Track Conditions

Guide

Track is above - we’ll be using the global Umalator tool to help visualize the track and what skills are good on it. The tool can be found here.

  • Hanshin 2200m Medium Turf
  • Clockwise - Firm - Summer - Sunny
  • There is a hidden
    Speed
    Speed
    threshold, where you will gain a 10%
    Speed
    Speed
    increase per 300
    Speed
    Speed
    .
    • Since it caps out at 901, there’s not much reason to pay attention to it as you should cap that out by default. (only factors in the number on stat page + mood, so green skills don't count)

Important Track Characteristics

  • Final Leg begins on a corner, so
    Speed-Acceleration
    Angling and Scheming
    and
    Speed-Acceleration
    Let's Pump Some Iron!
    will be some of the best acceleration tools.
  • Final Corner starts 83m after Final Leg begins, this means
    Speed-Acceleration
    Red Shift/LP1211-M
    and
    Speed-Acceleration
    Shooting for Victory!
    will both be strong options.

Trigger points for those skills are shown below:

Guide

Key Inherits for Each Style

Front Runner

The strongest style but not by too much, Front Runners are the most frustrating and time consuming to make if you want to be competitive, be warned.

Inherit

Speed-Acceleration
Angling and Scheming
from
Seiun Sky
Seiun Sky
:

  • This is basically mandatory. Without that skill, Front runners essentially have no win condition.
  • Due to this, competing for first place in Mid Leg is everything for Front Runners, every skill you learn should assist you with this.

Inherit

Speed-Acceleration
Groundwork
and learn any 3 of the following skills:

  • Passive_Speed
    Right-Handed ○
  • Passive_Speed
    Summer Runner ○
  • Passive_Stamina
    Hanshin Racecourse ○
  • Passive_Stamina
    Non-Standard Distance ○
  • Passive_Power
    Firm Conditions ○
  • Passive_Other
    Sunny Days ○
  • Passive_Knowledge
    Front Runner Savvy ○
  • Focus
    Focus
    /
    Focus
    Concentration

  • Do note that relying on
    Focus
    Focus
    /
    Focus
    Concentration
    means your
    Speed-Acceleration
    Groundwork
    will require 2 activation checks (with
    Wit
    Wit
    ) to activate.
  • If your
    Wit
    Wit
    is only 400, you’ll only have a 64% chance to trigger it which is not great.
  • Front runners without
    Speed-Acceleration
    Groundwork
    will almost always lose to ones with it. We’d advise against using them if you don’t want to invest the time or don't have a good parent available.
Pace Chaser

Decent style, but most of the Pace Chasers aren’t particularly strong or would rather run another style instead.

Speed-Acceleration
Red Shift/LP1211-M
>
Speed-Acceleration
Shooting for Victory!
in terms of inherit priority. I would advise against using a Pace Chaser if you can’t get both as the style needs everything it can get to win.

Late surger

Second strongest style, most Umas will be using this style optimally.

Speed-Acceleration
Let's Pump Some Iron!
>=
Speed-Acceleration
Red Shift/LP1211-M

Grab both inherits ideally - slightly more accessible than Pace Chaser inherits as

Mejiro Ryan is a 1*.

End Closer

Weak style, the only End Closer we’d recommend using is

Gold Ship.

Speed-Acceleration
Let's Pump Some Iron!
>
Speed-Acceleration
Red Shift/LP1211-M

Hitting 6th for

Speed-Acceleration
Let's Pump Some Iron!
is not easy, being stuck at 7-9th place means you’ll have no acceleration skills and lose.

CM Tier List

Umas are roughly ordered within tiers, with left being strongest.

S+

Front

Front

End

S

Late

Pace

Front

Late

Late

A

Late

Late

Late

Front

Late

B

Front

Front

Pace

Pace

Pace

Pace

*Asterisk added for Falcon as she is harder than all the other Umas to train.

Ratings explanations
Debuffers
Nice Nature
Symboli Rudolf
Grass Wonder
Agnes Tachyon
Wedding Mayano Top Gun

All are Late

Building a Team

Here are some team templates, 2 Ace + 1 Debuffer should give the best effort to reward ratio.

Stats Goals

Aim for 1200

Speed
Speed
/ 800+
Power
Power
/ 350-400
Guts
Guts
/ 400+
Wit
Wit
.

If your cards are good, aim for a little more

Power
Power
and more
Wit
Wit
. Front Runners heavily prefer more
Wit
Wit
.

Here is the required

Stamina
Stamina
chart for each style depending on your goals

  • These are calculated with 1200
    Speed
    Speed
    , 800
    Power
    Power
    , 400
    Guts
    Guts
    and 400
    Wit
    Wit
    , with the recommended acceleration skills active. (add about 80
    Stamina
    Stamina
    if you want to have enough
    Stamina
    Stamina
    for full duration of the rushed state)
  • We'd recommend having enough leeway for at least 1 Nice Nature, having one Uma on the team that can finish the race through two Natures is ideal.
  • There are some other variables, such as how many white stamina reduction skills the Natures have, these target specific styles, only 1 white skill per Nature is assumed.
  • Both gold debuff skills from Nature are assumed.
FrontPaceLateEnd
No opposing Nature870930870890
1 opposing Nature920 + 1 Gold1000 + 1 Gold920 + 1 Gold940 + 1 Gold
2 opposing Nature980 + 2 Gold1030 + 2 Gold1000 + 2 Gold1020 +2 Gold

Please use the umalator to confirm that your uma will be functional, these are just bare minimum values +10 so when you add a lot of extra skills the requirements will go up.

What Deck to Use?

  • Piece of Mind
    Super Creek [Piece of Mind]
    is unfortunately mandatory on most Umas, similar to other Mid/Long Champion’s Meetings.
  • Most people should be using 3
    Speed
    Speed
    2
    Stamina
    Stamina
    .
  • The last slot can be anything, if your
    Speed
    Speed
    cards are too weak to reach the stat target then add one more
    Speed
    Speed
    etc.
  • Prioritize reaching
    Stamina
    Stamina
    goals first, as having high
    Speed
    Speed
    but not having the
    Stamina
    Stamina
    to finish the race at full
    Speed
    Speed
    is worse than the reverse.
  • If you reach the stat goals with those 5 card slots then you can either add a
    Pal
    Pal
    card for comfort or a
    Wit
    Wit
    card.
Sample Decks
  • Low Spender/Reroller Deck
    • Fire at My Heels
      Kitasan Black [Fire at My Heels]
    • Lamplit Training of a Witch-to-Be
      Sweep Tosho [Lamplit Training of a Witch-to-Be]
    • First-Rate Plan
      King Halo [First-Rate Plan]
    • My Solo Drawn to Raindrop Drums
      Manhattan Cafe [My Solo Drawn to Raindrop Drums]
    • Experimental Studies on Subject A
      Agnes Tachyon [Experimental Studies on Subject A]
    • Piece of Mind
      Super Creek [Piece of Mind]
      (Borrow)
  • Free to Play Deck
    • Lamplit Training of a Witch-to-Be
      Sweep Tosho [Lamplit Training of a Witch-to-Be]
    • 5:00 a.m. - Right on Schedule
      Eishin Flash [5:00 a.m. - Right on Schedule]
    • First-Rate Plan
      King Halo [First-Rate Plan]
    • Narita Brian (SSR) - Speed
    • Your Team Ace
      Mejiro McQueen [Your Team Ace]
    • Piece of Mind
      Super Creek [Piece of Mind]
      (Borrow)
  • Debuffer Deck (Nice Nature)
    • Fire at My Heels
      Kitasan Black [Fire at My Heels]
    • Symboli Rudolf - Tracen Academy
      Symboli Rudolf [Symboli Rudolf - Tracen Academy]
    • A Marvelous ☆ Plan
      Marvelous Sunday [A Marvelous ☆ Plan]
    • Experimental Studies on Subject A
      Agnes Tachyon [Experimental Studies on Subject A]
    • Trainer's Teamwork
      Aoi Kiryuin [Trainer's Teamwork]
    • Piece of Mind
      Super Creek [Piece of Mind]
      (Borrow)
      • Can cut
        Trainer's Teamwork
        Aoi Kiryuin [Trainer's Teamwork]
        to add more
        Speed
        Speed
        or
        Stamina
        Stamina
        if you’re struggling to win.
Stat inherits

