
To learn more about Hatsune Miku check the sections below. Use the tabsto quickly switch to the kind of information you're looking for.
Profile
All Character information about Skills, Passives, Dupes etc. has been translated from Chinese to English by us. We will update them with Official Translation as soon as it's available.
All Skill Values are shown at Level 10 for Characters as the majority of the players will be using their characters with said levels. Said values do not include additional bonuses from outside sources such as Mental Images. Also, characters do not have 1 More, Basic Attack and Gun skills listed as the latter two are barely used, and 1 More is a generic follow-up primarily used to down enemies weak to certain elements.
Feel the Beat
Cost: 4 ally actions
Target: AoE
Type: Buff
Increase party's Attack by 0.57% for every 100 points of Miku's Attack (counts up to 4400 of Miku's Attack, up to a maximum of 25.0%). Lasts 3 turns. Also grant effects to party based on the current song playing.
Heaven: If Miku does not have Break Track, increase party's pierce rate by 0.2% for every 100 points of Miku's Attack (counts up to 4400 of Miku's Attack, up to a maximum of 9.0%). Lasts 3 turns. Also, gain Break Track.
Spring Storm: If Miku does not have Critical Track, increase party's damage by 0.34% for every 100 points of Miku's Attack (counts up to 4400 of Miku's Attack, up to a maximum of 15.0%). Lasts 3 turns. Also, gain Critical Track.
Play-With-Fire: If Miku does not have Expert Track, increase party's critical damage by 0.41% for every 100 points of Miku's Attack (counts up to 4400 of Miku's Attack, up to a maximum of 18.0%). Lasts 3 turns. Also, gain Expert Track.
Clear Sound
Cost: 4 ally actions
Target: AoE
Type: Buff
Increase party's damage by 0.34% for every 100 points of Miku's Attack (counts up to 4400 of Miku's Attack, up to a maximum of 15.0%). Lasts for 3 turns. Also grant effects to party based on the current song playing.
Heaven: If Miku does not have Break Track, restore HP to party based on 30% of their max HP. Also, gain Break Track.
Spring Storm: If Miku does not have Critical Track, increase party's weakness damage by 0.11% for every 100 points of Miku's Attack (counts up to 4400 of Miku's Attack, up to a maximum of 4.8%). Lasts 3 turns. Also, gain Critical Track.
Play-With-Fire: If Miku does not have Expert Track, increase party's critical rate by 0.2% for every 100 points of Miku's Attack (counts up to 4400 of Miku's Attack, up to a maximum of 9.0%). Lasts 3 turns. Also, gain Expert Track.
Showstopper
Cost: 6 Wonder actions (does not count extra actions)
Target: AoE
Type: Buff
Requires 3 different types of Track.
Spend all Tracks to activate Virtual Concert, and change the current song playing to Ghost Rule. At this time, stop foes' turn, and grant allies extra turns for 2 turns (these turns are not counted as extra actions and do not count towards the total number of actions taken, but reduce the countdowns of buffs, debuffs, and continuous damage effects).
When Virtual Concert is activated, all buff effects on allies granted by Miku's skills, weapon or Talents are extended by 2 turns. Effects granted when Tracks were gained are reactivated and last for 2 turns. Increase party's critical damage by 0.34% for every 100 points of Miku's Attack (counts up to 4400 of Miku's Attack, up to a maximum of 15.0%). Lasts for 2 turns. Also, restore 35 SP to all allies.
During Virtual Concert, support skills cannot be used, and their cooldown time does not decrease.
At the end of allies' extra turns, Virtual Concert is removed.
Stat Buff
Cost: -
Target: -
Type: Passive
Increase party's stats by 20% of Miku's stats.
Setlist
Cost: -
Target: -
Type: Passive
When gaining a Track, increase party's Attack by 12.0% for 3 turns. Stacks up to 3 times.
Fan Favorite
Cost: -
Target: -
Type: Passive
When Virtual Concert is active, increase party's damage by 24.0%.
Virtual Stage
Awareness 0
During battle, Miku can change the battle scenery and song playing during her allies' turns, and her skill effects are enhanced based on the current song playing. When Miku's skills become available, the current song will automatically switch.
When using Feel the Beat or Clear Sound on songs where Miku has already gained the corresponding Track, reapply the same additional effect.
Hologram Screen
Awareness 1
Gain Skill Amplification equal to 15%. When Virtual Concert is activated, reset all allies' Highlight cooldowns.
When Virtual Concert is active, increase Highlight and Theurgy Final Damage Amplification by 10%, and double the rate at which the Highlight and Theurgy gauges are filled.
Blue-Green Sea
Awareness 2
When Virtual Concert is activated, grant all effects of Feel the Beat and Clear Sound for 2 turns.
When Virtual Concert is active, increase party's Final Damage Amplification by 8%.
Echoing in your Heart
Awareness 3
Increase the skill levels of Feel the Beat and Showstopper by 3.
Let's Sing Together
Awareness 4
When an ally activates a Highlight or Theurgy, increase that ally's Attack by 25% for 2 turns.
Reaching your Heart
Awareness 5
Increase the skill level of Clear Sound by 3.
Neverending Song
Awareness 6
When Virtual Concert ends, all foes take a fixed amount of Almighty damage equal to 100% of each target's total damage taken during Virtual Concert.
Review
Miku is an Elucidator that has a unique Virtual Concert effect. When Miku uses her Skill 3 and enters Virtual Concert, all foes will stop acting for 2 turns, freezing all their debuff durations; Miku will also reapply and extend all of her buff effects, giving the party a big damage window. This debuff extension mechanic makes characters that have both Strategist and Saboteur style Skills very strong with her.
How you go about unlocking her Virtual Concert is the trickiest part of piloting Miku. You have to use Skill 1 or Skill 2 once in each of her songs to gain that song's Track, and once Miku has 3 different Tracks, she can start her Virtual Concert. This gives you 6 different options to choose from at the start of turn 2! Remember, you can only gain 1 of the special buffs from each song! Meaning you can gain 3/6 secondary effects from her Skill 1/Skill 2. Here are some basic concepts to simplify this process and give you some ideas on which 3/6 you should pick:
Spring Storm is the most important song. Spring Storm Skill 1 will give damage, while Spring Storm Skill 2 will give Weakness Damage. If your DPS can deal Weak, then Spring Storm should always use Skill 2!
Since Heaven can either give Pierce Rate buff or healing, usually Heaven should use Skill 1.
Play-With-Fire can provide Crit Rate or Crit Damage; this depends a lot on your account strength. Consider using Wonder Rebellion in order to enable picking Crit Damage.
Usually, you should use Skill 3 as soon as it is ready (at the start of turn 5). This will give you 2 turns left after the Virtual Concert has ended, enough time for most DPS to do 1 rotation.
You need to rotate between Skill 1 > Skill 2 or Skill 2 > Skill 1 before using Skill 3. For example, when using Skill 1 > Skill 2 > Skill 2 > Skill 3, the main effect from Skill 1 will not be active during Virtual Concert!
Try using Skill 1 > Skill 2 or Skill 2 > Skill 1 on the first 2 usage, this is to get more coverage on their main effect.
If you have Miku’s weapon, the last Skill used before Skill 3 will have its amped effects last for the rest of the fight. For example, when using Heaven Skill 1 > Spring Storm Skill 2 > Play-With-Fire Skill 1 > Skill 3, this Play-With-Fire Skill 1 will last for the rest of the fight! In this example, avoid using Skill 1 after the Virtual Concert has ended, as it will override the amped effects!
One major downside to Miku (ignoring her pilot complexity) is that she is mostly designed for scoring. Her slow setup nature makes her not very friendly for challenge fights and speed clears. You can't wait 4 turns (or even more turns in Trial of Thorns) as you'll die before then, and why wait 4 turns to use her unique Skill if you can win on turn 2.
She also struggles when the DPS cannot deal Weak suddenly, her strongest independent multiplier buff just does nothing.
Berry (CN): Berry takes a long time to set up, but can then spam her strongest Skill. Miku giving Berry 2 more turns is much better than giving them to other DPS, since both turns are burst turns for Berry. For most DPS, the first of the two turns would still be set up, with only the second being a burst turn. Berry also really likes debuffs and can benefit a lot from Miku's debuff extension. With Awareness 1 Miku, she can reset HIGHLIGHT cooldown for more frequent Berry HIGHLIGHT.
Radiance Closer (CN): Radiance Closer Skill 1 has a 2-turn debuff, which Miku Skill 3 can extend; Radiance Closer's mechanic of being able to store and time her HIGHLIGHT activation means you can first use Miku Skill 3 to gain its buffs, then use 1 Radiance Closer HIGHLIGHT before her turn to prevent stack overflow. With Awareness 1 Miku, she can even provide Highlight Final Damage Amplification, which is disproportionately a bigger boost to Radiance Closer.
Awareness 1: Miku Awareness 1 will gain 15% Skill Amp, which has a higher number than her weapon (10%) and is active for the full fight. This concrete stats increase is the reason to get the A1. The HIGHLIGHT/Theurgy Final Damage Amplification is a bit niche but is very powerful for those DPS, and the HIGHLIGHT reset + double HIGHLIGHT charge mostly means you can use 2 more HIGHLIGHT in every fight.
Awareness 6: Miku will now deal fixed Almighty damage equal to 100% of the damage foes taken during Virtual Concert, classic Awareness 6 doubling.
Weapon: This weapon is mostly just stats; it's fine to get given her role, but it doesn't have the best coverage and you should not need this to cap her stats. While more expensive, we recommend getting her Awareness 1 first.
Can buff Crit Rate and is complete at Awareness 0.
Her unique Skill can stop foes from acting and extend debuffs.
Slow to set up and hard to use.
Restrictive to play if your DPS cannot use certain stats Miku is providing.
Build

Ruin: After using a Theurgy, increase party's damage by 10% for 3 turns.
Pleasure: During battle, increase damage by 80% of user's healing effect (max 30% increase).
Labor: When equipped by an Elucidator Phantom Thief: At the start of battle, for each ally with a matching main attribute, increase party's max HP, Attack, and Defense by 2% more.

2 set effect: Increase max HP by 12%.
4 set effect: When equipped by an Elucidator Phantom Thief: During battle, increase party's max HP, Attack, and Defense by 8%.
Damage Mult.
Crit Mult.
Attack
Crit Rate = Crit Mult. > Pierce Rate > Damage Mult. > Attack%
Recommended Stats
[Lvl 10 Skills]
Attack: 4400
[Lvl 10 Skills + Maxed Mindscape]
Attack: 4840
Note: Use Attack main stat Moon Card if you cannot reach the Attack breakpoint of your current investment.
A1 > A6 > A2 > A4
Skill 1 > Skill 2 > Skill 3
Hatsune Miku skill rotation information aren't available yet. They will be added soon.
4✷
Increase Attack by 12.0%/12.0%/16.0%/16.0%/20.0%/20.0%/24.0%.
When gaining a Track, increase Miku's Attack by 22.0%/29.0%/29.0%/36.0%/36.0%/43.0%/43.0%.
5✷
Increase Attack by 30.0%/30.0%/39.0%/39.0%/48.0%/48.0%/57.0%.
Increase party's critical damage by 18.1%/23.5%/23.5%/28.9%/28.9%/34.3%/34.3%. For each Track gained, increase party's critical damage by 3.0%/3.95%/3.95%/4.8%/4.8%/5.7%/5.7% more for 3 turns. Stacks up to 3 times.
When Virtual Concert is active, gain Skill Amplification equal to 10.0%/13.0%/13.0%/16.0%/16.0%/19.0%/19.0%.
Teams
Miku giving Makoto 2 more turns means Makoto will gain 70 bonus Theurgy Energy, which is enough for a 3rd Theurgy.
Best Wonder Personas:
Zaou-Gongen - Dedicated Persona, Multi-hit support
Dominion - Attack Up, Damage Up
Dionysus - Critical Rate, Critical Damage
Nian Shou - Defense Down
Wonder Dagger - Purgatory