
Hedone profile was last updated on 19/August/2026.
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Profile
Hedone was released during the 3.9 patch in the CN version of the game. We translated Hedone skills ourselves, as such, there's a chance of localization errors. We will add the official translations as soon as they will be released. Please contact us directly to report any errors.
[Switch: At Full Draw]. Mass attack. Deals 800% Reality DMG to all enemies, and deals additional Static Genesis DMG to the main target equal to 100% of [Absolute Prowess], and to non-main targets equal to 50% of [Absolute Prowess]. Upon attacking, if the Spelldock does not hold [Flame Undying], generate 1 [Flame Undying] in the Spelldock. Otherwise, this attack deals an additional 800% Reality DMG. After attacking, grants self 1 stack of [Conduit Calibration II], and clears the recorded value of [Absolute Prowess].
Switch:
After a Conduit casts this incantation, it switches to the corresponding incantation.
Absolute Prowess:
Buff. Records 10% of the DMG the team's Incantations have dealt to the enemy; while the target holds [Seared], additionally records 10% more; the recorded value covers at most the most recent 4 rounds.
Conduit Calibration II:
Pos Status. When activating a Conduit, consumes 2 fewer Energy (-1 stack after trigger).
✦✧✧
[Attack]
[Interval]. 1-target attack, deals 500% Reality DMG; while holding [Blazing Glory], this attack additionally deals 500% Reality DMG, and gains Mineral Energy +2.
Harmonization: +20
Interval:
After a Conduit casts this incantation, it cannot cast this incantation again this round.
✦✧✧
[Interval]. Mass attack, deals 350% Reality DMG to all enemies; after the attack, grants the target [Seared], lasting 4 rounds.
Harmonization: +20
Seared:
Neg. Status. When taking an attack from a Conduit, increases the DMG dealt by that attack by 8%.
✦✧✧
[Energy]
At the end of each round, smelts up to 2 unused basic Energy cards in the Spelldock, prioritizing lower-value basic Energy first. Each point of Energy smelted accumulates 1 point of [Flame Undying] Energy, up to 4 accumulated points, after which it stops smelting (stores up to 7 points total). Upon use, gain the accumulated amount as Mineral Energy. Starts in a locked state and cannot be used. Once at least 1 point has accumulated, it unlocks and becomes usable. Does not count against the team's Incantation Draw Limit, and does not consume AP.
Does not gain basic incantations or Ultimates. Casts incantations by activating a [Conduit] with Energy instead. Replaces Moxie with Harmonization. When entering battle, generate 1 [Flame Undying] in the Spelldock, and gain [Absolute Prowess].
[Flame Undying]: When smelting Energy, Hedone gains [Blazing Glory] for 3 rounds. The [Flame Undying] generated upon entering battle starts with 2 accumulated Energy.
DMG Dealt +8% when entering battle.
When entering battle, Hedone gains Harmonization +75. Whenever an ally activates a Conduit, for each Energy consumed, Hedone gains Harmonization +1.
Conduit:
Use Energy to power a Conduit. A Conduit activates at the end of the AP area and repeatedly casts incantations by consuming Energy.
Absolute Prowess:
Buff. Records 10% of the DMG the team's Incantations have dealt to the enemy; while the target holds [Seared], additionally records 10% more; the recorded value covers at most the most recent 4 rounds.
Blazing Glory:
Force Field. Conduit Might +10%, and DMG Bonus equal to 100% of Hedone's Conduit Might (capped at 65%).
Hedone doesn't have an Euphoria update yet. If it will be released, we will add it here.
Lv. 1:
[Flame Undying]: At the end of each round, the number of unused basic Energy cards in the Spelldock it can smelt increases to up to 3, the accumulable smelted Energy increases to 6 points, and the maximum stored Energy increases to 10 points.
[Pride of the Ever-Victorious]: The [Flame Undying] generated upon entering battle now starts with 4 recorded Energy. [Forged in Glory] [At Full Draw] now grant self Harmonization increased to 30. One [Mineral Energy I] in the deck now grants Mineral Energy increased to 2.
Lv. 2:
[Pride of the Ever-Victorious]: Upon entering battle, self Harmonization gained is increased to 100; [Blazing Glory] Conduit Might increased to 20%, DMG Bonus cap increased to 75%. Two [Mineral Energy I] in the deck now grant Mineral Energy increased to 2.
Lv. 3:
[Forged in Glory]: Reality DMG dealt increased to 800%. While holding [Blazing Glory], Mineral Energy gained increased to 3.
Lv. 4:
[The Thirteenth Feat]: Reality DMG dealt increased to 1200%; [At Full Draw] [Seared] now increases DMG dealt by an attack from a Conduit to 16%.
Lv. 5:
[Flame Undying]: Each 1 point of Energy smelted now accumulates [Flame Undying] Energy increased to 2, the accumulable smelted Energy increases to 8 points, and the maximum stored Energy increases to 12 points. [Pride of the Ever-Victorious]: The [Flame Undying] generated upon entering battle now starts with 6 recorded Energy.
[Absolute Prowess]: The proportion of DMG dealt by the team's Incantations to the enemy that is recorded increases to 18%, and while the target holds [Seared], the additional recorded value from [Absolute Prowess] increases to 18%. Two [Mineral Energy II] in the deck now grant Mineral Energy increased to 3.
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Stats and Build
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Synergy & Teams
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Lore
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