Charms - Season 7
Please keep in mind that the bonuses listed below show the values of the buffs at Mythic - so the highest rarity of them. At lower rarities, the value of the buffs and the buff itself will be weaker.
Charm #1
Set Bonus:
Gains Predation for 10s when a battle starts and every 15s thereafter. Predation: All damage dealt is guaranteed to critically strike, and each point of crit rate further increases damage dealt by 0.4% , up to 40% . When dealing critical damage, increases the target's damage taken by 12% for 6s . Unstackable.
Charm #2
Set Bonus:
Every 8s during battle, gains a shield equal to 600% for 6s and releases a shockwave, dealing 240% damage to adjacent enemies. Enemies hit by the shockwave deal 18% less damage for 6s . Unstackable.
Charm #3
Set Bonus:
Increases Energy recovery from attacking by 28 . After casting an Ultimate, recovers 35 Energy every second for 8s and increases damage dealt by 28% . Unstackable.
Charm #4
Set Bonus:
Increases ATK by 30% and max HP by 30% . When assisting or defeating a non-summoned enemy, increases this bonus by 40% and recovers 25% of max HP. Unstackable.
Charm #5
Set Bonus:
When a battle starts, increases the melee damage dealt by the ally placed 1 tile in front of the caster by 18% , reduces their damage taken by 21% , and increases their max HP by 18% . This max HP increase cannot exceed 36% of the caster's Initial HP.
Charm #6
Set Bonus:
Increases Healing by 18 . When healing an ally, increases their ATK by 10% , Phys DEF by 25% , and Magic DEF by 25% for 5s . Unstackable.
Charm #7
Set Bonus:
Increases Haste by 20 . Every 3s during battle, increases ATK by 10% , up to 30% . After 15s of battle, further increases the caster's non-normal attack damage dealt by 15% .
Charm #8
Set Bonus:
Increases ATK SPD by 40 . Increases ATK by 8% after every 4 normal attacks, up to 24% . After reaching the maximum ATK bonus, further increases normal attack damage by 18% .
Charm #9
Set Bonus:
Increases ATK SPD by 50 and ATK by 14% for the caster and units created by the caster. After hitting an enemy, increases the damage that enemy takes from the caster and units created by the caster by 5% for 4s , stacking up to 5 times.
Characters using this Charm:
Charm #10
Set Bonus:
Increases the shield value gained by 22% . While shielded, increases Phys DEF by 35% , Magic DEF by 35% , and ATK by 16% , and recovers 50% HP every second.
Charm #11
Set Bonus:
6s into a battle, stuns enemies within 2 tiles for 1s . This can trigger again each time the caster survives for 9s while above 50% HP. For each enemy stunned, gains a shield equal to 6% the caster's max HP.
Charm #12
Set Bonus:
When a battle starts, increases ATK by 21% for the ally placed 1 tile behind the caster. When this ally deals damage, increases that damage by 2.5% for each tile between them and the target, up to 15% .
Charm #13
Set Bonus:
After inflicting control effects on non-summoned enemies for a total of 0.5s , gains 1 stack of Equalizer. Each stack increases damage dealt by 1.5% and reduces damage taken by 1.5% , up to 20 stacks. At max stacks, ATK is further increased by 12% .
Charm #14
Set Bonus:
Increases max HP by 20% . When HP falls below 50% for the first time during battle, immediately recovers 25% of max HP. When dealing damage, deals an extra 8% damage to the target. This can trigger on the same enemy at most once every 10s .
Charm #15
Set Bonus:
When a battle starts, grants allies within 2 tiles a shield equal to 24% of the caster's max HP for 6s . Shielded allies take 18% less damage. Unstackable. If at least 3 allied heroes are placed behind the caster, increases the shield value by 35% .
Charm #16
Set Bonus:
When applying any non-permanent stat buff to an ally, also grants them Vigor for the same duration, increasing their Haste by 15 and Life Drain by 21 . Unstackable. While this ally's HP is above 50% , increases their damage dealt by 12% .
Characters using this Charm:
Charm #17
Set Bonus:
Every 5s during battle, fires a magic missile at the area with the most enemies, dealing 180% damage to enemies within 1 tile and increasing their damage taken by 12% for 5s . For each enemy hit, restores 80% HP to the ally with the lowest HP.


















































































































