Eve
The star of Shift Up’s successful AAA video game, Eve, has decided to join ShiftUp’s very successful gacha game. One thing is for sure, ShiftUp knows what their consumers like: Jiggle Physics. But, is the Physics enough to warrant your hard-earned resources? Let’s find out!
Can you give a brief summary about this unit?
A strong unit for everyone's Iron roster who definitely competes with other competent Iron DPS (not as strong as our poster face Rapi:RH, though), Eve is a limited collaboration unit who shines mainly against solo bosses (although she has an acceptable AoE mobbing utility). Eve attacks enemies by launching sequential attacks and buffing herself. She also reloads ammo every time she lands a certain number of shots, which synergizes with the Bastion cube well. Finally, Eve also scales on CRIT stat, launching more attacks as she crits more, and therefore her damage might as well be determined by how much her CRIT Rate and Damage are.
Eve's lack of lead against other good-enough DPS like Red Hood, which in fact has already fallen off general usage on neutral elements, makes her no more than just an Iron-weak Raid unit in most situations. She can deal a lot of damage but requires a team that can back her up superbly. She needs CRIT, so your team has to be made around it, or you will need to supply her with tons of CRIT from OL. With more CRT, comes more damage.
There is one hidden advantage of Eve compared to other DPS options, and that is she makes enemies take 10% more damage if they are Electric, an ability reminiscent of Helm: Aquamarine’s ability. This can be a good supportive effect that amplifies your other B3, potentially replacing SHelm if no better combinations are available due to her personal damage.
How about Arena? We don't expect Eve to be usable in Arena. Her AoE is slow (needs at least 4.4s to trigger due to 30 FPS restrictions) and hits randomly. Her single-target is not that strong, but she might be useful for quickly dispatching Noise P1 because she is Electric. We doubt she can kill her fast enough, though. That said, she can also be used to pressure Moran P1 or other Electric units thanks to her high CRIT Rate (and Damage Taken), immediate self buff activations at the start of fight, and so on. She needs to be heavily invested in OL before she becomes usable, but even then, she is not very flexible and quite niche. We do not foresee top-level usage for her, at least in the general scene.
All in all, Eve is an all-in-one package for Iron-weak Raids, nothing more. Treat her that way.
Should I get this unit?
Yes. She is "good enough" to warrant pulling as a limited collaboration character. Do not expect her to return/rerun at all in the future (might be possible, especially since Stellar Blade 2 is in the works, but not guaranteed). She is useful for Iron-weak Raids, and if you lack other Iron DPS units like Red Hood, you should definitely get her. You want at least 2 DPS for each element anyway. We recommend getting one copy of this unit since she can comfortably be slotted in for Iron-weak Raids.
Does she need dupes? Not really. While she has a lot of personal ATK buffs, we don't think she is game-changing enough to warrant dupes, unless you are a simp. Save your gems.
Is she worth golden mileage? Special case this time. The answer is perhaps. You know, limited collaboration characters are still one rarity higher than ordinary chars despite being lower than Pilgrims' 1%. This is because collab characters may not return, which means you either get them now or potentially miss them forever. While Eve is not a game-breaking unit, we believe we should not miss her (and Raven). Squeeze out as much as possible from your gems before resorting to mileage. Plan well.
If you have to choose between Raven and Eve, choose Raven (in terms of meta).
Kit Analysis
Eve’s base weapon is a simple Assault Rifle with no special gimmicks. Her base damage multiplier for AR is very low compared to top DPS AR units such as Scarlet or Asuka, and is even lower than Rei Ayanami: Tentative Name, who works in a similar fashion to Eve. The main way Eve deals damage is through additional damage procs (in this case, Sequential Attack), hence we can gloss over how low this base weapon multiplier is. Let’s dive right into her skills to see how she works.
Skill 1 - Crit, Crit, Crit!
■ Activates when entering battle. Affects self.
Impact-Type Exospine: Critical rate ▲ 60% continuously.
■ Activates when landing 44 critical hit(s). Affects random enemy unit(s).
Unstable Energy: Deals 240% of final ATK as damage. Attacks sequentially for 3 time(s).
■ Activates when Unstable Energy hits the target. Affects the target if they belong to Electric Code.
Damage taken ▲ 10% for 10 sec.
Eve's kit revolves around crit, and it starts with her S1. Eve grants herself up to 60% critical rate (at max level) upon entering battle. This is a large percentage, especially when combined with the base 15% crit rate stat + potential additional boosts from supporting allies. It's also permanent unless dispelled. While for most Nikkes crit rate is just a damage multiplier, for Eve it's more than just that. It lays ground for activating the second part of this skill, which leads us to...
Eve's primary sequential attacks—which are triggered every time Eve lands a total of 44 critical hits. Every time this happens, three sequential attacks are launched, dealing damage and additionally inflicting Damage Taken if the enemy is of the Electric code.
Calculate How Much She Crits
To determine how much your Eve can crit on average in a certain period, calculate 12 RPS (rounds per second) × length of time × total Critical Rate. Similarly, you can calculate how long Eve will on average trigger S1 each time by doing 44 ÷ 12 RPS ÷ Critical Rate. At base stat and without OL, we expect her to trigger S1 every 4.88s. This decreases to 3.667s at 100% crit rate. Make sure to turn Min. Firing Rounds for consistency.
As we all know, sequential attacks prioritize hitting different targets until all targets are hit before going back to the first target (they hit in a cycle). Hence, these sequential attacks can actually be a potent mobbing tool on top of being a decent single-target. Eve can prove useful in AoE scenarios as long as things are manageable and not "too much".
On the other hand, the Damage Taken, while it only affects Electric-code enemies, is very impactful, especially since Damage Taken is uncommon, and it purely amplifies all Nikke's attacks thanks to little to no dilution. If you pair Eve with the likes of Rapi: Red Hood, you can expect Rapi's damage to shoot up by ~10%, and this can have a lot of impact if her numbers are say 5B in Solo Raid. An additional 500M score is not something to laugh at.
Therefore, we can consider Eve to be somewhat a semi-support thanks to this Damage Taken. Unfortunately, since it only works on Iron-weak enemies and since her DPS is not that impressive (we talk about that later in the Bossing section), she is still pretty limited in usage.
Skill 2 - Stronger Self, Stronger Slash
■ Activates when entering battle. Affects self.
Eagle Eye-Type Exospine.
Previous effects trigger repeatedly.
ATK ▲ 50% of caster's ATK continuously.
Max Ammunition Capacity ▲ 25% continuously.
■ Activates when landing 10 normal attack(s). Affects self if the target belongs to Electric Code.
Reloads 3 round(s).
Upon entering battle, Eve equips herself with Eagle Eye-Type Exospine, which boosts her damage capabilities. She gains increased ATK and Max Ammo permanently. More ATK is good, never harmful—its impact is self-explanatory. Having an ingrained ATK buff in one's kit like this is important for Campaign viability.
Eve also reloads/refunds 3 rounds every 10th shot if she lands that 10th shot on an Electric-code enemy, which is weak to Iron. This solidifies her role further as an Iron-weak only character, and she shouldn't be used outside it without caution. Like with Ludmilla: Winter Owner, ammo refunds like this are strong especially when combined with the cube Bastion. In total, you get 10/4 ≈ 2.5 shots out of 10 Ammo, which means she would take 12.5s to empty a 60-mag as opposed to just 5s. That increased uptime will impact how many S1 sequential attacks she activates over an extended period of time, and also reduces the need for Max Ammo OL drastically.
Burst Skill - Six Slashes and Enhance Self
■ Affects random enemy.
Deals 457.14% of final ATK as damage. Attacks sequentially for 6 time(s).
■ Affects self.
Exospine Mk2.
Function: Enhance Exospine
Lasts for: 10 sec
Triggers Impact-Type Exospine Mk2.
Effect: Damage multiplier of Unstable Energy sequential attacks is scaled by 100%.
Triggers Eagle Eye-Type Exospine Mk2.
Effect: Damage multiplier of Eagle Eye-Type Exospine is scaled by 100%.
