
Kazim profile has been last updated at: 12/July/2026.
To learn more about Kazim check the sections below. Use the tabsto quickly switch to the kind of information you're looking for.
Profile
Gale Barrage
Unlocks at level 1
Cooldown: 0s
Range: Global
Initial Energy: 600
Passive. When an enemy hero is knocked into the air, Kazim manipulates the air currents to keep them airborne for 1s longer, then fires 2 tracking feathers at the target, dealing 100% + 10% damage each.
Active. Kazim fires a powerful volley of arrows at the arc-shaped area with the most enemies, dealing 320% + 40% damage and knocking all prey within range into the air for 0.5s. After that, he keeps firing arrows in succession for 3s, dealing 200% + 20% damage per volley. The number of volleys fired scales with ATK SPD.
Unlocks at level 51: Increases the powerful arrow damage to 340% + 40%.
Unlocks at level 111: Increases the powerful arrow damage to 360% + 40%.
Unlocks at level 171: Increases the powerful arrow damage to 380% + 40%.
Unlocks at level 231: Increases the powerful arrow damage to 400% + 40%.
Soaring Falcon
Unlocks at level 11
Cooldown: -
Range: Global
Passive. When a battle starts, Kazim takes to the air and starts Soaring for 10s. While Soaring, Kazim is invincible and cannot be targeted. When an enemy hero is knocked into the air, Kazim dives at them, dealing 440% + 50% damage and marking them as prey. When Kazim stops Soaring, he draws his bow and fires a powerful arrow at each prey in sequence, dealing 400% + 40% damage and stunning them for 3s.
Unlocks at level 71: Increases dive damage to 460% + 50%.
Unlocks at level 131: Increases dive damage to 480% + 50%.
Unlocks at level 191: Increases dive damage to 500% + 50%.
Stormy Dominion
Unlocks at level 31
Cooldown: 9s
Range: Global
When a battle starts, Kazim creates a wind field that covers the entire battlefield. Allies inside the wind field gain 30 Haste. Every time Kazim marks an enemy as prey, the wind field grants 10 extra Haste to allies within it, up to 3 stacks. When Kazim stops soaring, he absorbs the power of the wind field, gaining double the Haste bonus for 15s.
Active. Kazim fires a gale-charged arrow toward the area with the most enemies, dealing 340% + 40% damage to enemies in its path and knocking them into the air for 0.5s. Every time Kazim marks an enemy as prey, this arrow’s damage and range are permanently increased by 20%, up to 3 stacks.
Unlocks at level 91: Increases the impact damage to 360% + 40%.
Unlocks at level 151: Increases the impact damage to 380% + 40%.
Unlocks at level 211: Increases the impact damage to 400% + 40%.
Hero Focus
Unlocks after reaching Legendary+
Cooldown: -
Range: 1 tile
Increases ATK SPD by 21 during battle.
Level 2: Increases ATK SPD by 27 during battle.
Level 3: Increases ATK SPD by 33 during battle.
Raptor’s Vigil
Unlocks after reaching Mythic+
Cooldown: -
Range: 1
Kazim’s normal attacks deal 25% more damage and lock on to all enemies marked as prey.
Unlocks at Ex. Weapon +5: Increases normal attack damage by 30%.
Unlocks at Ex. Weapon +10: Every 6 normal attacks, Kazim fires an enhanced arrow, knocking the target into the air for 0.25s and dealing true damage equal to 20% of the target’s max HP. The true damage dealt cannot exceed Kazim’s 500%. Every time Kazim marks an enemy as prey, the number of normal attacks required to trigger this skill is reduced by 1, up to 3 stacks.
Unlocks at Ex. Weapon +15: Increases normal attack damage by 35%.
Unlocks at Ex. Weapon Refine 2: In Rivalry Mode, each normal attack increases ATK SPD by 2 and normal attack damage by 1%, stacking up to 10 times.
Unlocks at Ex. Weapon Refine 4: In Rivalry Mode, increases 20 ATK SPD, 8 DEF Penetration.
Enhance Force
Unlocks after reaching Supreme+
Affects: Skill 1
2s after Kazim starts Soaring, he manipulates air currents to knock the rearmost enemy hero into the air (only targets enemies who have not moved since the battle began, excluding unaffected and steadfast targets). Whenever Kazim marks an enemy as prey or an enemy hero is defeated, he permanently gains 20 ATK SPD and 200 Energy. The ATK SPD bonus can stack up to 5 times.
To check the Charm's set bonus for Kazim go to our Season 7 Charms guide.
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Review
Kazim is an A-level Mauler Marksman whose kit is completely built around knock-ups, team-wide Haste buffs, and unique aerial invincibility mechanics. He thrives on disruption, extending the time enemies spend airborne and punishing them for it. However, because his value is heavily tied to specific types of crowd control, he is more of a niche tech option.
Kazim’s core identity revolves around his passive Ultimate, Gale Barrage, and his battle-start mechanic, Soaring Falcon.
At the start of combat, Soaring Falcon launches Kazim into the air for 10s, making him completely invincible and untargetable. While soaring, he dives onto any enemy that gets knocked up, marking them as "prey." When he lands, he shoots a massive arrow at every marked prey, stunning them for 3s. He pairs this with Stormy Dominion, which drops a battlefield-wide wind field that gives allies 30 base Haste, stacking up to an extra 30 Haste as he marks prey. The active version of Stormy Dominion fires a piercing gale arrow at the densest enemy cluster, dealing damage and knocking up all targets in its path.
When an enemy is knocked into the air, Kazim automatically extends their airborne duration by 1s and fires tracking feathers at them. The active portion of his Ultimate fires a massive volley in an arc, knocking up all caught targets and continuing with a channeled barrage that scales with his ATK SPD.
At Mythic+, his Exclusive Weapon (Raptor's Vigil) causes his Normal Attacks to deal increased damage and automatically lock on to and deal damage to all prey. At +10, every few Normal Attacks fire a true-damage arrow that knocks the target up, with the attack count required dropping every time he marks an enemy.
Finally, at Supreme+, his Enhance Force automatically knocks up the enemy's rearmost hero 2s into the match (provided they haven't moved and aren't immune to CC). It also grants him permanent ATK SPD and 200 Energy whenever an enemy is marked as prey or defeated.
Legendary+: Increases his ATK SPD in combat.
Mythic+ (EX Weapon): Normal Attacks deal 25% more damage and lock on to all enemies marked as prey.
EX+5: Increases Normal Attack damage bonus to 30%.
EX+10: Every 6 Normal Attacks (reduced by 1 per prey mark, up to 3 stacks), fires an enhanced arrow dealing true damage and knocking the target up for 0.25s.
EX+15: Increases Normal Attack damage bonus to 35%.
EX+20: In Rivalry Mode, each Normal Attack increases ATK SPD by 2 and Normal Attack damage by 1%, stacking up to 10 times.
Supreme+: 2s after soaring, automatically knocks up the static, rearmost enemy hero (fails against unaffected/steadfast targets). Permanently gains 20 ATK SPD (stacks up to 5 times) and 200 Energy whenever an enemy is marked or defeated.
AFK Stages: He offers decent crowd control and damage at lower ascensions. However, top-tier high-deficit pushing meta teams won't change to accommodate him and his raw damage cannot compete with dedicated hyper-carries. He functions mostly as a budget or substitute option for players with limited rosters.
PvP: While his initial 10-second invincibility and Supreme+ backline disruption sound great on paper, he is completely hard-countered by immunities like Unaffected or Steadfast that are found on many PvP meta heroes. Additionally, his 10s soaring phase forces your team into an immediate 4v5 scenario at the start of the match, leaving your frontline vulnerable.
Dream Realm: Kazim relies heavily on AoE volleys, crowd control extensions, and tracking mechanics. These do not translate into high damage, sustained single-target DPS, he has zero viability against Dream Realm bosses.
In Conclusion, Kazim is a highly niche, skippable character for most players, especially those not focused on PvP. While his aerial design and knock-up tracking are mechanically unique, he relies heavily on having good partners on the team who can synergize with him.
Provides excellent, sustained crowd control chain-extensions and an immediate team-wide Haste buff.
Initial 10-second soar phase grants total invincibility, shielding him from early-game bursts or assassin dives.
Solid budget performance in Mauler Legend Trial towers even at lower ascension copies.
"Unaffected" and "Steadfast" status effects completely shut down his entire knock-up gimmick.
Soaring mechanic forces a temporary 4v5 state for your team right at the start of the battle.
Fails to scale well enough into high-deficit PvE content to replace existing meta damage dealers.
Guides
Check this dedicated guide for information about EX investment: