Charms - Season 8
Please keep in mind that the bonuses listed below show the values of the buffs at Mythic - so the highest rarity of them. At lower rarities, the value of the buffs and the buff itself will be weaker.
Charm #1
Recovers 40 Energy per second. 10s into the battle, the Energy recovered from this effect is halved. After casting the Ultimate 3 times, increases ATK by 14%. Each time the caster casts their Ultimate, deals ⚔️90% true damage to all enemies.
Charm #2
Increases ATK by 24% and Phys & Magic DEF by 40% for the caster and units created by the caster. After remaining on the battlefield for 5s, they gain an extra 20 Haste.
Charm #3
When healing an ally, increases their ATK by 10% for 8s. After the total healing provided exceeds ⚔️1000% (including excess healing), increases the caster's Healing by 25.
Charm #4
Increases damage dealt by 16% and reduces damage taken by 16%. These buffs are increased by 50% while on the enemy side of the battlefield.
Also grants a permanent ⚔️500% shield upon entering the enemy side of the battlefield for the first time.
Charm #5
For each enemy within 1 tile, reduces damage taken by 10%, up to 30%. Every 6s, deals ⚔️100% damage to enemies within 1 tile and reduces their ATK by 12% for 6s.
Charm #6
Increases Crit by 40. When dealing a critical strike, enemies within 1 tile of the target take 22% splash damage. The splash damage cannot trigger this skill again. Converts 20% of critical damage dealt into a permanent shield, up to ⚔️600%.
Charm #7
Increases damage dealt by 24% and Haste by 30 for the first 12s of a battle. Restores ⚔️️500% HP and extends this effect by 5s when assisting or defeating a non-summoned enemy.
Charm #8
When a battle starts, increases the ranged damage dealt by the ally placed 1 tile behind the caster by 12%. When that ally's HP falls below 50% for the first time, grants them a ⚔️ 400% shield for 8s.
Charm #9
Deals ⚔️ 50% magic damage per second to adjacent enemies, restoring HP equal to 60% of the actual damage dealt. At the start of battle, becomes unaffected for 8s.
Charm #10
Increases ATK by 36% for 8s and gains a ⚔️300% shield for 8s when the caster is displaced by their own skills. Both effects are unstackable.
Charm #11
Increases ATK SPD by 50. When a normal attack deals damage, restores HP equal to 20% of the damage dealt. While the caster's HP is above 50%, normal attacks gain 25 Penetration when dealing damage.
Charm #12
After remaining on the same tile for 3s, increases damage dealt by 24% and Haste by 20. The effect ends upon leaving the tile. When this effect triggers for the first time, gains a ⚔️800% shield for 8s, during which the caster remains steadfast.
Charm #13
Every 8s, increases the ATK of allies within 2 tiles by 10% and grants them 15 Life Drain. These effects last for 8s. Unstackable. For each ally affected, the caster gains a ⚔️100% shield for 8s.
Charm #14
When a battle starts, increases the melee damage dealt by the ally placed 1 tile in front of the caster by 14%, reduces their ranged damage taken by 20%, and increases their Energy on Hit by 20.
Characters using this charm:
Charm #15
At the start of battle and every 8s thereafter, grants allies within 2 tiles a 💚12% shield for 6s. Shielded allies take 10% less damage.
Charm #16
When applying any temporary stat buff to an ally, also increases their Haste by 12 and reduces their damage taken by 18% for the duration of that buff.
Charm #17
Increases the shield value provided by the caster by 26%. When granting an ally a shield, increases their Phys & Magic DEF by 40% for 8s and restores HP equal to 40% of the shield value.
Charm #18
For every 5s alive in battle, increases ATK by 6% and Phys & Magic DEF by 8%, stacking up to 4 times, and increases damage dealt by 10% after reaching max stacks.
Charm #19
For each enemy affected by the caster's continuous damage effects, increases ATK by 10%, up to 30%. The caster's continuous damage effects also reduce the target's Phys & Magic DEF by 26%.
