In her base form, Eternity is a tanky unit immune to [Bleed], [Corrode], and [Poison]—a good early game carry. Her Euphoria upgrade transforms her into a powerful support for self-damage teams. As her DMG Taken Reduction, Crit Rate, and Crit DMG buffs scale with Lost HP, Eternity forms a solid support core with Semmelweis.
To learn more about Eternity check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Eternity profile was last updated on July 1st, 2025.
To learn more about Eternity check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Stats & Build
Synergy & Teams
Lore
Profile
Mass attack. Deals 300% Reality DMG to all enemies. This attack enjoys Leech Rate +50%.
✦✧✧
[Debuff]
1-target attack. The caster suffers Current HP -10% and deals 200% Reality DMG. Inflicts 1 round of [Nasty Wound] on the target.
✦✦✧
[Debuff]
1-target attack. The caster suffers Current HP -10% and deals 300% Reality DMG. Inflicts 1 round of [Nasty Wound] on the target.
✦✦✦
[Debuff]
1-target attack. The caster suffers Current HP -10% and deals 500% Reality DMG. Inflicts 1 round of [Nasty Wound] on the target.
Nasty Wound:
Healing Taken -50%.
✦✧✧
[Attack]
Mass attack. HP -(current HP x10%) and deals 160% Reality DMG to 2 enemies.
✦✦✧
[Attack]
Mass attack. HP -(current HP x10%) and deals 240% Reality DMG to 2 enemies.
✦✦✦
[Attack]
Mass attack. HP -(current HP x10%) and deals 400% Reality DMG to 2 enemies.
Immune to [Bleed], [Corrode], and [Poison]. At the start of each round, gains 1 stack of [Blood of Longevity]: Deals 3% increased damage and recovery increases by 3% (cannot be dispelled, and the effect is stackable up to 5 times).
DMG Dealt +8% when the caster enters battle.
Enhanced [Blood of Longevity] effect: DMG Dealt +5% and DMG Heal +5%. At 5 stacks of Blood of Longevity, this effect transforms to [Blood of Immortality].
Blood of Immortality:
DMG Bonus +25%, DMG Heal +25%. Immune to [Stats Down] (cannot be dispelled).
Eternity has one or more Euphoria upgrades available that amplify their base skills.
Tier I
After attacking, consume (their own Max HP x10%) HP from all allies to deal an additional (the team's combined Max HP x7%) Genesis DMG to the target; if an ally's HP is already below 50%, that ally does not lose HP this way.
Tier II
When entering battle, grant (Eternity's Max HP x5%) Max HP to other allies.
Tier III
At the start of the round, for every 10% missing Max HP on an ally, grant DMG Taken -5% to that ally, stacking up to 25%.
Tier IV
When an ally attacks, for every 10% Missing Max HP the ally has, the ally gains Critical Rate +4% and Critical DMG +6% (stacks up to 5 times); if the ally's HP is below 50%, then the ally's excess Critical Rate is converted to Critical DMG.
Lv. 1:
Anecdotes in Exeter: Reality DMG increased to 350%.
Lv. 2:
Vigor Handbag: At incantation rank 1/2/3, Reality DMG increased to 220/330/550%.
Lv. 3:
Vintage Handfan's effect changes to: at 1/2/3 stars, deals 180/270/450% Reality DMG.
Lv. 4:
Anecdotes in Exeter's effect changes to: Leech Rate +60%.
Lv. 5:
Anecdotes in Exeter: Reality DMG increased to 400%.
Review
Eternity functions as a hard-to-kill DPS character, offering remarkable sustainability through her Insight passives, Blood of Longevity/Immortal, and her Ultimate. These skills synergize to provide her with substantial self-healing while dealing significant damage.
Since she unlocks Blood of Longevity at Insight 1, which not only provides the benefits mentioned earlier but also grants complete immunity to Bleed, Corrode, and Poison, she's a character you'll want to invest in early on. Her Ultimate ability gives her significant solo potential, as with no team members, she can use her ultimate more often, providing excellent sustainability.
In a team setting, one healer is needed to effectively maintain her HP at a reasonable level.
Complete immunity to [Bleed], [Corrode] and [Poison] is niche, but excellent when it needs to be.
Great self-sustain due to [Blood of Longevity / Immortality] and the Leech Rate provided on the Ultimate.
