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Wuthering Waves Tier list (3.0 Patch)

Please keep in mind Wuthering Waves is a skill-based game and each character has a different playstyle, difficulty level and even special tricks and combos. Wuthering Waves is also a team based game and it’s only by combining both these factors to the highest level a character can reach optimal performance. Our Wuthering Waves tier lists were created with the help of various players who shared their thoughts about Wuthering Waves characters and their performance with us in both TOA and WW modes. If you want to learn more about the characters and why we rated them in that way, check their profiles - in the Review tab we have posted short reviews and pros & cons.

We offer separate tier lists that assess characters based on different criteria due to the diversity of character traits and abilities different contents require in order to beat them. As a result, we recommend you to check all of the tier lists we offer before concluding on a character’s full position in the game’s meta. The better they perform in a variety of gamemodes, the more valuable they are overall.

Important! Characters are ordered alphabetically within a tier.

Tower of Adversity

This tier list assesses characters based on their combat potential in one of Wuthering Waves’ most challenging endgame contents, Tower of Adversity (ToA). This tier list assesses their performance in the Hazard Zone that resets periodically, as other zones do not reset. ToA is a mode similar to Genshin Impact’s Spiral Abyss or Honkai Star Rail’s Memory of Chaos and requires 4 teams of 3 equipped with strong Echoes and good Weapons. This mode offers a reasonable mix of Boss encounters (single target) and Elite packs (2-3 targets) along with rare AoE scenarios (5+ targets), allowing different categories of characters to find a niche. However, a bias towards single-target is present, as the most challenging floors are centered around beating Boss enemies.

Whimpering Wastes

This tier list assesses characters based on their combat potential in another challenging endgame content, Whimpering Wastes (WhiWa). This gamemode, in a similar fashion to Honkai Star Rail’s Pure Fiction, heavily favours a character’s ability to deal with several waves of smaller, lower health enemies quickly (AoE). It requires 2 teams of 3 equipped with strong Echoes and good Weapons. AoE characters are very strongly favoured over single-target ones, almost always creating a big discrepancy between the two archetypes.

Characters on this Tier List are evaluated based on their average performance in the "Infinite Torrents" stage (final stage) where players are given a total of 2 minutes to clear as many waves of enemies as they can.

Skill Ceilings

As an action-combat game, Wuthering Waves offers many combat mechanics for players to exploit - some of which are not easily executed, but can boost character performance drastically. Such techniques won’t be for everyone, but a tier list must assess characters based on their optimal performance in optimal teams, up to a reasonable standard. We cannot expect players reading the Tier List to play like AI, inputting every action as quickly as theoretically possible, perfectly optimized for maximum DPS, and without any mistakes. Based on this reasoning, we’re only choosing to implement the most powerful Swap Cancels and Animation Cancels (think switching out of animations that are several seconds long and easy-to-input Animation Cancels), and generally speaking the characters will be judged using the rotations that serve as the baseline for calculations on the character pages in an order that makes sense given their role on the team.

More complex techniques and skill however need to be taken into account in some capacity, hence those will be reserved for a special tag, called Expert, which can alter performance when played at a more optimized level (still different from theoretical perfection, but closer to practical perfection with the purpose of clearing endgame contents in mind — which means speedrun-exclusive techniques still won’t be considered). This will not affect the character’s base position on the Tier List, but characters with the tag could be considered to be able to perform higher depending on player skill.

Buffs and debuffs that vary periodically are not considered, but may impact short-term unit performance.

Criteria
  • All characters are assumed to be utilized in their full best 3-man team, played with optimal rotations used as our baseline for calculations without input mistakes, using the best Echo main sets and correct Energy Regen values. This means the overwhelming majority of rotations will be executed in a simplistic, one character at a time manner (save for Expert tag performance if noteworthy);
  • All characters are using maximum level gold rarity Echoes;
  • All Echo main stats are considered to be best in slot for that character’s build;
  • Each Echo used by characters is assumed to have 5 sub-stats with average roll values;
  • 15 Echo sub-stats are designated as “good” sub-stats the character would desire where the remaining (10) are random. This represents fairly high quality endgame gear;
  • 5★ characters are all rated at Sequence 0 unless otherwise stated such as the Rover (Spectro) who starts at Sequence 6. 4★ characters are rated at Sequence 6.
  • All characters are assessed as if they have access to R5 of all 4 weapons, R5 of all 2 and 3 weapons, R1 of the standard 5 Winter Brume weapon series, any one of which is given to select for free at Union Level 45. Additionally, all characters have access to any weapons permanently accessible and given for free (such as the Bloodpact’s Pledge Sword) at the max rank that is permanently accessible. The best out of all these choices is used for their assessment.
  • In Whimpering Wastes, all characters are assessed as if they have access to any “Exquisite Token” (purple rarity) except builds catered solely towards abusing “Plunderer’s Captain Seal” are banned. The best out of all these choices is used for their assessment;
  • All characters are considered to be the maximum possible level with all Fortes upgraded to the maximum level with a maximum level Weapon.
Roles

We compare characters within their role - so DPS are compared to other DPS for example, and their ratings are adjusted based on their performance within the role. Please do not compare characters between roles, as their ratings are based on entirely separate criteria.

DPS

DPS characters focus on being your main damage dealers and the rest of your team is built to synergize with them and make them stronger. Stacking Echo set bonuses, character kits and Outro Amplify bonuses together to power up a DPS is the goal of a lot of meta teams. Some exceptions exist as certain DPS characters can be played with multiple characters of the same role, but they’ll generally aim to occupy the most of your team’s on-field time, sometimes even up to 14 or 15 seconds. This time can vary depending on the character, but in all cases they’ll have the goal of making the most of your team’s buffs to deal the majority of your team’s damage.

Criteria that impact ratings for DPS:

  • Character rotation difficulty (potential for mistakes, or severe decrease in performance if their playstyle isn’t the absolute best possible);
  • Character damage within best possible team;
  • Character on-field flexibility and adaptability (Does being forced to dodge hurt them? Are they able to follow a scripted rotation easily? Can they adapt to different enemy mechanics?);
  • Character ability to deal with different situations (AoE, Cleave, Single Target). This has a minor impact in ToA as single-target is favoured. In Whimpering Wastes, dealing AoE or Cleave damage is heavily favoured.

Hybrid

Hybrid characters directly support your damage dealer of choice, often with incredibly synergistic kits, specialized Outro buffs like “Amplify” multipliers or other beneficial effects, or even by being a great source of secondary damage. They’re often built to complete their rotation right before your DPS performs their full damage combo, as their buffs may, in some cases, expire when switching. Hybrid characters, fittingly to their name, can often execute a variety of roles and offer offensive, supportive or sustaining abilities, if not all three at the same time. As a result of this, they fill the widest variety of niches and playstyles. They typically want to execute their combos in the shortest time windows possible in order to generate Concerto and Resonance Energy quickly to get their buffs up for your main damage dealer in the shortest amount of time. Certain Hybrid characters may be especially desired to deal additional damage in concordance with your main damage dealer, but in any case they’ll usually want to swap in and out of the field quickly.

Criteria that impact ratings for Hybrid:

  • Character rotation difficulty (potential for mistakes, or severe decrease in performance if their playstyle isn’t the absolute best possible);
  • Character performance within best possible team;
  • How many effective teams the character is playable in;
  • Impact of kit on a team’s performance (units that can carry teams a rank higher);
  • Character on-field flexibility and adaptability (Does being forced to dodge hurt them? Are they able to follow a scripted rotation easily? Can they adapt to different enemy mechanics?);
  • Character effective damage contribution after including their buffs on the team;
  • Total on-field time required to perform rotation.

Support

Support characters must have the capability to provide benefit to the team regardless of the order in which they are switched in, so as to not conflict with the majority of Hybrid characters’ Outro buffs, that tend to solely buff the next character to enter. Their primary utility is to provide team-wide buffing, but they may often be desirable by providing defensive and sustaining/healing capabilities as well; all of this in the shortest field time possible, as they typically aren’t personally responsible for the majority of their team’s damage, in order to maximize the potential of your DPS and Hybrid characters.

Criteria that impact ratings for Supports:

  • Character rotation difficulty (potential for mistakes, or severe decrease in performance if their playstyle isn’t the absolute best possible);
  • Character performance within best possible teams;
  • How many effective teams the character is playable in;
  • Impact of kit on a team’s performance (units that can carry teams a rank higher);
  • Character on-field flexibility and adaptability (Does being forced to dodge hurt them? Are they able to follow a scripted rotation easily? Can they adapt to different enemy mechanics?);
  • Character effective damage contribution after including their buffs on the team;
  • Total on-field time required to perform rotation.
Other criteria affecting the ratings

The criteria above this section apply to all our tier lists; however, each unique tier list rates characters based on their average value in the specific mode it represents. Hence, the higher a character is rated on a given tier list, the greater their power and usability in the mode, making accessing all rewards easier for players. We do not consider going for the highest scores or lowest time, only the ability to easily max out rewards. However, some criteria may be specific to certain character archetypes, or within certain modes altogether, depending on the tier list you view. They are as follows:

  • For certain Hybrids: ability to perform effectively at lower levels of investment (if applicable, this is only a slight bonus judged on a separate scale and never negatively impacts other character ratings);
  • For Healing and Shielding Supports: how much sustain/defensive utility they provide to the team, how much they allow for mistakes during gameplay;
  • For Whimpering Wastes characters: ability to gather enemies efficiently, ability to deal with multiple waves of enemies quickly.

Additional specific criteria may be developed according to game updates/meta shifts.

Special tags

Tags represent the most defining features of a character's kit.

  • ST - Character deals mostly single-target damage to enemies but can hit multiple enemies if they are stacked directly on top of each other.
  • Cleave - Character has a mix of smaller range cleaving attacks or attacks that strike in a radius around them but does not consistently hit all enemies on screen with the majority of their rotation.
  • AoE - A large portion of these characters’ damage or benefit is in the form of pure AoE, hitting most if not all enemies on the battlefield.
  • Token - Characters with this tag exploit a specific Whimpering Wastes token much better than other characters, granting them a higher rating provided that specific token is in use. However, to achieve the performance rating for characters with this tag, unconventional playstyles, teams, or Echo builds may be required.
  • Break - Tag given to characters who have special interactions with the Tune Break mechanic, such as Tune Rupture/Strain application and/or response, or who provide Tune Break-related buffs.
  • Frazzle: Character's kit relies upon or is able to apply Spectro Frazzle to enemies.
  • Erosion: Character's kit relies upon or is able to apply Aero Erosion to enemies.
  • Bane: Character's kit relies upon or is able to apply Havoc Bane to enemies.
  • Burst: Character's kit relies upon or is able to apply Fusion Burst to enemies. (Currently unused).
  • Chafe: Character's kit relies upon or is able to apply Glacio Chafe to enemies. (Currently unused).
  • Flare: Character's kit relies upon or is able to apply Electro Flare to enemies.
  • Sustain - Character can provide effects that increase the team’s resistance to damage, such as Healing, Shielding or Damage Reduction. This tag is only given to characters who can provide these effects to party members other than themselves.
  • Coord - Character can perform or benefit from Coordinated Attacks consistently, thanks to a major portion of their kit revolving around Coordinated Attacks or being able to execute Coordinated Attacks, providing damage and/or utility even when off-field.
  • Control - Character has elements in their kit that can hinder enemy actions, such as freezing, slowing or stunning them.
  • Gather - Character is effective at grouping clumps of small enemies together, allowing you to deal with several targets at once effectively.
  • Partner - Character is graded based on their best team as normal, but is especially reliant on being partnered with one specific character in order to function at the highest level. Characters marked with this tag will perform at least one tier lower than their listed position on the tier list without those characters alongside them (sometimes even more).
  • Expert - Character can be considered one placement higher than their default tier list ranking, but has an optimal playstyle that needs to be mastered to qualify for that higher rating. Characters only obtain this tag if the expert playstyle creates a significant discrepancy in power compared to their baseline playstyle, more so than characters without the tag.
  • S0 - Exclusive to 4-star characters. Characters with this tag have their performance noticeably lowered if they are at S0 (no duplicates) instead of S6 (max duplicates, which they are graded with on the Tier List). This tag provides precisions on how much being at S0 hurts them — for example, a character with the S0 -1 Tag will perform 1 tier lower at S0 compared to their rating on the actual Tier List.

Meta Lines

Meta Lines categorize each section of the tier list into a power bracket. Here are the three brackets:

  • Apex Characters (T0 & T0.5) - characters in this bracket are the cream of the crop. They’ll make clearing content a breeze, by doing some of the best damage numbers in the game, and/or providing massive buffs or debuffs quickly. Certain sustain characters even make dying practically impossible no matter how little you dodge enemy attacks. In their best teams, these characters make achieving the best results simple and consistent.
  • Meta Characters (T1 & T1.5) - characters in this bracket still clear endgame contents easily, however they may need you to put more effort in your playstyle, or require higher levels of investment to perform comparatively to top tiers. This can be because they’re more restrictive in their builds, they’re mechanically intensive, they’re overshadowed by better options, or they possess a notable weakness or downside. Most often a mix of these reasons, they’ll regardless not disappoint if you give them the conditions they need to shine.
  • Niche Characters (T2 & T3) - characters in this bracket are lacking in their respective roles. They have one fundamental flaw that makes them comparatively worse to higher tier characters, or they have multiple smaller flaws that add up together. More often than not, they cover a niche that’s filled by another unit that performs much easier than them. They’re played noticeably less and will require higher maintenance to perform.

15/01/2026

Mornye just dropped and, aside from her legally being the best character design in WuWa history, we also figured - considering previous feedback - that changing up how we go about making the Tier List should change a little bit, in order to provide a more accurate depiction of the meta. Let’s discuss that a little bit before we get into the actual changes to the Tier List.

Firstly and most importantly, we want to get rid of the Tier List with no Signature weapons involved - nowadays, aside from a few Rectifier users and characters who scale off of particular stat requirements like Brant, everybody has a good weapon option they can use thanks to the new standard banner series giving every weapon class except Rectifier a high Base ATK, high CRIT-increasing stat-stick. This makes characters much less reliant on Signatures than they used to be, and makes for a ton of similarities between the Tier List with Signatures and without. Since the majority of people tend to get Signatures for the characters they like due to them being guaranteed without a 50/50 system, and our reviews and build sections are always mentioning the impact of Signatures on a character’s performance, we deem the No Signatures Tier List unnecessary now (but due to time constraints, we’d only be able to make that change in 3.1 following Aemeath’s release). As a result, the primary focus of today’s Tier List update will be on the Tier Lists with Signatures - since we plan to get rid of the other two anyway.

Secondly, we decided not to create a Double Pawns Matrix Tier List or combine the ToA tier list with the mode. The impact of team performance matters a lot less there - that’s due to the standards for achieving a certain number of points being much less important than in ToA to clear under a certain time. The two modes are similar in the sense that hitting a single boss target hard is the primary focus; however, one values single team performance much higher than in the other - in DPM, just having any good team is enough. This makes scaling the meta based on performance, instead of the ability to slot in a unique team, much less relevant - and generally, you progress towards that over time by investing in high-performing units regardless.

Thirdly, we decided to value the ability to exploit certain permanently available tokens in Whimpering Wastes higher to have a better attempt at depicting the meta as accurately as we can. This led to the creation of a new tag, called the Token tag, which we define like so:

Token: Characters with this tag exploit a specific Whimpering Wastes token much better than other characters, granting them a higher rating provided that specific token is in use. However, to achieve the performance rating for characters with this tag, unconventional playstyles, teams, or Echo builds may be required.

We additionally added a Break tag to account for Lahai-Roi characters having particular interactions with the mechanic:

Break: Tag given to characters who have special interactions with the Tune Break mechanic, such as Tune Rupture/Strain application and/or response, or who provide Tune Break-related buffs. This tag was retroactively given to Lynae on all Tier Lists (and Mornye has it too).

Now, let’s discuss the actual Tier List placement shifts themselves, starting with Tower of Adversity:

  • Mornye: Added as T0 Support (Both Tier Lists). We’ll say something important out of the gate and it’s that Mornye is not the next Shorekeeper. Mornye has 2 major meta niches in the current meta, and they’re with two specific Hybrids: Lynae and Lupa. Mornye enables Lupa to activate her full Mono Fusion buffs in a Hypercarry style composition, which cranks all Fusion characters’ performances up a notch. Alongside Lynae, Mornye gains access to extra buffs of her own as well, which makes Lynae and Mornye the most universal Support duo that exists in the game. But on her own, Mornye is not equivalent to Shorekeeper in general use, and you’ll see her competing with Verina much more than Shorekeeper. However, in her 2 meta niches, Mornye is undeniably going to be a staple of many meta teams, making her worthy of standing in the same tier as our best universal Support.
  • Lupa: T0.5 → T0 (Both Tier Lists). Like we just mentioned earlier, Lupa got huge buffs in the form of Mornye releasing, which enables her to be a universal Fusion buffer for literally any Fusion DPS in the game by providing her full array of buffs alongside a generalist Support. There’s no doubt that in her best compositions, she’s become a big meta contender, in fact a top tier as a result.
  • Brant (Hybrid): T1 → T1.5 (No Signatures), T0.5 → T1 (Signatures) & Expert +1 Tag added. Again related to Lupa acquiring Mornye, there’s less of a need for Hybrid Brant to be part of the universal Fusion buffing core now. This makes his general use cases less relevant and he has a harder time finding himself on the same team as Lupa (since generally Galbrena + Lupa + Mornye is the best Mono Fusion team), however in Quickswap compositions he’s still going to retain super high relevancy alongside Lupa and we’ve given him an Expert tag to reflect that.
  • Brant (DPS): T2 → T1.5 (No Signatures), T1.5 → T1 (Signatures). Now when it comes to Brant as a DPS, he could not have asked for anything better than Mornye’s existence. It’s enough to make him quite the worthy meta contender, with how good that duo is to buff him as a DPS. Though definitely an unconventional build, it’s become quite the strong one!
  • Changli: T1 → T1.5 (Both Tier Lists) & Expert +2 Tag added. Changli’s going to see less use on casual player teams due to Mornye’s release (and also Galbrena’s release before that) quite similarly to Brant, but she’s gaining her Expert tag back after a while of not having it. Most are quite familiar with Changli’s potential in quickswap compositions, allowing her to be used as a secondary source of damage in almost any team that she wants. In the Mono Fusion team itself, the Changli + Brant + Lupa team is still one of if not the strongest Fusion Quickswap teams that exist, which still makes her highly relevant for Expert players. However, picking her up for most players should be carefully considered due to her lack of base damage compared to newer releases.
  • Qiuyuan: T0.5 → T1 (Both Tier Lists). Due to Mornye’s release, Qiuyuan is officially not Galbrena’s best Support anymore. This restricts him to the Phrolova team where he’s only a marginal increase over the more accessible Shorekeeper, and other alternatives such as S6 Buling and Roccia. While his value is still quite high due to working fantastically well with 2 top tiers, he ends up being quite easily replaced which places him out of the Apex character bracket.
  • Encore: T1.5 → T1 (Both Tier Lists). Another change related to Mornye bringing huge buffs to Fusion DPS characters, Encore is receiving quite a big damage increase thanks to Lupa and Mornye now being her best team, warranting a tier boost.
  • Jinhsi: T1 → T1.5 (Both Tier Lists) & Expert +1 Tag added. It’s also Jinhsi’s turn to gain her Expert tag back, but unfortunately due to the standard of DPS in T1 rising this update, and not having gained any new teammates since 1.3 (her best team is somehow still Zhezhi + Verina/Shorekeeper all using similar builds), she has to drop down since for most casual players she’s not as easy to get good performance with compared to the above characters. In any case, due to her high potential for optimization, she can still be quite relevant for Expert players.
  • Camellya: T1 → T1.5 (Both Tier Lists). Very similar case to Jinhsi where Camellya has not gained any significant buffs since version 2.0 which makes her pale in comparison to older characters who received more team options/newer characters who have higher performance, warranting a tier drop.
  • Rover-Havoc: T1.5 → T2 (Both Tier Lists). As the standard for DPS in T1.5 has risen, Havoc Rover has yet again not received any new major options to play around with which make them drop down to the Niche character bracket.
  • Chixia: T2 → T3 (Both Tier Lists). A similar case to Havoc Rover where Chixia’s best team did not change with Mornye’s release despite being a Fusion character, warranting a tier drop (you still rather use Brant and Lupa together with Chixia due to her low base damage not justifying running Chixia in a Hypercarry team with Mornye over a well-built Brant+Lupa duo).
  • Baizhi: T1.5 → T2 (Both Tier Lists). Last and definitely least used of the characters we’ve listed so far is Baizhi, who is not only completely outclassed by Buling in the 4-star general Support department but also sees less and less use as more premium Support options release (such as Mornye).

