To learn more about Kira Kitazato check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
To learn more about Kira Kitazato check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
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Profile
All Character information about Skills, Passives, Dupes etc. has been translated from Chinese to English by us. We will update them with Official Translation as soon as it's available.
All Skill Values are shown at Level 10 for Characters as the majority of the players will be using their characters with said levels. Said values do not include additional bonuses from outside sources such as Mental Images. Also, characters do not have 1 More, Basic Attack and Gun skills listed as the latter two are barely used, and 1 More is a generic follow-up primarily used to down enemies weak to certain elements.
Incision Technique (Hunter)
Cost: 21 SP
Damage: Single
Type: Physical
Deal 47.3% ATK as Phys DMG to 1 foe 4 times, inflicts 1 stack of [Bleed].
Lethal Pleasure (Hunter)
Cost: 22 SP
Damage: Single
Type: Physical
Deal 84.2% ATK as Phys DMG to 1 foe 2 times. Immediately trigger [Bleed] DMG and refreshes the duration of [Bleed].
Sinful Game (Executioner)
Cost: 11% HP
Damage: Single
Type: Physical
Deal 84.2% ATK as Phys DMG to 1 foe, removes 2 stacks of [Bleed] after this skill. (Can trigger the effect of [Laceration])
Curtain Call (Executioner)
Cost: 12% HP
Damage: Single
Type: Physical
Deal 201.3% ATK as Phys DMG to 1 foe, for every 1 stack of [Bleed] on the target, increases the skill damage and [Laceration] damage by 2%, remove all stacks of [Bleed] after this skill. (Can trigger the effect of [Laceration])
Night's Arrival
Cost: 15 SP
Damage: Single
Type: Buff
Unlocks when any foe have ≥ 7 stacks of [Bleed].
Transforms into [Executioner], changes skills and gains this effect:
When using skills, for every 3 stacks of [Bleed], deals 1 additional hit of [Laceration]: deal 66.7% ATK as Phys DMG. You can still use other skills after using this skill, automatically transforms back into [Hunter] at the end of the turn.
Combat Skills
Cost: -
Damage: Single
Type: Physical
[HIGHLIGHT]: Transforms into [Hunter], immediately inflicts 5 stacks of [Bleed] to 1 foe. Afterwards immediately transform into [Executioner] and deal 328.5% ATK as Phys DMG.
Infest
Cost: -
Damage: -
Type: Passive
For every 30% EHR, increase the Phys DMG from [Bleed] by 4% of own ATK, up to 90% EHR
Fester
Cost: -
Damage: -
Type: Passive
Increase EHR by 36% as [Hunter].
Increase PEN by 21% as [Executioner].
Reaper's Victory
Awareness 0
Messa has two forms: [Hunter] and [Executioner]. Each forms have different skills. Messa starts the fight in [Hunter].
- [Hunter]: Each time you deal a hit of damage, there is a 70% base chance to inflict 1 stack of [Bleed]. When an enemy with [Bleed] is defeated, transfer their [Bleed] to the enemy with the highest HP.
- [Executioner]: When using skills, for every 3 stacks of [Bleed] on the target, deal 1 additional hit of [Laceration] damage.
[Bleed]: Take Almighty DMG based on 1% Max HP and Phys DMG based on 4% Messa's ATK. Lasts for 4 turns, up to 10 stacks.
[Laceration]: Take Phys DMG based on Messa's ATK and [Night's Arrival] skill level. This cannot CRIT and cannot decrease Down Gauge.
Ring Around the Rosie
Awareness 1
In [Hunter], additionally inflict 5 stacks of [Bleed] when dealing skill damage to each enemy for the first time.
In [Executioner], increase skill damage based on the number of debuffs on enemies, up to 80% more skill damage at 10 stacks of debuffs.
A Pocket Full of Posies
Awareness 2
[Incision Technique / Sinful Game] Lv. +3, up to a maximum of Lv. 15.
[Combat Skills] Lv. +3, up to a maximum of Lv. 15.
Accompanied by Flowers
Awareness 3
Increase [Laceration] skill multiplier by 35% ATK. Restore HP equal to 2% of [Laceration] DMG (Up to Messa's level * 15+ 300 HP per turn).
Jumping off the Ground
Awareness 4
[Lethal Pleasure / Curtain Call] Lv. +3, up to a maximum of Lv. 15.
[Night's Arrival] Lv. +3, up to a maximum of Lv. 15.
Ashes, Ashes
Awareness 5
[HIGHLIGHT] Effect Boost: For every 1 stack of [Bleed] on the target, increase HIGHLIGHT damage by 8%.
We All Fall Down
Awareness 6
Increase [Bleed] cap to 13 stacks, all enemies will never drop below 3 stacks of [Bleed].
In [Executioner], [Sinful Game] no longer removes [Bleed]; [Laceration] is upgraded to [Execution], increase [Execution] damage by 100% and deal 50% damage as splash damage to all enemies. [Execution] can trigger all effects of [Laceration].
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