Euphoria: Completely reinvents her kit, switching her to being an amazing HP Loss Support that grants a consistent way of dropping allied HP while applying various defensive buffs like +HP and +DMG Reduction. On top of that, she grants +Crit Rate and DMG (and Crit Conversion) ramping with lost HP.
Low personal DMG output when compared to most Damage Dealers and even some Supports.
“Tanky” Damage Dealers are not a well-supported niche due to the existence of units like Kakania, you’d rather have DMG instead.
In her base form, Eternity is a tanky unit immune to [Bleed], [Corrode], and [Poison]—a good early game carry. Her Euphoria upgrade transforms her into a powerful support for self-damage teams. As her DMG Taken Reduction, Crit Rate, and Crit DMG buffs scale with Lost HP, Eternity forms a solid support core with Semmelweis.
Overall
Stats and Build
A mix of Critical Rate, Critical DMG, and Max HP. For a more support-oriented Eternity build. Eternity’s Euphoria buff allows her to increase all her allies’ Max HP by a percentage of her own Max HP at the start of battle. She also deals additional Genesis DMG that scales off of all allies’ Max HP after attacking. At ≤50% HP, excess Crit Rate gets converted to Crit DMG so this build also includes some crit.
If you don’t have Resonance Patterns unlocked, try this build with Placidity:
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Prioritizes Critical Rate and Critical DMG. For a more damage-oriented Eternity build. Stacks as many Crit Rate and Crit DMG pieces as possible but has less Max HP.
If you don’t have Resonance Patterns unlocked, try this build with Placidity:
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For Main DPS Eternity, “Hopscotch” and “Night After Night” are your best bets. Both psychubes increase both Incantation and Ultimate Might. “Night After NIght” also synergizes perfectly with Eternity's [Blood of Immortality] while providing a little DMG bonus at below 80% HP.
For Euphoria Support Eternity, “From the Depths” is a pretty good option. However, as you'll likely be running her with Semmelweis, decide which of the two you'd like to protect more with the revive from “From the Depths”.
As Euphoria Eternity increases all allies' Max HP by 5% of her own HP, the HP% substat on “The Fighter's Best Wishes” and “Beyond Wonderland” make them good options for a support build. “The Fighter's Best Wishes” makes Eternity tankier with its DMG Taken Reduction passive. “Beyond Wonderland” increases the HP Eternity gets back from her Ultimate if she uses her [Nasty Wound] debuff. Since she is also a Crit support with excess Crit Rate conversion, the 21% Crit Rate from “Beyond Wonderland” is also a great addition.
Base
Level 1
Level 30
Insight 1
Level 1
Level 40
Insight 2
Level 1
Level 50
Insight 3
Level 1
Level 60
Base (Level 1 / Level 30)
251
381
Insight 1 (Level 1 / Level 40)
419
639
Insight 2 (Level 1 / Level 50)
677
952
Insight 3 (Level 1 / Level 60)
987
1120
Base (Level 1 / Level 30)
1538
2334
Insight 1 (Level 1 / Level 40)
2574
3913
Insight 2 (Level 1 / Level 50)
4153
5835
Insight 3 (Level 1 / Level 60)
6054
6864
Base (Level 1 / Level 30)
136
206
Insight 1 (Level 1 / Level 40)
227
345
Insight 2 (Level 1 / Level 50)
366
514
Insight 3 (Level 1 / Level 60)
533
605
Base (Level 1 / Level 30)
111
168
Insight 1 (Level 1 / Level 40)
184
281
Insight 2 (Level 1 / Level 50)
297
419
Insight 3 (Level 1 / Level 60)
433
492
Base (Level 1 / Level 30)
182
182
Insight 1 (Level 1 / Level 40)
206
206
Insight 2 (Level 1 / Level 50)
230
230
Insight 3 (Level 1 / Level 60)
254
254
Base (Level 1 / Level 30)
6.1%
6.1%
Insight 1 (Level 1 / Level 40)
6.9%
6.9%
Insight 2 (Level 1 / Level 50)
7.7%
7.7%
Insight 3 (Level 1 / Level 60)
8.5%
8.5%
Base (Level 1 / Level 30)
139.1%
139.1%
Insight 1 (Level 1 / Level 40)
140.3%
140.3%
Insight 2 (Level 1 / Level 50)
141.5%
141.5%
Insight 3 (Level 1 / Level 60)
142.7%
142.7%
Synergy & Teams
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Eternity Synergy information aren't available yet. They will be added soon!
Lore
Eternity Lore information aren't available yet. They will be added soon!
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