Moving on to Whimpering Wastes:

  • Mornye: Added as T0.5 Support (Both Tier Lists). Mornye’s impact on the WhiWa Tier List is much less meaningful than in ToA, since all she does is enhance Hypercarry compositions that don’t necessarily shape the meta of the gamemode. Alongside Lynae she still has huge value because of her ability to literally slot into any non-Negative Status team, but instead of being part of some of the best teams right now, she’s only an alternative to certain slightly stronger choices. In any case, Mornye’s value in terms of flexibility with Lynae (particularly since the uptime on her Interfered Marker is permanent here even at S0) and her presence in the strong Mono Fusion Hypercarry team should not be understated, and it still warrants Apex character tier placement.
  • Verina: T0.5 → T0 (both Tier Lists) and Token tag added. Verina is one of the main drivers of the Plunderer team which is super strong in the meta right now, and she also has her usual team flexibility that allows her to be a generalist Support anywhere. Her low rotation time means most of the team’s rotation time will be used by high damaging-characters too which is great for multi-wave content. Overall, Verina is a staple of Whimpering Wastes and warrants being brought back into T0.
  • Youhu: T3 → T1.5 (both Tier Lists) and Token tag added. Youhu is another one of the main drivers of the Plunderer team, but she’s a less necessary component than Verina and Buling who can work fine on their own (her Forte used to buff Plunderer damage significantly but that recently got nerfed which made her less essential). In any case, this unconventional build & playstyle of hers warrants a good placement no matter what.
  • Camellya: T1 → T1.5 (Both Tier Lists). Camellya is unfortunately slowly falling victim to the HP inflation of this gamemode more and more as time goes on. Her lack of base damage increases since version 2.0 paired with the constant presence of Havoc RES enemies in an attempt to make Phrolova less powerful are only stopping her and not her fellow top tier Havoc DPS, making her much less powerful than she used to be.
  • Sanhua: T1.5 → T2 (Both Tier Lists). As Hybrids get progressively stronger in the tiers above Sanhua, she herself has not gotten any new Basic Attack Main DPS to play with since Camellya’s release. Until this happens, Sanhua’s good base kit unfortunately sees very little use in the meta which nowadays places her in the Niche character bracket. This is however highly likely to change as Basic ATK DPS start resurfacing once again.
  • Xiangli Yao, Augusta, Zani, Baizhi, Buling: Token tag added (without changing tier placements). Zani’s Expert tag is mostly given thanks to her ability to exploit the cooldown reduction token exceptionally well if played around, and the others are excellent users of the Plunderer token due to building Electro damage naturally and/or providing a good amount of healing ticks in their rotations.
25/12/2025

Today is the big 3.0 day! To anyone who reads this, Merry Christmas from the theorycrafting team. We sincerely hope you didn’t gamble all your Christmas money on gacha pulls if you celebrate (please).

