NoirInformation and Guide

Character
Introduction

Noir is a SSR rarity Burst
3
character from the Attacker class, who wields a Shotgun
Shotgun
weapon and belongs to the Wind
Wind
element. She's part of the Tetra
Tetra
faction.

Biological elder sister of Light Bunny Blanc. Although they look different, Blanc pampers her constantly. While timid, she is not afraid to show her intentions.

To learn more about Noir check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

To learn more about Noir check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Investment tips

Profile

Skills
Max level
Normal Attack

Normal Attack

Shotgun

Mode: Normal

Ammo: 9

Reload: 0.7s

■ Affects target enemy.

Deals 204.6% ATK as damage. Deals 200% damage when attacking core.

Skill 1

Lucky Charm

Passive

Cooldown: -

■ Activates when above 70% HP. Affects all allies.

ATK ▲ 14.08% of caster's ATK constantly.

Skill 2

Rabbit Twins B

Passive

Cooldown: -

■ Activates when entering Full Burst. Affects all allies.

Max Ammunition Capacity ▲ 5 round(s) for 10 sec.

Reload 39.88% magazine(s).

Burst

Finale

Active

Cooldown: 40s

■ Affects all enemies.

Deals 351.64% of final ATK as damage.

■ Affects all allies with a Shotgun.

Hit Rate ▲ 13.93% for 10 sec.

Damage to interruption part ▲ 23.23% for 10 sec.

■ Activates when Full Burst ends with an ally from the same squad on the battlefield. Affects all allies.

Hit Rate ▲ 11.61% for 30 sec.

Damage to interruption part ▲ 19.36% for 30 sec.

Skills (Treasure)

Noir doesn't have a treasure yet. If they receive one, we will update the section!

Specialties
Buffer
Voice Actors
ENG
Dominique North
JPN
Yurika Kubo
KR
Gwak Gyu-mi
Gallery

Review

Review

Noir is a Burst III Attacker who focuses on buffing her allies. She also has a synergy with Blanc that further amplifies her buffing potential.

Her Skill 1 is A very simple, but really really strong skill. As long as Noir's HP will stay above 70% HP, she will 'share' part of her ATK with all allies. This isn't an ATK buff that scales with the target's ATK, but instead, it scales with Noir's ATK. This means that gearing her with OL ATK gear can massively improve the DPS of the party members.

Noir's Skill 2 is another super strong skill that further improves the team's damage output. Max Ammo Capacity makes wonders for Alice or Scarlet as this allows them to shoot for longer so they do more damage and get stacks easier (in the case of Scarlet). But wait, there's more! The second part of the skill instantly reloads up to 40% of the character magazine which is great for any damage dealer as they can shoot without reloading for longer - which means they will do even more damage. There's also a way to make Modernia never reload if you pair Noir with Liter - yeah, it's stupid.

Noir's ultimate is the weakest part of her kit, but it's still much stronger than Burst skills from the majority of characters - this should let you know how broken Noir is.

The first part of the Burst will do AoE damage to all characters, but the value is pretty low. The second part of the skill will buff Shotgun allies by giving them Hit Rate and Damage to interruption parts - while Hit Rate is great in any content as it will allow Shotgun wielders to shoot more accurately to enemies in the distance, the second will help against bosses. The third part of the skill will only become active when Blanc is paired together with Noir and it will apply the same buffs as before, but this time to all allies.

Overall, Noir is a Burst III Attacker who can drastically improve her allies' damage output by providing them with tons of buffs - ATK, Mag Size, Hit Rate, bonus damage to boss parts and instant reload. On top of that, her own personal damage output is decent, so she's not a deadweight in that regard - she deals slightly less damage than Drake.

While Blanc really needs Noir to achieve her full potential, Noir actually works really well even when you don't play them together.

Pros

  • Great variety of buffs that help improving the team's damage output,

  • Mag Size + Instant Reload combo allows you for some shenanigans (like Modernia never needing to reload),

  • Decent damage output,

  • Great burst generation due to being a Shotgun wielder.

