A Sub Carry on the level of a Damage Dealer, Ulrich ties with Lucy for damage while supplying considerable amount of Dynamo to feed into [Electric Field]. Utilizing his generally powerful buffs (both natively and through Electric Field), FUAs and high personal damage output (with minimal AP usage) he is able to fit into almost any team and, while in teams specifically for him, he can push past most characters in the game.
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Ulrich profile was last updated on May 19th, 2025.
To learn more about Ulrich check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Stats & Build
Synergy & Teams
Lore
Profile
Ulrich was released during the 2.8 patch in the CN version of the game. We translated Ulrich skills ourselves, as such, there's a chance of localization errors. We will add the official translations as soon as they will be released. Please contact us directly to report any errors.
Self channel. Enters [Supercomputer Analysis] for 1 round, extends the durations of [Structural Analysis] and [Frequency Analysis] by 1 round, gains 30 [Dynamo], and infuses 30 [Dynamo] into [Electric Field].
Keys:
[Structural Analysis], [Frequency Analysis], and [Supercomputer Analysis] have elements that scale off of the number of [Keys].
Structural Analysis:
Channel. If still under this channel status at the end of the round, grants all allies DMG Taken Reduction +30% for 1 round. For each of this Analysis’ sets of [Keys], this effect increases by 4% ([Keys] stack up to 10 times, each Analysis has an individual [Key] count).
Frequency Analysis:
Channel. If still under this channel status at the end of the round, grants all allies Ultimate Might +30% for 1 round. For each of this Analysis’ sets of [Keys], this effect increases by 4% ([Keys] stack up to 10 times, each Analysis has an individual [Key] count).
Supercomputer Analysis:
Channel. If still under this channel status at the end of the round, deals 600% Reality DMG and additionally deals (this Analysis’ [Keys]) * 100% Reality DMG ; this is considered an extra action ([Keys] stack up to 10 times, each Analysis has an individual [Key] count, cannot act while channeling).
Electric Field:
At the start of the round, the Electric Field upgrades based on the amount of [Dynamo] infused. At 50 or more [Dynamo], the array upgrades to [Electric Field Lv.2]. At 120 or more [Dynamo], the array upgrades to [Electric Field Lv.3]. (When Electric Field ends, all infused [Dynamo] is cleared)
[Electric Field Lv.1]: Allied characters gain DMG Bonus +15%. Lasts 3 rounds.
[Electric Field Lv.2]: Allied characters gain Incantation Might +25% and DMG Bonus +15%. Lasts 3 rounds.
[Electric Field Lv.3]: Allied characters gain Ultimate Might +35%, Incantation Might +25%, and DMG Bonus +15%. Lasts 2 rounds.
Dynamo:
A product of technology, used for meticulous machinery (up to 30 stacks, undispellable).
✦✧✧
[Channel]
Self channel. Enters [Structural Analysis] for 3 rounds. If Ulrich is already in this status, gains 6 stacks of [Ceremonious: Ultimate Might] and infuses up to 5 [Dynamo] into [Electric Field].
✦✦✧
[Channel]
Self channel. Enters [Structural Analysis] for 3 rounds. If Ulrich is already in this status, gains 8 stacks of [Ceremonious: Ultimate Might] and infuses up to 5 [Dynamo] into [Electric Field].
✦✦✦
[Channel]
Self channel. Enters [Structural Analysis] for 3 rounds. If Ulrich is already in this status, gains 10 stacks of [Ceremonious: Ultimate Might] and infuses up to 5 [Dynamo] into [Electric Field].
Ceremonious: Ultimate Might:
Pos Status. Ultimate Might +3% (can stack 100 times, undispellable, disappears after casting Ultimate).
Electric Field:
At the start of the round, the Electric Field upgrades based on the amount of [Dynamo] infused. At 50 or more [Dynamo], the array upgrades to [Electric Field Lv.2]. At 120 or more [Dynamo], the array upgrades to [Electric Field Lv.3]. (When Electric Field ends, all infused [Dynamo] is cleared)
[Electric Field Lv.1]: Allied characters gain DMG Bonus +15%. Lasts 3 rounds.
[Electric Field Lv.2]: Allied characters gain Incantation Might +25% and DMG Bonus +15%. Lasts 3 rounds.
[Electric Field Lv.3]: Allied characters gain Ultimate Might +35%, Incantation Might +25%, and DMG Bonus +15%. Lasts 2 rounds.
Dynamo:
A product of technology, used for meticulous machinery (up to 30 stacks, undispellable).
Structural Analysis:
Channel. If still under this channel status at the end of the round, grants all allies DMG Taken Reduction +30% for 1 round. For each of this Analysis’ sets of [Keys], this effect increases by 4% ([Keys] stack up to 10 times, each Analysis has an individual [Key] count).
✦✧✧
[Channel]
Self channel. Enters [Frequency Analysis] for 3 rounds. If Ulrich is already in this status, gains 6 stacks of [Ceremonious: Ultimate Might] and infuses up to 5 [Dynamo] into [Electric Field].
✦✦✧
[Channel]
Self channel. Enters [Frequency Analysis] for 3 rounds. If Ulrich is already in this status, gains 8 stacks of [Ceremonious: Ultimate Might] and infuses up to 5 [Dynamo] into [Electric Field].
✦✦✦
[Channel]
Self channel. Enters [Frequency Analysis] for 3 rounds. If Ulrich is already in this status, gains 10 stacks of [Ceremonious: Ultimate Might] and infuses up to 5 [Dynamo] into [Electric Field].
