To learn more about Corvus check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Corvus profile was last updated on January 1st, 2026.
To learn more about Corvus check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Stats & Build
Synergy & Teams
Lore
Profile
1-target attack. Deals 700% Mental DMG, inflicts 1 stack of [Breaking Point] on the target, and casts 1 instance of [Sew It All Up].
Breaking Point:
Neg Status. When attacked by [Sew It All Up], this is consumed to trigger an additional effect.
Sew It All Up:
1-target attack. Deals 400% Mental DMG and tranfers 20 stacks of [Dynamo] into [Pulsing Field]. Ultimate Might affects this attack at a 100% rate. This attack is considered 1 extra action. Under [Pulsing Field Lv.1], consumes 1 stack of the target's [Breaking Point] to grant 3 stacks of [Electric Arc] to self. Under [Pulsing Field Lv.2], deals an additional 200% Mental DMG and consumes 1 stack of the target's [Breaking Point]; for every 1 stack of Corvus' [Electric Arc], deals an additional 5% Mental DMG. Under [Pulsing Field Lv.3], deals an additional 600% Mental DMG and consumes 1 stack of the target's [Breaking Point]; for every 1 stack of [Electric Arc] or [Flickering Arc], deals an additional 5% Mental DMG and additionally increase the effect of Ultimate Might on this attack by 0.3%.
Dynamo:
Special. A product of technology used for meticulous machinery (up to 30 stacks, undispellable).
Pulsing Field:
At the start of the round, upgrades based on [Dynamo] transferred: 50+ upgrades to [Pulsing Field Lv.2], 120+ upgrades to [Pulsing Field Lv.3]. When removed, transferred [Dynamo] is also cleared.
[Pulsing Field Lv.1]: All allies gain DMG Bonus +15% for 3 rounds.
[Pulsing Field Lv.2]: All allies gain Incantation Might +25% and DMG Bonus +15% for 3 rounds.
[Pulsing Field Lv.3]: All allies gain Ultimate Might +35%, Incantation Might +25%, and DMG Bonus +15% for 2 rounds.
Electric Arc:
Special. ATK +0.3%, stackable up to 60 times.
Flickering Arc:
Pos Status. ATK +0.3%, stackable up to 240 times, undispellable.
✦✧✧
[Debuff]
1-target. Deals 200% Mental DMG, grants 2 stacks of [Electric Arc] to self, and inflicts 1 stack of [Breaking Point] on the target hit.
✦✦✧
[Debuff]
1-target. Deals 300% Mental DMG, grants 4 stacks of [Electric Arc] to self, and inflicts 1 stack of [Breaking Point] on the target hit.
✦✦✦
[Debuff]
1-target. Deals 500% Mental DMG, grants 8 stacks of [Electric Arc] to self, and inflicts 1 stack of [Breaking Point] on the target hit.
Electric Arc:
Special. ATK +0.3%, stackable up to 60 times.
Breaking Point:
Neg Status. When attacked by [Sew It All Up], this is consumed to trigger an additional effect.
Sew It All Up:
1-target attack. Deals 400% Mental DMG and tranfers 20 stacks of [Dynamo] into [Pulsing Field]. Ultimate Might affects this attack at a 100% rate. This attack is considered 1 extra action. Under [Pulsing Field Lv.1], consumes 1 stack of the target's [Breaking Point] to grant 3 stacks of [Electric Arc] to self. Under [Pulsing Field Lv.2], deals an additional 200% Mental DMG and consumes 1 stack of the target's [Breaking Point]; for every 1 stack of Corvus' [Electric Arc], deals an additional 5% Mental DMG. Under [Pulsing Field Lv.3], deals an additional 600% Mental DMG and consumes 1 stack of the target's [Breaking Point]; for every 1 stack of [Electric Arc] or [Flickering Arc], deals an additional 5% Mental DMG and additionally increase the effect of Ultimate Might on this attack by 0.3%.
Dynamo:
Special. A product of technology used for meticulous machinery (up to 30 stacks, undispellable).
Pulsing Field:
At the start of the round, upgrades based on [Dynamo] transferred: 50+ upgrades to [Pulsing Field Lv.2], 120+ upgrades to [Pulsing Field Lv.3]. When removed, transferred [Dynamo] is also cleared.
[Pulsing Field Lv.1]: All allies gain DMG Bonus +15% for 3 rounds.
[Pulsing Field Lv.2]: All allies gain Incantation Might +25% and DMG Bonus +15% for 3 rounds.
[Pulsing Field Lv.3]: All allies gain Ultimate Might +35%, Incantation Might +25%, and DMG Bonus +15% for 2 rounds.
✦✧✧
[Channel]
Self channel. Inflicts [Welding] on the target and enters [Stitching] for 2 rounds. If the target is already in the [Welding] status, grants 2 stacks of [Electric Arc] to self, and inflicts 1 stack of [Breaking Point] on the target.
✦✦✧
[Channel]
Self channel. Inflicts [Welding] on the target and enters [Stitching] for 2 rounds. If the target is already in the [Welding] status, grants 4 stacks of [Electric Arc] to self, and inflicts 1 stack of [Breaking Point] on the target.
✦✦✦
[Channel]
Self channel. Inflicts [Welding] on the target and enters [Stitching] for 2 rounds. If the target is already in the [Welding] status, grants 8 stacks of [Electric Arc] to self, and inflicts 1 stack of [Breaking Point] on the target.
Welding:
Neg Status. After receiving an attack, Corvus gains 1 stack of [Electric Arc]. If the attack deals Mental DMG, decreases Mental DEF by 1%, up to 50%, and Corvus additionally gains 1 stack of [Electric Arc]. [Sew It All Up] prioritizes attacking the enemy inflicted with [Welding]; only 1 instance of [Welding] may exist at a time.
Electric Arc:
Special. ATK +0.3%, stackable up to 60 times.
Breaking Point:
Neg Status. When attacked by [Sew It All Up], this is consumed to trigger an additional effect.
Sew It All Up:
1-target attack. Deals 400% Mental DMG and tranfers 20 stacks of [Dynamo] into [Pulsing Field]. Ultimate Might affects this attack at a 100% rate. This attack is considered 1 extra action. Under [Pulsing Field Lv.1], consumes 1 stack of the target's [Breaking Point] to grant 3 stacks of [Electric Arc] to self. Under [Pulsing Field Lv.2], deals an additional 200% Mental DMG and consumes 1 stack of the target's [Breaking Point]; for every 1 stack of Corvus' [Electric Arc], deals an additional 5% Mental DMG. Under [Pulsing Field Lv.3], deals an additional 600% Mental DMG and consumes 1 stack of the target's [Breaking Point]; for every 1 stack of [Electric Arc] or [Flickering Arc], deals an additional 5% Mental DMG and additionally increase the effect of Ultimate Might on this attack by 0.3%.
Dynamo:
Special. A product of technology used for meticulous machinery (up to 30 stacks, undispellable).
Pulsing Field:
At the start of the round, upgrades based on [Dynamo] transferred: 50+ upgrades to [Pulsing Field Lv.2], 120+ upgrades to [Pulsing Field Lv.3]. When removed, transferred [Dynamo] is also cleared.
[Pulsing Field Lv.1]: All allies gain DMG Bonus +15% for 3 rounds.
[Pulsing Field Lv.2]: All allies gain Incantation Might +25% and DMG Bonus +15% for 3 rounds.
[Pulsing Field Lv.3]: All allies gain Ultimate Might +35%, Incantation Might +25%, and DMG Bonus +15% for 2 rounds.
Stitching:
Channel. At the end of the round, casts a different type of [Sew It All Up] depending on the level of [Pulsing Field]. When gaining this status again, the new duration is added to the pre-existing duration.
Precognition
When entering battle, gains [Amplified Surge].
After actively taking an action, gains 10 stacks of [Dynamo].
At the start of the round, if not under a [Pulsing Field] of any level, deploy [Pulsing Field Lv.1].
Ultimate does not take up the allied Incantation Draw Limit.
Insight I
When [Pulsing Field Lv.3] ends, every 2 stacks of [Electric Arc] converts into 1 stack of [Dynamo] and 2 stacks of [Flickering Arc].
Critical Rate +10% when entering battle.
When the enemy target with [Welding] is defeated, inflicts [Welding] on the enemy with the lowest HP percentage (prioritizing bosses) and inflicts the same number of stacks of [Breaking Point].
Amplified Surge:
Reaching [Pulsing Field Lv.3] immediately grants Moxie +3.
Under [Pulsing Field Lv.3], Max Moxie +5 and immune to Control effects.
Dynamo:
Special. A product of technology used for meticulous machinery (up to 30 stacks, undispellable).
Pulsing Field:
At the start of the round, upgrades based on [Dynamo] transferred: 50+ upgrades to [Pulsing Field Lv.2], 120+ upgrades to [Pulsing Field Lv.3]. When removed, transferred [Dynamo] is also cleared.
[Pulsing Field Lv.1]: All allies gain DMG Bonus +15% for 3 rounds.
[Pulsing Field Lv.2]: All allies gain Incantation Might +25% and DMG Bonus +15% for 3 rounds.
[Pulsing Field Lv.3]: All allies gain Ultimate Might +35%, Incantation Might +25%, and DMG Bonus +15% for 2 rounds.
Electric Arc:
Special. ATK +0.3%, stackable up to 60 times.
Flickering Arc:
Pos Status. ATK +0.3%, stackable up to 240 times, undispellable.
Welding:
Neg Status. After receiving an attack, Corvus gains 1 stack of [Electric Arc]. If the attack deals Mental DMG, decreases Mental DEF by 1%, up to 50%, and Corvus additionally gains 1 stack of [Electric Arc]. [Sew It All Up] prioritizes attacking the enemy inflicted with [Welding]; only 1 instance of [Welding] may exist at a time.
Sew It All Up:
1-target attack. Deals 400% Mental DMG and tranfers 20 stacks of [Dynamo] into [Pulsing Field]. Ultimate Might affects this attack at a 100% rate. This attack is considered 1 extra action. Under [Pulsing Field Lv.1], consumes 1 stack of the target's [Breaking Point] to grant 3 stacks of [Electric Arc] to self. Under [Pulsing Field Lv.2], deals an additional 200% Mental DMG and consumes 1 stack of the target's [Breaking Point]; for every 1 stack of Corvus' [Electric Arc], deals an additional 5% Mental DMG. Under [Pulsing Field Lv.3], deals an additional 600% Mental DMG and consumes 1 stack of the target's [Breaking Point]; for every 1 stack of [Electric Arc] or [Flickering Arc], deals an additional 5% Mental DMG and additionally increase the effect of Ultimate Might on this attack by 0.3%.
Breaking Point:
Neg Status. When attacked by [Sew It All Up], this is consumed to trigger an additional effect.
Corvus doesn't have an Euphoria update yet. If it will be released, we will add it here.
Lv. 1:
Stitch the Fleeting into Eternity: Mental DMG dealt is increased to 1200%, the number of stacks of [Breaking Point] inflicted on the target is increased to 2. The amount of Mental DEF decreased when being attacked by a Mental DMG attack is increased to 2%, and the maximum decrease is increased to 100%.
Lv. 2:
Stitch the Fleeting into Eternity: The number of [Sew It All Up] cast is increased to 2.
Lv. 3:
Rosy Cracks: [Sew It All Up]'s Mental DMG dealt is increased to 500%, and the additional Mental DMG dealt while under [Pulsing Field Lv.2]/[Pulsing Field Lv.3] is increased to 300/700%.
Lv. 4:
Rosy Cracks: The additional Mental DMG dealt by [Sew It All Up] for every 1 stack of [Electric Arc] while under [Pulsing Field Lv.2] is increased to 8%. The additional Mental DMG dealt by [Sew It All Up] for every 1 stack of [Electric Arc] or [Flickering Arc] while under [Pulsing Field Lv.3] is increased to 8%.
Lv. 5:
Arc-Threaded Shot and Rosy Cracks: At incantation rank 1/2/3, the number of stacks of [Electric Arc] granted to self is increased to 4/8/16. The maximum number of stacks of [Electric Arc] is increased to 80, and the maximum number of stacks of [Flickering Arc] is increased to 320.
Review
Holy textwall.
Despite the unholy amount of text in her kit, Corvus herself is pretty simple on the surface and slots into the Dynamo Archetype. Her kit revolves around ramping damage by generating stacks of [Electric Arc] and then transforming them into [Flickering Arc]. Both of these are stackable ATK buffs with a maximum count of 60 and 240 respectively. Both her basic Incantations work towards ramping these buffs, but Corvus only transforms stacks of [Electric Arc] into [Flickering Arc] when a [Pulsing Field LV.3] Array ends.
“Arc-Threaded Shot” is a simple damage tool that generates [Electric Arc] and inflicts [Breaking Point], a key debuff in her kit. This stacking Neg Status is consumed when “Sew It All Up” is cast as part of Corvus’ Ultimate or Channel to generate additional [Electric Arc].
“Rosy Cracks” causes Corvus to enter the [Stitchting] Channel and inflict [Welding] on the target. This Channel makes Corvus cast “Sew It All Up” at the end of the round, scaling with the level of [Pulsing Field] present. The [Welding] debuff, on the other hand, reduces Mental DEF up to 50% and grants Corvus extra [Electric Arc] on-hit.
Her Ultimate, “Stitch the Fleeting into Eternity” is a single target nuke that inflicts [Breaking Point] and then immediately casts an instance of “Sew It All Up” for big damage.
There’s a lot of moving parts in this kit, so let’s break the stitches down and see how it unravels:
Corvus banks on her [Electric Arc] and [Flickering Arc] ATK (and Ultimate Might) buffs (which scale up to 18% and 72% respectively) as her only form of self-buffing. The only way to generate [Flickering Arc] is when a [Pulsing Field LV.3] Array ends.
The second part of her self-support is [Welding], which can only be applied to a single enemy and starts at -1% Mental DEF, further reducing 1% Mental DEF with every hit up to -50% total on a single enemy.
With the seams undone, the problems with Corvus’ kit rise to the surface.
To get the full effect of her [Flickering Arc], you are required to wait 3 rounds for [Pulsing Field] to end several times to cap out the stack count. This forces you to ramp for over 15 rounds just to get the full effects of the buffs. Most stages have 15 rounds as their max amount of turns, meaning you exclusively get to use the maxed out [Flickering Arc] in content like Mane’s Bulletin.
Make no mistake, when you have [Flickering Arc] and [Welding] fully stacked (and while in a [Dynamo] team) Corvus comes close to hitting the current damage ceiling in terms of output. The other part is that you’re never actually going to achieve this in standard content. She is even harsher than on-release Windsong in this, who at least dealt significant damage even on short rotations; Corvus doesn’t do this, and will not really deal damage until you stack her buffs.
The flip side being that she still does respectable damage in shorter content, and that if you manage to fully attend to her needs that you will have one of the strongest Carries on your hands (so we can’t really rate her low). She, however, is designed for endless-mode content.
At this point just wait for Brume, who deals more damage than her.
Corvus, despite her faults and loads of text, is a very simple Carry. You set up her Channel with “Rosy Cracks”, pick the target you want to ruin with [Welding] and start hitting with “Arc-Threaded Shot” and “Sew It All Up” EAs in between while upkeeping the Channel with recasts until you get 240 stacks of [Flickering Arc]... After which you just continue casting as you would do normally.
An opening rotation in her BiS team would likely be:
“Advice From The Dead” (Charon) > “Rosy Cracks” > “Scanning Mode” (Ulrich) > Brown Noise “Ulrich”
“New Blooms of Life” (Charon) > Ulrich Incantation > “Rosy Cracks” > “Arc-Threaded Shot”
From there the idea is to upkeep the team’s Channels and cycle between Ulrich and Corvus casts (given priority to Corvus if you want her damage optimized). Your sustain unit should be someone who can get by on little to no AP, so look for things like Marsha, Kiperina and Ezra Theodore.
Corvus is quite AP-negative, as you realistically want to cast as much as possible with her to avoid having to wait 3000 years just to stack her [Flickering Arc].
One of the strongest raw damage dealers in the game when fully stacked.
Fantastic personal (de)buffs which monstrous modifiers
Slots well alongside the current Dynamo teammates.
Absolutely DREADFUL 15+ round ramp-up timer, just barely functional in normal content.
Does not function outside of Dynamo set-ups that can easily get [Pulsing Field LV.3].
Overall
Stats and Build
A mix of Critical Rate/DMG and Ultimate Might. Like Ulrich, Corvus benefits greatly from Eludication's Ultimate Might.
If you don’t have Resonance Patterns unlocked, try this build with Placidity:
ADQANAI+ID4wKRUqBEAkOEI7UCpAQlVEVPQ0
On the Hands of Time is the best option for Corvus. [Stitching]'s basically permanent uptime means she gets 14%/28% Penetration Rate the whole battle. At P0, she needs to cast her ultimate a couple times to stack up all 18%/36% Critical DMG, as she only casts [Sew It All Up] once per turn with her channel (P2 speeds this up considerably).
Bitter March of the Living is Corvus' signature psychube and offers 16% Critical Rate, 12/24% Ultimate Might, and 8.4/18% DMG Dealt. This is a decent substitute if you want to keep On the Hands of Time on Ulrich.
Stray Off the Path offers its full benefits since Corvus and Argus share a few traits: a guaranteed end-of-turn extra action and a purely 1-target kit. 16% Critical Rate, 12/24% Incantation Might for [Sew It All Up], and 18/36% Critical DMG are great for Corvus, though she benefits from Ultimate Might more. This is also a good alternative if you have it built.
Balance, Please grants a solid 18% Ultimate Might and 12–24% DMG Bonus in most scenarios. Kind of a pain to switch out when you're up against a Spirit Afflatus enemy, though.
Never-Ending Q&A can grant as much Ultimate Might as her signature (12–24%), but it requires 4 Ultimates to stack up, so this is better for long stages. The 10% ATK is good, but starts running into diminishing returns since Corvus has so much ATK in her kit.
Base
Level 1
Level 30
Insight 1
Level 1
Level 40
Insight 2
Level 1
Level 50
Insight 3
Level 1
Level 60
Base (Level 1 / Level 30)
261
396
Insight 1 (Level 1 / Level 40)
435
664
Insight 2 (Level 1 / Level 50)
703
989
Insight 3 (Level 1 / Level 60)
1025
1163
Base (Level 1 / Level 30)
1419
2154
Insight 1 (Level 1 / Level 40)
2375
3611
Insight 2 (Level 1 / Level 50)
3832
5385
Insight 3 (Level 1 / Level 60)
5587
6336
Base (Level 1 / Level 30)
111
168
Insight 1 (Level 1 / Level 40)
184
281
Insight 2 (Level 1 / Level 50)
297
419
Insight 3 (Level 1 / Level 60)
433
492
Base (Level 1 / Level 30)
111
168
Insight 1 (Level 1 / Level 40)
184
281
Insight 2 (Level 1 / Level 50)
297
419
Insight 3 (Level 1 / Level 60)
433
492
Base (Level 1 / Level 30)
327
327
Insight 1 (Level 1 / Level 40)
370
370
Insight 2 (Level 1 / Level 50)
413
413
Insight 3 (Level 1 / Level 60)
456
456
Base (Level 1 / Level 30)
10.9%
10.9%
Insight 1 (Level 1 / Level 40)
12.3%
12.3%
Insight 2 (Level 1 / Level 50)
13.7%
13.7%
Insight 3 (Level 1 / Level 60)
15.2%
15.2%
Base (Level 1 / Level 30)
146.3%
146.3%
Insight 1 (Level 1 / Level 40)
148.5%
148.5%
Insight 2 (Level 1 / Level 50)
150.6%
150.6%
Insight 3 (Level 1 / Level 60)
152.8%
152.8%
Synergy & Teams
Corvus teams aren't available yet. They will be added soon.
If you're looking for more team information, check our Team Database:
Corvus Synergy information aren't available yet. They will be added soon!
Lore
Corvus Lore information aren't available yet. They will be added soon!
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