Isekai Train Simulation and Strategy RPG! Conductor, Your Trade Journey Awaits!

Tier List

Reverse:1999 is a game where team building and strategy is the main focus, so take the ratings listed here with a grain of salt, as most characters can perform well when under the right team and circumstances, while conversely, most characters rely on a good synergy with their teammates to deliver a good performance.

To build this Tier List, we tested all characters both on their lower levels and high level, as well as both in optimal and non-optimal scenarios. We took into consideration their versatility, performance compared to other characters of the same role/niche, and if they grow or fall off as the game progresses.

Tier List Options
  • Overall: How the character performs ignoring the patch specific content including the impact of Euphoria upgrades on the meta - the rating showcases the overall character strength.
Tier List Criteria
  • Damage Dealer: The main offensive anchor of your team. Primary purpose is to deal a lot of damage.
  • Sub Carry: Trade some supportive power for personal damage output. Can sometimes be used as Damage Dealer.
  • Support: Wholly focused on providing buffs, debuffs, control or other effects. Don't usually deal damage.
  • Survival: The main defensive anchor of the team. Healers, shielders and some others that focus on team sustain.

Ratings
  • S+ - characters that are the best at their role for this content.
  • S - powerful characters that are slightly inferior to the S+ ones, but there are some things holding them back.
  • A+ - strong character that perform well that still have place in the meta, but require a bit more work to shine.
  • A - decent characters that are commonly used to replace the meta ones when you don't have them or they have some niche uses.
  • B - average characters that have big flaws and only work as some niche replacements when you don't have anything else.
  • C - characters with very niche kits or that struggle due to low stats.
  • D - characters with niche kits that are difficult to justify, as well as having low stats.
Tags
  • EA (Extra Action) is the same as a FUA but it isn't limited to attacks. EA in this sense includes FUA as an archetype.
  • AP+ (Action Point Positive) denotes that a character uses very little Action Points and can thus mesh well with characters that are the opposite.
  • AP- (Action Point Negative) denotes that a character uses a lot of Action Points and thus rarely meshes well with other characters of this kind.
  • Buff a positive effect such as [Stats Up], [Pos Status] or [Counter]. Either that, or the character provides buffs specific to a certain archetype.
  • Debuff a negative effect such as [Stats Down], [Neg Status] or [Control]. Either that, or the character provides debuffs specific to a certain archetype.
  • Ult is used to denote characters whose kits are focused around Ultimates.
  • Incan is used to denote characters whose kits are focused around Incantations.
  • Control (CC) is used as a broad term to describe characters that can impede on or negate enemy actions.
  • Beast/Star/Mineral/Plant/Intellect/Spirit, when used as a tag, means that the character has important effects specifically related to certain Afflatuses.
  • Array is a type of field-wide effect, of which only 1 can be active at any time (for the JJK fans, see this as a Domain Battle type deal with enemies who may also try to activate Arrays).
  • Impromptu is a team archetype whereby the focus is to consume [Eureka] to generate [Inspiration] and buff the damage of "Impromptu Incantation".
  • Upgrade (Rank-Up) is a team archetype wherein the characters are oriented around casting high rank cards. Usually they have ways of upgrading their own or other's cards.
  • HP Loss (HP Burn, Sacrifice) is a team archetype focused on continuously reducing the team's HP, usually to trigger certain effects at low HP thresholds. Will usually prefer a Shielder over a Healer due to this.
  • Dynamo is a team archetype based around generating [Dynamo] and then feeding it into certain things such as Incantations or Arrays to trigger extra effects.
  • Burn is a team archetype based around stacking the [Burn] debuff, usually triggering powerful effects when [Burn] is at a certain threshold due to how quickly the debuff falls off.
  • Poison is a team archetype focused on stacking the [Poison] debuff, mostly to deal large amounts of damage ticks at the ends of the rounds when all the [Poison] stacks proc at once.
  • Bullet is a team archetype that generates [Bullet]s for their team that trigger effects upon striking an opponent.

15.02.2026

New Additions:

  • Cheng Heguang [S // Sub Carry]: A strong FUA Sub Carry with access to a decent bit of buffing through EA DMG Dealt, DMG Bonus and Incantation Might buffs. Has very consistent FUAs and a decent bit of damage output. The unique parts of his kit allow him to completely permanently remove his cards from the Spelldock and have a 2 round [Continuous Action I] buff at P0, but there’s downsides to this. His buffs are decent, but not overtuned like Flutterpage and Charon; in a similar vein, his damage output is great but also not on the level of Anjo Nala or Semmelweis. In short: he’s powerful, but not toppling the meta.
  • Reed [C // Support]: Not surprising given her 4-star status, Reed is hard to gauge due to not all of her Portraits being available. Still, she ranks surprisingly high for her rarity, with room to grow! With a solid slew of buffs, and interesting gimmick and the ability to cheat death, she’s bound to find a place in some cheese set-ups.

Role (Re)assignments:

  • N/A

Tag (Re)assignments:

  • Liang Yue: EA, Buff
  • Cheng Heguang: EA, AP+, Shuffle
  • Flutterpage: EA, Buff, Shuffle
  • Reed: Buff, Cheese

Changelog:

    • Liang Yue [S to S+]: With the combination of Cheng Heguang and Flutterpage being the optimal boost for her primary source of damage (FUAs) and both units respectively removing their cards from the Spelldock (on top of Cheng actually decreasing the Spelldock Size so that LY’s zones overlap), Liang Yue has found her way into the ‘broken’ category. Her optimal team of Liang Yue / Cheng Heguang / Flutterpage / Marsha matches the likes of Brume and Plantpromptu. However, if played optimally, she beats Brume/Anjo.
    • Melania [S+ to S]: While still the best pick for buffing Ultimate Might out the ass, recent Ultimate teams (Igor, Ezio and sometimes Anjo) have other options like Moldir, Getian and Kassandra that they prefer over her. He’s mostly been relegated to playing flex in these teams and while she’s still very good, she isn’t always the obvious choice anymore.
    • Argus [S to A+]: The Upgrade team is starting to struggle a little, and as more Sub Carry and Supports are released with overtuned debuffs such as [Fear of Death] and [Neuralgia], Argus’ specialty falls a bit to the wayside. She still deals large amounts of damage, and has her powerful debuff, but when you’re the weakest link in a strong team it unfortunately puts you on the backburner more often than not.
    • Pickles [A+ to A]: Unfortunately our favourite good boy suffers from a kit that’s focused too specifically on one niche. Not only does he primarily buff FUA characters, he doesn’t give all his buffs to anyone except for a Mineral character, and with layered buffs like [Rousing Morale] he also doesn’t want someone that attacks way too often. This results in him being a strong pair with Kaalaa Baunaa and Jiu Niangzi… and no one else really.
02.02.2026

New Additions:

  • Paper Heron [S+ // Sub Carry]: The spearhead of the Plantpromptu team. Offers massive [Impromptu] buffs such as egregious Mass DMG, a slew of DMG Dealt, Incan Might and ATK buffs on top of a ridiculously powerful Array that optimizes the Plantpromptu damage output. She does everything you'd want out of the main unit in an Impromptu team.

Role (Re)assignments:

  • Tooth Fairy from Survival to Support - She has healing, yeah, but it's not good and serves mostly as that bit of extra survivability that you see in Kakania and Lopera. On the other hand, she is now one of the best Impromptu supports in the game.

Tag (Re)assignments:

  • Paper Heron: Impromptu, Plant
  • Liang Yue: EA
  • Tooth Fairy: Impromptu, Debuff
  • 6: Buff, Debuff

Changelog:

  • Tooth Fairy [A to S+]: A change I never thought I'd write. Tooth Fairy jumps from the depths of A tier all the way up to S+, albeit in a different role. Her ability to amplify [Impromptu] damage through her ridiculous -50% Crit RES/DEF shred on top of [Neuralgia]'s additional Genesis DMG and her [Continuous Action I] has single-handedly given Starpromptu a lifeline to the meta while slotting her comfortably in Plantpromptu as its core support.
  • Liang Yue [A to S]: Freely getting to cast her Ultimate to upkeep [Arise, Qiangliang] is one of the primary reasons she's now super comfy to play. In addition, her [Bane of All Evil] casts are now always optimized, regardless of if you stack [Justice]/[Peace] and her new [Nuo Dance] buff allows her to systematically boost the powerful FUAs she's known for along with some new effects like [Plague] and Incantation Might buffs. She's still pretty AP negative, but much less so than before and on a less strict rotation. The streets also say that when Cheng Heguang hits the docks, that he will boost LY to top 5, but that remains to be seen.
  • 6 [A to A+]: Not all Euphorias are created equal, and 6 is one of the two victims of this phenomenon this patch. All of his buffs point towards streamlining his [Collection]'s modifiers as well as giving you an easier time accessing [Empowerment Incantation] for those upgrades. It definitely makes him a whole lot better, but the (de)buff numbers are pretty run-of-the-mill in the current meta and he doesn't really stand out as anything fantastic.
  • Willow [A to A+]: Oh my favourite hag... it is unfortunate really. This is by far the shortest Euphoria description we have, which already made me dread its quality. Unfortunately, the contents are not able to meet the high expectations the community had in hopes of the return of [Poison] as a meta archetype. Effectively all that this Euphoria does is boost the damage of [Poison] marginally while making Willow AP-neutral and not so strict on her rotation. It definitely makes her more comfortable to play, and it allows for more variation in her teambuilding, but the primary issue surrounding Willow is that [Poison] is just not very good and with no major mechanical changes or buffs (such as letting the debuffs stick for longer, or amping its damage significantly) there's just not enough.
  • Sotheby [A+ to A]: I don't like kicking Poison while its down, but I feel like Sotheby suffers the worst from this. Her healing is fine, albeit a bit dangerous due to the auto-heal coming in only when allies below a tiny threshold take damage (which will, in the current climate, usually just kill them outright). Her other supportive capabilities are none, especially in a meta that doesn't respect the Poison Archetype. No buffing, no debuffing, only [Poison] application.
  • Centurion [A+ to A]: There's several Ultimate teams that are on the higher end of the meta and Centurion is in none of them. As the damage ceiling raises, unfortunately those with 'okay' skillsets start to falter if they don't really have a gimmick. Centurion is pretty gimmickless. Her damage is fine, but her cycling is odd especially with the specific thresholds.
18.01.2026

New Additions:

  • Igor [S // Damage Dealer]: A powerful addition to the Damage Dealer position, Igor is a carry that capitalizes off of both Ultimate/Moxie effects and [Bullet]s which makes him the best partner for his children: Moldir and Lopera. Despite his kit’s seeming focus on teaming them up, general Ultimate teams still do well with Igor due to his high consistent output and the massive amount of debuffing he is able to put out with his [Shrapnel] and [Bullet] effects. However, due to Igor’s best supporters not being counted among the top of their categories, he loses out on other potentially powerful team-ups that could elevate him to the heights of Nautika, Beryl and Brume.

Role (Re)assignments:

  • Brume from Sub Carry to Damage Dealer: Due to her immensely high output compared to her ease of use she pushes past both Lucy and Corvus as the premier Dynamo damage dealer.
  • Getian from Sub Carry to Support: While he doesn’t really output any competitive damage anymore, with his Euphoria, he has remained as one of the premier Ultimate team supporters.
  • Mercuria from Support to Sub Carry: Her Euphoria significantly increases her damage potential and allows for a surprisingly hard hitting support in Upgrade teams specifically.

Tag (Re)assignments:

  • Igor: Ult, Bullet, Fam
  • Moldir: Moxie, Fam
  • Lopera: Bullet, Array, Fam
  • Mercuria: Buff, Upgrade, AP+

Changelog:

  • Ezio Auditore [S+ to S]: As the truest of Limited Characters, Ezio’s niche likely won’t be expanded upon. Besides that, FUA and Poison builds have begun to lag behind a little and even the Ultimate build (in addition to it’s clunky rotation) is generally less effective than the current top 3 damage dealers.
  • Lucy [S+ to S]: On equal grounds with Corvus with a way faster ramp-up time, Lucy is the general content counterpart to our conductor’s Mane’s Bulletin focus. Still, comparatively to Brume, she loses out on damage (due to things like focus on Mass Attacks and requiring on-kill effects to proc for maximum damage, which is unreliable).
  • Moldir [A+ to S]: As Igor’s best support and a more general veer towards Moxie effects in the game, Moldir gets to enjoy a bit of an elevated status.
  • Rubuska [S+ to S]: While her healing output is great, most of her supportive capabilities rely on allied HP Loss (relegating her to the Bloodtithe archetype almost entirely). On top of that, she is one of the few top Healers with no cleansing in her kit, hurting her overall viability compared to units like Marsha and Fatutu.
  • Recoleta [S to A+]: With her not really having a place in new Ultimate comps unless an Ultimate carry releases that isn’t wholly dedicated to the Beast Afflatus, Recoleta starts to lag behind. Her overreliance on casts and outside support (with her lacking personal buffs) hurt her usability.
  • Regulus [S to A+]: Her entire kit post-Euphoria is oriented around being a consistent focuser for Impromptu Incantation. With the release of new supports (even outside the original archetype, like Charon), the need to have a unit like this has largely come undone. Additionally, with Paper Heron on the horizon and Plant Impromptu seemingly focusing on handling waves of enemies instead of just one, the fate of focusers remains unclear.
  • Medicine Pocket [S to A+]: While remaining a baseline solid healer, MedPoc’s middling healing output and lack of offensively supportive tools have started to catch up to them even through Euphoria.
  • Sotheby [S to A+]: While having solid healing output, it only triggers when allies are hit below 30% HP. In addition, she has no offensively supportive tools to speak of outside of Poison teams, hurting her viability.
  • Willow [A+ to A]: Clunky, wholly reliant on Tuesday and a very strict rotation with as result a mighty “okay”ish damage output is way too much work for the resulting payout. Luckily, her Euphoria is on the horizon.
  • Name Day [A+ to A]: The sudden rise of 6-stars getting Ultimates that don’t cost AP or auto-cast after Name Day’s release feels like a targeted strike on him from the BP government itself. His buffing is decent and he’s fun to mess around with, but especially as a 5-star his usage is limited.
  • Ms NewBabel [A+ to A]: The original shield meta. MNB sorely misses any offensive support outside of her Critical Rate buffing through shields. She’s fine and viable, but the difference between her and units like Marsha and Kiperina is noticeable.
27.12.2025

New Additions:

  • Marsha [S+ // Survival]: The rise of arguably the best new sustain in the game, the field medic brings a lot to the table. In a lot of ways she is similar to Kiperina. She works towards a niche (Lingering Glow), auto-casts stackable shields with some passive buffs and [Control] removal. Marsha improves on this by also granting [Control] Immunity, cleansing [Stats Down] and [Neg Status] debuffs, extending the durations of shields and granting Crit DMG/Rate, Incantation Might and Crit Conversion to allies.

Tag (Re)assignments:

  • Marsha: Glow, Cleanse, Buff
  • Mercuria: Buff, Upgrade, AP-
  • An-An Lee: Impromptu, Buff

Changelog:

  • An-An Lee [A to A+]: With her second Euphoria, AAL gets a complete kit overhaul that transfers her into becoming an Impromptu Support. She gets an interesting variety of kit, now focusing 'collecting' [Ghost]s every turn that ramp her power as a support over the course of a stage; she is tailored towards helping Impromptu be used more generally during things like multi enemy or wave stages and for that she sees a little more play. Usually, however, you'd just run Charon for [Fear of Death] at that point.
  • Windsong [S to A+]: With no real changes or direct benefits to Windsong since the release of Flutterpage, our beloved Leyline Hunter slowly inches backwards into the shadows of the meta with each patch. Mane's Bulletin is no longer the focus of the endgame and has become easier with newer teams, and her damage output has begun to be the norm.

Tier List (Overall - Euphoria)

You're currently viewing the Overall - Euphoria tier list. It shows how the character performs ignoring the patch specific content - the rating showcases the overall character strength including the Euphoria upgrades.

 
Damage dealer
Sub Carry
Support
Survival
Best In Role
S+
Damage dealer
Sub Carry
Support
Survival
Top Picks
S
Damage dealer
Sub Carry
Support
Survival
A+
Damage dealer
Sub Carry
Support
Survival
Common Replacements
A
Damage dealer
Sub Carry
Support
Survival
B
Damage dealer
Sub Carry
Support
Survival
Niche Picks
C
Damage dealer
Sub Carry
Support
Survival
D
Damage dealer
Sub Carry
Support
Survival