Artifacts - Season 6

Season 6 introduces 12 new Artifacts that are more specialized than the base game ones. Below you will find a list of them all:

Guides
Lightheal Spell

Description:

When an allied hero's HP falls below 50%, immediately restores 25% of their lost HP and applies a protective buff. The buff increases their Phys & Magic DEF by 20% and restores 4% of their lost HP per second for 5s. This effect can only trigger once per ally every 15s.

  • At +5: Increases the restored lost HP ratio to 27%.
  • At +10: Increases the restored lost HP ratio to 29%.
  • At +15: Increases the restored lost HP ratio to 31%.
  • At +20: Increases the restored lost HP ratio to 33%.
  • At +25: Increases the restored lost HP ratio to 35%.
  • At +30: Allows the skill effect to trigger when an ally would take a fatal blow for the first time, ignoring the fatal damage. This can occur up to 2 times.

Stats

  • ATK
  • HP
  • VITALITY

Unlocks: Season Milestones

Guides
Manawake Spell

Description:

3s into a battle, and every 12s thereafter, amplifies the magic power of all allies for 6s. While under this amplification effect, increases allies' ATK by 16% and their Energy recovery efficiency by 10%. After this skill has been cast 3 times, the amplification is further enhanced and also increases the Energy recovery efficiency bonus to 16%.

  • At +5: Increases the ATK bonus to 18%.
  • At +10: Increases the ATK bonus to 20%.
  • At +15: Increases the ATK bonus to 22%.
  • At +20: Increases the ATK bonus to 24%.
  • At +25: Increases the ATK bonus to 26%.
  • At +30: Allies with amplified magic power take 20% less damage while the effect is active.

Stats

  • ATK
  • HP
  • Haste

Unlocks: Story Quests

Guides
Rockbind Spell

Description:

6s into a battle, and every 12s thereafter, targets the 2 enemies with the highest accumulated damage dealt, dealing magic damage equal to 125% of Team ATK and petrifying them for 2.5s. Petrified enemies cannot move or act and take magic damage equal to 20% of Team ATK every 0.5s.

  • At +5: Increases damage dealt to 130% of Team ATK.
  • At +10: Increases damage dealt to 135% of Team ATK.
  • At +15: Increases damage dealt to 140% of Team ATK.
  • At +20: Increases damage dealt to 145% of Team ATK.
  • At +25: Increases damage dealt to 150% of Team ATK.
  • At +30: Extends the duration of petrification to 3s, and causes petrified enemies to lose 15 Energy every 0.5s.

Stats

  • ATK
  • Phys & Magic DEF
  • HP

Unlocks: Season Milestones

Guides
Blazeburn Spell

Description:

Each time allies have cast Ultimates 4 times, summons 5 1-tile magic circles at enemies' positions (prioritizing back to front). After a short delay, deals true damage equal to 50% of Team ATK to all enemies within the circles and reduces their ATK by 10% and Vitality by 20 for 6s. This effect can stack up to 5 times. Enemies hit multiple times take 20% less damage with each successive strike.

  • At +5: Increases damage dealt to 54% of Team ATK.
  • At +10: Increases damage dealt to 58% of Team ATK.
  • At +15: Increases damage dealt to 62% of Team ATK.
  • At +20: Increases damage dealt to 66% of Team ATK.
  • At +25: Increases damage dealt to 70% of Team ATK.
  • At +30: The fountain is summoned every time allies cast 3 Ultimates.

Stats

  • ATK
  • Phys & Magic DEF
  • Haste

Unlocks: Season Milestones

Guides
Earthshell Spell

Description:

When a battle starts, grants all allies a tough shell for 15s. While the shell is active, allies lose 20 Haste, take 25% less damage, and become steadfast. When the shell expires, allies absorb its protective essence, permanently gaining 30% Phys & Magic DEF and 15 Haste.

  • At +5: Increases the damage reduction to 26%.
  • At +10: Increases the damage reduction to 27%.
  • At +15: Increases the damage reduction to 28%.
  • At +20: Increases the damage reduction to 29%.
  • At +25: Increases the damage reduction to 30%.
  • At +30: If all protected allies are still alive when the tough shell expires, their max HP permanently increases by 25%.

Stats

  • HP
  • Phys & Magic DEF
  • Ranged DEF

Unlocks: Season Milestones

Guides
Razorbeam Spell

Description:

Fires a magic beam at 1 frontmost enemy every 6s, dealing magic damage equal to 120% of Team ATK and blinding them for 2s. After hitting its initial target, the beam scatters to the 2 next frontmost enemies, dealing magic damage equal to 60% of Team ATK. Enemies with an HP lower than 100% of Team ATK are instantly defeated when hit by the beam.

  • At +5: Increases the beam's damage to its first target to 124% of Team ATK, and increases the scattered beam's damage to 62% of Team ATK.
  • At +10: Increases the beam's damage to its first target to 128% of Team ATK, and increases the scattered beam's damage to 64% of Team ATK.
  • At +15: Increases the beam's damage to its first target to 132% of Team ATK, and increases the scattered beam's damage to 66% of Team ATK.
  • At +20: Increases the beam's damage to its first target to 136% of Team ATK, and increases the scattered beam's damage to 68% of Team ATK.
  • At +25: Increases the beam's damage to its first target to 140% of Team ATK, and increases the scattered beam's damage to 70% of Team ATK.
  • At +30: After this skill assists or defeats a non-summoned enemy, or after casting the skill 5 times, deals extra true damage equal to 50% of Team ATK when the beam hits its first target.

Stats

  • ATK
  • HP
  • DEF Penetration

Unlocks: Season Milestones

Guides
Starshower Spell

Description:

3s into a battle, and every 16s thereafter, summons a meteor shower to bless allies, increasing their Crit by 35 and Crit DMG Boost by 50 for 8s. At the same time, meteor fragments deal physical damage equal to 50% of Team ATK to each enemy, and each hit is guaranteed to be a critical strike.

  • At +5: Increases damage dealt to 55% of Team ATK.
  • At +10: Increases damage dealt to 60% of Team ATK.
  • At +15: Increases damage dealt to 65% of Team ATK.
  • At +20: Increases damage dealt to 70% of Team ATK.
  • At +25: Increases damage dealt to 75% of Team ATK.
  • At +30: When blessed allies deal critical damage, they recover HP equal to 40% of the damage dealt.

Stats

  • ATK
  • HP
  • Crit

Unlocks: Story Quests

Guides
Crescent Spell

Description:

When a battle starts, conjures an energy orb that charges as your team deals ranged damage. Once your team's total ranged damage dealt reaches 550% of your initial Team ATK, the orb is fully charged and launched at the area with the most enemies. The orb deals magic damage equal to 50% of your Team ATK to enemies within a 1-tile area and increases their damage taken by 30% for 7s. A new energy orb is conjured immediately after the current one is launched.

  • At +5: Increases damage dealt to 55% of Team ATK.
  • At +10: Increases damage dealt to 60% of Team ATK.
  • At +15: Increases damage dealt to 65% of Team ATK.
  • At +20: Increases damage dealt to 70% of Team ATK.
  • At +25: Increases damage dealt to 75% of Team ATK.
  • At +30: Permanently enhances the energy orb after launching 3 orbs: The orb hits a 2-tile area and increases the damage taken by enemies hit for 9s.

Stats

  • ATK
  • Phys & Magic DEF
  • ATK SPD

Unlocks: Season Milestones

Guides
Bladechaser Spell

Description:

When a battle starts, continuously channels magic to form an arcane sword. Whenever allies' total melee damage dealt reaches 550% of the initial Team ATK, slams the arcane sword along a 3-tile-wide line that covers the most enemies, dealing magic damage equal to 60% of Team ATK to all enemies in its path. Enemies hit lose 25 Haste and suffer 28% increased HP loss for 6s.

  • At +5: Increases damage dealt to 65% of Team ATK.
  • At +10: Increases damage dealt to 70% of Team ATK.
  • At +15: Increases damage dealt to 75% of Team ATK.
  • At +20: Increases damage dealt to 80% of Team ATK.
  • At +25: Increases damage dealt to 85% of Team ATK.
  • At +30: After slamming the arcane sword 3 times, subsequent damage dealt by this skill increases by 50%, and enemies hit are knocked down for 2s.

Stats

  • ATK
  • HP
  • Life Drain

Unlocks: Season Milestones

Guides
Arcanewild Spell

Description:

When an ally remains on a tile for more than 10s, infuses that tile with magic until the ally moves off it. Allies standing on infused tiles gain 10% ATK and 25% Phys & Magic DEF. For each tile infused with magic, allies on those tiles gain an extra 3% ATK and 4% Phys & Magic DEF, stacking up to 5 times.

  • At +5: Increases the ATK bonus from infused tiles to 11%.
  • At +10: Increases the ATK bonus from infused tiles to 12%.
  • At +15: Increases the ATK bonus from infused tiles to 13%.
  • At +20: Increases the ATK bonus from infused tiles to 14%.
  • At +25: Increases the ATK bonus from infused tiles to 15%.
  • At +30: If at least 4 tiles are infused with magic, allies on infused tiles gain 20 Haste.

Stats

  • ATK
  • Phys & Magic DEF
  • DEF Penetration

Unlocks: Season Milestones

Guides
Bulwark Spell

Description:

(Unlocks at +1) When a battle starts, designates the frontmost ally as the Anchor. Whenever another ally gains a shield, the Anchor also gains a shield that has 20% of that ally's shield value. Every time the Anchor gains a shield with shield value equal to 120% of Team ATK, a burst of magic erupts from their position, dealing true damage equal to 60% of Team ATK to all enemies within 3 tiles.

  • At +5: Increases damage dealt to 70% of Team ATK.
  • At +10: Increases damage dealt to 80% of Team ATK.
  • At +15: Increases damage dealt to 90% of Team ATK.
  • At +20: Increases damage dealt to 100% of Team ATK.
  • At +25: Increases damage dealt to 110% of Team ATK.
  • At +30: While the allied Anchor is shielded, they take 20% less damage and deal 20% more damage.

Stats

  • ATK
  • Phys & Magic DEF
  • Vitality

Unlocks: Season Milestones

Guides
Resonating Spell

Description:

When a battle starts, designates the rearmost allied hero as the Resonator. Whenever another allied hero casts their Ultimate, the Resonator recovers 50 Energy, up to a maximum of 1500 Energy per battle. When the Resonator casts their Ultimate, they enter a resonant state for 8s, increasing HP loss dealt by 40% and becoming unaffected. This effect cannot stack.

  • At +5: When any ally other than the Resonator casts their Ultimate, increases the Resonator's Energy recovery to 55.
  • At +10: When any ally other than the Resonator casts their Ultimate, increases the Resonator's Energy recovery to 60.
  • At +15: When any ally other than the Resonator casts their Ultimate, increases the Resonator's Energy recovery to 65.
  • At +20: When any ally other than the Resonator casts their Ultimate, increases the Resonator's Energy recovery to 70.
  • At +25: When any ally other than the Resonator casts their Ultimate, increases the Resonator's Energy recovery to 75.
  • At +30: 10s into a battle, designates the ally with the highest accumulated damage dealt as the Resonator.

Stats

  • ATK
  • HP
  • Haste

Unlocks: Season Milestones

Video overview

For additional information, check those videos: