Mass attack. Deals 250% Mental DMG to all enemies. If the target is in [Corrode] status, then extends the status duration for 1 round.
Corrode:
When round ends, takes Genesis DMG based on the carrier's current HP.
✦✧✧
[Attack]
1-target attack. Deals 200% Mental DMG.
✦✦✧
[Attack]
1-target attack. Deals 250% Mental DMG. Moxie -1 for the target.
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[Attack]
1-target attack. Deals 400% Mental DMG. Moxie -2 for the target.
✦✧✧
[Counter]
Self counter. Enters [Taunt] for 1 round. When the caster is attacked, the attacker suffers 2 rounds of [Corrode]: when a round ends, takes (Target's Current HP x15%) Genesis DMG, capped at 15% of Caster's Max HP.
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[Counter]
Self counter. Enters [Taunt] for 1 round. When the caster is attacked, the attacker suffers 2 rounds of [Corrode]: when a round ends, takes (Target's Current HP x25%) Genesis DMG, capped at 25% of Caster's Max HP.
✦✦✦
[Counter]
Self counter. Enters [Taunt] for 1 round. When the caster is attacked, the attacker suffers 2 rounds of [Corrode]: when a round ends, takes (Target's Current HP x35%) Genesis DMG, capped at 35% of Caster's Max HP.
Corrode:
When round ends, takes Genesis DMG based on the carrier's current HP.
Taunt:
Enemies' attacks will target characters with Taunt.
When the caster enters battle, enters [Fool in the Play] status for 2 rounds (only triggers 1 time).
Reality DEF and Mental DEF +10% when the caster enters battle.
Fool in the Play:
DMG Taken Reduction and Critical Resist Rate +25%.
Lv. 1:
Unexpected and Improvised's effect changes to: deals 280% Mental DMG.
Lv. 2:
The Sage's effect changes to: at 1/2/3 stars, deals 220/280/450% Mental DMG.
Lv. 3:
The Fool's effect changes to: at 1/2 stars, [Corrode] deals (current HP x20/30%) Genesis DMG.
Lv. 4:
Unexpected and Improvised's effect changes to: deals 310% Mental DMG.
Lv. 5:
Unexpected and Improvised's effect changes to: deals 350% Mental DMG.
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