2BInformation and Guide

Character
Introduction

2B is a SSR rarity Burst
3
character from the Defender class, who wields a Assault Rifle
Assault Rifle
weapon and belongs to the Fire
Fire
element. She's part of the Abnormal
Abnormal
faction.

A taciturn blade of silent resolve. "Mission briefing required."

To learn more about 2B check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

To learn more about 2B check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Investment tips

Profile

Skills
Max level
Normal Attack

Normal Attack

Assault Rifle

Mode: Normal

Ammo: 90

Reload: 1s

■ Affects target enemy.

Deals 5.59% ATK as damage.

Deals 200% damage when attacking core.

Skill 1

Survival

Passive

Cooldown: -

Activates when using Burst Skill. Affects self.

Effect changes according to the number of activation time(s). Previous effects trigger repeatedly:

Once: Max HP 10.03% continuously.

Twice: Max HP 20.06% continuously.

Three times: Max HP 57.76% continuously

Skill 2

Cluster Bomb

Passive

Cooldown: -

■ Activates after firing 300 time(s). Affects all enemies.

Deals 167.45% of final ATK as damage.

■ Activates when entering battle. Affects self.

ATK ▲ 6.16% of the caster's final Max HP continuously.

Burst

Series of Attacks

Active

Cooldown: 40s

Affects all enemies.

Deals 2439.36% of final ATK as Distributed Damage.

Affects 1 enemy unit(s) with the highest Max HP.

Deals 792% of final ATK as additional damage.

Skills (Treasure)

2B doesn't have a treasure yet. If they receive one, we will update the section!

Specialties
-
Voice Actors
ENG
-
JPN
-
KR
-
Gallery

Review

Review

Introduction

2B is both a sword and a shield. Why choose between offensive and defensive when you can be both at the same time? In short, 2B is what Crow wishes to be, but she can't because of unknown reasons. She boasts a titanic amount of HP and can demolish enemies with ease thanks to her conversion gimmick. Oh, and she is also the unit with the highest real-time attack in Nikke!

Performance Analysis

2B is an offensive defender whose ATK scales off her HP. She has a low basic attack multiplier, and around half of her output is from Burst Skill. While her basic attack multiplier is concerningly low, her burst damage makes up for it, dealing over 3,000% at higher levels provided there is only a single enemy. This makes her quite similar to Maxwell in gameplay, whose damage heavily relies on Burst Skill. Burst damage like this usually benefits a lot from short-term but huge bonuses such as the one given by Novel's Burst Skill.

One special thing to note about 2B is that her offensive strength scales linearly with her HP. This means any MAX HP buffs invoked by herself or other teammates will significantly boost her ATK. However, as a defender, her base ATK stat is poor, which means all buffs that increase ATK based in the target character will be much less effective. Even then, the efficacy of ATK buffs is also inferior to HP buffs, so there is no reason to pair her with ATK-buffing units. Instead, pair her with units that boost her MAX HP instead. Detailed team compositions will be discussed later.

Furthermore, 2B is more suited to longer fights as her damage increases with time. Her S1, which is vital to her output, requires her to burst three times before reaching its max value. This makes her powerful for boss fights but weak in normal stages.

Investments

2B relies a lot on her HP stat, which can only be gained from bond levels, equipment upgrades, limit breaks, and skill buffs. She scales extremely well with skill upgrades too, which must be prioritized.

For equipment, we recommend overloading her Body and maxing its level. This piece of gear provides a tremendous amount of HP. Her helmet and boots can also be upgraded, but these are less rewarding. To conserve materials, you can leave her Helmet and Boots at level 2 or 3 once overloaded.

What about OL? As a defender, 2B has a low base attack value, which means she benefits less from OL lines and buffs that increase ATK based on the target character (Noir is an exception). Furthermore, she alone already acquires too much attack from her S2, making attack buffs much less effective. Nevertheless, she still benefits from Elemental Damage, and critical hits can also help multiply her already insane damage. Hit Rate can allow her to hit enemy's core more conveniently, but since most of her damage is contained within her burst, it is probably not that valuable.

While rerolling, keep in mind that ATK lines are less favorable for 2B, although they do boost her output a little. It is recommended to obtain Elemental DMG instead or situationally CRIT and Hit Rate. However, if you are tight on rocks, feel free to keep your ATK rolls (though you need to max her Head and Gloves for them to be more relevant).

As for Skill Levels, we recommend prioritizing her S2, the core of her kit. You MUST level it up to 10 as soon as possible, else she will not be able to perform well. After that, you may choose to upgrade her S1 to increase her MAX HP, which in turn boosts her ATK. Or, you can upgrade her Burst to increase her overall DPS. For people with tight budgets, I recommend leaving her S1 and Burst at 5 respectively to save up Blue Manuals. That being said, upgrading her Burst is more important than her S1, as her Max HP can also be boosted with the help of other units, including but not limited to Noise, Mast, Frima, Quency, Rapunzel, and SMary.

Use 5-10-5 as a starting point, then develop your 2B based on the number of materials you have. Prioritize Burst upgrades but keep in mind that A2 will be coming soon too, and she wants you to save some for her.

Team Compositions

As mentioned earlier, 2B is about MAX HP buffs. Fortunately, some other buffs and debuffs can also benefit her without any dilution/degradation, such as Damage Taken and CRIT. Meanwhile, ATK is significantly diluted, so it is inferior. Part Damage is a big no because her burst damage does NOT aim for parts. Keep this in mind when you are forming your team. Prioritize MAX HP, Damage Taken, and CRIT if available! We are not sure whether it is a bug or not, but Jackal's Burst Skill also buffs 2B's entire Burst damage (both instances).

Check our blog post review for 2B for a detailed team-building tips guide.

PVP Usage

The new hotshot in Arena, 2B has graciously landed to mercilessly slice the enemy team clean. While she may not be meta-defining, she is one of the best DPS out there. Remember Scarlet? She is similar, just slightly weaker as she relies on support units. Unlike Scarlet who sharpens her blade with ATK buffs, 2B needs to fortify herself to prepare for an unforgiving strike. She must be paired with units that grant her MAX HP in order for her to turn the tide, such as Noise, Mast, and Blanc. Jackal also has a special connection with her, as she gives her burst an independent damage multiplier.

While Blanc is a general debuffer, she also gives MAX HP to lowest-HP unit, so if your 2B's HP is low enough, Blanc will turn her into a beast!

One advantage 2B has over Scarlet is that she is a defender, so she can make use of Biscuit's immunity to protect herself from an otherwise fatal hit. Use this to your advantage and craft creative teams to overwhelm your opponents!

To use 2B in PvP, you need to invest in her Burst Skill. Note that her burst consists of two instances: one is split among 5 units, and the last one to the highest HP enemy. She can be a great sniper!

Pros

  • 2B is mathematically the highest-attack unit in the game.

  • 2B is the only unit whose DPS increases with MAX HP buffs, so she does not steal most other DPS' support units.

  • Limit Breaks are super valuable. They not only buff her base ATK (even if it is trivial) but also her HP (which means more ATK)!

  • She can absorb tons of damage before dying, even as a damage dealer.

  • Her AoE damage in S2 might sound weak, but as a screen wiper, it does wipe the screen (even against those nasty projectiles).

  • Her Burst Skill is one of the strongest in terms of immediate burst damage.

Cons

  • EXPENSIVE. Need high investments. Without investments, she is even worse than most units.

  • Shines only with certain units such as Mast, Noise, Quency, Novel, Frima, Jackal, and SMary since ATK-buffs are less effective on her. Jackal might be a bug.

  • Her damage is low at first but insane as time goes and reaches its peak after activating Burst Skill three times.

  • In some cases, gear upgrades are needed not only on herself but also on supports (Mast, etc). This also includes upgrading those supports' skills to make them more relevant.

  • Limited AND collab unit at the same time, so unless you MLB her now, you will have to wait who knows how long for a rerun.

Ratings
A

Story (low deficit)

A

Story (high deficit)

S

Boss (solo)

A

Boss (adds)

SS

PVP

Investment Tips

Skill Investment

Here's the explanation for all the numbers and colors used in the guide:

  • 10/5/7 means upgrading Skill 1 to lvl 10, Skill 2 to lvl 5, and Burst Skill to lvl 7,
  • Yellow means the immediate investment when u get the unit. There are 3 reasons for this:
    • If the unit is Meta or High Priority, it will have a starting investment of more than 1/1/1 (such as 4/4/4) depending on what the unit provides.
    • If the unit is Medium or Low Priority, 1/1/1 will be mentioned, meaning no immediate investment is required, and you can invest in this character if you need to use it according to the priority listed.
    • If we deem that a unit does not have usable skills to be meta for any gamemode, no investment will be mentioned.
  • Blue means minimum investment to take advantage of the Nikke's skills. There are 2 reasons for this:
    • Sometimes, minimum investments are breakpoints such as for Noir or SAnis.
    • Sometimes, minimum investments are just the ideal way to progress to upgrade that unit, before moving on to Recommended and High.
  • Red means recommended investment for F2P players,
  • Purple means maximum recommended investment, in order to get the best out of the unit. You should only try to reach these investments if you have a surplus of Skill Books leftover.

More info:

  • The skill investment list below features a lot of Level 4 and 7 because they are easier to understand. Any higher levels will cost a new type of resource.
  • However, you may choose to upgrade to Level 5 if you need a stronger effect instead of 4, as the increase in Blue Manual cost from Level 4 to 5 is still low. The leap only starts from Level 6 onward.
  • There is also a leap from Level 3 to 4, so if you want to save a tiny bit of Blue Manuals, then leave at 3 instead of 4.
Gear Investment

This Overload (OL) Recommendations and Priority guide unravels in detail everything you need about a character in terms of priority, overload targets (effects), and order of acquisition, alongside some notes to explain our thinking process.

For OL targets and order of acquisition, we decided to divide the target effects into several categories.

  • Essential: With all gear combined, your unit must have the roll(s) prescribed as a minimum requirement. Example: Charge Speed on Alice. You cannot compromise on these rolls.
  • Ideal: These rolls will improve your unit's performance significantly. Aim for 2 lines of Essential/Ideal per gear for maximum performance and the best Return on Investment (ROI). If you get 3, you are lucky. You can choose to only have 1 as well to save materials. Example: Elemental Damage on Scarlet.
  • Passable: Low-priority line that has either limited value or the impact is not as strong as other rolls. Should this show up as a bonus together with a better line, you can choose to keep them. Example: Charge Speed on Red Hood.

Overload effects are ordered by importance from Left to Right, which means anything on the left provides more value than the right. Effects that belong to the same group generate too similar an impact to make a difference (and are sometimes interchangeable). Try to follow this order as faithfully as possible for maximum mileage.

Additional tips:

  • Priority (PvE/PvP) isn't necessarily lower than Priority (Universal), which has no tag/label. It just indicates that this unit performs only in select types of content.
  • If a suggested effect has the number ×2 next to it, that means you should get the effect on at least 2 gear. The same idea applies to other numbers.
  • Focus on obtaining Essential(s) then you can start worrying about optimizing your rolls. Units require these to function, and the impact is too massive to ignore.
  • If a unit has no Essential(s), that means their performance is not that dependent on OL, but they can still benefit from good effects.
  • Remember that this is just a recommendation list, and attaining perfection is impossible. You will have to make some compromise, pick whichever rolls you desire the most, and conserve as much material as possible.
Cube Investment
Pre-overload
  • Wingman Cube

    Vigor Cube

Post-overload
  • Wingman Cube

    Vigor Cube

After the introduction of Vigor Cube (Increased Max HP), this cube is the best for her. Put it if you plan to invest in 2B.