■ Affects target enemy
Deals x% ATK as damage.
Charge Time: 1 sec.
Full Charge Damage: 250% of damage.
Deals 200% damage when attacking core.
■ Activates after firing 10 times. Affects 1 ally unit with the highest DEF.
Recovers 6.28% of the caster's Final Max HP as HP.
■ Activates when entering Burst stage I. Affects 3 ally units with the lowest HP.
HP Potency ▲ 38.04% for 10 sec.
■ Affects 3 ally units with the lowest HP.
Recovers 55.29% of the caster's Final Max HP as HP.
We recently reworked the ratings for most characters and the reviews aren't updated yet. We are working on bringing them in-line with the new ratings.
Pascal is the first unit in the game who wields an automatic Rocket Launcher. Unlike other RL, Pascal's weapon has no charging attribute. It fires instantly and shares the same firerate as Shotguns. His kit is loaded with various healing skills, including HP potency every rotation, a minor heal on last bullet, and a massive recovery for three units locked behind a 40s cooldown.
While high CD can be a setback in PvE battles, it is rarely an issue in PvP. In fact, thanks to his impactful Burst Skill and rapid burst generation, Pascal is quite a competent healer in Arena despite being an SR. Plus, there are barely any strong B1s in Arena, so he can be a good alternative.
His burst generation in PvP is slightly higher than Clip SG, but he doesn't feed Jackal as much.
Theoretically, against bosses, Pascal may find a comfortable place in compositions where two B1s are used (like regular Mary and Emma). Pascal providing HP potency every rotation to three units with the lowest HP can turn the table. However, there are other units that serve the same purpose as he does. Unless you have those units or discover a way not to bring two healers together, Pascal can come in handy.
Automatic Rocket Launcher,
Great in PVP,
... that are sadly locked behind 40s burst (which is bad for PVE, but doesn't hurt Pascal in PVP).
SR Rarity, so his power will be lower.