Priority
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Charms - Season 6
Please keep in mind that the bonuses listed below show the values of the buffs at Mythic - so the highest rarity of them. At lower rarities, the value of the buffs and the buff itself will be weaker.
Charm #1
Set Bonus:
Increases Crit Rate by 25 and Crit DMG Boost by 30. Dealing critical damage to an enemy injures them. Injured enemies lose 20% Phys & Magic DEF and take damage equal to 40% per second for 6s. The effect is unstackable and has a 8s cooldown per enemy.
Charm #2
Set Bonus:
When a battle starts, grants allies within 2 tiles a shield equal to 28% of the caster's max HP for 8s. Shielded allies take 20% less damage.
Charm #3
Set Bonus:
When a battle starts, gains a shield that absorbs 300% damage and increases ATK by 30% for 6s. When assisting or defeating a non-summoned enemy, refreshes the duration of the shield value and ATK buff, and recovers an extra 200 Energy.
Charm #4
Set Bonus:
When a battle starts, increase the melee damage dealt by 22% and Life Drain by 30 for the ally placed 1 tile in front of the caster. Every time that ally deals melee damage equal to 500% of their initial ATK, they gain a shield equal to 100% of their ATK for 5s. The shield value cannot exceed 300%.
Charm #5
Set Bonus:
Increases damage dealt by 15%. For every stat buff received from a different ally, increases ATK by 8% and Phys & Magic DEF by 8%, and recovers HP equal to 1% of the caster's max HP per second.
Charm #6
Set Bonus:
Increases max HP by 20% for the caster and their created units. After surviving for 5s, they become frenzied, gaining 20 Haste and 28% ATK. While frenzied, they deal an additional 100% damage when they deal damage. This effect has a 5s cooldown per enemy.
Charm #7
Set Bonus:
Increases ATK SPD by 6 whenever the caster deals normal attack damage, stacking up to 12 times, and increases ATK by 18% after reaching max stacks. Every 3 normal attacks deal 120% extra damage to the main target.
Charm #8
Set Bonus:
When shielding an ally, restores their HP equal to 20% of the shield value, and increases their ATK by 14% and their Phys & Magic DEF by 35% for 5s. Unstackable.
Charm #9
Set Bonus:
When a battle starts, the ally placed 1 tile behind gains 35 Penetration and increases their ranged damage dealt by 10%. After that ally's total ranged damage dealt reaches 1200% of their initial ATK, increases the ally's ATK by 12%.
Charm #10
Set Bonus:
Every 6s, deals damage equal to 20% to adjacent enemies and recovers HP equal to 50% of the damage dealt. This damage cannot exceed 300%. After hitting an enemy, increases Phys & Magic DEF by 35% for 6s. Unstackable.
Charm #11
Set Bonus:
Increases Haste by 20. After remaining on the same tile for 5s, increases ATK by 35%. The ATK bonus ends upon leaving the tile. The first time this ATK bonus is applied, grants a shield equal to 400% for 6s, during which the caster is unaffected.
Charm #12
Set Bonus:
Increases non-normal attack damage by 20%. When a battle starts, recovers 25 Energy per second. The Energy recovered this way is halved after recovering a total of 1000 Energy. In addition, deals 200% damage to all enemies after each Ultimate cast.
Charm #13
Set Bonus:
When the mark expires, it detonates, dealing 35% of the recorded damage to the target and adjacent enemies. This detonation damage benefits from extra 40 Penetration. This effect can trigger on the same target once every 1s, and damage from the explosion does not apply a new mark.
Charm #14
Set Bonus:
When casting an Ultimate, taunts enemies within 2 tiles and increases Phys & Magic DEF by 28% for 6s.Each enemy taunted grants a shield equal to 8% HP to the caster.
Charm #15
Set Bonus:
Increases healing by 30%. When providing excess healing to an ally, increases their Haste by 10 and ATK by 10% for 8s. Unstackable. Once the excess healing provided to the ally exceeds 500% of the caster's initial ATK, permanently increases that ally's damage dealt by 8%.
Charm #16
Set Bonus:
For every 4s alive in battle, increases ATK by 8% and Phys & Magic DEF by 12%, stacking up to 6 times, and increases damage dealt by 15% after reaching max stacks.
Charm #17
Set Bonus:
Every 5s, increases ATK by 21% and Phys & Magic DEF by 35% for allies within 2 tiles. The effect lasts for 5s. Unstackable. For each ally affected by this skill, recovers 20% HP.
Characters using this Charm:
Charm #18
Set Bonus:
Gains 30 Energy on Hit. When a battle starts, links up with the ally placed 1 tile behind, sharing 30% of the damage the ally takes and recovering HP equal to 60% of the damage the ally deals.
