To learn more about Masaki Ashiya check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
To learn more about Masaki Ashiya check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Build
Teams
Profile
All Character information about Skills, Passives, Dupes etc. has been translated from Chinese to English by us. We will update them with Official Translation as soon as it's available.
All Skill Values are shown at Level 10 for Characters as the majority of the players will be using their characters with said levels. Said values do not include additional bonuses from outside sources such as Mental Images. Also, characters do not have 1 More, Basic Attack and Gun skills listed as the latter two are barely used, and 1 More is a generic follow-up primarily used to down enemies weak to certain elements.
Frost Vines
Cost: 24 SP
Target: AoE
Type: Ice
Deals 149.2% DEF as Ice DMG to the main target and 44.8% DEF as Ice DMG to all other targets, with a 97.6% base chance to inflict Freeze to the main target; Restores 2 [Valour]. If you are in [Justice Oath], additionally increases the main target's DMG Taken by (1% for every 600 DEF you have), up to 9.8% for 2 turns; However, decreases [Valour] recovery to 1.
Deal Ice damage to the main target equal to 149.2% of Ashiya's Defense, and deal Ice damage to other foes equal to 44.8% of Ashiya's Defense. 97.6% chance to inflict Freeze on the main target, and gain 2 Heroism stacks. If Garden of Promises is active, increase the main target's damage taken by 2% for every 600 points of Ashiya's Defense (up to 19.5%), but gain only 1 Heroism stack.
Hoarfrost Vow
Cost: 26 SP
Target: Single
Type: Buff
Grant 1 Knight's Protection shield equal to 22.8% of Ashiya's Defense + 650 to 1 ally. Also increase the ally's Defense by 20% of Ashiya's Defense (up to 1220) for 2 turns. If the target granted this effect has more than 60% HP, increase rate to take attacks from foes by 50%. At the start of Ashiya's next turn, grant 1 Knight's Protection again to the same target. If Garden of Promises is active, increase shield granted from Knight's Protection by 25% for 2 turns.
Winter Fortress
Cost: 30 SP
Target: AoE
Type: Buff
Grant all allies 1 Knight's Protection shield equal to 12% of Ashiya's Defense + 120/240/360 (effect changes at Lv. 1/50/70, respectively) and Knight's Resolve shield equal to 49.2% of Ashiya's Defense + 1400. Also increase all allies' Down Points by 1 and damage dealt by 2.9% for every 300 points of Ashiya's Defense (up to 56.6%) for 2 turns.
Thief Tactics
Cost: -
Target: AoE
Type: Ice
[HIGHLIGHT]: Grant Knight's Resolve shield equal to 59.0% of Ashiya's Defense + 1681 to all allies and decrease damage taken by 31.9% for 2 turns.
Flower Knight's Shield
Cost: -
Target: -
Type: Passive
When allies have a shield granted by Ashiya, increase Defense by 24.0% and ailment resistance by 48.0%.
Flower Knight's Devotion
Cost: -
Target: -
Type: Passive
While Ashiya is in battle, when an ally uses their ailment resistance to avoid a Curse, elemental ailment, or spiritual ailment, grant 1, 2, or 3 buff stacks, respectively. For each buff stack, increase the targeted ally's damage dealt by 10.0% for 2 turns. This can stack up to 3 times. At 3 buff stacks, also increase critical damage by 20.0% for 2 turns.
Noble Knight of Flowers
Awareness 0
At the start of battle, grant all allies 1 Knight's Protection shield equal to 12% of Ashiya's Defense + 120/240/360 (effect changes at Lv. 1/50/70, respectively). When an ally with Knight's Protection takes an attack, grant Ashiya 1 Heroism stack (up to 2 stacks in 1 turn). Heroism can stack up to 4 times. At the start of the turn, if Heroism is at 4 stacks, spend 4 Heroism stacks to gain Garden of Promises and grant Knight's Protection again to all allies.
Floriography: Freesia
Awareness 1
At the start of battle, gain 3 Heroism stacks. Garden of Promises requires 3 Heroism stacks to activate. Increase party's pierce rate by 20%.
Floriography: Gerbera
Awareness 2
Increase Defense by 15%, damage dealt by 15%, and critical damage by 10% for every Knight's Protection shield. This effect can stack up to 2 times. When the effect of Knight's Protection ends, restore the targeted ally's HP by 20% of remaining shield.
Benevolent Iceheart Knight
Awareness 3
Increase the skill levels of Frost Vines and Winter Fortress by 3.
Floriography: Chamomile
Awareness 4
Highlight Enhanced: Increase shield granted to party by 30% (lasts for 2 turns).
Floriography: Gentian
Awareness 5
Increase the skill levels of Hoarfrost Vow and Thief Tactics by 3.
True-Hearted Friendship
Awareness 6
When gaining Garden of Promises, gain Poise for 3 turns. Poise: Increase the party's critical rate by 15%.
Review
General (Global)
Bossing (Global)
General (CN)
Bossing (CN)
Cherish is a Guardian that can grant the party heavy Shield, Down Points, and Ailment Resistance.
His main form of sustain is his Skill 3, where it will grant the party Knight's Protection (a Shield that grants Cherish stacks needed to upgrade his Skills), Knight's Resolve (a stronger version of Knight’s Protection but without the stack gain effect), and 1 Down Point (used to prevent allies from getting knocked down by a Physical/Gun Critical or taking Weak damage).
With the new global buffs, Cherish can now provide considerably more offensive buffs than Marian, but many of them are locked behind his Awareness or won’t work in all situations. For example, the damage taken debuff from his Skill 1 will only work in single-target fights, and the buffs from his Talent 2 will only work in fights with Curse, Elemental Ailment, or Spiritual Ailment and require the ally to use their Ailment Resistance and resist those debuffs.
Speaking of Ailment Resistance, this is one of the most unique things Cherish can provide. However, this effect is quite inconsistent and has a low impact, as it has a random chance to work. Most importantly, it does not work on any stats debuff. In most situations, you would much rather have Marian clear a debuff than this.
Another downside to Cherish is that most of his sustain relies on his Skill 3 Shield, but that Skill has a 1-turn cooldown. In harder fights, it means 1 usage of Cherish Skill 3 has to provide enough Shield to tank 2 turns of attacks from foes for the party to not lose any HP, which is rarely the case.
Overall, Cherish is an excellent Guardian that excels at preventing one-shot or knockdowns. Outside of that, he doesn’t sustain as well as Marian, but he can buff a lot better than her.
Fox: Cherish can provide Fox with frequent Shield and many buffs; he can also provide Down Points to stop a weakness of Fox not being able to Counterattack while knocked down.
Skull: As Skull wants to stay at low HP to maximize his damage, Cherish providing Shield instead of healing can make Skull teams safer to use.
Awareness 1: This gives Cherish access to a powerful Pierce Rate buff and it also makes gaining his state consistent.
Awareness 6: This gives Cherish access to a powerful Critical Rate buff.
Weapon: This weapon can help with Cherish capping his stats; it also increases the Shield from Knight's Protection and provides a damage buff after granting Knight's Protection. This is a very good weapon to have as it makes his sustain better and provides more buffs.
Grants the most Shield.
Can grant rare Down Points and Ailment Resistance effect.
Provides a decent amount of buffs within the sustain roles.
Heavy Skill SP cost.
Shield is the only form of sustain, meaning it’s likely the party will take chip damage without any other way to restore HP.
Ailment Resistance is not a reliable way to deal with debuffs and does not work on stat-based debuffs.
Build
Peace: After granting Shield, increase the target's DEF by 7% for 2 turns up to 3 stacks.
Love: Increase Healing Effect by 1% for every 800 HP you have, up to 20%.
Futility: Increase all Thieves' DMG Dealt to enemies under TECHNICAL Ailment by 10%, can't be triggered again.
2 set effect: Defense increased by 20%.
4 set effect: Shield effect increased by 18%.
Renewal: Increase all allies' Electric DMG by 12% when the Electric DMG buff effect reached 3 stacks, can't be triggered again
Power: When the battle starts, increase the attack of other party members by 10% and cannot be triggered repeatedly.
Prosperity: When using skills on allies, the damage of all party members will be increased by 8% for 2 rounds.
2 set effect: Reduces incoming DMG by 8%.
4 set effect: When entering battle immediately recovers 25% of HIGHLIGHT charge, doesn't stack.
Peace: Increase DEF by 40% for 2 turns when attacked.
Strife: Each enemy on field increases your attack by 8%, up to 40%.
Love: Increase ATK by 25% when using Healing skills.
2 set effect: Defense increased by 20%.
4 set effect: Shield effect increased by 18%.
Defense
Defense
Defense
SP Recovery > Defense
Avoid Speed substats on Cherish as he should act after Fox.
A6 > A1 > A2 > A4
Skill 3 > Skill 2 > Skill 1 > Thief Tactics
Skill 3 > Skill 1 (In Single-target fights) or Skill 2 (In most fights, remember Skill 2 will increase target's chance to take attacks)
4✯
5✯
Teams
A staple Fox team for the foreseeable future, as there is next to zero Defense support or Shield characters.
Best Wonder Personas:
Sandalphon - Shield, Defense Up while inactive
King Frost - Shield, Ice Damage
Dionysus - Crit Rate, Crit Multiplier
Mithras - Defense Up
Apsaras - Defense Up from HIGHLIGHT
Wonder Dagger - All In
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