1-target attack. Deals 450% Mental DMG and inflicts [Daze] on the target for 1 round. Moxie +1 for the caster.
Daze:
Cannot act.
✦✧✧
[Debuff]
1-target attack. Deals 150% Mental DMG. DMG Taken +20% for the target for 1 round.
✦✦✧
[Debuff]
1-target attack. Deals 250% Mental DMG. DMG Taken +20% for the target for 1 round.
✦✦✦
[Debuff]
1-target attack. Deals 450% Mental DMG. DMG Taken +20% for the target for 1 round.
✦✧✧
[Health]
Mass healing. HP + (the caster's ATK x80%) and gives 1 [Sturdiness] stack for all allies.
✦✦✧
[Health]
Mass healing. HP + (the caster's ATK x120%) and gives 1 [Sturdiness] stack for all allies.
✦✦✦
[Health]
Mass healing. HP + (the caster's ATK x200%) and gives 1 [Sturdiness] stack for all allies.
Sturdiness:
When the caster is attacked, DMG Taken Reduction +25% (-1 stack after trigger).
After the caster casts an Ultimate, HP +(Medicine Pocket's ATK x80%) for all allies.
DMG Dealt +8% when the caster enters battle.
If the caster's HP is below 50%, Healing Done +10%.
Lv. 1:
Bell of the Forest's effect changes to: HP +(Medicine Pocket's ATK x120%)
Lv. 2:
Alchemy Ware's effect changes to: at 1/2/3 stars, HP + (ATK x90/135/220%) for all allies.
Lv. 3:
Inherent Habit's effect changes to: at 1/2/3 stars, deals 170/280/500% Mental DMG.
Lv. 4:
26 Secondary Reactions effect changes to: deals 500% Mental DMG.
Lv. 5:
Inherent Habit's effect changes to: DMG Taken +30%.