Characters using this Charm:
Charms - Season 5
Please keep in mind that the bonuses listed below show the values of the buffs at Mythic - so the highest rarity of them. At lower rarities, the value of the buffs and the buff itself will be weaker.
Charm #1
Set Bonus:
Increases Crit by 30 and Crit DMG Boost by 30. When dealing a critical strike, enemies within 1 tile of the target take 20% splash damage. The splash damage cannot trigger this skill again.
Charm #2
Set Bonus:
For the first 15s of battle, reduces damage taken by 35%. After the duration ends, increases damage dealt by 45%. The first time the caster receives a fatal blow, they survive, recover 40% of their max HP, and reduce their damage taken by 40% for 15s.
Charm #3
Set Bonus:
Increases ranged damage by 25%, Execution by 20, and Penetration by 20 for the ally placed 1 tile behind the caster.
Characters using this Charm:
Charm #4
Set Bonus:
Increases the caster's Healing by 30. When healing or shielding an ally, increases their ATK by 14% and their Phys & Magic DEF by 14%. These effects last for 8s. Unstackable.
Charm #5
Set Bonus:
At the start of battle, increases the caster's ATK SPD by 60. After 30s, increases their normal attack damage by 35%. After 60s, the caster gains 35 Penetration.
Charm #6
Set Bonus:
When dealing damage to an enemy, deals an additional 260% (ATK) damage (once every 6s per enemy). Also deals bonus damage equal to 15% of the taget's lost HP, capped at 200% of the caster's own ATK.
Charm #7
Set Bonus:
Every third normal attack deals bonus true damage equal to 5% of the targets max HP, capped at 130% of the caster's own ATK. Each time this triggers, increases the caster's ATK SPD by 50 for 5s. Unstackable.
Charm #8
Set Bonus:
Increases the value of the caster's own shields by 20%, and the value of sheilds received from allies by 20%. When the caster is protected by a shield, increases their ATK by 28% and Phys & Magic DEF by 28%.
Charm #9
Set Bonus:
Increases ranged DEF by 30, ATK by 25%, and melee damage by 25% for the ally placed 1 tile in front of the caster.
Charm #10
Set Bonus:
After remaining stationary for 5s, the caster gains 30 Haste and 40% ATK until they move. When the effect first triggers, the caster becomes Steadfast for 5s.
Charm #11
Set Bonus:
Deals 50% (ATK) physical damage per second to nearby enemies, restoring HP equal to 50% of the damage dealt. At the start of battle, become unaffected for 5s.
Charm #12
Set Bonus:
At the start of battle, increases Basic Stats by 40%. This buff decays by 4% each second until the caster assists or defeats a non-summoned enemy for the first time. After assisting or defeating 2 non-summoned enemies, the decayed stats are restored and the caster gains a 300% (ATK) shield.
Charm #13
Set Bonus:
Damaging an enemy increases the damage they take by 12% for 5s. Unstackable. For each enemy affected, reduces damage taken by the caster by 5%. If at least 5 enemies are affected, also increases the caster's ATK by 25%.
Charm #14
Set Bonus:
Every 5s, increases ATK by 20% and Life Drain by 20 for allies within 2 tiles. These effects last for 5s. Unstackable. For each non-summoned ally affected by this skill, the caster gains a 30% (ATK) shield.
Charm #15
Set Bonus:
Increases non-normal attack damage dealt by 40%, and gains an additional 30 Crit DMG Boost and 30 Life Drain.
Charm #16
Set Bonus:
When attacking an enemy, increases damage dealt by 10% for each stat debuff on the enemy from a different caster. Also gain 10 Energy. Energy gained from this skill is capped at 100 per second.
Charm #17
Set Bonus:
Increases Energy Recovery rate by 24%. When casting their Ultimate, increases damage by 28% for 10s (Unstackable) and deals 140% (ATK) magic damage to all enemies. For the first time the caster's energy is maxed, removes all dispellable debuffs and becomes unaffected for 5s.
Charm #18
Set Bonus:
Increases ATK by 18% and Phys & Magic DEF by 18% for both the caster and their summons. For each active summon, the caster gains an additional 10% ATK, up to a max of 40% ATK. After a summon has been on the battlefield for 10s, it gains an additional 30 Haste.
Characters using this Charm:


















































































































