To learn more about Liang Yue check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Liang Yue profile was last updated on July 4th, 2025.
To learn more about Liang Yue check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Stats & Build
Synergy & Teams
Lore
Profile
Mass attack. Deals 300% Reality DMG to all enemies. Grants [Immunity] for 1 round and 6 stacks of [Guardian’s Resolve] for 2 rounds. Enters [Qiangliang Complete] for 3 rounds; if already in this status, extends the duration by 3 rounds.
Guardian's Resolve:
Stats Up. DMG Taken -0.8% (stackable up to 30 times, each stack is timed independently).
Arise, Qiangliang!:
Special. Enhances and categorizes the allied Spelldock into different sections, granting bonuses to incantations based on the section the incantations are played from:
The 3 rightmost incantations played from the Spelldock gain rank +1 before resolve;
The 3 leftmost incantations played from the Spelldock gain gain +1 round duration to the [Specified Selection] effects that the incantations actively apply.
The incantations played from the overlap section of the Spelldock gain both of the bonus effects above.
✦✧✧
[Attack]
1-target attack. Deals 200% Reality DMG and extends the duration of all allies’ [Guardian’s Resolve] by 1 round. If in [Qiangliang Complete] status, actively casting this incantation grants an additional [Justice Talon] stack.
✦✦✧
[Attack]
1-target attack. Deals 300% Reality DMG, PEN Rate +30% for this attack, and extends the duration of all allies’ [Guardian’s Resolve] by 1 round. If in [Qiangliang Complete] status, actively casting this incantation grants an additional [Justice Talon] stack.
✦✦✦
[Attack]
1-target attack. Deals 500% Reality DMG, PEN Rate +80% for this attack, and extends the duration of all allies’ [Guardian’s Resolve] by 1 round. If in [Qiangliang Complete] status, actively casting this incantation grants an additional [Justice Talon] stack.
Guardian's Resolve:
Stats Up. DMG Taken -0.8% (stackable up to 30 times, each stack is timed independently).
Arise, Qiangliang!:
Special. Enhances and categorizes the allied Spelldock into different sections, granting bonuses to incantations based on the section the incantations are played from:
The 3 rightmost incantations played from the Spelldock gain rank +1 before resolve;
The 3 leftmost incantations played from the Spelldock gain gain +1 round duration to the [Specified Selection] effects that the incantations actively apply.
The incantations played from the overlap section of the Spelldock gain both of the bonus effects above.
✦✧✧
[Buff]
1-target buff. Grants [Guardian's Blessing I] for 1 round; granting this effect again allows the round duration to stack. If in [Qiangliang Complete] status, actively casting this incantation grants an additional [Peace Talon] stack.
✦✦✧
[Buff]
1-target buff. Grants [Guardian's Blessing II] for 1 round; granting this effect again allows the round duration to stack. If in [Qiangliang Complete] status, actively casting this incantation grants an additional [Peace Talon] stack.
✦✦✦
[Buff]
1-target buff. Grants [Guardian's Blessing III] for 1 round; granting this effect again allows the round duration to stack. If in [Qiangliang Complete] status, actively casting this incantation grants an additional [Peace Talon] stack.
Guardian's Blessing I:
Pos Status. DMG Dealt +25%, DMG Taken Reduction +25%. After attacking/being attacked/at the end of the round, Liang Yue casts one rank 1 [Banish Evil] on the target/attacker/enemy with the lowest HP. After successfully casting [Banish Evil], duration decreases by 1 round; otherwise, this status’ duration does not decrease.
Guardian's Blessing II:
Pos Status. DMG Dealt +25%, DMG Taken Reduction +25%. After attacking/being attacked/at the end of the round, Liang Yue casts one rank 2 [Banish Evil] on the target/attacker/enemy with the lowest HP. After successfully casting [Banish Evil], duration decreases by 1 round; otherwise, this status’ duration does not decrease.
Guardian's Blessing III:
Pos Status. DMG Dealt +25%, DMG Taken Reduction +25%. After attacking/being attacked/at the end of the round, Liang Yue casts one rank 3 [Banish Evil] on the target/attacker/enemy with the lowest HP. After successfully casting [Banish Evil], duration decreases by 1 round; otherwise, this status’ duration does not decrease.
Arise, Qiangliang!:
Special. Enhances and categorizes the allied Spelldock into different sections, granting bonuses to incantations based on the section the incantations are played from:
The 3 rightmost incantations played from the Spelldock gain rank +1 before resolve;
The 3 leftmost incantations played from the Spelldock gain gain +1 round duration to the [Specified Selection] effects that the incantations actively apply.
The incantations played from the overlap section of the Spelldock gain both of the bonus effects above.
While in the [Arise, Qiangliang!] status, after actively casting a Qiangliang enhanced incantation, gain 1 [Justice Talon] or 1 [Peace Talon]; after actively casting an incantation from the overlap section of the Spelldock, gain 0.5 [Justice Talon] and 0.5 [Peace Talon]. When reaching 6 [Justice Talon] and or [Peace Talon] combined, consume 6 of these [Justice Talon] and or [Peace Talon] to cast a [Bane of All Evil] based of Justice Talons to Peace Talons:
Cast [Bane of All Evil - Justice] when there's more [Justice Talon].
Cast [Bane of All Evil - Peace] when there's more [Peace Talon].
Cast [Bane of All Evil - Balance] when there's an equal number of talons.
For every 1 [Justice Talon] or [Peace Talon] consumed, grant 1 stack of [Guardian’s Resolve] to all allies for 2 rounds.
When [Arise, Qiangliang!] ends, all [Justice Talon] and [Peace Talon] are cleared, and every stack of [Swift Resolve] on Liang Yue is converted into 3 stacks of [Guardian's Resolve].
Critical Rate +10% when the caster enters battle.
When entering battle, gain Moxie +3 for self.
Arise, Qiangliang!:
Special. Enhances and categorizes the allied Spelldock into different sections, granting bonuses to incantations based on the section the incantations are played from:
The 3 rightmost incantations played from the Spelldock gain rank +1 before resolve;
The 3 leftmost incantations played from the Spelldock gain gain +1 round duration to the [Specified Selection] effects that the incantations actively apply.
The incantations played from the overlap section of the Spelldock gain both of the bonus effects above.
Bane of All Evil - Justice:
Deals 400% Reality DMG to all enemies. Excess Critical Rate is converted into Critical DMG. Considered as rank 2 incantation.
For every 1 [Justice Talon] this attack consumes, this attack gains Critical Rate +5%, Critical DMG +20%, and DMG Dealt +10%.
For every 1 [Justice Talon] or [Peace Talon] this attack consumes, grant 1 stack of [Guardian’s Resolve] to all allies for 2 rounds.
Bane of All Evil - Peace:
Deals 400% Reality DMG to all enemies. For every 1 [Peace Talon] this attack consumes, inflict 1 stance of [Poison] for 1 round on the target and 3 stack of [Burn] on the target.
For every instance of [Poison] on the target, this attack’s DMG Dealt +10%.
For every instance of [Burn] on the target, this attack gains Penetration Rate +3%.
For every [Justice Talon] or [Peace Talon] this attack consumes, grants 1 stack of [Guardian’s Resolve] to all allies for 2 rounds.
Bane of All Evil - Balance:
Deals 200% Reality DMG to all enemies; grants 1 stack of [Swift Resolve] to self. For every 1 [Justice Talon] or [Peace Talon] consumed, grants 1 stack of [Guardian’s Resolve] to all allies for 2 rounds.
Guardian's Resolve:
Stats Up. DMG Taken -0.8% (stackable up to 30 times, each stack is timed independently).
Swift Resolve:
Special. [Bane of All Evil] requires1 less [Justice Talon/Peace Talon], and deals an additional 20% Reality DMG (stacks up to 2 times, all stacks are removed after trigger).
[Bane of All Evil - Balance] deals an additional 40% Reality DMG (stackable, stacks of [Swift Resolve] are not removed after trigger).
Liang Yue doesn't have an Euphoria update yet. If it will be released, we will add it here.
Lv. 1:
Call of Thunder: #0305: [Qiangliang Complete]’s duration is extended to 4 rounds, and the size of each enhancement section in the Spelldock is increased to 4.
Lv. 2:
Destined Inheritor: When entering battle, the Moxie gained for self is increased to 5. The number of [Justice Talon] and or [Peace Talon] required for [Bane of All Evil] is decreased to 5.
Lv. 3:
Call of Thunder: #0305: The [Immunity] duration is increased to 2 rounds. The stacks of [Guardian's Resolve] granted is increased to 12.
Lv. 4:
Banish Evil: At incantation rank 1/2/3, the Reality DMG is increased to 240/360/600% and the Penetration rate is increased to 0/40/100%. [Guardian’s Resolve]'s stack limit is increased to 40, and each stack's DMG Taken Reduction is boosted to -1%.
Lv. 5:
Destined Inheritor: [Bane of All Evil - Justice]’s Reality DMG is increased to 600%; for every [Justice Talon] consumed, the Critical DMG bonus is increased to 30%.
[Bane of All Evil - Peace]’s Reality DMG is increased to 600%; for every instance of [Poison] on the target, the DMG Dealt is increased to 20%.
[Bane of All Evil - Balance]’s Reality DMG is increased to 300%; [Swift Resolve]’s stack limit is increased to 3, and for each stack of [Swift Resolve], [Bane of All Evil - Balance]’s additional Reality DMG is increased to 80%.
Review
Liang Yue is a 6✦ rarity Arcanist from the Star Afflatus whose kit is based around covering a very broad amount of bases through protecting allies and summoning Qiangliang, the Xiandao Beast.
This is also her primary gimmick. With “Call of Thunder: #0305” (Ultimate), Liang Yue activates [Arise, Qiangliang!] for 3 rounds while providing [Immunity] and DMG Taken Reduction through [Guardian’s Resolve] for all allies.
While [Arise, Qiangliang!] is active, your hand is augmented to do the following things:
At the start of the round, your leftmost 3 Incantations will gain a green aura. Casting Incantations with a green aura will grant [Arise, Qiangliang!] a [Peace Talon]. In addition, any (de)buffs with a duration applied by these cards gain +1 duration.
At the start of the round, your rightmost 3 Incantations will gain a red aura. Casting Incantations with a red aura will grant [Arise, Qiangliang!] a [Justice Talon]. In addition, these incantations get +1 rank.
By casting cards, the two areas slowly overlap. Incantations cast from the overlap between green and red zones grant [Arise, Qiangliang!] half a [Peace Talon] and half a [Justice Talon]. In addition, they gain the benefit of both zones.
When 6 [Talon]s are gathered, Liang Yue will cast [Bane of All Evil], which is a Mass Attack that has secondary effects based on which [Talon] was gathered most and also grants [Guardian’s Resolve].
When there are more [Peace Talon]s, Liang Yue casts [Bane of All Evil - Peace]. This adds the effect of inflicting [Poison] and [Burn] while increasing the attack’s damage based on the amount of those on the target.
When there are more [Justice Talon]s, Liang Yue casts [Bane of All Evil - Justice]. The attack’s damage is increased dramatically for every [Justice Talon] consumed.
When the [Talon]s are equal, Liang Yue casts [Bane of All Evil - Balance]. The attack grants Liang Yue [Swift Resolve], which decreases the number of [Talon]s required for the next [Bane of All Evil] by 1.
Now that that explanation is out of the way, let’s get into Liang Yue’s own skills.
“Banish Evil” is a simple 1-target attack that extends the duration of [Guardian’s Resolve] on all allies. It also grants a [Justice Talon] if cast actively. It’s more or less an incantation that you use to get an extra [Justice Talon].
“Bless Life” is a 1-target buff that grants [Guardian's Blessing I/II/III] (based on rank) to the target for a short duration (or extends its duration if it is already applied). Casting this actively grants a [Peace Talon]. This is your bread and butter, as allies with [Guardian's Blessing] getting hit (or attacking) triggers a “Banish Evil” follow-up attack of the corresponding rank from Liang Yue. In addition, it grants the target +25% DMG Dealt and +25% DMG Reduction.
In two years we’ll be reading 300 page manuals in order to pilot our characters; Liang Yue is the descent into madness that all gacha games eventually face and we will never be free of the reading issue.
That aside, Liang Yue is pretty wild.
She has an absolutely insane array of different effects, from various sources of DMG Reduction to [Immunity] to DMG Dealt buffs to rank-up to Follow-Up Attacks to [Poison] and [Burn]. This is all then limited by a few things, namely that Liang Yue is extremely AP-negative (a bad thing for a character not intended to be a main carry). In addition, at P0 you will struggle to upkeep [Arise, Qiangliang!], causing a ‘gap’ in duration for your augmented hand.
