Charms - Season 7
Please keep in mind that the bonuses listed below show the values of the buffs at Mythic - so the highest rarity of them. At lower rarities, the value of the buffs and the buff itself will be weaker.
Charm #1
Set Bonus:
Gains Predation for 10s when a battle starts and every 15s thereafter. Predation: All damage dealt is guaranteed to critically strike, and each point of crit rate further increases damage dealt by 0.4% , up to 40%. When dealing critical damage, increases the target's damage taken by 12% for 6s . Unstackable.
Charm #2
Set Bonus:
Every 8s during battle, gains a shield equal to 600% for 6s and releases a shockwave, dealing 240% damage to adjacent enemies. Enemies hit by the shockwave deal 18% less damage for 6s . Unstackable.
Charm #3
Set Bonus:
Increases Energy recovery from attacking by 28 . After casting an Ultimate, recovers 35 Energy every second for 8s and increases damage dealt by 28% . Unstackable.
Charm #4
Set Bonus:
Increases ATK by 30% and max HP by 30% . When assisting or defeating a non-summoned enemy, increases this bonus by 40% and recovers 25% of max HP. Unstackable.
Charm #5
Set Bonus:
When a battle starts, increases the melee damage dealt by the ally placed 1 tile in front of the caster by 18% , reduces their damage taken by 21% , and increases their max HP by 18% . This max HP increase cannot exceed 36%of the caster's Initial HP.
Charm #6
Set Bonus:
Increases Healing by 18 . When healing an ally, increases their ATK by 10% , Phys DEF by 25% , and Magic DEF by 25% for 5s . Unstackable.
Charm #7
Set Bonus:
Increases Haste by 20 . Every 3s during battle, increases ATK by 10% , up to 30% . After 15sof battle, further increases the caster's non-normal attack damage dealt by 15% .
Charm #8
Set Bonus:
Increases ATK SPD by 40 . Increases ATK by 8% after every 4 normal attacks, up to 24% . After reaching the maximum ATK bonus, further increases normal attack damage by 18% .
Charm #9
Set Bonus:
Increases ATK SPD by 50 and ATK by 14% for the caster and units created by the caster. After hitting an enemy, increases the damage that enemy takes from the caster and units created by the caster by 5% for 4s , stacking up to 5 times.
Characters using this Charm:
Charm #10
Set Bonus:
Increases the shield value gained by 22% . While shielded, increases Phys DEF by 35% , Magic DEF by 35% , and ATK by 16% , and recovers 50% HP every second.
Charm #11
Set Bonus:
6s into a battle, stuns enemies within 2 tiles for 1s . This can trigger again each time the caster survives for 9s while above 50% HP. For each enemy stunned, gains a shield equal to 6% the caster's max HP.
Charm #12
Set Bonus:
When a battle starts, increases ATK by 21% for the ally placed 1 tile behind the caster. When this ally deals damage, increases that damage by 2.5% for each tile between them and the target, up to 15% .
Charm #13
Set Bonus:
After inflicting control effects on non-summoned enemies for a total of 0.5s , gains 1 stack of Equalizer. Each stack increases damage dealt by 1.5% and reduces damage taken by 1.5% , up to 20 stacks. At max stacks, ATK is further increased by 12% .
Charm #14
Set Bonus:
Increases max HP by 20% . When HP falls below 50% for the first time during battle, immediately recovers 25% of max HP. When dealing damage, deals an extra 8% damage to the target. This can trigger on the same enemy at most once every 10s .
Charm #15
Set Bonus:
When a battle starts, grants allies within 2 tiles a shield equal to 24%of the caster's max HP for 6s . Shielded allies take 18% less damage. Unstackable. If at least 3 allied heroes are placed behind the caster, increases the shield value by 35% .
Charm #16
Set Bonus:
When applying any non-permanent stat buff to an ally, also grants them Vigor for the same duration, increasing their Haste by 15 and Life Drain by 21. Unstackable. While this ally's HP is above 50% , increases their damage dealt by 12% .
Characters using this Charm:
Charm #17
Set Bonus:
Every 5s during battle, fires a magic missile at the area with the most enemies, dealing 180% damage to enemies within 1 tile and increasing their damage taken by 12% for 5s . For each enemy hit, restores 80% HP to the ally with the lowest HP.


















































































































