Our first true [Poison] team DPS, Willow outputs a great amount of Genesis DMG by inflicting [Poison] and transforming [Poison] into [Hag's Bane]—a special kind of [Poison] whose damage scales off of how many times it's been triggered this turn. Her Ultimate channel increases her Max Moxie and depletes Moxie every turn to inflict even more Hag's Bane.
To learn more about Willow check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Willow profile was last updated on May 11th, 2025.
To learn more about Willow check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Stats & Build
Synergy & Teams
Lore
Profile
Self channel. Enters the [Ancient Ritual] status.
Ancient Ritual:
While this channel status is active, enemies are treated as if [Hag's Bane]'s already triggered an extra (1 + the number of rounds elapsed in this channel status) times for the round. At the end of the round, deduct (2 + the number of rounds elapsed in this channel status*2) Moxie, and inflict (the number of Moxie deducted/2) stacks of [Hag's Bane] on all enemies; if there isn't enough Moxie, then deduct all remaining Moxie, cast [Ending Pose], and end this channel status; no Moxie is deducted on the first round of this channel status, and instead, 1 stack of [Hag's Bane] is inflicted.
Hag's Bane:
Neg Status. Counts as a type of [Poison]: at the end of the round, takes (the user's ATK x20%) Genesis DMG, lasts 2 rounds. After each resolve of [Hag's Bane], the target takes a compounding 40% more damage from each subsequent resolve of Hag's Bane for the rest of the round, this compounding effect can stack up to 4 times, and this status effect stacks up to 10 times.
Ending Pose:
Mass attack. Deals 200% Mental DMG to all enemies; after attacking, for every stack of [Hag's Bane] on a target, deals an additional (own ATK x50%) Genesis DMG to that target.
✦✧✧
[Debuff]
1-target attack. Deals 100% Mental DMG; if the target hit already has an instance of [Poison], convert 1 instance of [Poison] into 1 stack of [Hag's Bane] that lasts 2 rounds; up to 3 instances of Poison can be converted by this effect.
✦✦✧
[Debuff]
1-target attack. Deals 125% Mental DMG; if the target hit already has an instance of [Poison], convert 1 instance of [Poison] into 1 stack of [Hag's Bane] that lasts 2 rounds; up to 4 instances of Poison can be converted by this effect.
✦✦✦
[Debuff]
1-target attack. Deals 175% Mental DMG; if the target hit already has an instance of [Poison], convert 1 instance of [Poison] into 1 stack of [Hag's Bane] that lasts 2 rounds; up to 5 instances of Poison can be converted by this effect.
Poison:
At the end of a round, takes Genesis DMG based on x20% the caster's ATK. Can stack.
Hag's Bane:
Neg Status. Counts as a type of [Poison]: at the end of the round, takes (the user's ATK x20%) Genesis DMG, lasts 2 rounds. After each resolve of [Hag's Bane], the target takes a compounding 40% more damage from each subsequent resolve of Hag's Bane for the rest of the round, this compounding effect can stack up to 4 times, and this status effect stacks up to 10 times.
✦✧✧
[Debuff]
1-target attack. Deals 100% Mental DMG; if the target hit already has an instance of [Poison] and the [Hag's Bane] status, consume up to 2 instance of [Poison], each instance of [Poison] resolves the [Hag's Bane] status on the target once, and the remaining rounds of Hag's Bane do not decrease when resolved this way.
✦✦✧
[Debuff]
1-target attack. Deals 125% Mental DMG; if the target hit already has an instance of [Poison] and the [Hag's Bane] status, consume up to 3 instance of [Poison], each instance of [Poison] resolves the [Hag's Bane] status on the target once, and the remaining rounds of Hag's Bane do not decrease when resolved this way.
✦✦✦
[Debuff]
1-target attack. Deals 175% Mental DMG; if the target hit already has an instance of [Poison] and the [Hag's Bane] status, consume up to 4 instance of [Poison], each instance of [Poison] resolves the [Hag's Bane] status on the target once, and the remaining rounds of Hag's Bane do not decrease when resolved this way.
Poison:
At the end of a round, takes Genesis DMG based on x20% the caster's ATK. Can stack.
Hag's Bane:
Neg Status. Counts as a type of [Poison]: at the end of the round, takes (the user's ATK x20%) Genesis DMG, lasts 2 rounds. After each resolve of [Hag's Bane], the target takes a compounding 40% more damage from each subsequent resolve of Hag's Bane for the rest of the round, this compounding effect can stack up to 4 times, and this status effect stacks up to 10 times.
At the start of the round, inflicts 2 instances of [Poison] on 2 enemy targets for 2 rounds, prioritizing targets with the most instances of [Poison]. When another ally actively casts an incantation to attack an enemy, Willow inflicts 2 additional instances of [Poison] on the main target for 2 rounds, this effect can be trigger up to 2 times per round.
ATK +5% when the caster enters battle.
Enhances [Ancient Ritual]: Grants an additional Max Moxie +5; gain Moxie +1 from casting and/or moving incantations.
Poison:
At the end of a round, takes Genesis DMG based on x20% the caster's ATK. Can stack.
Willow doesn't have an Euphoria update yet. If it will be released, we will add it here.
Lv. 1:
Hag’s Advice: All [Hag's Bane] inflicted by Willow is increased to (the user's ATK x24%) Genesis DMG.
Lv. 2:
Hag's Steps: The damage of all [Poison] effects inflicted by this passive is increased to (the user's ATK x40%) Genesis DMG. In addition, each time Willow's [Hag's Bane] resolves, the compounding damage the target takes from each subsequent resolve of Hag's Bane is increased to 45%.
Lv. 3:
Hag’s Advice: At incantation rank 1/2/3, the instances of Poisons that can be converted is increased to 4/5/6.
Lv. 4:
Hag's Steps: When another ally actively casts and attacks an enemy with an incantation, the instances of [Poison] Willow inflicts on the main target is increased to 3.
Lv. 5:
Hag’s Advice: Each time Willow's [Hag’s Bane] resolves, the compounding damage the target takes from each subsequent resolve of Hag's Bane is increased to 50%.
Review
Willow is a 6-star Arcanist of the Plant Afflatus. She is the second cornerstone of the Poison team, using her unique [Poison] adjacent debuff, she destroys any long-form content. Note that she gets significantly weaker if not paired with Tuesday.
Her kit revolves around the [Hag's Bane] debuff. This is a debuff that stacks on itself (think of the [Burn] debuff) and is considered [Poison]. At the end of the round, it increases its own DMG Dealt based on how often it's triggered per round (up to 4 times per round, max 10 stacks). Of course, Willow has ways of triggering this debuff more than once per round.
Let's start with how she generates [Hag's Bane]. For this she uses "Hag's Advice", which converts existing stacks of [Poison] into [Hag's Bane]. To do this you need sources of [Poison] such as Tuesday or Sotheby, as the only way Willow can generate [Poison] is with her Insight 1.
On the other hand we have "Hag's Gratitude", which consumes [Poison] stacks and triggers [Hag's Bane] 1 time (to work towards the goal of triggering its multiple times per round).
Her Ultimate "In The Fire, In The Shadow" is the most important part of her kit. It enters her into the [Ancient Ritual] channel. While active, [Hag's Bane] is considered to have triggered an amount of times per round even if it hasn't. In addition, to keep the channel active, Willow consumes around 4+ Moxie per round and inflicts [Hag's Bane] on all enemies equal to the consumed amount of Moxie. If not enough Moxie is available to consume, the channel ends and she casts “Ending Pose” which is a mass attack that scales its damage with the amount of [Hag's Bane] on the target.
Willow pushes [Poison] into a meta position, with a caveat.
If you don't have Tuesday, don't even bother playing Willow. Without the combo, Willow's damage drops so dramatically she gets beaten out by Jessica.
Outside of that, there's a lot to unpack. Right off the bat, [Hag's Bane] has a great modifier, layers on itself, and an insane modifier once the triggers are fully stacked. This is easy to do if you keep [Ancient Ritual] active, which is the primary gimmick and problem surrounding her kit. The longer you keep it active, the stronger you make [Hag's Bane] and the harder “Ending Pose” will hit; do it wrong (i.e. ending early or miss timing it) and your damage plummets.
Do it right and you're hitting your enemies with ATK*50% Genesis DMG (per stack of [Hag's Bane]). As you'll be running, on average, 7 or more stacks, it'll be stacking quite considerably.
This is ALL under the presumption that Tuesday is present in your team. The “Ending Pose” cast is potentially strong, but a majority of the damage output is tied to the [Hag's Bane] triggers per round. As it is considered [Poison], it cannot normally Crit. To help this, Tuesday has an effect called [Fear's Cradle] that allows [Poison] to Crit, which also affects [Hag's Bane]. This is one of the main reasons that Willow without Tuesday is almost non-functional.
