
Eryndor profile has been last updated at: 10/October/2026.
To learn more about Eryndor check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Forced Game
Unlocks at level 1
Cooldown: -
Range: 8 Tiles
Initial Energy: 550
Eryndor invites all non-summoned enemies to play his game. Each enemy independently rolls a die to determine their outcome.
Whenever a different ally inflicts a stat reduction effect on an enemy, that enemy permanently gains 1 stack of Woe, up to 3 stacks. Each stack of Woe reduces the enemy's roll by 1.
If the final roll is 3 or lower, the enemy loses the game, surrendering 20% + 2% of their ATK and 15% + 1.5% of their max HP to Eryndor and taking 160% damage 3 times.
Eryndor can claim stats from each enemy up to 3 times. The total ATK and max HP Eryndor gains this way cannot exceed ⚔️ 🛡️ 🧠💚100% + 10% of his corresponding stats.
Unlocks at level 51: Increases the damage dealt to an enemy who loses Eryndor's game to ⚔️ 🛡️ 🧠💚 170%.
Unlocks at level 111: Increases the damage dealt to an enemy who loses Eryndor's game to ⚔︎ 180%.
Unlocks at level 171: Increases the damage dealt to an enemy who loses Eryndor's game to ⚔︎ 190%.
Unlocks at level 231: Increases the damage dealt to an enemy who loses Eryndor's game to ⚔︎ 200%.
Unfurling Blades
Unlocks at level 11
Cooldown: 6s
Range: 8 Tiles
Eryndor unleashes 9 fan blades to strike non-summoned enemies in order from lowest to highest HP percentage, each fan blade dealing 70% + 10% damage. Each stack of Woe on a target further increases the damage they take from this skill by 10% + 1%.
Unlocks at level 71: Increases the damage of each hit to 75% + 10%.
Unlocks at level 131: Increases the damage of each hit to 80% + 10%.
Unlocks at level 191: Increases the damage of each hit to 85% + 10%.
Veiled Return
Unlocks at level 31
Cooldown: 15s
Range: 8 Tiles
Eryndor throws a spinning fan into the area with the most enemies and gains a shield that absorbs 300% damage. The fan then deals 170% + 20% damage 4 times over 1.5s to enemies within 1 tile. When the fan returns, Eryndor gains an extra shield equal to 20% + 2% of the actual damage dealt by this skill. Shields granted by this skill last 8s.
Unlocks at level 91: Increases damage to 180% + 20%.
Unlocks at level 151: Increases damage to 190% + 20%.
Unlocks at level 211: Increases damage to 200% + 20%.
Hero Focus
Unlocks after reaching Legendary+
Cooldown: -
Range: 1 tile
Eryndor gains 10 Haste during battle. Each time an enemy loses his game, he gains an extra 6 Haste.
Level 2: Eryndor gains 14 Haste during battle. Each time an enemy loses his game, he gains an extra 7 Haste.
Level 3: Eryndor gains 18 Haste during battle. Each time an enemy loses his game, he gains an extra 8 Haste.
All is Lost
Unlocks after reaching Mythic+
Cooldown: -
Range: 1 Tile
When Eryndor uses his Ultimate, if an enemy loses his game, his Ultimate lands 1 extra hit that deals 200% damage to that enemy. Each subsequent loss by that enemy increases the number of extra hits they take by 1, up to 3 hits.
Unlocks at Ex. Weapon +5: Increases the damage dealt by the extra hit to 225%.
Unlocks at Ex. Weapon +10: Once a non-boss enemy has lost Eryndor's game 2 times, they are permanently stripped of all stat buffs for the rest of the battle, and their ATK is further reduced by 15% of Eryndor's ATK, down to a minimum of 20% of the target's initial ATK.
Unlocks at Ex. Weapon +15: Increases the damage dealt by the extra hit to 250%.
Unlocks at Ex. Weapon Refine 2: In Rivalry Mode, casting an Ultimate increases damage dealt by 8% for the next 8s. Unstackable. The first Ultimate cast also permanently increases Energy recovery from attacking by 8%.
Unlocks at Ex. Weapon Refine 4: In Rivalry Mode, increases 15 Haste, 15 Execution.
Enhance Force
Unlocks after reaching Supreme+
Affects: Ultimate
When a battle starts, Eryndor collects 7% of every non-summoned enemy's basic stats as an entry fee. The total amount collected for each stat cannot exceed 35% of Eryndor's corresponding stat.