Ceremonious: Ultimate Might:
Pos Status. Ultimate Might +3% (can stack 100 times, undispellable, disappears after casting Ultimate).
Frequency Analysis:
Channel. If still under this channel status at the end of the round, grants all allies Ultimate Might +30% for 1 round. For each of this Analysis’ sets of [Keys], this effect increases by 4% ([Keys] stack up to 10 times, each Analysis has an individual [Key] count).
Electric Field:
At the start of the round, the Electric Field upgrades based on the amount of [Dynamo] infused. At 50 or more [Dynamo], the array upgrades to [Electric Field Lv.2]. At 120 or more [Dynamo], the array upgrades to [Electric Field Lv.3]. (When Electric Field ends, all infused [Dynamo] is cleared)
[Electric Field Lv.1]: Allied characters gain DMG Bonus +15%. Lasts 3 rounds.
[Electric Field Lv.2]: Allied characters gain Incantation Might +25% and DMG Bonus +15%. Lasts 3 rounds.
[Electric Field Lv.3]: Allied characters gain Ultimate Might +35%, Incantation Might +25%, and DMG Bonus +15%. Lasts 2 rounds.
Dynamo:
A product of technology, used for meticulous machinery (up to 30 stacks, undispellable).
Gains [Surge Enhancement]. When entering battle, gains 20 [Dynamo]. At the start of the round, if no [Electric Field] is active, deploys [Electric Field Lv.1]. At the end of the round, gains 5 [Dynamo] and infuses up to 15 [Dynamo] into the [Electric Field]. At the end of the round, casts 1 instance of [Spike Potential]. Ultimate does not count against Incantation Limit.
DMG Dealt +8% when the caster enters battle.
At the end of the round, for every 1 [Dynamo] infused by allies this round, gains 5 [Dynamo] and grants 1 set of [Keys] to [Structural Analysis], [Frequency Analysis], and [Supercomputer Analysis].
Dynamo:
A product of technology, used for meticulous machinery (up to 30 stacks, undispellable).
Electric Field:
At the start of the round, the Electric Field upgrades based on the amount of [Dynamo] infused. At 50 or more [Dynamo], the array upgrades to [Electric Field Lv.2]. At 120 or more [Dynamo], the array upgrades to [Electric Field Lv.3]. (When Electric Field ends, all infused [Dynamo] is cleared)
[Electric Field Lv.1]: Allied characters gain DMG Bonus +15%. Lasts 3 rounds.
[Electric Field Lv.2]: Allied characters gain Incantation Might +25% and DMG Bonus +15%. Lasts 3 rounds.
[Electric Field Lv.3]: Allied characters gain Ultimate Might +35%, Incantation Might +25%, and DMG Bonus +15%. Lasts 2 rounds.
Spike Potential:
Mass attack. Deals 150% Reality DMG to all enemies. For every 1 set of [Keys] in [Structural Analysis] and [Frequency Analysis], deal an additional 15% Reality DMG; this attack benefits from Ultimate Might.
Keys:
[Structural Analysis], [Frequency Analysis], and [Supercomputer Analysis] have elements that scale off of the number of [Keys].
Structural Analysis:
Channel. If still under this channel status at the end of the round, grants all allies DMG Taken Reduction +30% for 1 round. For each of this Analysis’ sets of [Keys], this effect increases by 4% ([Keys] stack up to 10 times, each Analysis has an individual [Key] count).
Frequency Analysis:
Channel. If still under this channel status at the end of the round, grants all allies Ultimate Might +30% for 1 round. For each of this Analysis’ sets of [Keys], this effect increases by 4% ([Keys] stack up to 10 times, each Analysis has an individual [Key] count).
Supercomputer Analysis:
Channel. If still under this channel status at the end of the round, deals 600% Reality DMG and additionally deals (this Analysis’ [Keys]) * 100% Reality DMG ; this is considered an extra action ([Keys] stack up to 10 times, each Analysis has an individual [Key] count, cannot act while channeling).
Ulrich doesn't have an Euphoria update yet. If it will be released, we will add it here.
Lv. 1:
His Original Rhythm: The Ultimate Might increase from [Frequency Analysis] for every 1 set of [Keys] is increased to 5.5%. The DMG Taken Reduction increase from [Structural Analysis] for every 1 set of [Keys] is increased to 5.5%.
Lv. 2:
Infinite Series Summation: The Reality DMG dealt to all enemies when [Supercomputer Analysis] ends is increased to 900%.
Lv. 3:
His Original Rhythm: [Supercomputer Analysis]’s additional Reality DMG dealt for each set of [Keys] while in [Electric Field Lv.3] is increased to 175%.
Lv. 4:
His Original Rhythm: [Spike Potential]’s additional Reality DMG dealt for each set of [Keys] in [Structural Analysis] and [Frequency Analysis] is increased to 25%.
Lv. 5:
Infinite Series Summation: The Reality DMG dealt to all enemies when [Supercomputer Analysis] ends is increased to 1050%, and the additional Reality DMG dealt for each set of [Keys] is increased to 175%.
Review
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Ulrich pros & cons aren't available yet. They will be added when the character is released.
A Sub Carry on the level of a Damage Dealer, Ulrich ties with Lucy for damage while supplying considerable amount of Dynamo to feed into [Electric Field]. Utilizing his generally powerful buffs (both natively and through Electric Field), FUAs and high personal damage output (with minimal AP usage) he is able to fit into almost any team and, while in teams specifically for him, he can push past most characters in the game.
Overall
Stats and Build
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