Medicine Pocket Build and Guide

Character
Introduction

Medicine Pocket is a 6 rarity character from the Beast afflatus who deals Mental damage and belongs to the Survival class.

Medicine Pocket is a versatile Healer, having access to a universal +DMG Taken debuff, strong healing output and Sturdiness. This allows them to both protect the team as well as help it offensively. There are very few flaws in Medicine Pocket's kit, however, the utility they bring isn't as effective nowadays compared to newer supports and sustain characters.

To learn more about Medicine Pocket check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Video guide
Last updated

Medicine Pocket profile was last updated on July 9th, 2025.

To learn more about Medicine Pocket check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Stats & Build

Synergy & Teams

Lore

Profile

Specialties
Control
Debuff
Heal
Skills
26 Secondary Reactions
Skill

1-target attack. Deals 450% Mental DMG and inflicts [Daze] on the target for 1 round. Moxie +1 for the caster.

A generic ceramide receptor antagonist of complicated composition. The effect is unclear so human experiment is strictly prohibited."

Daze

Control. Cannot act.

Inherent Habit
Skill

✧✧

[Debuff]

1-target attack. Deals 150% Mental DMG. DMG Taken +20% for the target for 1 round.

Sometimes people call them "mad kid.""

✦✦

[Debuff]

1-target attack. Deals 250% Mental DMG. DMG Taken +20% for the target for 1 round.

Sometimes people call them "mad kid" or other similar nicknames."

✦✦✦

[Debuff]

1-target attack. Deals 450% Mental DMG. DMG Taken +20% for the target for 1 round.

Sometimes people call them "mad kid" and, of course, it still doesn't sound as mad as they are."
Alchemy Ware
Skill

✧✧

[Health]

Mass healing. HP + (the caster's ATK x80%) and gives 1 [Sturdiness] stack for all allies.

This thing can only be stored in a special ware."

✦✦

[Health]

Mass healing. HP + (the caster's ATK x120%) and gives 1 [Sturdiness] stack for all allies.

This thing can only be stored in a special ware, like a Mars ampoule.""

✦✦✦

[Health]

Mass healing. HP + (the caster's ATK x200%) and gives 1 [Sturdiness] stack for all allies.

This thing can only be stored in a special ware, like a Mars ampoule, or a living body."

Sturdiness

When the caster is attacked, DMG Taken Reduction +25% (-1 stack after trigger).

Inheritance
Insight 1
Bell of the Forest
Insight I

After the caster casts an Ultimate, HP +(Medicine Pocket's ATK x80%) for all allies.

Materials
  • Sharpodonty
    Sharpodontyx18000
  • Page of Beastly Thirst
    Page of Beastly Thirstx6
  • Shattered Bones
    Shattered Bonesx6
  • Rough Silver Ingot
    Rough Silver Ingotx5
Insight 1
Bell of the Forest
Insight II

DMG Dealt +8% when the caster enters battle.

Materials
  • Sharpodonty
    Sharpodontyx40000
  • Scroll of Beastly Thirst
    Scroll of Beastly Thirstx10
  • Spell of Fortune
    Spell of Fortunex6
  • Clawed Pendulum
    Clawed Pendulumx3
Insight 1
Bell of the Forest
Insight III

If the caster's HP is below 50%, Healing Done +10%.

Materials
  • Sharpodonty
    Sharpodontyx200000
  • Tome of Beastly Thirst
    Tome of Beastly Thirstx16
  • Bogeyman
    Bogeymanx5
  • Golden Fleece
    Golden Fleecex3
Euphoria

Medicine Pocket has one or more Euphoria upgrades available that amplify their base skills.

The Mad Alchemy of Blood
Euphoria upgrade

Tier I

  • [Alchemy Ware]: If a target is at 50% HP or below, recover (the user's ATK x Healing Factor) HP to that target; if a target is above 50% HP, that target gains a Shield with (the user's ATK x Healing Factor x 120%) HP for 2 rounds.

Tier II

  • [Inherent Habit]: When cast, lose (own Current HP x10%) HP and inflict Critical Resist Rate -30% and Critical DEF -40% on the target for 2 rounds.

Tier III

  • After an ally is attacked, this unit casts a rank 1 [Alchemy Ware] as a follow-up attack (can trigger up to 2 times per round);

  • When casting [Alchemy Ware], cause all allies to lose (Current HP x10%) HP; and if a target is at 50% HP or below, recover an additional (the user's Missing HP x25%) HP for that target.

Tier IV

  • [26 Secondary Reactions]: When cast, lose (own current HP x20%) HP and deal an additional (own Missing HP x150%) Genesis DMG.

Portray
Medicine Pocket Portray
Portray details

Lv. 1

Bell of the Forest: HP +(Medicine Pocket's ATK x120%) for all allies.

Lv. 2

Alchemy Ware: At Incantation rank 1/2/3, HP +(the caster's ATK x90/135/220%) for all allies.

Lv. 3

Inherent Habit: At incantation rank 1/2/3, Mental DMG increased to 170/280/500%.

Lv. 4

26 Secondary Reactions: Mental DMG increased to 500%.

Lv. 5

Inherent Habit: DMG Taken increased to +30% for the target.

