To learn more about Aleph check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Aleph profile was last updated on May 24th, 2025.
To learn more about Aleph check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Stats & Build
Synergy & Teams
Lore
Profile
Aleph was released during the 2.6 patch in the CN version of the game. We translated Aleph skills ourselves, as such, there's a chance of localization errors. We will add the official translations as soon as they will be released. Please contact us directly to report any errors.
Self channel. Aleph [Memorize] the first 2 basic incantations actively casted this round and enters the [Hyperthymesia] status for 1 round.
Memorize:
Memorizes the rank, Inspiration points, and Rewrite effects of incantations.
Hyperthymesia:
Channel. When this channel ends upon casting incantations in the AP Area next round, the memorized incantations (considered actively used but do not grant Moxie) immediately enter the action queue. After that, [Impromptu Incantation] attack instances +2 for the round, and all these attacks (the final attack excluded) inflict [Interpretation] on the targets; the final 18 attack deals an additional (number of [Interpretation] stack x80%) Mental DMG to all targets with [Interpretation] before removing all [Interpretation] stacks from them. Cannot act while channeling.
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[Attack]
1-target attack. Deals 100% Mental DMG. Gains [Continuous Action I] for 1 round. After the attack, consumes 2 Eureka and grants attack instance +1 to [Impromptu Incantation] for the round.
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[Attack]
1-target attack. Deals 200% Mental DMG. Gains [Continuous Action I] for 1 round. After the attack, consumes 2 Eureka and grants attack instance +1 to [Impromptu Incantation] for the round.
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[Attack]
1-target attack. Deals 400% Mental DMG. Gains [Continuous Action I] for 1 round. After the attack, consumes 2 Eureka and grants attack instance +1 to [Impromptu Incantation] for the round.
Continuous Action I:
Pos Status. AP+1, for 1 round.
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[Buff]
Mass buff. Grants all allies 1 stack of [Clarification] to all allies for 3 rounds. Consumes 2 Eureka to grant 1 additional stack of [Clarification].
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[Buff]
Mass buff. Grants all allies 2 stack of [Clarification] to all allies for 3 rounds. Consumes 2 Eureka to grant 1 additional stack of [Clarification].
✦✦✦
[Buff]
Mass buff. Grants all allies 3 stack of [Clarification] to all allies for 3 rounds. Consumes 2 Eureka to grant 1 additional stack of [Clarification].
Clarification:
Pos Status. Incantation Might +10% (stacks up to 4 times, each stack timed independently).
Max Eureka +2.
Whenever an ally consumes Eureka, accumulate points of [Inspiration]. At the start of each round, gain Eureka +4. Whenever an ally in the [Clarification] status actively casts and attacks with an incantation, Aleph consumes 1 Eureka to make 1 attack instance of [Impromptu Incantation] this round inflict [Interpretation] on the target hit.
DMG Dealt +8% when the caster enters battle.
Each time this unit consumes Eureka, there's a 25% chance to recover 1 Eureka.
Clarification:
Pos Status. Incantation Might +10% (stacks up to 4 times, each stack timed independently).
Interpretation:
Neg Status. Mental DEF -10%, DMG Taken Reduction -10%; each stack beyond the first inflicts Mental DEF -2% and DMG Taken Reduction -2%; lasts for 3 rounds (stacks up to 8 times, each stack is timed independently).
Aleph doesn't have an Euphoria update yet. If it will be released, we will add it here.
Lv. 1:
Disciplinary Power: [Continuous Action I]'s duration is increased to 2 rounds. The chance to recover Eureka is increased to 50%.
Lv. 2:
Reflections of Omniscience: The number of memorized incantations is increased to 3. Each stack of [Interpretation] beyond the first now inflicts Mental DEF -3% and DMG Taken Reduction -3%.
Lv. 3:
Reflections of Omniscience: Additional Mental DMG dealt based on the number of [Interpretation] is increased to 160%; when the channel ends, [Impromptu Incantation] attack instances +4 instead.
Lv. 4:
Idealist's Declaration: [Clarification]'s Incantation Might is increased to 15%.
Lv. 5:
Reflections of Omniscience: Additional Mental DMG dealt based on the number of [Interpretation] is increased to 240%. Each stack of [Interpretation] beyond the first now inflicts Mental DEF -5% and DMG Taken Reduction -5%.
Review
Aleph is a 6-star support character designed specifically for use in Inspiration teams. As a new 6-star unit, you might expect complex mechanics, but he’s actually quite easy to understand and integrate into your Inspiration or [Impromptu Incantation] team, as long as you're familiar with the basics of the archetype.
His Insight I increases his Eureka at the start of every round. Additionally, when an ally with [Clarification] uses an incantation, he buffs this round’s [Impromptu Incantation] by increasing the number of times it attacks and granting it the ability to inflict [Interpretation] on the enemy. This status reduces the enemy’s damage taken, and for each additional stack, it reduces Mental DEF and damage taken by an extra 2%. This is extremely valuable because the [Impromptu Incantation] mechanic functions as a burst. You use cards with [Inspiration] to trigger it and deal damage to random single targets, so Aleph directly enhances that damage potential.
With Insight III, he also gains a chance to recover Eureka after using it.
The [Clarification] status is applied through his skill “Idealist’s Declaration”, which is a buff that grants stacks of [Clarification] to all allies. It also consumes Eureka to add more stacks. The skill is simple: it increases your incantation damage and activates the passive mentioned earlier.
His first skill, “Disciplinary Power”, is one of the best parts of his kit. It's a single-target attack that lets Aleph enter [Continuous Action I] and consumes Eureka to boost [Impromptu]'s damage. His entire kit revolves around increasing your damage, especially that of [Impromptu Incantation]. The extra AP gain is tied to his passive, since allies with [Clarification] apply a debuff. This means more opportunities to build Inspiration and apply damage-enhancing effects, making it perfect for these team types.
His ultimate, “Reflections of Omniscience”, is a self-channel ability that allows Aleph to [Memorize] the first two basic incantations cast in the current round and enter [Hyperthymesia] for one round. This is perhaps the only slightly complex part of his kit. In simple terms, he remembers the first two basic incantations cast and reuses them on the following turn. This also increases the number of [Impromptu Incantation] attacks by 2 and applies [Interpretation] to each, except for the final attack, which consumes all stacks of [Interpretation] to deal bonus damage based on the number of stacks.
Aleph, as you can tell, is a pure Inspiration unit whose entire purpose is to empower your [Impromptu Incantation]. Whether it's through debuffs, increasing the number of attacks, providing team-wide buffs, or enabling burst potential with his ultimate, this is where he excels. However, since he is highly specialized, you should already have other Inspiration characters to get the most out of his kit. That said, his AP skill can still be useful in certain non-Inspiration teams.
Easy slot in any Inspiration Team. Aleph’s mechanics are built entirely around the [Inspiration] and [Impromptu Incantation] systems;
One of the rare units who can provide extra AP;
Excellent damage buffer for [Impromptu], enabling high burst potential by increasing the number of [Impromptu Incantations] and reusing moves through [Memorize];
Can reduce enemy defenses, and buff ally incantations.
Works best in an Inspiration/Impromptu team. While his AP generation and debuff utility have limited usage elsewhere, his core is simply not meant for another type of team.
Overall
Stats and Build
For Resonance, we have created a dedicated website to browse them easier. You can find the website here:
Aleph Resonance Pattern tips aren't available yet. They will be added soon!
“Mental Cage” is his personal Psychube, and it’s his best choice. With his [Memorize] mechanic, it directly plays into the effect of the Psychube. He is, of course, an Intellect unit, so he gains an even larger Incantation Might boost for the team and some extra Eureka when entering battle. It’s truly a Psychube that makes the most sense for him.
Other than that, he should be able to utilize simple stat-boosting Psychubes like “Long Night Talk” or “Blasphemer of Night”, as [Impromptu Incantation] benefits from Incantation Might.
Base
Level 1
Level 30
Insight 1
Level 1
Level 40
Insight 2
Level 1
Level 50
Insight 3
Level 1
Level 60
Base (Level 1 / Level 30)
259
393
Insight 1 (Level 1 / Level 40)
432
658
Insight 2 (Level 1 / Level 50)
697
980
Insight 3 (Level 1 / Level 60)
1016
1153
Base (Level 1 / Level 30)
1478
2244
Insight 1 (Level 1 / Level 40)
2475
3762
Insight 2 (Level 1 / Level 50)
3993
5610
Insight 3 (Level 1 / Level 60)
5821
6600
Base (Level 1 / Level 30)
123
187
Insight 1 (Level 1 / Level 40)
205
313
Insight 2 (Level 1 / Level 50)
331
467
Insight 3 (Level 1 / Level 60)
484
549
Base (Level 1 / Level 30)
160
243
Insight 1 (Level 1 / Level 40)
267
407
Insight 2 (Level 1 / Level 50)
431
607
Insight 3 (Level 1 / Level 60)
629
714
Base (Level 1 / Level 30)
327
327
Insight 1 (Level 1 / Level 40)
370
370
Insight 2 (Level 1 / Level 50)
413
413
Insight 3 (Level 1 / Level 60)
456
456
Base (Level 1 / Level 30)
10.9%
10.9%
Insight 1 (Level 1 / Level 40)
12.3%
12.3%
Insight 2 (Level 1 / Level 50)
13.8%
13.8%
Insight 3 (Level 1 / Level 60)
15.2%
15.2%
Base (Level 1 / Level 30)
146.4%
146.4%
Insight 1 (Level 1 / Level 40)
148.5%
148.5%
Insight 2 (Level 1 / Level 50)
150.6%
150.6%
Insight 3 (Level 1 / Level 60)
152.8%
152.8%
Synergy & Teams
If you're looking for Team information, check our Team Database:
Aleph Synergy information aren't available yet. They will be added soon!
Lore
Aleph Lore information aren't available yet. They will be added soon!
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