Ryuji SakamotoBuild and Guide

Character
Introduction

Ryuji Sakamoto is a 5 character from the
Physical
Physical element who has the
Single-target
Single-target job assigned to them. The character is also known by the Skull codename and their persona is Captain Kid.

To learn more about Ryuji Sakamoto check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

To learn more about Ryuji Sakamoto check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

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Teams

Profile

Skills

All Character information about Skills, Passives, Dupes etc. has been translated from Chinese to English by us. We will update them with Official Translation as soon as it's available.

All Skill Values are shown at Level 10 for Characters as the majority of the players will be using their characters with said levels. Said values do not include additional bonuses from outside sources such as Mental Images. Also, characters do not have 1 More, Basic Attack and Gun skills listed as the latter two are barely used, and 1 More is a generic follow-up primarily used to down enemies weak to certain elements.

Physical

Burst Impact

Cost: 8% HP

Damage: Single

Type: Physical

Deals 3 hits of 64.7% ATK as Phys DMG to 1 foe. If you don't have [Rebound], consumes 20% more Max HP to increases DMG Dealt by 30% and CRIT Rate by 30%.

Electric

Electric Punishment

Cost: 26 SP

Damage: AoE

Type: Electric

Deals 67.1% ATK as Elec DMG to all foes, with a 29.3% base chance to inflict Shock. If you have [Rebound], increase the chance to 58.6%.

Physical

Charged Blow

Cost: 20% HP

Damage: Single

Type: Physical

Selects 1 foe and charges, then automatically attacks on your next turn. Deals 341.6% ATK as Phys DMG to the target. If you have [Rebound], this skill will Always CRIT. If the target is defeated during charge, randomly select 1 foe as the target. If you cannot act, delay the attack until you can.

Physical

Combat Skills

Cost: -

Damage: Single

Type: Physical

[HIGHLIGHT]: Deals 405% ATK as Phys DMG to 1 foe and increases DMG Dealt by your next skill by 58.6%

Passive

Special Attack

Cost: -

Damage: -

Type: Passive

Increase ATK by 45.0% when attacking foes with higher HP than you.

Passive

Loyalty

Cost: -

Damage: -

Type: Passive

Restore 30.0% ATK as HP after triggering the effect of [Rebound].

Awareness
A0

Rupturing Punch

Awareness 0

At the start of Skull's turn, increase his ATK based on his missing HP with a minimum of 10%.

Gain a maximum boost of 40% ATK increase when you have less than 20% HP. When you have less than 75% HP, gain [Rebound]: Increase DMG Dealt of your next skill by 30% and CRIT Rate by 30%.

A1

Tiger Roar

Awareness 1

Decrease DMG Taken by 20% when charging [Charged Blow].

A2

Spiral Hammer Smash

Awareness 2

[Charged Blow] Lv. +3, up to a maximum of Lv. 15.

[Combat Skills] Lv. +3, up to a maximum of Lv. 15.

A3

Cut the Gordian Knot

Awareness 3

Ignore 35% DEF when landing CRIT with a skill.

A4

Phantom Follow Up

Awareness 4

[Burst Impact] Lv. +3, up to a maximum of Lv. 15.

[Electric Punishment] Lv. +3, up to a maximum of Lv. 15.

A5

Invincible Slash

Awareness 5

[HIGHLIGHT] Effect Boost: Increase DMG Dealt and CRIT DMG of your next skill by 30% and 75%.

A6

Super God Killer

Awareness 6

After dealing damage with [Charged Blow], give the target 1 [Dread]: Increase DMG Dealt of your next skill to them by 60%.

Prevent faint once per battle, and restore up to 25% Max HP.

Review

Ratings

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Review

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Pros & Cons

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Teams

Best Teams

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