A Nikke from the A.C.P.U. who has no lack of passion but sometimes falls short in her work performance. Despite her supposed secret of being an A.C.P.U. Inspector, everyone is all too aware of it.
■ Affects target enemy.
Deals 8.64% ATK as damage.
■ Activates after landing 30 normal attack(s). Affects all allies.
Hit Rate ▲ 5.37% for 5 sec.
■ Activates at the beginning of Full Burst. Affects all allies.
Critical Damage ▲ 32.99% for 10 sec.
■ Affects 1 ally with the highest ATK (except caster).
[Target] ATK ▲ 40.4% for 10 sec.
[Target] Critical Damage ▲ 56.23% for 10 sec.
Miranda is a Burst I SMG supporter who sacrifices everything to buff her allies.
Her Critical Damage buff is one of the strongest in the game and it lasts for a decent amount of time - and it affects all allies. On top of that, her Burst allows her to massively buff the ATK and Critical Damage of 1 ally so if your team is built around a single damage dealer, she is the best support for you. She can also slightly increase the hit rate for her team allowing them to do more damage outside of their weapon range.
Sadly, despite all the top-tier buffs, you rarely play with just a single damage dealer - so it's hard to justify using Miranda over other buffers that are more team-oriented.
Provides ATK and Critical damage to 1 main DPS
Provides Critical damage overall to the team
Increases the teams weapon range
SMG limiting weapon range
Lack of offensive capabilities