Gallery

Review

Review

Before you ask, Medicine Pocket is a non-binary character.

They are a very straightforward but effective healer. Their first skill, “Inherent Habit”, can be freely spammed at level 1 for the Debuff of +20% Damage Taken to the target, as the Debuff percentage doesn't increase with card level and Medicine Pocket doesn't deal much damage themself. The Debuff can be quite useful to any team, so being able to reliably inflict it is a good thing about the kit.

“Alchemy Ware” is Medicine Pocket's healing skill. It's not only a Mass Heal, but it also applies one stack of sturdiness on all allies. Unlike the previous skill, this one does get stronger with the rank, so you can opt to upgrade it before using. The stack of sturdiness, however, remain the same.

Finally, to close up the triad of defensive actions, Medicine Pocket's Ultimate, “26 Secondary Reactions” causes [Daze] on the target, being another option to help keep the team safe. After Insight 1, MedPoc also gains a passive that adds a layer of healing to their Ultimate. If all this wasn't enough, by equipping them with “That Inquisitive Dear”, they will heal every time they apply their Debuff as well.

Pros & Cons
Pros

  • Very versatile healer, can fit in almost any situation.

  • Reliable source of +20% DMG Taken Debuff to help with the Team's damage.

  • Reliable source of [Sturdiness] on top of Mass Healing to help with survivability.

  • [Daze] is a powerful Crowd Control tool that they can inflict as well.

Cons

  • They don't deal much damage, being on the lower side even among other healers.

  • Ultimate isn't any good aside from the [Daze] effect, and can become useless if the target is immune to crowd control.

Ratings

Medicine Pocket is a versatile Healer, having access to a universal +DMG Taken debuff, strong healing output and Sturdiness. This allows them to both protect the team as well as help it offensively. There are very few flaws in Medicine Pocket's kit, however, the utility they bring isn't as effective nowadays compared to newer supports and sustain characters.

S

Overall

Stats and Build

Resonance Builds
Build 1 - Medicine Pocket – Balanced Healing
Level
R10 - Equanimity (Generalized)
Code
BTQANAI8IDwwKkA7UDhCKgRAJEBEQkVHZEpm/BU

Prioritizes ATK and HP. Best for post-Euphoria Medicine Pocket, whose healing scales off of ATK and Lost HP. Their new blood burn mechanic incentivizes having a high Max HP to prevent them from being too squishy. Equanimity provides a buff to both ATK and HP as well as some extra bulk through Critical Resist Rate, DMG Taken Reduction, and higher DEF stats.

If you don’t have Resonance Patterns unlocked, try this build with Placidity: 

ADQANAI8IDwwKkA7UDhCKgRAJEBEQkVHZEpm/BU

Build 2 - Medicine Pocket – Damage
Level
R10 - Hyper (ATK)
Code
ATwwKkA7UDhCKgQlJCxEJ0VAAEIQQwJEEkoj/BU

Prioritizes ATK and Crit. If, for some reason, you want to build Medicine Pocket as a damage dealer, you can use this build. As a U-shaped resonance character, Medicine Pocket doesn’t have very good DPS options to choose from. Hyper increases ATK, which improves healing and damage, but this is the one case where Placidity is almost just as good, since it’s the only one that gives Critical Rate and DMG Bonus.

If you don’t have Resonance Patterns unlocked, try this build with Placidity: 

ADwwKkA7UDhCKgT8FSUkLEQnRUAAQhBDAkQSSiM

Psychubes
That Inquisitive Dear
That Inquisitive Dear
Dawn is Coming
Dawn is Coming
Beyond Wonderland
Beyond Wonderland
You Deserve It
You Deserve It
Comments

“That Inquisitive Dear” is Medicine Pocket's BiS option, as they are able to reliably proc its passive with their debuff for extra healing.

“Beyond Wonderland” provides a stackable healing bonus as well as some Crit Rate. It's better for more aggressive Medicine Pocket builds that use their debuff often.

“Dawn Is Coming” provides the same healing bonus as “That Inquisitive Dear,” but as Medicine Pocket lacks a buff incantation, they cannot proc the extra healing.

“You Deserve It” is a great budget option for a hybrid healer/damage build. It provides more Healing Bonus than “Beyond Wonderland” at full stacks, while also increasing Ultimate and Incantation Might.

Stats
STAT

Base

Level 1

Level 30

Insight 1

Level 1

Level 40

Insight 2

Level 1

Level 50

Insight 3

Level 1

Level 60

ATK
ATK

241

367

404

614

651

916

950

1077

ATK
HP

1508

2289

2524

3837

4072

5722

5937

6732

ATK
Reality DEF

126

191

209

319

337

475

492

559

ATK
Mental DEF

126

191

209

319

337

475

492

559

ATK
Critical Technique

273

273

309

309

345

345

381

381

ATK
Critical Rate

9.13%

9.13%

10.3%

10.3%

11.53%

11.53%

12.7%

12.7%

ATK
Critical DMG

143.65%

143.65%

145.45%

145.45%

147.25%

147.25%

149.05%

149.05%

Lore

Lore

Medicine Pocket Lore information aren't available yet. They will be added soon!