Game Modes

In addition to exploring the overworld and doing missions, Wuthering Waves also offers a number of other game modes for the player to enjoy as well.

Resource / Boss Stages

Throughout the overworld in Wuthering Waves, you will encounter a number of dungeon type entrances or special fields that you can enter to farm resources and materials to progress your account. However, Waveplate (stamina) must be expended in order to obtain the rewards for completing these stages.

The different stages are:

Simulation Field
Guide

These are your basic resource stages and provide one of the following material depending on which Simulation Field you are farming:

  • Simulation: Resonance Potion - Resonator EXP Material
  • Simulation: Energy Core - Weapon EXP Material
  • Simulation: Shell Credits - Shell Credits (in game money)
  • Simulation: Sealed Tube - Echo EXP Material

It costs 40 Waveplate to do one Simulation Field.

Forgery Challenge
Guide

These stages reward Weapon Ascension/Forte Upgrade materials. There are 5 stages that drop different materials in correspondence with the 5 different Weapon types, so make sure to check your Resonator page to see which one you need.

It costs 40 Waveplate to do one Forgery Challenge.

Boss Challenge
Guide

These are Bosses that reward Resonator ascension materials. Each boss drops a different ascension material, so make sure to check your Resonator page to see which one the Resonator you are ascending needs.

Those bosses restart 3 minutes after being killed.

It costs 60 Waveplate to claim rewards from Boss Challenge one time.

Tacet Field Cleanup
Guide

These fields reward Echo Tune-up materials, Echoes, and Echo EXP materials. Each field reward Echoes with different Sonata(Set) Effects so make sure pick the ones with the Sonata Effects you want.

It costs 60 Waveplate to claim rewards from Tacet Field Cleanup one time.

Weekly Challenge
Guide

These are weekly bosses that reward special Forte upgrade materials, standard weapon molds (used for weapon crafting), Weapon EXP materials, and Echo EXP materials.

You can only claim rewards from these bosses once a week.

It costs 60 Waveplate to claim rewards from Weekly Challenge once.

Tower of Adversity

Guide

Tower of Adversity is a game mode where the objective is to defeat a group of enemies as fast as possible. After completing a Tower of Adversity stage you will be awarded between 0 to 3 crests for that stage depending on how long it took you to defeat the enemies in that stage. The more crests that you are awarded, the better the rewards you receive.

It is a more challenging game mode with the final stages being considered as end game content.

Tower of Adversity is divided into three parts: Stable Zone, Experimental Zone, and Hazard zone.

  • Stable Zone consists of 4 stages and provides a one time reward of Astrites upon completion.
  • Experimental Zone consists of 8 stages and also provides a one time reward of Astrites upon completion.
    • It is not possible to clear all stages using the same Resonators due to Vigor limitations (explained below).
  • Hazard Zone consists of 10 stages and reward Astrites upon completion.
    • Hazard Zone stages are more challenging than other zones.
    • Hazard Zone stages reset periodically, allowing the player to complete them again for additional Astrites.

Basically, this mode is the Wuthering Waves equivalent of Abyss from Genshin Impact or Memory of Chaos from Honkai: Star Rail.

Vigor
Guide

Vigor is a stamina system unique to every zone in the Tower of Adversity.

  • Each Resonator starts with 10 Vigor.
  • Each stage in a zone has a Vigor cost requirement. Selected Resonators’ Vigor will be reduced by the stage’s Vigor cost upon completing the stage.
  • Resonators that don’t have enough Vigor for a stage cannot be selected for that stage.

Here's a video showcasing the mode:

Depths of Illusive Realm

Guide

Depths of Illusive Realm is a roguelike game mode where the player will select a Resonator to venture inside a simulated world to collect a random set of buffs that they can use to enhance their team and fight the enemies inside. The player will progress through a set of semi-randomized combat and non-combat stages with the goal of defeating the boss in the final stage. This game mode does not require the player to spend any Waveplate to play it and there is no limit to how many times the player can start a run in the Depths of Illusive Realm.

Players can earn rewards such as Astrites and upgrade materials periodically via this game mode. Note that this game mode is currently in beta and it is highly possible that it will see drastic changes upon actual release.

Basically, this mode is the Wuthering Waves equivalent of Simulated Universe from Honkai: Star Rail.

Here's a video showcasing the mode:

Tactical Hologram

Tactical Hologram

Tactical Holograms are 1-time boss challenges with increasing levels of difficulty.

  • There are currently (as of CBT2) 4 different bosses each with 6 difficulty levels.
  • Clearing these boss challenges for the first time will reward you with various Echo related materials and Drill Data Sets.
  • You can use these Drill Data Sets in store to obtain more Echo related materials and Astrites!

Here's a video showcasing the mode: