Haruna NishimoriBuild and Guide

Character
Introduction

Haruna Nishimori is a 5 character from the
Psychokinesis
Psychokinesis element who has the
Buffer
Strategist job assigned to them. The character is also known by the Riddle codename and their persona is Daeira.

To learn more about Haruna Nishimori check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

To learn more about Haruna Nishimori check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Build

Teams

Profile

Skills

All Character information about Skills, Passives, Dupes etc. has been translated from Chinese to English by us. We will update them with Official Translation as soon as it's available.

All Skill Values are shown at Level 10 for Characters as the majority of the players will be using their characters with said levels. Said values do not include additional bonuses from outside sources such as Mental Images. Also, characters do not have 1 More, Basic Attack and Gun skills listed as the latter two are barely used, and 1 More is a generic follow-up primarily used to down enemies weak to certain elements.

Psychokinesis

Surprise Squad

Cost: 20 SP

Target: Single

Type: Psychokinesis

Deal Psychokinesis damage to 1 foe equal to 146.4% of Attack, and grant Affection to party for 1 turn. Affection: When dealing damage with a skill, Haruna gains 1 Childish Heart stack.

Psychokinesis

Ready for Adventure

Cost: 22 SP

Target: AoE

Type: Psychokinesis

Increase party's healing received and shield received by 17.6%, and Defense by 34.2% for 2 turns. If Haruna does not have Childish Heart, gain 2 Childish Heart stacks.

Buff

Courageous Campaign

Cost: 24 SP

Target: AoE

Type: Buff

This skill requires Childish Heart. When used with Childish Heart, increase party's Attack by 10% for 2 turns. At 2 or more stacks of Childish Heart, also increase party's damage dealt by 1% for every 100 of Haruna's Attack, up to 48.8%.

Psychokinesis

Thief Tactics

Cost: -

Target: Single

Type: Psychokinesis

[HIGHLIGHT]: Deal Psychokinesis damage to 1 foe equal to 366.0% of Attack and increase party's damage for 1 turn by 7.8% for each stack of Mystery.

Passive

Let's Hold Hands

Cost: -

Target: -

Type: Passive

Each time an ally with Affection deals damage, 40.0% chance to gain 1 Childish Heart stack.

Passive

Safety in Numbers

Cost: -

Target: -

Type: Passive

When spending 3 or more Childish Heart stacks at once, further increase effects of Off to Treasure Hunt by 24.0%.

Awareness
A0

Off to Treasure Hunt

Awareness 0

When using a skill, spend all Childish Heart stacks. For each stack, increase party's Attack by 8% for 2 turns. Up to 5 stacks. When Haruna gains Childish Heart stacks, gain the same number of Mystery stacks. Mystery stacks are lost when Haruna uses a Highlight or after 2 turns. Stacks up to 5 times.

A1

Let's Go, Everyone!

Awareness 1

When an ally deals damage with a skill, increase Haruna's Attack by 20%. Stacks up to 3 times. Additionally, when Haruna's Attack increases for the second time, increase party's damage by 15% for 1 turn.

A2

Here to Help

Awareness 2

Let's Hold Hands increases the chance of gaining Childish Heart by 20%. When using Courageous Campaign and Childish Heart stacks are at maximum, increase Attack and critical damage by 24% for 2 turns.

A3

Still Growing

Awareness 3

Increase the skill levels of Courageous Campaign and Thief Tactics by 3.

A4

Give It to Them

Awareness 4

Highlight Enhanced: The duration of the damage increase is extended by 2 turns.

A5

A Little Maintenance

Awareness 5

Increase the skill levels of Surprise Squad and Ready for Adventure by 3.

A6

Puzzle Solver

Awareness 6

When Childish Heart reaches 5 stacks, gain Curiosity. Curiosity: When Haruna deals damage with a skill, increase damage by 75%. This effect ends after dealing skill damage to foes.

Review

Ratings
T1

General (Global)

T0.5

Bossing (Global)

T5

General (CN)

T4

Bossing (CN)

Review
Character Function and Summary

Riddle is a Buffer that can buff Attack and Damage Bonus. When allies attack after Riddle uses her Skill 1, she will gain 1 stack by default, with a 40% fixed chance to get more stacks from each hit of damage they dealt.

This innate randomness to maximize her buffing capability and her buffs being stats that are low in value means she doesn’t really see much play in CN now.

Character Synergies
  • Sepia: Sepia can multi-hit, which can help with gaining stacks for Riddle. He also plays well with Damage Over Time as that damage type mostly scales with Damage Bonus.

Important Awareness / Weapon Value
  • Awareness 2: This increases the fixed chance to gain additional Riddle stacks to 60%, and it gives her some Critical Damage buffs when she uses her Skill 3 at max stacks.

  • Weapon: This weapon gives Riddle a bit more damage and gives her a bit more Damage Bonus buffs. This weapon does help with increasing her Attack cap but it’s not really needed as she can’t really deal meaningful damage and it doesn’t provide enough buffs for your other characters.

Pros & Cons
Pros

  • Can buff a lot of Damage Bonus.

Cons

  • Has randomness to maximize her buffs.

Build

Recommended Cards
Suggested Card Setup
Card

Trust 

RenewalIncrease all allies' Electric DMG by 12% when the Electric DMG buff effect reached 3 stacks, can't be triggered again

PowerWhen the battle starts, increase the attack of other party members by 10% and cannot be triggered repeatedly.

ProsperityWhen using skills on allies, the damage of all party members will be increased by 8% for 2 rounds.

Card

Prosperity 

2 set effect:  Reduces incoming DMG by 8%.

4 set effect:  When entering battle immediately recovers 25% of HIGHLIGHT charge, doesn't stack.

Alternative Card Setups
Card

Trust 

RenewalIncrease all allies' Electric DMG by 12% when the Electric DMG buff effect reached 3 stacks, can't be triggered again

PowerWhen the battle starts, increase the attack of other party members by 10% and cannot be triggered repeatedly.

ProsperityWhen using skills on allies, the damage of all party members will be increased by 8% for 2 rounds.

Card

Power 

2 set effect:  Own attack increased by 12%.

4 set effect:  Increase own attack by 10% every 6 turns (Enemies and allies turn count for this effect), can be stacked 3 times.

Weapons

4

Chirpy Pickaxe
Increase Attack by 12.0%|12.0%|16.0%|16.0%|20.0%|20.0%|24.0%. After using a skill on an ally, for each Attack buff on the ally, increase Attack by 2.4%|3.1%|3.1%|3.8%|3.8%|4.5%|4.5% for 2 turns. Stacks up to 3 times.

5

Sweet Pickaxe
Increase Attack by 30.0%|30.0%|39.0%|39.0%|48.0%|48.0%|57.0%. After spending Childish Heart, gain Whimsy based on number of stacks spent: When Haruna has Whimsy, increase Attack by 22.0%|28.0%|28.0%|34.0%|34.0%|40.0%|40.0%. When allies deal damage with skills, spend 1 Whimsy, and increase the damage by 22.0%|28.0%|28.0%|34.0%|34.0%|40.0%|40.0%. Whimsy lasts for 2 turns.
Best Stats
Moon

Attack

Star

Attack

Sky

Attack

Substats:

Attack > HP

Build Comments

Haruna Nishimori build comments aren't available yet. They will be added soon.

Other information
Awareness Priority

A2 > A4 > A1 > A6

Skill Priority

Skill 3 > Thief Tactics > Skill 1 = Skill 2

Skill Rotation

Skill 1 > Skill 3

Teams

Best Teams
Sepia + Riddle + Mona + Okyann

This team focuses on Damage Over Time Sepia with all the characters being able to attack to generate stacks for both Sepia and Riddle.

  • Best Wonder Personas: 

    • Neko Shogun - Effect Hit Rate support

    • Pazuzu - Curse stacks denotation

  • Wonder Dagger - Palace 1 Dagger