more of these for your other Knights.
Uses: BiS Knight DPS Weapon alongside Dual Blades before you unlock Fragarach at Adventure Ch 65.
Gold Armor (10F Stonehenge Unique Armor)
Current BiS Tank/Healer Armor for beginners, having additional 10% Crit Resist, 5% Block Chance and 10% Healing Received unique stat lines. You will be farming about 5 to 6 sets for your Tanks, Supports and Healers.
Uses: BiS Defensive Armor until you unlock Merlin’s Robe at Adventure Ch 65. Still competitive afterwards depending on the substats.
Thunderclap (11F Stonehenge Unique Staff - unlocked Adventure Ch 53)
Good option for Support Wizards. Finally gives Wizards access to an Arondight/Dual Blades standard weapon - Crit Rate, Ignore Damage Reduction and a very powerful Active skill. Pairs really well with the new BiS Weapon Domination, as its additional hits will proc the Shock on the Thunderclap’s active.
Uses: Previous BiS Wizard Weapon; now still good for Support Wizard characters.
Thunderheart (11F Stonehenge Unique Rune - unlocked Adventure Ch 53)
Massively bumps up survivability with its Eye of the Storm passive, which gives the wearer emergency Healing when their HP falls below 35%. Runes are notoriously difficult to get usable substats on, so try to prioritise these for your Tanks, but ultimately everyone will be wearing one of these until you unlock Stonehenge 14F at Chapter 71.
Uses: BiS Rune for all classes until you reach Ch 71 Story mode/ get multiple SH14 runes from the Guild Raid chests.
Tower Gear
Infinity Staff (20F World Tree Rift Unique Staff)
Tiamat’s personal weapon. This weapon might not seem like much, but is unique in the sense that it unlocks a unique buff (Additional Damage, DEF%, ATK%, ATK Speed, CDMG, and Crit Rate) every 7 seconds into the fight.
Uses:
Lueira Raid Weapon for when you don’t have a near-perfect Stonehenge Staff with Crit Damage. Note that it will gimp your Healing.
Gambanteinn (31F World Tree Rift)
Previously only obtainable in Labyrinth as an ultra-rare drop, 31F World Tree gives you a copy guaranteed. A curious weapon with a 36 Second 1 Buff Dispel. Unlike other World Tree equipment, this staff can roll for Substats. We recommend getting at least 2 ATK% lines.
Uses: Mainly for bosses with dangerous buffs (support weapon).
Failnaught (50F World Tree Rift Unique Bow)
A bow that is purely intended for bossing - no Added Target, but has a rare Attack Speed stat line and the <Unerring Bow> Active skill, which grants the wearer 200% Critical Hit Rate for a short amount of time.
Uses:
Nesha /
Lisa DPS weapon (very high Critical Resistance raids like S2 Chimera Raids); Used by
NEO Bedivere /
Tristan /
Isabel for adjusting CC timings.
Red Hare (51F World Tree Rift Unique Accessory)
Think Pegasus, but with an additional Loyalty Line that grants 3% Additional Damage to the whole party. This gear cannot gain substats, but already comes with 30% HP and DEF lines, so you shouldn’t miss it much. You will be using one of these in any raid/DPS check situation.
Uses: BiS Raid Support Gear. Only have access to 1, so use Pegasus in the other party for Star Reincarnation.
Late Game (Stonehenge 12 unlocked and beyond)
This is the current end-game point as of this guide’s rewriting. Once you hit Round Table level 300, as long as you keep progressing, you will unlock the required Stonehenge stages for them really quickly.
Most of the gear listed below is the current best-in-slot pieces. This does not mean that you have to go all in for perfection, as the game will continue to update with new gear over time.
Adventure Gear
Destruction’s Favour (69-40 Hell Unique Accessory)
Applies a buff featuring the newly introduced ATK AMP stat, which is a newly added multiplier on ATK%. Despite the effect decaying over the course of 50 seconds, it is incredibly potent on any ATK-scaling DPS.
Uses: BiS Accessory for any ATK-scaling DPS.
Stonehenge Gear
Sagittarius (12F Stonehenge Unique Bow - unlocked Adventure Ch 60)
Previous BiS general-purpose bow. Will have its uses for Stonehenge or Brawl as it has Added Target III statline. This eventually will be replaced by the Mechanical Crossbow (SH15) from Adventure Ch 77 onwards.
Aquarius (12F Stonehenge Unique Staff (Healers only) - Unlocked Adventure Ch 60)
Current BiS general-purpose healer staff. Added Target III and Healing 30% just means you heal more, even with weaker substats.
Uses: BiS Healer Weapon (unless you are named Lueira; in that case, Stonehenge Staff is better for the Crit Rate).
Fragarach (13F Stonehenge Unique Sword - Unlocked Adventure Ch 65)
Similar to the legend, which can bypass any armor and inflict unrecoverable wounds, Fragarach applies a stacking DEF reduction debuff with its active. The active also deals damage, giving Knights another ATK% multiplier to scale off. Fragarach comes with the usual 20% Crit Rate, 10% IDR, and [Added Target II].
Current BiS Knight DPS weapon, replacing Arondight.
Merlin’s Robe (13F Stonehenge Unique Armor)
Unlocked Adventure Ch 65 - Basically Gold Armor, but with higher % Block Chance stacked on top of the Healing Received and 2nd Crit Resistance Line.
Current BiS Tank Armor.
Rune of Focus (14F Stonehenge Unique Rune)
Currently the Best in Slot rune for all Wizard, Knight and Archer DPSes (Sorry,
Lueira) due to it offering a Critical Hit chance line on top of the Thunderheart’s healing and shield passive. Again, runes are notoriously hard to farm substats on, so expect a long grind.
Rune of Healing (14F Stonehenge Unique Rune)
Best in slot defensively for healers, offering a healing and block chance line. That being said, it does not outright replace the Thunderheart, the Thunderheart being able to provide burst healing from its passive.
Domination (15F Stonehenge Unique Staff)
Currently the best-in-slot weapon for Wizard DPSes, applying a buff to self that deals an additional 10% ATK per hit, while reducing the enemy’s DMG dealt. With that being said, it will be beneficial to keep at least 1 Thunderclap holder in a party if you field multiple wizards, as the extra hit also procs Shocks.
Mechanical Crossbow (15F Stonehenge Unique Bow)
The current best-in-slot weapon for Archers, as it applies a 6-second buff that trades in 5% Critical Hit Rate to deal an additional 30% damage per hit every 15 seconds. Additional Hits are powerful in general, as they scale off the full force of any buffs and your stats.
Tower Gear
Celestial Rune (Abyss 50F Unique Rune)
Basically a much bigger Extreme Rune, packing 35% ATK/ DEF/ HP. See the Extreme Rune entry for an explanation.
Uses: Current BiS Rune for traditional healers, ATK% stat-wise, Chimera Rune or
Morgan le Fay’s Rune for increasing her Brand damage.
Claiomh Solais: Chaotic (100F Abyss Unique Staff)
A unique weapon that is oddly placed in the meta. Applies a buff that grants 150% ATK but reduces Critical Damage by 75%.
The massive ATK% buff is mainly very suitable for greatly improving
Morgan le Fay’s Mark Damage Limit. However, due to the loss of Crit DMG, a well-statted Thunderclap/ Domination will still outperform this staff damage output-wise.
Uses: Support-Role
Morgan le Fay weapon