The downside to this is [Ancient Ritual]. Willow's Insight 3 makes it so that she gains extra Moxie while in the channel, meaning that you'll need to dedicate at least 2 AP per round to casting/merging with her in order to upkeep it. Tuesday helps a little with [Room Service] allowing you to overcap on Moxie, but she brings the problem of needing to upkeep her Array, which makes you required to dedicate 1-2 AP per round to casting/merging with her. This gives VERY little room for other units to act, forcing you into picking units with a relatively AP-positive playstyle.
One of the best Damage Dealers in the game; insanely high DPT potential through stacked [Hag's Bane]. Possibly the one Damage Dealer that can get anywhere close to Windsong in terms of damage at the time of writing this.
Completely bypasses DEF types due to focus on Genesis DMG.
Deals mostly unsourced damage, ignoring most Counter and Riposte effects on enemies.
Extremely reliant on Tuesday allowing [Poison] to Crit.
Extremely AP-negative during the [Ancient Ritual] channel.
Our first true [Poison] team DPS, Willow outputs a great amount of Genesis DMG by inflicting [Poison] and transforming [Poison] into [Hag's Bane]—a special kind of [Poison] whose damage scales off of how many times it's been triggered this turn. Her Ultimate channel increases her Max Moxie and depletes Moxie every turn to inflict even more Hag's Bane.
Overall
Stats and Build
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Notes: -
Source: https://bbs.nga.cn/read.php?tid=42300294
“Offbeat Strides” is Willow's signature psychube, and it supercharges her gameplay by giving her 1 Moxie right out of the gate. It also increases her Genesis DMG, DMG Taken Reduction, and [Poison] damage.
“Her Mournful Face” is a decent budget option for Willow, since it buffs [Poison] DMG by 40% (and [Poison] is where the majority of Willow's damage comes from).
“Silent and Adoring” increases the damage Willow deals when her [Channel] ends. Since “Ending Pose” deals Genesis DMG, it can take full advantage of this psychube's passive. The ATK% substat helps to increase Willow's [Poison] damage, too.
“Transcendent Love” also has an ATK% substat. In addition, since Willow's [Channel] is so long, she can easily stack up Crit Rate and Crit DMG from this psychube's passive. However, the rest of the passive is useless. Willow can activate “Blasphemer of Night” extremely easily with her effortless [Poison] application. However, since the multipliers on her incantations are pretty low, she doesn't benefit very much from the upfront DMG buff. Nonetheless, it's a good option if you don't want to invest in a specialized psychube.
Base
Level 1
Level 30
Insight 1
Level 1
Level 40
Insight 2
Level 1
Level 50
Insight 3
Level 1
Level 60
Base (Level 1 / Level 30)
222
337
Insight 1 (Level 1 / Level 40)
370
564
Insight 2 (Level 1 / Level 50)
597
840
Insight 3 (Level 1 / Level 60)
870
988
Base (Level 1 / Level 30)
1700
2581
Insight 1 (Level 1 / Level 40)
2845
4326
Insight 2 (Level 1 / Level 50)
4590
6450
Insight 3 (Level 1 / Level 60)
6692
7588
Base (Level 1 / Level 30)
136
206
Insight 1 (Level 1 / Level 40)
227
345
Insight 2 (Level 1 / Level 50)
366
514
Insight 3 (Level 1 / Level 60)
533
605
Base (Level 1 / Level 30)
136
206
Insight 1 (Level 1 / Level 40)
227
345
Insight 2 (Level 1 / Level 50)
366
514
Insight 3 (Level 1 / Level 60)
533
605
Base (Level 1 / Level 30)
327
327
Insight 1 (Level 1 / Level 40)
370
370
Insight 2 (Level 1 / Level 50)
413
413
Insight 3 (Level 1 / Level 60)
456
456
Base (Level 1 / Level 30)
10.9%
10.9%
Insight 1 (Level 1 / Level 40)
12.3%
12.3%
Insight 2 (Level 1 / Level 50)
13.8%
13.8%
Insight 3 (Level 1 / Level 60)
15.2%
15.2%
Base (Level 1 / Level 30)
146.4%
146.4%
Insight 1 (Level 1 / Level 40)
148.5%
148.5%
Insight 2 (Level 1 / Level 50)
150.6%
150.6%
Insight 3 (Level 1 / Level 60)
152.8%
152.8%
Synergy & Teams
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Lore
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