With 3.0 came Lynae, and she’s quite a game-changer for certain characters. In fact, her meta presence is something we’ve never seen before, and you’ll see it has most notably shaken up the ToA Tier List quite a bit. We also went over our WhiWa tier list in full, and lots of placements changed there as a result. Let’s get into what changed:

ToA Changes:

  • Lynae - Added as T0 Hybrid (Both Tier Lists). Lynae doesn’t need her Signature at all, and Lynae buffs basically everyone all the same. While she has her specifications in providing a higher amount of buffs to Liberation damage dealers compared to others, it doesn’t stop her from pairing with literally any DPS she wants. And she does it really well, too. It’s honestly hard to overstate how flexible Lynae truly is when it comes to the number of teams she fits in. We’ve seen flexible Hybrids before, like Iuno for all Heavy damage dealers and Lupa for all Fusion damage dealers, but Lynae is the first truly universal Hybrid we’ve got. Her meta presence on release is reminiscent of Shorekeeper’s current meta presence. This should say a lot in terms of how universally good she is, and it’s definitely a huge factor on our Tier List’s criteria. Probably the easiest T0 Hybrid we’ve ever given.
  • As a consequence of Lynae's existence, literally every other Hybrid except Ciaccona on the Signature Tier list has been pushed out of T0. Because Ciaccona is part of two of the best teams in ToA, being the Cartethyia and the Iuno team, with her Signature included to make her stand out from Shorekeeper in the Iuno team, she still warrants a T0 placement. Everyone else has been pushed out, and placements have been adjusted accordingly (though this doesn’t prevent previously T0 Hybrids from rising back up with future character releases). This change will definitely seem drastic (because it is), but we really encourage you to test Lynae out in-depth; she’s honestly that good (especially by how we grade Hybrids on our criteria).
  • Regardless of this, we will highlight that both Yinlin and Roccia have fallen down to T2 on both Tier Lists. Since they are now not a part of any of the best teams of the characters they were intended for (Lynae is stronger for Xiangli Yao and Camellya; Qiuyuan is stronger than Roccia for Phrolova), they can only be deemed worthy of the Niche character bracket. As time went by, their pull value inevitably decreased.
  • Iuno (DPS) - T1 → T0.5 (No Signatures); T0.5 → T0 (With Signatures). With Lynae’s release, Iuno is closer than ever to the likes of Cartethyia, particularly featuring Ciaccona as the third slot teammate. While she’s not better than her, she gets really close, and that says a lot about how good Lynae truly is. Lynae is the buffer Iuno needed to stand on top of the meta as a DPS, to a point where she can honestly be considered better in this role than her Hybrid role with Augusta in ToA at this point (though this is not the case in WhiWa).
  • Calcharo - T3 → T2 (Both Tier Lists) and Expert tag changed (+2 → +1). While Calcharo has not gained anything when it comes to Quickswap team compositions (hence why his Expert rating is unchanged), Lynae helps him in his simpler non-Quickswap playstyles, where her Outro and general buffs prove more useful to him than Yinlin’s.
  • Xiangli Yao, Phoebe (DPS), Jinhsi, Camellya - placed on Watchlist. With Lynae’s release but also certain past character releases like Iuno and Ciaccona boosting Jiyan’s potential by a lot, we’ve noticed a significant gap between certain DPS characters in T1 and T1.5. By Mornye’s release, we will conduct more in-depth testing and determine how we want to go about handling these 4 DPS characters who have had their meta relevancy significantly changed over time (some may go up, some may go down accordingly).
  • Rover-Spectro (Hybrid) - Removed from Tier List. With Spectro Rover’s only meta-relevant Hybrid role being as a cope option for both Zani and Phoebe too, now, we have decided to remove them from the Tier List entirely and grade them only as a Support, as they are much stronger in this role.

Whimpering Wastes Changes:

