Artifacts - Season 5
Season 5 introduces 12 new Artifacts that are more specialized than the base game ones. Below you will find a list of them all:

Sootherain Spell
Description:
5s into a battle, and every 14s thereafter, summons healing rain that lasts for 5s. While active, all allies recover HP equal to 10% of Team ATK, plus 3% of their lost HP.
- At +5: Increases the amount of healing per second provided by healing rain to 11% of Team ATK.
- At +10: Increases the amount of healing per second provided by healing rain to 12% of Team ATK.
- At +15: Increases the amount of healing per second provided by healing rain to 13% of Team ATK.
- At +20: Increases the amount of healing per second provided by healing rain to 14% of Team ATK.
- At +25: Increases the amount of healing per second provided by healing rain to 15% of Team ATK.
- At +30: When healing rain is active, allies take 20% less damage and gain 30 Haste.
Stats
- ATK
- HP
- VITALITY
Usage:
Coming soon!
Unlocks: Season Milestones

Bloodmoon Spell
Description:
3s into a battle, and every 12s thereafter, summons a blood moon that enhances all allies for 6s. Enhanced allies grow slightly larger, gain 20% ATK, 30 ATK SPD, and 30 Life Drain.
- At +5: Increases the ATK bonus to 22%.
- At +10: Increases the ATK bonus to 24%.
- At +15: Increases the ATK bonus to 26%.
- At +20: Increases the ATK bonus to 28%.
- At +25: Increases the ATK bonus to 30%.
- At +30: The blood moon confuses enemies. Casting this spell disarms the 2 frontmost enemies for 3s.
Stats
- ATK
- HP
- ATK SPD
Usage:
Coming soon!
Unlocks: Season Milestones

Impaling Spell
Description:
Every 8s, hurls a spear at the enemy that has taken the most cumulative damage. The spear deals physical damage equal to 125% of Team ATK and inflicts Laceration for 4s. While Lacerated, the target loses HP per second equal to 5% of Team ATK and has their max HP reduced by the same amount.
- At +5: Increases damage dealt to 130% of Team ATK.
- At +10: Increases damage dealt to 135% of Team ATK.
- At +15: Increases damage dealt to 140% of Team ATK.
- At +20: Increases damage dealt to 145% of Team ATK.
- At +25: Increases damage dealt to 150% of Team ATK.
- At +30: Enemies are immediately defeated if their HP falls below 20% and is less than 100% of Team ATK.
Stats
- ATK
- Phys & Magic DEF
- DEF Penetration
Usage:
Coming soon!
Unlocks: Season Milestones

Raycage Spell
Description:
3s into a battle, and every 10s thereafter, strikes the frontmost enemy and rearmost enemy 3 times. Each strike deals true damage equal to 20% of Team ATK, and also blinds the targets for 3s and immobilizes them for 2s. Immobilized enemies cannot move or act.
- At +5: Increases damage dealt to 22% of Team ATK.
- At +10: Increases damage dealt to 24% of Team ATK.
- At +15: Increases damage dealt to 26% of Team ATK.
- At +20: Increases damage dealt to 28% of Team ATK.
- At +25: Increases damage dealt to 30% of Team ATK.
- At +30: Increases the duration of blind to 5s.
Stats
- ATK
- HP
- Phys & Magic DEF
Usage:
Coming soon!
Unlocks: Season Milestones

Pactbond Spell
Description:
At the start of battle, forges a pact between all allies. Allies in the pact gain 20% max HP and take 50% less damage. When an ally takes damage, 110% of the damage is shared equally among other allies. When an ally receives healing, other allies recover HP equal to 20% of the original healing amount. The pact breaks when any ally is defeated.
- At +5: Increases the shared healing to 22% of the original healing amount.
- At +10: Increases the shared healing to 24% of the original healing amount.
- At +15: Increases the shared healing to 26% of the original healing amount.
- At +20: Increases the shared healing to 28% of the original healing amount.
- At +25: Increases the shared healing to 30% of the original healing amount.
- At +30: At the start of battle, also grants the frontmost ally a shield equal to 100% of Team ATK.
Stats
- HP
- Vitality
- Haste
Usage:
Coming soon!
Unlocks: Season Milestones

Seismic Spell
Description:
At the start of battle, sends tremors through the enemy side of the battlefield, dealing magic damage equal to 30% of Team ATK per second for 5s, immobilizing enemies and reducing their Haste by 40.
- At +5: Increases damage dealt to 32% of Team ATK.
- At +10: Increases damage dealt to 34% of Team ATK.
- At +15: Increases damage dealt to 36% of Team ATK.
- At +20: Increases damage dealt to 38% of Team ATK.
- At +25: Increases damage dealt to 40% of Team ATK.
- At +30: If there are no non-summoned allies on the enemy side of the battlefield when the spell expires, its effect is extended for up to 20s or until a non-summoned ally enters the enemy's side. During the extension, the spell slows enemy movement speed by 80% instead of immobilizing them.
Stats
- ATK
- Phys & Magic DEF
- Ranged DEF
Usage:
Coming soon!
Unlocks: Season Milestones

Starbless Spell
Description:
6s into a battle, and every 10s thereafter, blesses the 2 allies with the highest damage dealt. Blessed allies gain 30 Haste and an ATK bonus equal to 25% of the other blessed ally's initial ATK for 6s.
- At +5: Increases the ATK bonus to 27% of the other blessed ally's initial ATK.
- At +10: Increases the ATK bonus to 29% of the other blessed ally's initial ATK.
- At +15: Increases the ATK bonus to 31% of the other blessed ally's initial ATK.
- At +20: Increases the ATK bonus to 33% of the other blessed ally's initial ATK.
- At +25: Increases the ATK bonus to 35% of the other blessed ally's initial ATK.
- At +30: When a blessed ally deals damage, the other blessed ally recovers HP equal to 30% of the damage dealt.
Stats
- ATK
- HP
- Haste
Usage:
Coming soon!
Unlocks: Season Milestones

Grovetrap Spell
Description:
Each time your side has cumulatively cast 5 Ultimates, summon 15 withered wooden spikes from underground to attack enemies (prioritizing different enemies from front to back). Each spike deals true damage equal to 17% of Team ATK, and reduces the target's Phys and Magic DEF by 7% and Haste by 5 for 5 seconds. This effect can stack up to 5 times.
- At +5: Increases damage dealt to 18% of Team ATK.
- At +10: Increases damage dealt to 19% of Team ATK.
- At +15: Increases damage dealt to 20% of Team ATK.
- At +20: Increases damage dealt to 21% of Team ATK.
- At +25: Increases damage dealt to 22% of Team ATK.
- At +30: The spikes are summoned every time allies cast 4 Ultimates.
Stats
- HP
- Phys & Magic DEF
- DEF Penetration
Usage:
Coming soon!
Unlocks: Season Milestones

Arrowstorm Spell
Description:
Whenever allies' combined ranged damage dealt reaches 550% of initial Team ATK, summons an Archer Spirit that unleashes a Rain of Arrows, dealing physical damage equal to 50% of Team ATK to all enemies, and increasing their Life Loss by 25% for 6 seconds.
- At +5: Increases damage dealt to 55% of Team ATK.
- At +10: Increases damage dealt to 60% of Team ATK.
- At +15: Increases damage dealt to 65% of Team ATK.
- At +20: Increases damage dealt to 70% of Team ATK.
- At +25: Increases damage dealt to 75% of Team ATK.
- At +30: The presence of the Archer Spirit inspires allies. Casting this spell increases ATK SPD for all allies by 40 for 6s.
Stats
- ATK
- Phys & Magic DEF
- ATK SPD
Usage:
Coming soon!
Unlocks: Season Milestones

Phalanxrush Spell
Description:
Whenever allies' combined melee damage dealt reaches 550% of initial Team ATK, summons a Lancer Spirit that charges at the enemy, dealing physical damage equal to 60% of Team ATK to all enemies. Allies in its path gain 25% ATK and 25% Phys & Magic DEF for 5s.
- At +5: Increases damage dealt to 65% of Team ATK.
- At +10: Increases damage dealt to 70% of Team ATK.
- At +15: Increases damage dealt to 75% of Team ATK.
- At +20: Increases damage dealt to 80% of Team ATK.
- At +25: Increases damage dealt to 85% of Team ATK.
- At +30: Allies in the Lancer Spirit's path gain 25 Haste for 5s, and enemies in its path are knocked down.
Stats
- ATK
- HP
- Life Drain
Usage:
Coming soon!
Unlocks: Season Milestones

Swordward Spell
Description:
6 (Unlocks at +1) At the start of battle, grants the frontmost ally a shield equal to 100% of Team ATK for 10s. The ally becomes unaffected while the shield is active. Whenever the ally loses an amount of shield value equal to 100% of initial Team ATK, summons a flying sword that attacks the nearest enemy, dealing physical damage equal to 70% of Team ATK and reducing their Phys & Magic DEF by 20% for 5s. If the shield expires, any remaining shield value is converted to charge up this spell at a 40% higher rate.
- At +5: Increases damage dealt to 80% of Team ATK.
- At +10: Increases damage dealt to 90% of Team ATK.
- At +15: Increases damage dealt to 100% of Team ATK.
- At +20: Increases damage dealt to 110% of Team ATK.
- At +25: Increases damage dealt to 120% of Team ATK.
- At +30: Whenever the ally assists or defeats a non-summoned enemy, they regain the spell's shield.
Stats
- ATK
- Phys & Magic DEF
- Vitality
Usage:
Coming soon!
Unlocks: Season Milestones

Divinefavor Spell
Description:
At the start of battle, blesses the rearmost 2 allies for 12s. While blessed, the allies become unaffected, have 30% increased ATK, and recover 30 Energy per second.
- At +5: Increases the ATK bonus to 32%.
- At +10: Increases the ATK bonus to 34%.
- At +15: Increases the ATK bonus to 36%.
- At +20: Increases the ATK bonus to 38%.
- At +25: Increases the ATK bonus to 40%.
- At +30: After a blessed ally casts their first Ultimate, increases their damage dealt by 20% for 10s.
Stats
- ATK
- HP
- Haste
Usage:
Coming soon!
Unlocks: Story Quests