He can do a little bit of everything, from delivering buffs to unleashing debuffs and dealing damage. Despite his main mechanics [Collection of Buffs] and [Collection of Debuffs] being random, it's possible to manipulate them since they will never repeat a status that is already applied. Furthermore, 6 can do most of his work passively, which makes him an easy fit in almost any team.
To learn more about 6 check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
6 profile was last updated on July 13th, 2025.
To learn more about 6 check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Stats & Build
Synergy & Teams
Lore
Profile
1-target attack. Deals 700% Mental DMG. If at 6 or more Eureka, spend 6 Eureka to deal 75% increased Mental DMG to the target for every [Stats Down], [Neg Status], or [Control] status they have. Increases up to 4 times.
✦✧✧
[Debuff]
Mass attack. Deals 120% Mental DMG to 2 enemies. After attacking, inflicts 2 random effects from [Collection of Debuffs] on the targets for 2 rounds. Gain Eureka +1 for self when at 4 or less Eureka.
✦✦✧
[Debuff]
Mass attack. Deals 175% Mental DMG to 2 enemies. After attacking, inflicts 2 random effects from [Collection of Debuffs] on the targets for 2 rounds. Gain Eureka +2 for self when at 4 or less Eureka.
✦✦✦
[Debuff]
Mass attack. Deals 305% Mental DMG to 2 enemies. After attacking, inflicts 2 random effects from [Collection of Debuffs] on the targets for 2 rounds. Gain Eureka +3 for self when at 4 or less Eureka.
Collection of Debuffs:
There are 6 effects: Critical DEF -30%, Reality DEF -20%, Mental DEF -20%, [Blind], [Mis-aim], and [Fracture I]. Prioritizes effects not yet applied.
Blind:
DMG Bonus -30% when attacking 1 target.
Mis-aim:
DMG Bonus -30% when attacking multiple targets.
Fracture I:
When attacked, takes additional (the user's ATK x20%) Genesis DMG.
✦✧✧
[Buff]
1-target buff. Purifies 2 random [Stats Down], [Neg Status] or [Control] statuses from the target and grants the target 2 random [Collection of Buffs] effects for 2 rounds. If at 5 or more Eureka, spend 5 Eureka to grant the target [Incantation Empowerment I] to them for 2 rounds.
✦✦✧
[Buff]
1-target buff. Purifies 4 random [Stats Down], [Neg Status] or [Control] statuses from the target and grants the target 2 random [Collection of Buffs] effects for 2 rounds. If at 5 or more Eureka, spend 5 Eureka to grant the target [Incantation Empowerment I] to them for 2 rounds.
✦✦✦
[Buff]
1-target buff. Purifies 6 random [Stats Down], [Neg Status] or [Control] statuses from the target and grants the target 2 random [Collection of Buffs] effects for 2 rounds. If at 5 or more Eureka, spend 5 Eureka to grant the target [Incantation Empowerment I] to them for 3 rounds.
Collection of Buffs:
There are 6 effects: Penetration Rate +20%, Incantation Might +15%, Mental DEF +15%, Reality DEF +15%, [Vitalize I], and [Ricochet I]. Prioritizes effects not yet applied.
Empower Incantation I:
When a round begins, a random incantation gains +1 star.
Vitalize I:
When the round starts, HP +(Max HP x10%).
Ricochet I:
When attacked, reflects (the user's ATK x30%) Genesis DMG.
Max Eureka +1. At the end of the round, if any 1 ally has 4 or more [Stats Up], [Pos Status], or [Counter] statuses, gains Eureka +1. When attacking a target with [Stats Down], [Neg Status] or [Control] statuses, DMG Dealt +16%.
DMG Dealt +8% when the caster enters battle.
Before the Ultimate takes effect, applies 2 random [Collection of Debuffs] effects to all enemies for 2 rounds. At the start of the round, applies 1 random [Collection of Buffs] effect to all allies for 2 rounds.
Collection of Debuffs:
There are 6 effects: Critical DEF -30%, Reality DEF -20%, Mental DEF -20%, [Blind], [Mis-aim], and [Fracture I]. Prioritizes effects not yet applied.
Collection of Buffs:
There are 6 effects: Penetration Rate +20%, Incantation Might +15%, Mental DEF +15%, Reality DEF +15%, [Vitalize I], and [Ricochet I]. Prioritizes effects not yet applied.
6 doesn't have an Euphoria update yet. If it will be released, we will add it here.
Lv. 1:
The Revelation: If at 5 or more Eureka, spend 5 Eureka to deal 100% increased Mental DMG to the target for every 1 type of [Stats Down], [Neg Status], or [Control] status they have.
Lv. 2:
Advocator of Knowledge: Gain 1 additional Eureka. When attacking targets with [Stats Down], [Neg Status] or [Control] statuses, the DMG Dealt increases to 24%.
Lv. 3:
Duty: At Incantation rank 1/2/3, becomes purify 3/5/7 random types of [Stats Down], [Neg Status], or [Control] statuses for a single ally.
Lv. 4:
The Revelation: Increased Mental DMG Dealt now at 125%.
Lv. 5:
The Revelation: If at 4 or more Eureka, spend 4 Eureka to deal increased Mental DMG to the target for every 1 type of [Stats Down], [Neg Status], or [Control] status they have. Increases up to 6 times.
Review
Last updated: 07/09/2025
6 provides a smattering of offensive and defensive utility through his [Collection of Debuffs]:
3 [Stats Down] effects: Critical DEF -30%, Reality DEF -20%, Mental DEF -20%
3 [Neg Stats] effects: [Blind], [Mis-aim], [Fracture I]
and [Collection of Buffs]:
4 [Stats Up] effects: Penetration Rate +20%, Incantation Might +15%, Mental DEF +15%, Reality DEF +15%
1 [Pos Stats] effect: [Vitalize I]
1 [Counter] effect: [Ricochet I]
His debuff incantation [Discipline] inflicts several effects from [Collection of Debuffs] to 2 enemies for 2 rounds and grants 6 some Eureka if he has less than 4 Eureka.
His buff incantation [Duty] grants several effects from [Collection of Buffs] to 1 ally for 2 rounds and dispels 2 random [Stats Down], [Neg Status], or [Control] effects from the ally. If 6 has at least 5 Eureka, he can spend 5 Eureka to also grant [Empower Incantation I].
6's RNG factor is largely fixed once he reaches Insight 3, which allows his ultimate [The Revelation] to inflict 2 [Collection of Debuffs] effects on all enemies for 2 rounds and grant 1 [Collection of Buffs] effect to all allies for 2 rounds. This additional effect application provides more consistent coverage. If he has 6 or more Eureka when casting his ultimate, 6 spends all 6 Eureka to deal +75% Mental DMG based on each type of [Stats Down], [Neg Status], and [Control] on the enemy, up to +300% at P0.
6's Insight I grants him +1 Eureka at the end of the round if any 1 ally has more than 4 types of [Stats Up], [Pos Status], and [Counter] effects at once. This is his only way of getting Eureka after 4 Eureka.
Here are a couple ways you can optimize 6's gameplay:
For more consistent buff/debuff coverage, you can bring a character who can apply some of the same effects so 6 will prioritize other effects.
Cast his debuff [Discipline] first before attacking with other characters so you don't miss out on [Fracture I]'s Genesis DMG.
Bring characters who synergize well with 6's debuffs or bring a character with Blasphemer of Night equipped.
Don't forget to switch 6 off of Balance, Please if he's facing a Spirit-afflatus enemy like Echoes of Opera.
Overall, 6 is a very flexible character who can slot into just about any team. You can run him as an AP-hungry ultimate damage dealer, or you can have him take a more passive role as an [Empower Incantation I] enabler. While he isn't as specialized as some newer releases, 6 still holds up as a great generalist support.
Very flexible playstyle, can spend Eureka on burst damage or [Empower Incantation I]
Incredible generalist; easy to slot into any team with his Intellect afflatus, and wide variety of buffs and debuffs
One of the few characters who can dispel debuffs on demand
Considerable RNG; his buffs, debuffs, and even which effects he dispels are random
Can only consistently provide [Empower Incantation I] if played in an AP-negative manner (by spamming [Discipline])
Jack of all trades, master of none; loses out against specialized supports
He can do a little bit of everything, from delivering buffs to unleashing debuffs and dealing damage. Despite his main mechanics [Collection of Buffs] and [Collection of Debuffs] being random, it's possible to manipulate them since they will never repeat a status that is already applied. Furthermore, 6 can do most of his work passively, which makes him an easy fit in almost any team.
Overall
Stats and Build
Prioritizes Crit Rate, Crit DMG, and DMG Bonus. Works especially well if a teammate can supplement 6’s ATK (i.e. bound with Anjo Nala for the [Mind and Flesh] ATK/Max HP buff). This build is meant for more AP-hungry 6 playstyles where he can consistently cast his Ultimate. For a more AFK-style 6 build, try General Support.
If you don’t have Resonance Patterns unlocked, try this build with Placidity:
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A mix of survivability, ATK, and some Crit. Great for AFK 6 builds who mostly just provide [Empower Incantation I] and cleanse debuffs.
If you don’t have Resonance Patterns unlocked, try this build with Placidity:
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Balance, Please is 6's signature psychube and allows him to dish out lots of damage against every Afflatus except Spirit.
Luxurious Leisure is a good secondary option, especially against Spirit enemies like the Opera Raid Boss.
Other psychubes generally aren't recommended, as Balance, Please and Luxurious Leisure cover almost all of 6's use cases. While he can activate Blasphemer of Night and Yearning Desire very easily, he doesn't benefit from Incantation Might much since [Discipline] has such poor multipliers. As most of 6's damage comes from [The Revelation], any Ultimate Might psychube would serve him better.
Base
Level 1
Level 30
Insight 1
Level 1
Level 40
Insight 2
Level 1
Level 50
Insight 3
Level 1
Level 60
Base (Level 1 / Level 30)
251
381
Insight 1 (Level 1 / Level 40)
419
639
Insight 2 (Level 1 / Level 50)
677
952
Insight 3 (Level 1 / Level 60)
987
1120
Base (Level 1 / Level 30)
1611
2446
Insight 1 (Level 1 / Level 40)
2696
4100
Insight 2 (Level 1 / Level 50)
4350
6113
Insight 3 (Level 1 / Level 60)
6342
7192
Base (Level 1 / Level 30)
132
200
Insight 1 (Level 1 / Level 40)
219
335
Insight 2 (Level 1 / Level 50)
354
499
Insight 3 (Level 1 / Level 60)
517
582
Base (Level 1 / Level 30)
140
213
Insight 1 (Level 1 / Level 40)
234
357
Insight 2 (Level 1 / Level 50)
378
531
Insight 3 (Level 1 / Level 60)
550
625
Base (Level 1 / Level 30)
300
300
Insight 1 (Level 1 / Level 40)
340
340
Insight 2 (Level 1 / Level 50)
380
380
Insight 3 (Level 1 / Level 60)
420
420
Base (Level 1 / Level 30)
10%
10%
Insight 1 (Level 1 / Level 40)
11.3%
11.3%
Insight 2 (Level 1 / Level 50)
12.7%
12.7%
Insight 3 (Level 1 / Level 60)
14%
14%
Base (Level 1 / Level 30)
145%
145%
Insight 1 (Level 1 / Level 40)
147%
147%
Insight 2 (Level 1 / Level 50)
149%
149%
Insight 3 (Level 1 / Level 60)
151%
151%
Synergy & Teams
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Lore
6 Lore information aren't available yet. They will be added soon!
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