To learn more about Igor check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Igor profile was last updated on January 18th, 2026.
To learn more about Igor check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
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Igor was released during the 3.3 patch in the CN version of the game. We translated Igor skills ourselves, as such, there's a chance of localization errors. We will add the official translations as soon as they will be released. Please contact us directly to report any errors.
Mass attack. Deals 900% Reality DMG to all enemies and deals an additional 900% Reality DMG to the primary target. For every type of [Bullet] in possession, increase the Ultimate Might of this attack by +8%. Based on the number of [Shrapnel] on the target, deal additional Reality DMG. After attacking, remove all [Shrapnel] from the target. The damage inflicted by this attack ignores Dodge.
Shrapnel:
Upon taking damage from Igor’s Ultimate, each stack deals an additional +25% Reality DMG (max 100 stacks).
✦✧✧
[Debuff]
Mass attack. Deals 200% Reality DMG to 2 enemies. Grants +1 Moxie to the caster. Upon attacking, inflict 5 stacks of [Shrapnel] while applying [Lock On] to the primary target for 1 round.
✦✦✧
[Debuff]
Mass attack. Deals 300% Reality DMG to 2 enemies. Grants +1 Moxie to the caster. Upon attacking, inflict 7 stacks of [Shrapnel] while applying [Lock On] to the primary target for 1 round.
✦✦✦
[Debuff]
Mass attack. Deals 500% Reality DMG to 2 enemies. Grants +1 Moxie to the caster. Upon attacking, inflict 9 stacks of [Shrapnel] while applying [Lock On] to the primary target for 1 round.
Lock On:
Ultimate will prioritize this enemy.
Shrapnel:
Upon taking damage from Igor’s Ultimate, each stack deals an additional +25% Reality DMG (max 100 stacks).
✦✧✧
[Buff]
Self-buff. Gain 2 types of [Bullet]s from [Arsenal], each with 4 stacks and prioritizing types not already owned. For every type of [Bullet] in possession, gain a stack of [War Simulation].
✦✦✧
[Buff]
Self-buff. Gain 2 types of [Bullet]s from [Arsenal], each with 5 stacks and prioritizing types not already owned. For every type of [Bullet] in possession, gain a stack of [War Simulation].
✦✦✦
[Buff]
Self-buff. Gain 2 types of [Bullet]s from [Arsenal], each with 6 stacks and prioritizing types not already owned. For every type of [Bullet] in possession, gain a stack of [War Simulation].
War Simulation:
Upon casting Ultimate, each stack of [War Simulation] causes an additional 8% of all [Shrapnel] stacks owned by all enemies to be applied to the primary target. [War Simulation] stacks up to 10 times and all stacks are removed upon casting Ultimate. Upon casting Ultimate, each stack of [War Simulation] causes an additional 8% of all [Shrapnel] stacks owned by all enemies to be applied to the primary target. [War Simulation] stacks up to 10 times and all stacks are removed upon casting Ultimate
Arsenal:
Contains 6 types of [Bullet]s.
[Piercing Bullet]: After attacking, reduce the target’s Reality DEF by -25% for 2 rounds (-1 stack upon trigger).
[Penetrating Bullet]: When attacking, increases Penetration Rate by +20% (-1 stack upon trigger).
[Critical Bullet]: When attacking, increases Critical Rate by +20% (-1 stack upon trigger).
[Rupturing Bullet]: When attacking, increases Critical DMG by +20% (-1 stack upon trigger).
[Power Bullet]: When attacking, increases ATK by 10% (-1 stack upon trigger).
[Crippling Bullet]: After attacking, reduce the target’s Crit DEF by -20% for 2 rounds (-1 stack upon trigger).
Shrapnel:
Upon taking damage from Igor’s Ultimate, each stack deals an additional +25% Reality DMG (max 100 stacks).
Precognition
Increases Max Moxie and the Moxie Cost to cast Ultimate. Igor doesn’t generate an Ultimate, but at the end of the round, will consume all available Moxie to cast an Ultimate. This cast is not affected by [Control].
Insight I
When allies cast Ultimate, Igor gains Moxie and inflicts stacks of [Shrapnel] on all enemies. Depending on the number of [Beast] allies, increase the number of [Shrapnel] stacks inflicted on the primary target when casting [Unfading Twilight]. When an ally performs a 1-target attack, inflict additional stacks of [Shrapnel] on the target.
If Lopera is in the party, her Critical DMG is increased and she inflicts stacks of [Burn] before attacking. Upon casting Ultimate, she distributes [Ritual Bullet]s/[Incantation Bullet]s to allies in front and behind her.
If Moldir is in the party, her and Igor’s excess Moxie is temporarily stored, refilling at the end of the turn if they have space. Upon casting Ultimate, she grants Moxie to herself and Igor while inflicting stacks of [Shrapnel] on all enemies.
ATK +5% when the caster enters battle.
Upon entering combat, Moxie +2. Gains additional +1 Moxie per [Beast] Afflatus Ally present, up to +2.
Shrapnel:
Upon taking damage from Igor’s Ultimate, each stack deals an additional +25% Reality DMG (max 100 stacks).
Igor doesn't have an Euphoria update yet. If it will be released, we will add it here.
Lv. 1:
[Gryphon Army]: Each stack of [Shrapnel] now causes [Galloping Across the Underworld] to deal an additional +45% Reality DMG. In addition, when [Gryphon Army] allies cast their Ultimate, Igor gains +2 Moxie.
Lv. 2:
[War Simulation]: Increases the additional stacks of [Shrapnel] inflicted on the main target to +14% of the total. Raises the maximum stacks of [Shrapnel] to 120.
Lv. 3:
[Night's Command]: Now gains 3 types of [Bullet]s from the [Arsenal]. In addition, [Galloping Across the Underworld] now deals 1150% Reality DMG to all enemies, and an additional 1150% Reality DMG to the primary target.
Lv. 4:
[Undying Light]: At rank 1/2/3, inflicts 8/10/12 stacks of [Shrapnel] and the maximum amount of stacks is increased to 140. In addition, [Galloping Across the Underworld] gains +11% Ultimate Might for each type of [Bullet] in possession.
Lv. 5:
[Precognition]: The minimum Moxie Cost to cast Ultimate at the end of the round is reduced to 6. In addition, [Galloping Across the Underworld] now deals 1200% Reality DMG to all enemies, and an additional 1200% Reality DMG to the primary target.
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