EnigmaBuild and Guide

Character
Introduction

Enigma is a 6 rarity character from the Intellect afflatus who deals Reality damage and belongs to the class.

To learn more about Enigma check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Last updated

Enigma profile was last updated on April 11th, 2026.

To learn more about Enigma check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Stats & Build

Synergy & Teams

Lore

Profile

Specialties
Dynamo
Support
Barrier
Skills

Enigma was released during the 3.6 patch in the CN version of the game. We translated Enigma skills ourselves, as such, there's a chance of localization errors. We will add the official translations as soon as they will be released. Please contact us directly to report any errors.

The Riddle and the Answer
Skill

Self-buff. Gain [Cipher Machine], lasting 2 rounds, dispel all allies' [Stats Down], [Neg Status], and [Control] effects, and grant self 5 stacks of [Loop Chain].

An unbreakable cipher dies before it is born; even the shadow of the real world can be accurately decoded."

Cipher Machine

Pos Status. Grants all allies +20% Critical DMG. For every stack of [Ciphertext] previously removed by the team, gain an additional +2% DMG Bonus. (Up to 30 stacks counted; clears the removed [Ciphertext] tally after taking effect.)

Loop Chain

Upon reaching 5 stacks, consume all stacks to cast [Closed-Loop Principle]. Max 9 stacks.

Infinite Translation
Skill

✧✧

[]

1-target attack. Deals 200% Reality DMG. All allies gain 3 stacks of [Ciphertext].

Gain 10 stacks of [Dynamo].

Even if unable to prove where all that has become resides..."

✦✦

[]

1-target attack. Deals 300% Reality DMG. All allies gain 4 stacks of [Ciphertext].

Gain 10 stacks of [Dynamo].

Even if unable to prove where all that has become resides, still face the truth. "

✦✦✦

[]

1-target attack. Deals 500% Reality DMG. All allies gain 5 stacks of [Ciphertext].

Gain 10 stacks of [Dynamo].

Even if unable to prove where all that has become resides, still entrust the truth with steadfast faith. "

Dynamo

Special. A product of technology used for meticulous machinery (up to 30 stacks, undispellable).

Ciphertext

When funneling into [Pulsing Field], consume all stacks to let [Pulsing Field] gain extra [Dynamo] equal to the number of [Ciphertext] stacks. Max 5 stacks.

Meshing Minds
Skill

✧✧

[]

Self buff. Gain [Bastion] equal to (ATK x 280/420/700%).

If [Bastion] is already present, this stacks onto the existing one (the combined [Bastion] value will not exceed the user’s ATK x 1250%).

Gain 10 stacks of [Dynamo].

Three rotors."

✦✦

[]

Self buff. Gain [Bastion] equal to (ATK x 420%).

If [Bastion] is already present, this stacks onto the existing one (the combined [Bastion] value will not exceed the user’s ATK x 1250%).

Gain 10 stacks of [Dynamo].

Three rotors, twenty-six keys. "

✦✦✦

[]

Self buff. Gain [Bastion] equal to (ATK x 700%).

If [Bastion] is already present, this stacks onto the existing one (the combined [Bastion] value will not exceed the user’s ATK x 1250%).

Gain 10 stacks of [Dynamo].

Three rotors, twenty-six keys, possibilities rivaling the number of stars in the universe. "

Bastion

Cancels DMG Dealt to all allies. When 1/2/3/4 allies are damaged at the same time, each [Bastion] cancels 1/1.2/1.5/1.8 damage. Allies HP will not decrease. This cannot coexist with Shield. All allies are immune to [Control] effects for 4 times per round.

Dynamo

Special. A product of technology used for meticulous machinery (up to 30 stacks, undispellable).

Inheritance
Insight 1
26th Input
Insight I

Precognition

Gain [Amplified Surge]. At the start of the round, if not under a [Pulsing Field] of any level, deploy [Pulsing Field Lv.1]

Upon entering combat, all allies gain 10 stacks of [Ciphertext], self gains 10 stacks of [Dynamo] and [Bastion] equal to (ATK x 280%). While [Bastion] exists, all allies are immune to [Control] 4 times per round.

At the end of round, funnel at most 10 stacks of [Dynamo] into [Pulsing Field].

Ultimate does not count towards the Spelldock limit.

Insight I

Every time an ally actively acts, gets attacked or at the end of round, gain 1 stack of [Loop Chain]. If there are 1/2/3 [Dynamo] characters, increase the max stacks of [Ciphertext] on all allies by 1/2/5.

Insight 1
26th Input
Insight II

Upon entering combat, increase ATK by 5%.

Insight 1
26th Input
Insight III

Upon entering combat, gain +3 Moxie. All allies further increase max [Dynamo] by +20 stacks. At the start of the round, if self has [Bastion], increase DMG Taken Reduction for all allies by +30% for 2 rounds.

Special effects

Amplified Surge

After entering [Pulsing Field Lv.3], gain +1 Moxie. When in [Pulsing Field Lv.3], all allies gain 3 stacks of [Ciphertext] at the start of the round. When allies attack, they gain +0.4% Incantation Might per stack of [Dynamo]. When Reality DMG characters attack, each stack of [Dynamo] deals an additional +6% Reality DMG. When Mental DMG characters attack, each stack of [Dynamo] grants an additional +0.4% Incantation Might.

Ciphertext

When funneling into [Pulsing Field], consume all stacks to let [Pulsing Field] gain extra [Dynamo] equal to the number of [Ciphertext] stacks. Max 5 stacks.

Bastion

Cancels DMG Dealt to all allies. When 1/2/3/4 allies are damaged at the same time, each [Bastion] cancels 1/1.2/1.5/1.8 damage. Allies HP will not decrease. This cannot coexist with Shield. All allies are immune to [Control] effects for 4 times per round.

Loop Chain

Upon reaching 5 stacks, consume all stacks to cast [Closed-Loop Principle]. Max 9 stacks.

Closed-Loop Principle

Mass attack. Deals 200% Reality DMG to all enemies. All allies gain 5 stacks of [Ciphertext]. Gain [Bastion] equal to (ATK*280%). After attacking, gain +1 Moxie and 5 stacks of [Dynamo].

Euphoria

Enigma doesn't have an Euphoria update yet. If it will be released, we will add it here.

Portray
Enigma Portray
Portray details

Lv. 1

[Bastion]: Increases the number of [Control] immunity instances all allies can share per round to 6.

[26th Input]: Upon entering combat, increase the maximum stack limit of [Dynamo] for all allies to +40.

[The Riddle and the Answer]: [Cipher Machine] duration increased to 3 rounds, and the [Ciphertext] count limit increased to 40.

Lv. 2

[The Riddle and the Answer]: [Cipher Machine] increases all allies' Critical DMG to +30%; for every stack of [Ciphertext] removed, the additional DMG Bonus gained is increased to +2.4%.

Lv. 3

[Infinite Translation]: At Incantation Rank 1/2/3, Reality DMG Dealt is increased to 240/360/600%.

[Closed-Loop Principle]: Reality DMG Dealt is increased to 240%.

[The Riddle and the Answer]: [Cipher Machine] for every stack of [Ciphertext] removed, the additional DMG Bonus gained is increased to +2.8%.

Lv. 4

[26th Input]: Upon entering combat, [Bastion] effect increased to (ATK x 340%).

[Meshing Minds]: [Bastion] effect increased to (ATK x 340/510/850%). When casting [Closed-Loop Principle], [Bastion] effect increased to (ATK x 340%).

Lv. 5

[26th Input]: While in [Pulsing Field Lv.3], when allies attack, each stack of [Dynamo] grants +0.6% Incantation Might. Reality DMG characters deal an additional +8% Reality DMG per stack of [Dynamo]. Mental DMG characters gain an additional +0.6% Incantation Might per stack of [Dynamo].

Gallery

Review

Review

Enigma review isn't available yet. It will be added soon!

Pros & Cons

Enigma pros & cons aren't available yet. They will be added when the character is released.

Ratings
S+

Overall

Stats and Build

Resonance Builds

Enigma Resonance Pattern tips aren't available yet. They will be added soon!

Psychubes

Enigma Psychubes aren't available yet. They will be added soon!

Stats

Enigma stats aren't available yet. They will be added soon!

Lore

Lore

Enigma Lore information aren't available yet. They will be added soon!