Cons

  • honestly, there's none.

Ratings
SSS

Story (low deficit)

SS

Story (high deficit)

SS

Boss (solo)

SS

Boss (adds)

S

PVP

Investment Tips

Skill Investment

Here's the explanation for all the numbers and colors used in the guide:

  • 10/5/7 means upgrading Skill 1 to lvl 10, Skill 2 to lvl 5, and Burst Skill to lvl 7,
  • Yellow means the immediate investment when u get the unit. There are 3 reasons for this:
    • If the unit is Meta or High Priority, it will have a starting investment of more than 1/1/1 (such as 4/4/4) depending on what the unit provides.
    • If the unit is Medium or Low Priority, 1/1/1 will be mentioned, meaning no immediate investment is required, and you can invest in this character if you need to use it according to the priority listed.
    • If we deem that a unit does not have usable skills to be meta for any gamemode, no investment will be mentioned.
  • Blue means minimum investment to take advantage of the Nikke's skills. There are 2 reasons for this:
    • Sometimes, minimum investments are breakpoints such as for Noir or SAnis.
    • Sometimes, minimum investments are just the ideal way to progress to upgrade that unit, before moving on to Recommended and High.
  • Red means recommended investment for F2P players,
  • Purple means maximum recommended investment, in order to get the best out of the unit. You should only try to reach these investments if you have a surplus of Skill Books leftover.

More info:

  • The skill investment list below features a lot of Level 4 and 7 because they are easier to understand. Any higher levels will cost a new type of resource.
  • However, you may choose to upgrade to Level 5 if you need a stronger effect instead of 4, as the increase in Blue Manual cost from Level 4 to 5 is still low. The leap only starts from Level 6 onward.
  • There is also a leap from Level 3 to 4, so if you want to save a tiny bit of Blue Manuals, then leave at 3 instead of 4.
Gear Investment

This Overload (OL) Recommendations and Priority guide unravels in detail everything you need about a character in terms of priority, overload targets (effects), and order of acquisition, alongside some notes to explain our thinking process.

For OL targets and order of acquisition, we decided to divide the target effects into several categories.

  • Essential: With all gear combined, your unit must have the roll(s) prescribed as a minimum requirement. Example: Charge Speed on Alice. You cannot compromise on these rolls.
  • Ideal: These rolls will improve your unit's performance significantly. Aim for 2 lines of Essential/Ideal per gear for maximum performance and the best Return on Investment (ROI). If you get 3, you are lucky. You can choose to only have 1 as well to save materials. Example: Elemental Damage on Scarlet.
  • Passable: Low-priority line that has either limited value or the impact is not as strong as other rolls. Should this show up as a bonus together with a better line, you can choose to keep them. Example: Charge Speed on Red Hood.

Overload effects are ordered by importance from Left to Right, which means anything on the left provides more value than the right. Effects that belong to the same group generate too similar an impact to make a difference (and are sometimes interchangeable). Try to follow this order as faithfully as possible for maximum mileage.

Additional tips:

  • Priority (PvE/PvP) isn't necessarily lower than Priority (Universal), which has no tag/label. It just indicates that this unit performs only in select types of content.
  • If a suggested effect has the number ×2 next to it, that means you should get the effect on at least 2 gear. The same idea applies to other numbers.
  • Focus on obtaining Essential(s) then you can start worrying about optimizing your rolls. Units require these to function, and the impact is too massive to ignore.
  • If a unit has no Essential(s), that means their performance is not that dependent on OL, but they can still benefit from good effects.
  • Remember that this is just a recommendation list, and attaining perfection is impossible. You will have to make some compromise, pick whichever rolls you desire the most, and conserve as much material as possible.
Cube Investment
Pre-overload
  • Bastion Cube

    Bastion Cube

  • Resilience Cube

    Resilience Cube

Post-overload
  • Bastion Cube

    Bastion Cube

  • Resilience Cube

    Resilience Cube

Bastion allows here to shoot the most ammo, but you can use Resilience cube if bastion doesn't have any more slots remaining.