There’s several things that are effective here though. You will mostly be spamming “Bless Life” to upkeep [Guardian's Blessing] for her FUAs and other buffs. This greatly benefits AP-positive teammates that function around FUAs such as 37 and Flutterpage. In addition, the sheer variety of her effects lets her slot alongside characters like Lopera, Mercuria and Tuesday(-Willow).
So while she definitely has her problems, the versatility of her as someone who can output decent amounts of damage while providing so many different things help her stay high priority for those missing certain effects or for newer players to take advantage of.
Very powerful defensive support with [Immunity], [Guardian’s Resolve] and [Guardian's Blessing].
Can provide a great variety of offensive benefits such as [Poison], [Burn], Rank-Up, +DMG Dealt.
The only unit in the game capable of extending (de)buff effects through [Arise, Qiangliang!] which greatly enhances certain powerful effects such as [Continuous Action I], [Pinpointed], or [Shell Beacon].
Decent personal damage output through [Bane of All Evil] and consistent “Banish Evil” follow-ups with [Guardian's Blessing].
Extremely AP-negative which creates difficulty in her job as Sub Carry.
At P0 she struggles to upkeep [Arise, Qiangliang!] which is a great deal of her overall power and supportive capability.
Overall
Stats and Build
Genuinity slightly out-damages Aspirational (Critical DMG/ATK) in this case. This build leans more heavily on ATK than Crit DMG.
If you don’t have Resonance Patterns unlocked, try this build with Placidity:
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At R12 and above, you get access to another Crit DMG piece. Higher investment means higher base ATK, allowing you to replace an ATK piece with a second and third Crit DMG piece.
Liang Yue's signature "Ready on Call" grants her a significant amount of Crit Rate and Crit DMG for casting her skills.
Both of Liang Yue's skills are 1-target, making it pretty easy for her to trigger "Stray Off the Path." Although her Ultimate and FUA are mass attacks, the Crit DMG buff is only removed after the attack. The damage from this psychube is actually higher than that from her signature during shorter rotations.
"Blasphemer of Night" is decent for Liang Yue with the right teammates. While she can apply her own [Neg Statuses], it's only through her FUA.
"Long Night Talk" is also a decent alternative for a buffer build, though she needs the right teammates to get two [Pos Statuses] at once.
Base
Level 1
Level 30
Insight 1
Level 1
Level 40
Insight 2
Level 1
Level 50
Insight 3
Level 1
Level 60
Base (Level 1 / Level 30)
259
393
Insight 1 (Level 1 / Level 40)
432
658
Insight 2 (Level 1 / Level 50)
697
980
Insight 3 (Level 1 / Level 60)
1016
1153
Base (Level 1 / Level 30)
1428
2244
Insight 1 (Level 1 / Level 40)
2475
3762
Insight 2 (Level 1 / Level 50)
3993
5610
Insight 3 (Level 1 / Level 60)
5821
6600
Base (Level 1 / Level 30)
111
168
Insight 1 (Level 1 / Level 40)
184
281
Insight 2 (Level 1 / Level 50)
297
419
Insight 3 (Level 1 / Level 60)
433
492
Base (Level 1 / Level 30)
111
168
Insight 1 (Level 1 / Level 40)
184
281
Insight 2 (Level 1 / Level 50)
297
419
Insight 3 (Level 1 / Level 60)
433
492
Base (Level 1 / Level 30)
327
327
Insight 1 (Level 1 / Level 40)
370
370
Insight 2 (Level 1 / Level 50)
413
413
Insight 3 (Level 1 / Level 60)
456
456
Base (Level 1 / Level 30)
0%
0%
Insight 1 (Level 1 / Level 40)
0%
0%
Insight 2 (Level 1 / Level 50)
0%
0%
Insight 3 (Level 1 / Level 60)
0%
0%
Base (Level 1 / Level 30)
0%
0%
Insight 1 (Level 1 / Level 40)
0%
0%
Insight 2 (Level 1 / Level 50)
0%
0%
Insight 3 (Level 1 / Level 60)
0%
0%
Synergy & Teams
If you're looking for Team information, check our Team Database:
Liang Yue Synergy information aren't available yet. They will be added soon!
Lore
Liang Yue Lore information aren't available yet. They will be added soon!
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