Junpei IoriBuild and Guide

Character
Introduction

Junpei Iori is a 5 character from the
Fire
Fire element who has the
Tank
Guardian job assigned to them. The character is also known by the Junpei codename and their persona is Hemes.

To learn more about Junpei Iori check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

To learn more about Junpei Iori check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Build

Teams

Profile

Skills

All Character information about Skills, Passives, Dupes etc. has been translated from Chinese to English by us. We will update them with Official Translation as soon as it's available.

All Skill Values are shown at Level 10 for Characters as the majority of the players will be using their characters with said levels. Said values do not include additional bonuses from outside sources such as Mental Images. Also, characters do not have 1 More, Basic Attack and Gun skills listed as the latter two are barely used, and 1 More is a generic follow-up primarily used to down enemies weak to certain elements.

Fire

Blazing Strike

Cost: 23 SP

Target: Single

Type: Fire

Deal Fire damage to 1 foe equal to 77.1% of Junpei's max HP. Detonate the target's [Fever Pitch] and deal bonus Fire damage to all foes equal to 38.6% of Junpei's max HP. Also decrease all foes' Defense by 7.8% (based on Junpei's max HP, up to 31.2% bonus Defense Down at 19520 max HP) and increase party's Fire damage dealt by 15.6% (based on Junpei's max HP, up to 62.5% bonus Fire damage dealt at 19520 max HP). Lasts for 2 turns.

Physical

Sunder Strike

Cost: 8% HP

Target: Single

Type: Physical

Deal Physical damage to 1 foe equal to 41.9% of Junpei's max HP. Detonate the target's [Fever Pitch] and make this damage guaranteed to be a critical hit. Also decrease target's Defense by 7.8% (based on Junpei's max HP, up to 31.2% bonus Defense Down at 19520 max HP) and increase party's damage dealt by 7.8% (based on Junpei's max HP, up to 31.2% bonus damage dealt at 19520 max HP). Lasts for 2 turns.

Buff

Hero Focus

Cost: 26 SP

Target: -

Type: Buff

Junpei gains [Center Stage] and taunts all foes for 2 turns. Increase party's critical damage by 5.9% (based on Junpei's max HP, up to 23.4% bonus critical damage at 19520 max HP) and increase Fire Assassins or Sweepers' critical damage by 11.7% more (based on Junpei's max HP, up to 46.8% bonus critical damage at 19520 max HP). Lasts for 2 turns. [Center Stage]: Junpei takes 40% damage for all allies, only take a certain percentage of damage when taking non Damage Over Time damage (when taking damage for 1/2/3/4 times, the damage multiplier is 75%/55%/45%/40% respectively). Junpei gains Null Down and Null Mental Ailments. When taking non Damage Over Time damage, 100% chance to inflict the attacker with Burn. If Junpei didn't take non Damage Over Time damage for 1 turn and has Charge, activate [Power Swing].

Physical

Thief Tactics

Cost: -

Target: Single

Type: Physical

Theurgy Use Condition: When you have 140 Theurgy Energy. [Theurgy - Hack 'n Blast]: Deal Physical damage to 1 foe equal to 138.3% of Junpei's max HP. Ignore all affinities and decrease Down Points by 4, after knocking down the target, spread the Down Points damage left to other foes. Grant the party [Fired Up]: Increase Attack (based on Junpei's max HP, up to 19.5% Attack at 19520 max HP) and critical damage (based on Junpei's max HP, up to 14.6% critical damage at 19520 max HP). Lasts for 4 turns. Stacks up to 2 times. At the start of battle, if there is a Fire Assassin or Sweeper on the field, double Junpei's base Theurgy.

Passive

Serious

Cost: -

Target: -

Type: Passive

When Junpei is on the field, increase party's Attack by 30.0%. At the start of battle, if there is a Fire Assassin or Sweeper on the field, increase party's damage dealt by 12.0%.

Passive

High-Spirited

Cost: -

Target: -

Type: Passive

At the end of Junpei's turn, restore Junpei's HP by 6.0% of Junpei's max HP. After any ally is below 30% max HP, restore party's HP by 6.0% of Junpei's max HP. Recharge this effect when using [Hero Focus].

Passive

Assist Skill

Cost: -

Target: AoE

Type: Passive

Grant the party a Shield equal to 10% of Junpei's max HP. Lasts for 3 turns.

Awareness
A0

Wannabe Hero

Awareness 0

At the end of any ally's turn, Junpei gains 1 [Competitive Heart] stack. Stacks up to 15 times. When [Competitive Heart] reaches 10 stacks, increase party's Attack by 20% and Fire damage dealt by 20%. When [Competitive Heart] reaches 15 stacks, increase Junpei's damage down by 5%, increase party's Attack by 20% and Fire damage dealt by 20%. Junpei gains 1 Charge stack every 2 turns, when taking non Damage Over Time damage, use [Power Swing] on the attacker then gain 6 [Competitive Heart] stacks. [Power Swing]: Deal Physical damage to 1 foe equal to 43.2% of Junpei's max HP, this is guaranteed to be a critical hit. Also inflict [Fever Pitch], and grant the party a Shield equal to 12% of Junpei's max HP for 3 turns. When using [Blazing Strike]/[Sunder Strike] to attack foes with [Fever Pitch], activate bonus effects. [Power Swing] counts as a Resonance.

A1

Mood Maker

Awareness 1

At the start of battle, gain 15 [Competitive Heart] stacks. Increase the maximum number of [Competitive Heart] stacks to 30. When [Competitive Heart] reaches 25 stacks, increase party's critical damage by 20%, increase Fire Assassins or Sweepers' critical damage by 20% more. When [Competitive Heart] reaches 30 stacks, increase party's Attack by 20%, increase Fire Assassins or Sweepers' Attack by 20% more.

A2

End of Inferiority

Awareness 2

When activating [Power Swing], permanently increase party's damage by 15%. Stacks up to 3 times.

A3

Energetic Partner

Awareness 3

Increase the skill levels of [Hero Focus] and [Thief Tactics] by 3.

A4

Weight of Life

Awareness 4

When using Theurgy, fully restore user's HP.

A5

On My Life!

Awareness 5

Increase the skill levels of [Blazing Strike] and [Sunder Strike] by 3.

A6

Unknown Possibilities

Awareness 6

When gaining 15 [Competitive Heart] stacks, Junpei can upgrade his Melee Attack to [Power Swing], after using this [Power Swing], Junpei can use other skills. This [Power Swing] will upgrade [Fever Pitch] to [Fever Pitch: Improved], when using [Blazing Strike]/[Sunder Strike] on foes with [Fever Pitch: Improved], increase all foes' downed damage taken by 20% and Fire damage taken by 60%. Also increase Fire Assassins or Sweepers' downed damage by 10%. Lasts for 1 turn. At the start of battle, double Junpei's base Theurgy Energy recovery.

Review

Ratings

Junpei Iori ratings aren't available yet. They will be added soon!

Review

Junpei Iori review isn't available yet. It will be added soon!

Pros & Cons

Junpei Iori pros & cons aren't available yet. They will be added when the character is released.

Build

Best Build

Junpei Iori builds details aren't available yet. They will be added soon.

Weapons

4

Buster Blade
Increase max HP by 12.0%/12.0%/16.0%/16.0%/20.0%/20.0%/24.0%. After user deals damage, increase user's max HP by 22.0%/29.0%/29.0%/36.0%/36.0%/43.0%/43.0%. Lasts for 2 turns.

5

Balmung
Increase max HP by 30.0%/30.0%/39.0%/39.0%/48.0%/48.0%/57.0%. After activating [Hero Focus], increase user's damage down by 12.0%/15.6%/15.6%/19.2%/19.2%/22.8%/22.8%. Lasts for 2 turns. After activating [Power Swing], increase party's critical damage by 30.6%/39.8%/39.8%/49.0%/49.0%/58.2%/58.2%. Lasts for 2 turns.

Teams

Best Teams

Junpei Iori teams aren't available yet. They will be added soon.