Self counter. Enters [Taunt] and [Fanged Partner] statuses and gains Control Immunity and Riposte: when attacked, deals 100% Reality DMG and (Reality DEF x100%) Genesis DMG. Lasts 2 rounds.
Taunt:
Enemies' attacks will target characters with Taunt.
Fanged Partner:
Immune to [Control]. Ripostes when caster is attacked. The Riposte is regarded as 1 extra action.
✦✧✧
[Attack]
1-target attack. Deals 120% Reality DMG plus (the caster's Reality DEF x80%) Genesis DMG.
✦✦✧
[Attack]
1-target attack. Deals 180% Reality DMG plus (the caster's Reality DEF x120%) Genesis DMG. If the caster has an active [Shield] after the attack, Moxie +1 to the caster.
✦✦✦
[Attack]
1-target attack. Deals 300% Reality DMG plus (the caster's Reality DEF x200%) Genesis DMG. If the caster has an active [Shield] after the attack, Moxie +1 to the caster.
Shield:
Blocks certain DMG for a certain duration.
✦✧✧
[Buff]
Mass buff. Gives all allies a [Shield] with (the caster's Reality DEF x150%) HP for 2 rounds.
✦✦✧
[Buff]
Mass buff. Gives all allies a [Shield] with (the caster's Reality DEF x225%) HP for 2 rounds.
✦✦✦
[Buff]
Mass buff. Gives all allies a [Shield] with (the caster's Reality DEF x375%) HP for 2 rounds.
Shield:
Blocks certain DMG for a certain duration.
When the caster is attacked, gives the caster 1 stack of [Guarding Instinct] for 2 rounds.
DMG Taken -8% when the caster enters battle.
After gaining a total of 15 [Guarding Instinct] stacks, enters [Loyal Partner] status and the caster no longer gains [Guarding Instinct].
Guarding Instinct:
Reality DEF +5% (stacks up to 5 times; each stack is timed independently).
Loyal Partner:
Reality DEF +25%. Immune to Moxie reduction effects (cannot be dispelled).
Lv. 1:
The Future Is Near's effect changes to: when [Funded Partner] ripostes, deals 110% Reality DMG plus (Reality DEF x110%) Genesis DMG.
Lv. 2:
Old Idea's effect changes to: at 1/2/3 stars, deals (the caster's Reality DEF x100/150/250%) Genesis DMG.
Lv. 3:
The Future Is Near's effect changes to: when [Funded Partner] ripostes, deals 120% Reality DMG plus (Reality DEF x120%) Genesis DMG.
Lv. 4:
The Future Is Near's effect changes to: when [Funded Partner] ripostes, deals 130% Reality DMG plus (Reality DEF x130%) Genesis DMG.
Lv. 5:
A New Wave's effect changes to: at 1/2/3 stars, grants a [Shield] with (Ms. Newbabel's Reality DEF x170/250/410%) HP on all allies.
The addition of “Silent and Adoring” breathes new life into Ms. Newbabel, as it addresses her main issue of low base damage, while taking the most advantage of her unique but constant follow-up attacks.
Among the 5-star options, “Remaining Absurdity” is a completely free to obtain and amplify addition that can also be very beneficial both to her tank capabilities and her attacks.
Base
Level 1
Level 30
Insight 1
Level 1
Level 40
Insight 2
Level 1
Level 50
Insight 3
Level 1
Level 60
Base (Level 1 / Level 30)
232
352
Insight 1 (Level 1 / Level 40)
0
0
Insight 2 (Level 1 / Level 50)
0
0
Insight 3 (Level 1 / Level 60)
0
0
Base (Level 1 / Level 30)
1700
2581
Insight 1 (Level 1 / Level 40)
0
0
Insight 2 (Level 1 / Level 50)
0
0
Insight 3 (Level 1 / Level 60)
0
0
Base (Level 1 / Level 30)
136
206
Insight 1 (Level 1 / Level 40)
0
0
Insight 2 (Level 1 / Level 50)
0
0
Insight 3 (Level 1 / Level 60)
0
0
Base (Level 1 / Level 30)
111
168
Insight 1 (Level 1 / Level 40)
0
0
Insight 2 (Level 1 / Level 50)
0
0
Insight 3 (Level 1 / Level 60)
0
0
Base (Level 1 / Level 30)
218
218
Insight 1 (Level 1 / Level 40)
0
0
Insight 2 (Level 1 / Level 50)
0
0
Insight 3 (Level 1 / Level 60)
0
0
Base (Level 1 / Level 30)
7.3%
7.3%
Insight 1 (Level 1 / Level 40)
0%
0%
Insight 2 (Level 1 / Level 50)
0%
0%
Insight 3 (Level 1 / Level 60)
0%
0%
Base (Level 1 / Level 30)
140.9%
140%
Insight 1 (Level 1 / Level 40)
0%
0%
Insight 2 (Level 1 / Level 50)
0%
0%
Insight 3 (Level 1 / Level 60)
0%
0%
Ms. Newbabel has a rather unique kit, even among the defense oriented characters. For starters, she's the only one with a built-in Taunt, Counter, and Follow-Up attack all in one ability, her Ultimate, lasting two turns. This can be very useful to keep the enemy's attention away from your squishy Damage Dealers, but requires some practice and strategizing to keep a good upcycle.
When bringing Ms. Newbabel along, her primary function is to keep shields up as much as often. Not too different from other shielders. The difference here being, if you manage to get her skill “Old Idea” at level 2 or above, use it to gain extra Moxie and charge her Ultimate even faster.
For most content, characters extremely focused on the defensive aspect may not be needed, but Ms. Newbabel's unique traits can make her relevant on some of the hardest content. In later levels of the UTTU challenge, there are very useful cards who take advantage of follow-up attacks, something hard to find. Not to mention, enemies start to hit really hard, and healers struggle to keep themselves and the rest of the team alive. The same goes for later stages of Limbo.
Extremely high Reality DEF, which can get increased further through her passives.
Has good ultimate cycle, keeping teammates out of harm and taking advantage of being targeted to stack her passive faster.
One of the few characters who have follow-up attacks.
Doesn't deal much damage.
Requires a lot of investment.
Very niche character, not new-player friendly.
Overall
Standard (GLB)
Standard (CN)
Mane (GLB)
Mane (CN)
Ms. NewBabel is the only 6-star Tank, capable of redirecting damage to her self with her Ultimate and providing consistent Shields for her allies. She deals damage passively with her Counter, but most people consider her subpar for a 6-star due to her high investment cost relative to her damage output.
Copyright © 2024 Prydwen.gg