It's usually best to use a split between

Power
Power
and
Stamina
Stamina
inherits to help you reach the stat targets.

Skill Selection

  • The necessary acceleration skills are not included in this chart. Unlisted skills are bad, don’t learn them unless you have no choice.
  • In general, it’s preferable to take more good skills than double circle skills, as double circle skills are much less SP efficient.
  • They have a higher base cost and less effects, double circle on green skills is only a 50% increase when compared to single circle (60 stat vs 40). Double circle on the speed skills is a 66% increase.
  • Greens are typically not worthwhile double circling outside of
    Speed
    Speed
    ones, or
    Stamina
    Stamina
    if you need it to hit the
    Stamina
    Stamina
    thresholds, others only learn if you have extra SP.
  • The generic Straightaway/Corner skills (e.g. Medium Straightaways or Front Runner Corner) are so powerful that the double circle version is better than most other skills.
  • If you are unclear on skill efficiency, the Umalator can be used to generate a skill chart to show how much distance will be gained for each skill.
  • Some skills will be marked with FPLE, for Front Runner, Pace Chaser, Late Surger and End Closer respectively. Parenthesis will be used if that style uses the skill better than the others that are listed.
Generic Recovery Skills

Recovery skills are arguably the most important skills, every recovery skill will be listed so you can learn to avoid the terrible ones.

  • Best for All
    • Recovery
      Corner Recovery ○
      /
      Recovery
      Swinging Maestro
    • Recovery
      Soft Step
      /
      Recovery
      Miraculous Step
    • Recovery
      Triple 7s
  • Good for All
    • Recovery
      Straightaway Recovery
      /
      Recovery
      Breath of Fresh Air
  • Good for Specific Styles
    • PL |
      Recovery
      Pace Strategy
      /
      Recovery
      Indomitable
  • Bad
    • Recovery
      Rosy Outlook
      /
      Recovery
      Trackblazer
      • Only works in first place, somewhat usable on a strong Front Runner if you’re very desperate.
  • Terrible
    • Recovery
      Lay Low
      /
      Recovery
      Iron Will
    • Recovery
      Calm in a Crowd
      /
      Recovery
      Unruffled
    • Recovery
      Shake It Out
Style Locked Recoveries
  • Best
    • F |
      Recovery
      Moxie
      /
      Recovery
      Restless
    • P |
      Recovery
      Hydrate
      /
      Recovery
      Gourmand
    • P |
      Recovery
      Preferred Position
      /
      Recovery
      Race Planner
  • Good
    • P |
      Recovery
      Stamina to Spare
      /
      Recovery
      Calm and Collected
    • E |
      Recovery
      Standing By
      /
      Recovery
      Sleeping Lion
  • Terrible
    • L |
      Recovery
      A Small Breather
      /
      Recovery
      Relax
    • E |
      Recovery
      Serenity
      /
      Recovery
      Levelheaded
  • Doesn’t work at all
    • E |
      Recovery
      After-School Stroll
      /
      Recovery
      Go-Home Specialist
      • Note that this would normally be in the best category, it requires any downhill on the track to activate and most tracks do have one, but this one does not.
Generic + Medium Distance Skills
  • Best for all
    • Passive_Speed
      Right-Handed ○
    • Passive_Speed
      Summer Runner ○
      • Speed
        Speed
        green skills are usually worth the price, double circle is much less efficient.
    • Passive_Stamina
      Hanshin Racecourse ○
    • Passive_Stamina
      Non-Standard Distance ○
      • Extra
        Stamina
        Stamina
        can be useful if you need it to hit the target stats.
    • Speed-Velocity
      Medium Straightaways ○
      /
      Speed-Velocity
      Medium Straightaways ◎
    • Speed-Velocity
      Medium Corners ○
      /
      Speed-Velocity
      Medium Corners ◎
    • Speed-Velocity
      Tail Held High
      • Very strong skill but requires 3 skill activations in Mid Leg, have one or two extra as skill activations are chance based. (can be difficult with current SP gains)
    • Speed-Velocity
      Playtime's Over!
  • Good for all
    • Speed-Velocity
      Corner Adept ○
      /
      Speed-Velocity
      Professor of Curvature
    • Passive_Power
      Firm Conditions ○
    • Passive_Other
      Sunny Days ○
      • Guts
        Guts
        is similar in value to
        Stamina
        Stamina
        up until about 400
        Guts
        Guts
        , decent take if you need more
  • Good for Specific Styles
    • PLE |
      Speed-Velocity
      Ramp Up
      /
      Speed-Velocity
      It's On!
    • PLE |
      Speed-Velocity
      Homestretch Haste
    • LE |
      Speed-Acceleration
      Highlander
  • Below Average for All Styles
    • Speed-Velocity
      Straightaway Adept
  • Below Average for Specific Styles
    • FP |
      Speed-Velocity
      Up-Tempo
Front Runner skills

Best

  • Speed-Velocity
    Fast-Paced
    /
    Speed-Velocity
    Escape Artist
  • Speed-Velocity
    Front Runner Straightaways ○
    /
    Speed-Velocity
    Front Runner Straightaways ◎
  • Speed-Velocity
    Front Runner Corners ○
    /
    Speed-Velocity
    Front Runner Corners ◎
  • Speed-Velocity
    Leader's Pride
Pace Chaser skills

Best

  • Speed-Velocity
    Pace Chaser Straightaways ○
    /
    Speed-Velocity
    Pace Chaser Straightaways ◎
  • Speed-Velocity
    Pace Chaser Corners ○
    /
    Speed-Velocity
    Pace Chaser Corners ◎

Bad

  • Speed-Velocity
    Prepared to Pass
    /
    Speed-Velocity
    Speed Star
    • Very often will activate during acceleration and be wasted but if you have no choice it’s not completely useless.
Late Surger Skills
  • Best
    • Speed-Velocity
      Late Surger Straightaways ○
      /
      Speed-Velocity
      Late Surger Straightaways ◎
    • Speed-Velocity
      Late Surger Corners ○
      /
      Speed-Velocity
      Late Surger Corners ◎
    • Speed-Velocity
      1,500,000 CC
      /
      Speed-Velocity
      15,000,000 CC
  • Good
    • Speed-Velocity
      Position Pilfer
      /
      Speed-Velocity
      Fast & Furious
  • Fine
    • Speed-Velocity
      Outer Swell
      /
      Speed-Velocity
      Rising Dragon
      • Very often will activate during acceleration and be wasted but if you have no choice it’s not completely useless.
  • Bad
    • Speed-Acceleration
      Slick Surge
      /
      Speed-Acceleration
      On Your Left!
      • Random acceleration skill. On average this skill is very bad if you have good acceleration skills, can be taken if you’re lacking those and think you can only win by gambling.
End Closer skills
  • Best
    • Speed-Velocity
      End Closer Straightaways ○
      /
      Speed-Velocity
      End Closer Straightaways ◎
    • Speed-Velocity
      End Closer Corners ○
      /
      Speed-Velocity
      End Closer Corners ◎
  • Fine
    • Debuff_Slow
      Intense Gaze
      /
      Debuff_Slow
      Petrifying Gaze
      • Debuff skill that hits all opposing Uma in vision range, can easily miss some Front Runners and things behind.