To check the Charm's set bonus for Eryndor go to our Season 7 Charms guide.
Eryndor images aren't available yet. They will be added soon.
Review
Eryndor is an S-level Graveborn Mage whose kit revolves around RNG-based stat theft, multi-hit fan blade attacks, and forcing enemies into a high-stakes "game" via his Ultimate. Eryndor has potential as a glass-cannon burst DPS that can 1-shot teams in PvP.
Eryndor’s playstyle revolves around his Ultimate, Forced Game, which forces all non-summoned enemies to independently roll dice. If an enemy rolls 3 or lower, they lose the game, surrendering 20% ATK and 15% Max HP directly to Eryndor while taking triple-hit damage. Allies who inflict stat-reduction effects apply stacks of Woe (up to 3), directly lowering the enemy's roll by 1 per stack to eventually guarantee a lost game. As enemies lose, Eryndor permanently drains their stats for a while, buffing his own Haste.
Pairing him with energy battery allies enables near-instant Ultimate casts. His Veiled Return skill grants an instant 300% shield at the start of battle in addition to another shield when the fan returns, improving his initial setup window and survivability. Once his EX skill is unlocked, any target who loses the game triggers additional hits on subsequent Ultimate casts. At EX+10, any enemy that loses the game twice is permanently stripped of all stat buffs and has their ATK reduced.
Legendary+: Grants baseline Haste during battle and ramps his attack speed higher each time an enemy loses his game.
Mythic+ (EX Weapon): Unlocks All is Lost. When Eryndor uses his Ultimate, any enemy that loses his game suffers 1 extra hit dealing 200% damage. Additional game losses scale this up to 3 extra hits per cast.
EX+5: Increases the extra hit damage by 25%.
EX+10: Once a non-boss enemy has lost his game 2 times, they are permanently stripped of all stat buffs for the rest of the battle, and their ATK is further reduced by 15% of Eryndor's ATK (down to a minimum of 20% of the target's base ATK).
EX+15: Increases the extra hit damage by 25%.
Supreme+: Collects a 7% "entry fee" of all basic stats from non-summoned enemies at the start of battle.
EX+ Refine 2: In Rivalry Mode, casting an Ultimate boosts damage dealt by 8% for 8s, and his first Ultimate cast permanently increases Energy recovery from attacking by 8%.
EX+ Refine 4: Increased Haste and Execution.
AFK Stages: His AoE fan blades and stat-stealing mechanisms perform well when enemies are tightly grouped and debuffed by allies. At high deficits, his base squishiness can cause him to be eliminated before his stat theft ramps up fully.
PvP: Eryndor can act as a counter to popular defensive setups. When paired with energy battery heroes or given invulnerability, he can destroy come comps in 1-2 Ultimates. Against bruiser teams with heavy shielding he often requires significant amounts of protection to avoid being burst down.
Dream Realm: Bosses are immune to many crowd-control interactions, and while he can accumulate stolen stats up to his cap, his multi-target kit and burst-oriented dice rolls cannot match the sustained single-target DPS of dedicated boss-slayers.
Eryndor is a formidable PvP burst threat. His capacity to steal massive chunks of stats, permanently strip enemy buffs, and wipe whole formations in 1 to 2 Ultimate casts gives him clear endgame value in Arena and Supreme Arena. While he struggles in Dream Realm and demands specific team comps to prevent quickly dying against heavy bruisers, he is a great pick for PvP-focused accounts looking for an accessible option to counter certain meta teams.
Incredibly fast-cast burst potential due to his high initial energy, enabling instant team wipes when paired with energy enablers.
Permanent stat theft and buff stripping (EX+10) completely neuters enemy carries and scales his own offensive threat throughout the fight.
Hard counters popular PvP meta compositions without needing high-investment Celestials/Hypogeans.
Shielding mechanics on Veiled Return provide essential upfront survival against early splash damage.
Extremely squishy base stats leave him heavily dependent on invulnerability or fast energy battery support against aggressive bruiser teams.
Relies on allies who apply stat-reduction debuffs to accumulate Woe stacks and eliminate RNG from his dice roll.
High investment requirement (Mythic+ and EX+10) to access his stat-strip and extra Ultimate strike scaling.
Low utility in single-target boss content like Dream Realm.
Guides
Check this dedicated guide for information about EX investment: