Training System
Released during the game’s Half Anniversary, the Training System is a character limited upgrade tree that greatly increases the stats of the character.
The Training System comprises up to 7 stages; each stage including the following:
- 6 Individual Stat upgrade nodes unlocked with Souls.
- 3 Individual Stat upgrade nodes unlocked with Elemental Stones.
- 1 Global Stat/ Class Skill Main Node that is unlocked with Rare Souls or Skill Pages.
Stages are unlocked starting from Transcend 0. New stages can only be accessed by unlocking the Main Node, which is unlocked from Transcend 1 (T1) up to Awaken. Higher leveled stages grant higher amounts of stats in exchange for more resources.
As such, the Training System should only be considered by late-game players who might have an excess of Souls, Rare Souls, and Skill Pages.
Elemental Stones

Elemental Stones can be obtained from the Elemental Stone Dungeon, which rotates between elements daily:
- Monday: Shock
- Tuesday: Freeze.
- Wednesday: Fire
- Thursday: Nature
- Friday: Radiance
- Saturday: Holy
- Sunday: Chaos
Each dungeon has 10 stages rewarding a substantial amount of stones for first clears and are sweepable for a small amount of stones 3 times daily afterwards. You can also obtain Elemental Stones from special events.
Individual Stats
5 Stars:
Individual Stats | ATK (%) | HP (%) | DEF (%) | Flat ATK | Flat DEF | DMG/ Healing (%) | Reduction (%) |
---|---|---|---|---|---|---|---|
T0 | 2 | 4 | 2 | 60 | 60 | 0.8 | 0.4 |
T1 | 2 | 4 | 2 | 60 | 60 | 0.8 | 0.4 |
T2 | 3.34 | 6.68 | 3.34 | 100 | 100 | 1.6 | 0.8 |
T3 | 3.34 | 6.68 | 3.34 | 100 | 100 | 1.6 | 0.8 |
T4 | 4.68 | 9.36 | 4.68 | 140 | 140 | 2.4 | 1.2 |
T5 | 4.68 | 9.36 | 4.68 | 140 | 140 | 2.4 | 1.2 |
Awakened | 5 | 10 | 5 | 150 | 150 | 1.8 | 1.8 |
Total | 25.04 | 50.08 | 25.04 | 750 | 750 | 11.4 | 6.6 |
T0/ T1:
- 2% of each stat (2 HP nodes, 1 ATK node, 1 DEF node) - 5 souls each.
- 60 of each stat (1 each of ATK/ DEF) - 5 souls each.
- 0.4% Bonus DMG/ DMG Reduction to counter element (2 Bonus DMG, 1 Reduction) - 10 elemental stones each.
- Holy: 0.17% Additional DMG/ DMG Reduction (2 Add DMG, 1 Reduction) - 10 elemental stones each.
- Healers: Healing instead of Bonus DMG.
Total cost per transcend: 30 Souls, 30 Elemental Stones.
T2 to T3:
- 3.34% of each stat (2 HP nodes, 1 ATK node, 1 DEF node) - 12 souls each.
- 100 of each stat (1 each of ATK/ DEF) - 12 souls each.
- 0.8% Bonus DMG/ DMG Reduction to counter element (2 Bonus DMG, 1 Reduction) - 24 elemental stones each.
- Holy: 0.33% Additional DMG/ DMG Reduction (2 Add DMG, 1 Reduction) - 24 elemental stones each.
- Healers: Healing instead of Bonus DMG.
Total cost per transcend: 72 Souls, 72 Elemental Stones
T4 to T5:
- 4.68% of each stat (2 HP nodes, 1 ATK node, 1 DEF) - 17 souls each.
- 140 of each stat (1 each of ATK/ DEF) - 17 souls each.
- 1.2% Bonus DMG/ DMG reduction to counter element (2 Bonus DMG, 1 Reduction) - 34 elemental stones each.
- Holy: 0.67% Additional DMG/ DMG Reduction (2 Add DMG, 1 Reduction) - 34 elemental stones each.
- Healers: Healing instead of Bonus DMG.
Total cost per transcend: 102 Souls, 102 Elemental Stones.
Awakened:
- 5% of each stat (2 HP nodes, 1 ATK node, 1 DEF) - 18 souls each.
- 150 of each stat (1 each of ATK/ DEF) - 18 souls each.
- 1.8% Bonus DMG/ DMG reduction to counter element/ 1% Crit Rate (1 Bonus DMG, 1 Reduction, 1 Crit Rate) - 36 elemental stones each.
- Holy: 1% Additional DMG/ DMG Reduction/ Crit Rate (1 of each) - 36 elemental stones each.
- Healers: Healing instead of Bonus DMG.
Total cost per transcend: 108 Souls, 108 Elemental Stones.
Main Nodes
Main Nodes will either grant a Global Buff (affects your whole roster) or a class specific skill.
Transcend | 1st Stat (%) | Skill Level | 2nd Stat (%) |
---|---|---|---|
T0 | 3 | ||
T1 | 1 | ||
T2 | 0.5 | ||
T3 | 1 | ||
T4 | 5 | ||
T5 | 1 | ||
Awakened | 1 | ||
Total | 8 | 3 | 1.5 |
Global Buffs are dependent on the character's Element:
- Nature: 8% HP/ 1.5% Healing
- Radiance: 8% DEF/ 1.5% DMG Reduction
- Frozen: 8% DEF/ 1.5% Stat Resistance
- Lightning: 8% ATK/ 200 Flat ATK
- Fire: 8% ATK/ 1.5% Add DMG
- Chaos: 8% HP%/ 1.5% Ignore Damage Reduction
- Holy: Unique to the character (total 2.5%).
Skills unlocks from the tree are dependent on the character's class:
- Knights: Deployment (Activated at 50% HP or less: Grants a shield that blocks DMG equal to 50%/ 60% /75% of the Caster's ATK and 10%/ 12% /15% of the caster’s HP for 15 seconds. 90 second cooldown)
- Wizards: Ultimate Magic (Ultimate skill DMG is increased by 5%/10%/ 20%. This buff is removed after using Ultimate 1 time).
- Healers: Fast Healing (Healing +30% for 1/ 2/ 3.5 seconds, 16 second Cooldown.).
- Archers: Hawkeye (CDMG +20% for 1/ 2/ 3.5 seconds, 16s Cooldown.)
Global Buff/ Class Skill unlocks:
- T1: 3% 1st stat. (1 Gold Soul)
- T2: Skill Level 1. (60 skill pages)
- T3: 0.5% 2nd stat. (2 Gold Soul)
- T4: Skill Level 2. (120 Skill Pages)
- T5: 5% 1st stat. (3 Gold Soul)
- Awakened: Skill Level 3 (180 Skill Pages) and 1% 2nd stat (4 Gold Soul)
Holy Character Global Buff/ class skill unlocks:
- T1: 0.3% 1st stat. (1 Gold Soul),
- T2: Skill Level 1. (60 skill pages)
- T3: 0.5% 2nd stat. (2 Gold Soul)
- T4: Skill Level 2. (120 Skill Pages)
- T5: 0.7% 1st stat. (3 Gold Soul)
- Awakened: Skill Level 3 (180 Skill Pages) and 1% 2nd stat (4 Gold Soul)
Leveling Priority
At this point of time there are 2 schools of thought:
Leveling Equally
As Elemental Stones are likely very scarce early on, this method proposes first investing equally across your roster to unlock the 3% Stat Global Buffs for your entire roster.
Pros
- Cheaper Soul/ Skill page wise.
- Small investment - 1 Rare Soul per character.
- Gives your whole roster an equal stat boost for each member divided up into ATK, DEF, and HP. This helps improve party survival checks to some degree.
Cons
- Dependent on your roster having multiple characters at T1.
- Does not provide much bonus DMG and DMG reduction.
- Holy Character Global buffs are low impact in small quantities.
Funneling Deep into 1 character.
This method proposes going deep into your best characters.
Pros
- Grants even more stats than leveling equally for similar Rare Soul investment.
- Greatly boosts the performance of your best character.
- Higher variety of global buffs - Additional DMG, DMG Reduction, Ignore DMG Reduction, etc.
Cons
- Very expensive resource wise.
- Lower base Global Stat buffs overall (8% of either ATK/DEF/HP vs 30% of either ATK/DEF/HP for the same Rare Soul Investment)
- Not many players have access to high Transcend/ Awakened characters.
There are merits to both, so consider your available resources and roster and proceed accordingly.
As a note, 4 stars and 3 stars also have access to the same training system, and can grant Global Buffs at a lower quantity. These buffs are readily accessible for gold souls, but are very and should only be considered for growth last.