Upon activation, Eve launches six sequential attacks, dealing up to 457.14% damage each time (2742.84% in total). This is not a lot of damage, and in fact, we are disappointed with the outlook of her Burst Skill.
Fortunately, this is not the end of her Burst Skill's effect. Eve also temporarily enhances herself for up to 10s (scales with skill level), during which the effects of S1 and S2 are doubled. This means she can get up to 100% increased ATK (her ammo parts remain the same), as well as deal 480% × 3 damage each time an S1 sequential attack is triggered.
We expect players to trigger S1 roughly 2 times during the 10s enhancement at base stat and without crit support (1× every 4.88s), but once you invest in some Crit Rate, you can reliably get 3 triggers (still need "some" manual play for timing since 3.667s is still > 10/3). Note that this is on average. Crit chances are luck-based, so unless the stat is at 100%, you might get a rotation with less crits than expected or a rotation with above average lot of crits. The retry button is always there if you want to try-hard.
Finally, we would also like to mention that Eve doesn't specifically require Burst Skill to deal damage, unlike Alice who is very dependent on it. She can deal modest damage without Burst, and her Damage Taken still provides notable impact. As an off-burst B3, she might be an optional replacement for SHelm for the SHelm-less (against Iron-weak bosses). We rarely use SHelm in maxing content these days, however.
Usage Analysis and Tier List
Campaign (LD) - A | Campaign (HD) - B
Eve performs at an okay-ish level in mobbing stages thanks to her sequential attacks. With the help of the Min. Firing Rounds option, DPS remains stable at low FPS. She also has a small sequential attack nuke at the start of her Burst that helps her deal more damage. With the right supports, especially crit buffers as well as your regular meta ones, a beginner can use Eve and clear Campaign with up to 20-25% Deficit.
However, Eve’s unfortunate case is that she is overshadowed by her competition as B3. Even in her own element (Iron), Rapi: Red Hood and Red Hood herself cover much more ground than her in Campaign stages. Specifically for Iron-weak stages in Campaign/Tower, Maxwell, Snow White, and Laplace also all have strong niche uses. Eve lacks that special niche use in Campaign that would allow her to be used in certain situations over the very best.
Not only that, her Damage Taken and Ammo Refund systems get deactivated if you are using her against any other element but Electric. This imposes too much restriction on what to use her for, seeing there are often better options. That being said, she is still a usable DPS, especially for early to mid-game commanders who lack access to stronger characters like Rapi: Red Hood and Red Hood. Since you will be investing in her for Raids anyway, there is no harm in trying her out for Campaign.
Bossing - S
Eve is a capable Iron-weak bosser, although she may struggle to compete against the current top Iron DPS Rapi: Red Hood. She still dishes out amazing amounts of damage, especially when compared to the likes of Red Hood, who is still a remarkable DPS in her advantageous element. However, like her, Eve also doesn't have too much impact outside her element, and in Eve’s case, it’s much worse because two of her important skills become inactive.
We believe Eve will be restricted to Raid content, where multiple teams are needed. While she is usable outside Raids for maxing content like Interception, there are other solutions that you can explore for easier progression. For endgame players who already have RRH and RH built, you likely won't be using her outside of Raids if anything (unless she is better built, or she is more fun to you). There is no Abnormal Tower too, so…
Meanwhile, for beginners who lack access to other Iron DPS, you may find Eve useful for clearing Iron-weak bosses outside Raids as well. Do note that Eve requires good investments and good support setup to reach her highest potential.
To put things into perspective, Eve’s performance is best matched up to Red Hood in the way that when the boss has no parts, Eve is either equal or better than RH depending on whether there is a core or not. The problem with Eve is that while this is her peak, RH can still scale up and become one of the top 5 DPS again if they introduce parts with high uptime on pierce damage. Hence, Eve may have restricted use in UR, and may only be a Solo Raid unit.
PVP - C
Eve has plenty of damage right off the bat thanks to her instant Crit Rate and ATK buffs. However, she lacks the method to deal sufficient damage to the enemy team. While she can pressure P1 through normal attacks (especially if they belong to Electric code, like Noise or Moran), her S1’s sequential attacks are slow to trigger in PvP. You will also need to rely on luck, and with the best luck (e.g. 44 critical shots in a row), you need ~4.4s to trigger 3 sequential attacks that hit random enemies and that can be taunted to some extent.
Eve can be used as an in-burst B3, using her nuke as another way to deal screen damage and improving her auto-skill damage over the next few seconds. Or, she can be used as an off-burst B3 just to provide frontline pressure and a little bit of random-target attacks that also apply Damage Taken if the enemy hit is of the Electric element, which can amplify your other B3’s damage and counteract Damage Taken Reduction properties. Regardless of how you use her, you should know that she’s not made for PvP.
Investments
Gear Investments
Eve scales on ELE, ATK, and CRT more than other lines. Due to her ammo refund mechanics, she does not need Max Ammo (ONLY against Electric enemies; you still need at least 1× outside Electric), but it is an acceptable bonus line. Prioritize CRT Rate over CRT DMG for consistency, but the latter might provide more damage overall. Do note that CRT Rate is capped at 100%, after which other CRT Rate buffs will go to waste. Consider team setups.
- Essential: -
- Ideal: 4× ELE, 4× ATK, 4× CRIT DMG
- Passable: 1-2× CRIT Rate, 1× MAX AMMO
- Priority: Low
Skill Investments
Eve relies on skill investments to deal damage. This is because her S1 affects how many sequential attacks she will launch over time and how much damage her team deals. Her S2 is where all of her self buffs are, and her Burst amplifies the effect of S1 & S2. However, if you use her as an off-burst B3, then you don't need her Burst.
- Skill 1: 10
- Max this as soon as possible because she attacks more often with higher CRT Rate.
- Also affects Damage Taken, which greatly improves supportive effects and team damage.
- Skill 2: 7~10
- Where all her self buffs are. Weaker buffs mean less damage.
- Ammo refund count is not dependent on skill levels.
- Burst Skill:7~10
- Doubles the effect of S1 and S2.
- If using as in-burst B3, prioritize leveling to at least 7 because levels affect the skill duration. However, they do not increase the effect-boosting multiplier.
- Skill lasts 10 seconds at Level 10 as opposed to 7 seconds at Level 7. It lasts 5 seconds at Level 4-6 and 3 seconds at Level 1-3. At lower levels, her Burst might as well be considered useless.
Suggested Progression Path
Cube Investments


With max Reload Speed comp (w/ 2 Reload Speed buffers), Resilience is still better. Outside Reload Speed comp and against Electric enemies, Bastion is better.
Doll Investments
Generally, not worth SR 15 due to lack of presence in most contents (subjective to account and roster completeness). SR 5 is enough for Iron-weak Raids. Has lots of self-ATK buffs to greatly utilize increased base stat.
You should SR 15 her only if you plan to seriously play for a top spot in Iron-weak Raids.
PvE & PvP Team Compositions
Check out Teams Tab on her Profile for teams for various PVE and PVP content.
Pros & Cons
Pros
- Decent DPS for Iron Bossing Content.
- Provides Damage Taken Debuff against Iron-Weak Enemies, which is essentially a team-wide damage buff.
- Possesses innate ATK buffs.
- Has self ammo refund against Iron-Weak Enemies, reducing the need for Max Ammo OL drastically.
- Less pressure on reaching 12/12 OL lines as she has multiple lines that work well on her because of her crit based DPS.
- The juiciest shooting pose in-game, period.
Cons
- Base Crit rate is only 75%, which introduces a bunch of problems.
- Infrequent Crit procs due to crit rate not being 100% can lead to mald sessions in raids in certain teams, and reduces her Skill 1’s frequency of activation.
- Teambuilding is restricted due to the need for crit rate.
- S1 procs are too low in number to make her meta in Campaign since that is her source of AoE.
- Compared to other Iron DPS, she is only a top tier Iron DPS when an Iron-Weak Boss has no parts, since almost all other Iron DPS scale with parts.
- Comparatively, Stellar Blade’s protagonist (Eve) is mid, while the Anti-Hero (Raven) is meta.