  • Lynae - added as T1 Hybrid (Both Tier Lists). In WhiWa, while Lynae definitely retains her universality, the DPS characters who are really at the top of the meta right now are not characters that are best paired with her. This makes Lynae still very strong by team flexibility and general use potential alone (even in top meta teams), however, she’s not the one doing the heavy lifting in the top meta teams which doesn’t warrant her going above T1 for now.
  • Camellya T0.5 → T1 (Both Tier Lists). As the damage numbers required to kill an enemy increase with every cycle, Camellya’s potential to score really high dwindles a bit, which makes her still a good meta contender but not a dominant presence like she used to be. However, her drop has caused a lot of other DPS to drop down as well.
  • Carlotta T1.5 → T2 (Both Tier Lists). While Carlotta definitely can get some scores good enough to clear, it’s not without effort and proper builds due to her lack of an ability to keep up damage outside of her Ultimate window, which really hinders her performance (not to mention her ability range can be quite limited), warranting her drop.
  • Phoebe T1.5 → T2 (Both Tier Lists). Phoebe definitely has her grouping and stunning abilities helping her out in the mode, but that doesn’t help her low damage ceiling from improving. Most of her multipliers are quite low and Ciaccona is needed to apply multi-wave Spectro Frazzle for her Heavy Attacks to hit hard enough, which makes her base damage not strong enough to keep up with other T1.5 units.
  • Brant (DPS) T1.5 → T2 (Signatures). Similarly to the others who dropped from T1.5, Brant’s ability to clear waves as a DPS is concentrated in two damage windows and nothing else, which makes his performance in Whimpering Wastes more limited than above characters.
  • Lingyang T1.5 → T2 (No Signatures). While Lingyang’s perk of not relying on any Limited weapons to perform is nice, his performance doesn’t align with that of the characters in T1.5 anymore which is why he dropped down.
  • Changli T0.5 → T1 (Both Tier Lists). With Galbrena’s release and her displaying generally stronger performance than Changli in a lot of situations in the Mono Fusion team, Changli’s role in the meta has been for the most part replaced which caused Changli to drop out of the Apex character bracket (although she still remains a highly viable and strong choice for the Mono Fusion team).
  • Roccia T1.5 → T2 (No Signatures) and T1 → T1.5 (Signatures). Roccia’s role in the meta has been replaced by both Lynae in the Camellya team and Qiuyuan in the Phrolova team, which causes her to become more niche than before. However, Roccia retains additional grouping capabilities and being highly competent in the best Whimpering Wastes in the team means she doesn’t warrant being placed in the Niche character bracket for now.
  • Sanhua T1 → T1.5 (No Signatures). Sanhua’s meta relevancy has dwindled further with Lynae’s release as she is a more potent buffer for Camellya which makes Sanhua drop once again (however she may rise back up with future Basic Attack damage dealers since her base kit is really strong).
  • Chisa T2 → T1.5 (No Signatures). While Chisa lacks a lot of team utility and personal damage without her Signature weapon equipped, her additional grouping capabilities are nice and she ends up displaying similar performance to Aero Rover in a Cartethyia team thanks to this, which warrants them being placed in the same tier.
  • Jiyan → Expert +1 Tag Removed. Jiyan in his baseline and optimized playstyle doesn’t match up to the only DPS in T0.5 who is Augusta, so we removed the tag for now (however it may pop back up with future meta shifts).
  • Iuno (DPS) placed on Watchlist. We’re still testing Iuno in WhiWa due to her limited AoE capabilities, but Lynae buffed her by so much that we’re still getting pretty good results with her. Further testing will determine whether or not we keep her in her current tiers or change her placements, at the latest around Mornye’s release.

Also, final sidenote - if Tune Rupture and Tune Strain become relevant enough in the meta to warrant special Tags being created for them, we will add those in the future; but they don’t centralize a team archetype currently, so we deemed them unnecessary for now. Expect them to come later if Kuro builds certain character kits around those mechanics, though.

11/12/2025

ToA Changes:

  • Buling: Added as T1 (Both tier lists). While Buling is a capable Support option for currently strong meta contenders such as Phrolova and Carlotta, she fails to stand out, even at S6, from other meta generalist Support characters such as Shorekeeper and, more importantly, the easily accessible Verina. While Buling can match up to her in Carlotta teams and even outclass her in Phrolova teams (only at S6), not only is a good chunk of her potential locked behind her final Sequence node, her generalist use cases are also much fewer and far between compared to the universal, super short, consistent rotations Verina is capable of (not to mention Verina needs no damage investment at all while Buling ideally prefers some investment). Overall, while she is definitely a stronger generalist than Baizhi and has some use cases where she matches up to Verina, she may not find much use on endgame accounts and hence warrants a T1 placement.

Whimpering Wastes Changes:

  • Buling: Added as T1 (Both tier lists). Buling is in a very similar situation in WhiWa and ToA, only with the added benefit that she is an Electro damage-oriented healer. This makes her a great wielder of the Plunderer Captain’s Seal token because she can activate it frequently via her many ticks of healing and also get good damage out of it since she wants to build Electro DMG Bonus regardless. She additionally has some small grouping and personal damage capabilities, which all contribute a small amount to her value. Overall, a great Support option in the mode, particularly thanks to her ability to work well with Phrolova as one of the best F2P options, which only adds to her value.
19/11/2025

ToA Changes:

  • Chisa: Added as T1 (No Signatures) and T0.5 (Signatures) with Partner (Cartethyia) tag. Despite what her Tier List placements might say, Chisa is in a rather difficult spot in the current meta, because she only works with Negative Status characters and is only worth using over pre-existing options with her Signature weapon equipped in a single team: Cartethyia+Ciaccona. She’s worse than other options in other Negative Status teams and only replaces Aero Rover, however the two are still in the same tier on our Tier List. Why? Because Aero Rover was already meant to complete Cartethyia’s team. Sure, Cartethyia is the current best Tower of Adversity DPS in the game, and Chisa only adds onto that, which is why she places high by default. However, she adds onto an already complete team, and that leads to a very marginal increase in team performance. And that’s only with her Signature as well — she’s a team damage loss without it (unless Havoc Bane specifically is favoured with current endgame buffs). We advise considering carefully before deciding whether or not to get Chisa as a result, but in any case she is the best Support for the best Tower of Adversity team in the game which, of course, is bound to warrant good placements no matter what.
  • Zhezhi: T0.5 —> T1 (Both Tier Lists). While Negative Status as an archetype got a new Support to work with in the form of Chisa, Zhezhi on her end has gotten no new teams to speak of since Carlotta’s release. The DPS roster has gotten stronger since 2.0 as time went by, yet Zhezhi works with none of them. This made her value gradually drop to where she now belongs more in T1 than being worthy of the Apex Character bracket.

Whimpering Wastes changes:

  • Chisa: Added as T2 (No Signatures) and T1.5 (Signatures) with Partner (Cartethyia) tag. Chisa is straight-up worse than Aero Rover without her Signature and is questionably better than them even with it in Whimpering Wastes, due to relying on Negative Status in order to apply DEF Shred in the form of Havoc Bane (a pretty big part of her team buff contribution). While her grouping capabilities are nice, Crowd Control is nothing that Ciaccona and Cartethyia can’t cover by themselves and as a result Chisa finds herself in a rather difficult position in Whimpering Wastes. She will need a new team to work with in order to stand out.
  • Xiangli Yao: T2 —> T1.5 (Both Tier Lists). Xiangli Yao’s performance is not worthy of T2 because our Tier List criteria only consider permanently available tokens (up to purple tokens at most) and he is a fantastic user of the Plunderer Captain’s Seal token which periodically deals a blast of AoE Electro DMG. Being able to make good use of the best purple token as an Electro character and also retaining good damage and Crowd Control of his own makes him hold his ground in the gamemode, warranting a slightly higher placement.
  • Ciaccona: T1.5 —> T1 (No Signatures). Ciaccona has access to a lot of strong team options in the form of Cartethyia, Jiyan and even arguably DPS Iuno. She retains a good baseline performance in all of those teams without her Signature thanks to Static Mist, so we deem her worthy of T1 even without her Signature (but it’s a big team damage increase if you do obtain it!).

General Tag changes:

The Partner tag now specifies the partner character in parentheses. For example, Zani has a Partner tag due to really needing Phoebe for optimal performance. This tag will be written as [Partner (Phoebe)] from now on instead of just [Partner] for clarification purposes.

30/10/2025

ToA Changes:

  • Qiuyuan: Added as T0 (Both Tier Lists). Qiuyuan is one of the best teammates for the teams of 2 meta DPS characters, being Galbrena and Phrolova. The best part is that Qiuyuan doesn’t need his Signature weapon to work at all (since there are really good permanent options that work just fine on him, like Emerald of Genesis), being one of the least limited weapon-reliant characters in the game. He has a really strong spot in the meta if either of these two characters is owned (however, we advise carefully considering before pulling for him otherwise).
  • Phrolova: T0.5 —> T0 (No Signatures). With the latest changes to ToA, Phrolova has become super strong in the meta. Her teammates are really flexible and accessible, she can serve as the primary or the secondary DPS to a team, she has a low rotation time by DPS standards, high room for optimization, and her damage ramps up the longer the fight goes on, making her perfect for clearing lengthy content. The thing is, while her Signature weapon is a huge boost in damage compared to any permanent options, with Qiuyuan’s release, Phrolova’s team has become so strong (comparable to Cartethyia in neutral content) that it’s difficult to argue against her being in any tier other than T0, so we’re putting her up there for now.

Whimpering Wastes changes:

  • Qiuyuan: Added as T0.5 (Both Tier Lists). Qiuyuan is one of Phrolova’s best teammates. Phrolova has a stranglehold on Whimpering Wastes that no other character currently has. This is enough to make Qiuyuan strong as a Hybrid by default; however, he isn’t only tied to her; his synergy with Galbrena is definitely still worth mentioning as Galbrena does decently in this mode (nothing like Phrolova, but still quite good).
  • Zani: Expert +1 Tag Added. Zani has crazy room for optimization in her rotations, and when optimized to their best, she can perform as one of the best Whimpering Wastes DPS units in the game. This tag was given to her to acknowledge this potential.

General Tag Change:

    Ult Tag Removed. Because every character wants their Ultimate to operate ideally regardless, we deemed this tag to be uninformative and removed it from our Tier Lists.

Tier List (Tower of Adversity)

You're currently viewing the Tower of Adversity tier list. It shows how the character performs in the Tower of Adversity endgame mode. Use the switcher below to view a different tier list.

Tower of Adversity

Tower of Adversity [With Signatures]

Whimpering Wastes

Whimpering Wastes [With Signatures]

 
DPS
Hybrid
Support
Apex characters
T0
DPS
Hybrid
Support
T0.5
DPS
Hybrid
Support
Meta characters
T1
DPS
Hybrid
Support
T1.5
DPS
Hybrid
Support
Niche characters
T2
DPS
Hybrid
Support
T3
DPS
Hybrid
Support