Ann TakamakiBuild and Guide

Character
Introduction

Ann Takamaki is a 5 character from the
Fire
Fire element who has the
Multi-target
Multi-target job assigned to them. The character is also known by the Panther codename and their persona is Carmen.

To learn more about Ann Takamaki check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

To learn more about Ann Takamaki check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Build

Teams

Profile

Skills

All Character information about Skills, Passives, Dupes etc. has been translated from Chinese to English by us. We will update them with Official Translation as soon as it's available.

All Skill Values are shown at Level 10 for Characters as the majority of the players will be using their characters with said levels. Said values do not include additional bonuses from outside sources such as Mental Images. Also, characters do not have 1 More, Basic Attack and Gun skills listed as the latter two are barely used, and 1 More is a generic follow-up primarily used to down enemies weak to certain elements.

Fire

Hot Blossom

Cost: 20 SP

Damage: AoE

Type: Fire

Deals 94.8% ATK as Fire DMG to all foes and increases ATK by 20% for 2 turns. When Ann is in [Concentration], decreases the ATK for all foes based on 8% your own ATK and gains the corresponding ATK for 2 turns.

Fire

Charming Fire

Cost: 20 SP

Damage: Single

Type: Fire

Deals 134.2% ATK as Fire DMG to 1 foe, with a 75% base chance to inflicts Burn. When Ann is in [Concentration], if the foe is below 50% HP, deal 30% more damage.

Fire

Flame Erosion

Cost: 22 SP

Damage: AoE

Type: Fire

Deals 96.3% ATK as Fire DMG to all foes, with a 30% base chance to inflicts Burn. When you are in [Concentration] increases your next skill damage by 30%.

Fire

Combat Skills

Cost: -

Damage: AoE

Type: Fire

[HIGHLIGHT]: Deals 195.2% ATK as Fire DMG to all foes and increases Fire DMG by 78.1% for 1 turn.

Passive

Enthusiasm

Cost: -

Damage: -

Type: Passive

Increase DMG Dealt by 30.0% when Persona skills / [HIGHLIGHT]s deal Fire TECHNICAL and trigger [Backdraft].

Passive

Comfort

Cost: -

Damage: -

Type: Passive

When you leave [Concentration], restore 45.0% ATK as HP to the ally with the lowest HP.

Awareness
A0

Charm Development

Awareness 0

Counts when foes take Fire DMG. Enter [Concentration] when Ann reaches 4 stacks.

Increase ATK by 30%/40%/50% (at level 1, 50, 70) for 1 turn. Ann cannot enter [Concentration] next turn. Each action Ann can get at most 4 stacks.

A1

Hot Posture

Awareness 1

Increase all allies' ATK by 17% for 1 turn when you are in [Concentration].

A2

Beautiful Opening

Awareness 2

[Flame Erosion] Lv. +3, up to a maximum of Lv. 15.

[Combat Skills] Lv. +3, up to a maximum of Lv. 15

A3

Fiery Miracle

Awareness 3

When [Concentration] ends, deal 2 hits of 66% ATK as Fire DMG to 2 random foes.

A4

Shining Moment

Awareness 4

[Hot Blossom] Lv. +3, up to a maximum of Lv. 15.

[Charming Fire] Lv. +3, up to a maximum of Lv. 15.

A5

Pure Focus

Awareness 5

HIGHLIGHT Effect Boost: After using HIGHLIGHT, increase ATK by 100% for 1 turn

A6

Perfect Finale

Awareness 6

When attacking foes, there is a 60% chance to gain an additional stack for [Concentration].

When you are in [Concentration], increase Fire DMG by 11% per stacks, up to 110%.

Review

Ratings

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Review

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Pros & Cons

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Build

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Teams

Best Teams

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