To learn more about Ryuji Sakamoto check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
To learn more about Ryuji Sakamoto check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
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Profile
All Character information about Skills, Passives, Dupes etc. has been translated from Chinese to English by us. We will update them with Official Translation as soon as it's available.
All Skill Values are shown at Level 10 for Characters as the majority of the players will be using their characters with said levels. Said values do not include additional bonuses from outside sources such as Mental Images. Also, characters do not have 1 More, Basic Attack and Gun skills listed as the latter two are barely used, and 1 More is a generic follow-up primarily used to down enemies weak to certain elements.
Burst Impact
Cost: 8% HP
Damage: Single
Type: Physical
Deals 3 hits of 64.7% ATK as Phys DMG to 1 foe. If you don't have [Rebound], consumes 20% more Max HP to increases DMG Dealt by 30% and CRIT Rate by 30%.
Electric Punishment
Cost: 26 SP
Damage: AoE
Type: Electric
Deals 67.1% ATK as Elec DMG to all foes, with a 29.3% base chance to inflict Shock. If you have [Rebound], increase the chance to 58.6%.
Charged Blow
Cost: 20% HP
Damage: Single
Type: Physical
Selects 1 foe and charges, then automatically attacks on your next turn. Deals 341.6% ATK as Phys DMG to the target. If you have [Rebound], this skill will Always CRIT. If the target is defeated during charge, randomly select 1 foe as the target. If you cannot act, delay the attack until you can.
Combat Skills
Cost: -
Damage: Single
Type: Physical
[HIGHLIGHT]: Deals 405% ATK as Phys DMG to 1 foe and increases DMG Dealt by your next skill by 58.6%
Special Attack
Cost: -
Damage: -
Type: Passive
Increase ATK by 45.0% when attacking foes with higher HP than you.
Loyalty
Cost: -
Damage: -
Type: Passive
Restore 30.0% ATK as HP after triggering the effect of [Rebound].
Rupturing Punch
Awareness 0
At the start of Skull's turn, increase his ATK based on his missing HP with a minimum of 10%.
Gain a maximum boost of 40% ATK increase when you have less than 20% HP. When you have less than 75% HP, gain [Rebound]: Increase DMG Dealt of your next skill by 30% and CRIT Rate by 30%.
Tiger Roar
Awareness 1
Decrease DMG Taken by 20% when charging [Charged Blow].
Spiral Hammer Smash
Awareness 2
[Charged Blow] Lv. +3, up to a maximum of Lv. 15.
[Combat Skills] Lv. +3, up to a maximum of Lv. 15.
Cut the Gordian Knot
Awareness 3
Ignore 35% DEF when landing CRIT with a skill.
Phantom Follow Up
Awareness 4
[Burst Impact] Lv. +3, up to a maximum of Lv. 15.
[Electric Punishment] Lv. +3, up to a maximum of Lv. 15.
Invincible Slash
Awareness 5
[HIGHLIGHT] Effect Boost: Increase DMG Dealt and CRIT DMG of your next skill by 30% and 75%.
Super God Killer
Awareness 6
After dealing damage with [Charged Blow], give the target 1 [Dread]: Increase DMG Dealt of your next skill to them by 60%.
Prevent faint once per battle, and restore up to 25% Max HP.
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