Introduction
In the AFK Journey arena, the key to success is to know your enemy, and to tailor your team towards countering each player in your local bracket, rather than using the same team for every purpose. In this guide, we’ll go over some meta Arena team archetypes, and which maps to use them in. This guide will be updated as new characters are released and the pvp meta evolves.
Check out our Supreme Arena Guide here!
Now let us take a look at some of the popular Team Archetypes!
Baelran Hypercarry
A team that supports Baelran with healing and buffs to make him near unkillable.
- Bring Baelran: Baelran is the one the team is built around, and after healing up and casting his Ultimate, will quickly clean up, while being hard to kill thanks to his massive health pool.Harak can work as an alternative, and with his heal denial skill, he can help lock down enemy units to get the first kill and start snowballing out of control.
- Pick 2 Supports: We typically want one fast-acting support, such as Rowan,Damian orLudovic, and a slow but powerful support such asElijah and Lailah orKoko to complement each other.
- Elijah and Lailah are the first choice as they also provide Energy and haste while constantly healing Baelran.
- Rowan works as a budget option, and can also be used alongside The Twins, thanks to his super potion giving Baelran a massive single target burst of healing, and Energy gain with his Ultimate.
- Ludovic can also provide enough initial healing, with higher healing potential over a longer match, with some CC in his kit as well.
- Damian is more resistant to getting sniped early, but provides less healing and utility overall.
- Koko can help provide damage resistance for battles that drag on a bit more, and can buy time for Baelran to receive healing with her Ultimate.
- Bring a Tank. : We need someone to hold the line long enough for Baelran to get healed up and cast his Ultimate. Phraesto works best thanks to his Energy regen and Damage Resist buffs and two bodies, but any tank will do in a pinch.
- Daimon can provide Baelran with some extra ATK and Life Drain, and is one of the better budget choices.
- Thador can be used for his initial Energy boost, though Pandora is generally better for that purpose in non-Twins variants of this team.
- That leaves us with a Flex slot. We can opt to bring a powerful secondary Carry to help Baelran secure kills, that can be Lily May,Athalia,Pang, and so on.
This team is extremely tanky thanks to Baelran’s high health pool, and can easily clean up most teams with his high damage swings.
Not as strong on defense as Baelran can easily be countered by Dunlingr, denying him either his Ultimate or healing from allies.
Pandora Nuke Team
The release of Pandora opened up a brand new type of nuke team, relying on her.
- Bring Pandora: Pandora is the enabler for this archetype, allowing our damage Carry to get their Ultimate out after 4s in Pandora’s box, while also providing powerful debuffs.
- Bring an Ultimate-Reliant DPS: Cryonaia is the best Carry to benefit from Pandora, as there is very little other characters can do once she casts her Ultimate, and Pandora allows her to do it much earlier than it was ever possible.
- Shemira is the best budget pick for this role, dealing massive damage and healing herself, while being reasonably tanky thanks to her self shield.
- Tasi can also work well, as her Ultimate is similarly high impact, and will clean up the enemy team just as well. Works better in teams that lean into stall tactics.
- Cyran is another good target for Pandora’s Energy boost, and also helps counter the enemy artifact, but may require more damage carries to help clean up.
- Bring a Tank: Although not strictly necessary, a tank can help make sure Pandora is not killed early, as well as provide buffs
- Daimon can provide an ATK buff to the chosen Carry and some Life Drain.
- Thoran can protect Pandora early on, soaking up any hits that would otherwise hit her.
- Callan is another great choice to make sure Pandora does not get sniped early.
- Phraesto can provide some damage resistance to Pandora, but may be awkward to fit depending on the map.
- Bring a Support: A support is needed to keep Pandora alive as long as possible, because she debuffs herself, taking extra damage, and can be killed if her HP is not topped up regularly.
- Ludovic works best in theShemira variant as he contributes to the graveborn faction bonus while also providing some initial healing.
- Damian on the other hand, is more resistant to getting sniped early, and works best in theCryonaia variant.
- Niru works great in theShemira variant, as he can massively buff her DEF and act as Lily May bait.
- Bring a secondary DPS Carry: While our main Carry should be able to kill most teams, that will not always be the case, and it may be helpful to have someone to help clean up any stragglers.
- Athalia: A generally good choice that fits in most teams, and will kill any surviving damage carries on the enemy team.
- Saida: Independent damage Carry, can help draw out the fight if necessary by reviving and healing herself while draining enemy Energy.
- Tasi: Another resilient damage Carry, can help clean up if your main Carry dies.
- Kulu: Can help buy time with her wall, and deal high damage if she gets to cast her Ultimate, strong against melee teams.
- Lily May: Anti-Ultimate tech and single target burst damage
- Cyran: Anti-Artifact and AOE instakill damage + CC
- Bonnie: High damage, Haste and ATK Debuff, and Magic damage taken debuff.
Eironn Nuke Team
In this team, your strategy is to kill the enemy before they kill you, through overwhelming burst damage potential, based around Eironn’s Ultimate at the start of battle and synergistic CC heroes.
- Bring Eironn: Eironn is the character who comes to mind when we think about who enables the very idea of a “Nuke Team”. But only strictly necessary in the Eironn's variant.
- Bring Bryon or Niru: Eironn’s biggest weakness, and most obvious counter is Lily May, which is present in many teams. The best way to counter Lily’s counter, is by usingBryonorNiru start-of-battle abilities to use up Lily’s counter and allow Eironn’s Ultimate to go through. Can be swapped out on attack if the enemy does not have Lily May!
- Bring a Tank. Or don’t: This role is optional, Eironn can be used as a Tank thanks to his high Dodge Rate allowing him to avoid damage enough that you can bring more DPS carries. Of particular interest in the Tank role, is Ulmus, as he enables powerful synergy with Eironn’s Crowd Control, as long as Eironn’s Ultimate is not interrupted
- Bring 2 DPS carries: To capitalize on the opportunity afforded by the Eironn/Ulmus combo we want characters who synergize with CC effects, or can take advantage of the opening. Here are some options:
- Arden: The classic pairing for Eironn, his Ultimate charges quickly and can deal decent damage in a wide area.
- Carolina: Another classic of Eironn nuke teams, dealing higher damage, but on on a tighter area than Arden.
- Cyran: Anti-Artifact and AOE instakill damage + CC, can CC lock enemies alternating with Eironn.
- Bonnie: High damage, Haste and ATK Debuff, and Magic damage taken debuff.
- Lily May: Anti-Ultimate and single target burst damage
- Velara: Provides a big Haste and DEF debuff, can be useful depending on the map.
- Indris: Good at staying in the backline, synergy with Bonnie if present.
- Athalia: Great at sniping important backline heroes.
- Pandora: Not a DPS Carry but first choice in pretty much every team, and can supercharge your chosen Carry early in the battle.
- Thador: Not as effective as Pandora but provides some initial Energy and can work well with Ultimate-reliant carries such as Arden as he provides a big debuff to help nuke the enemy team.
This used to be the main meta team in the late-game arena, until
The
Saida Stall Team
A powerful Stall team that can also work on attack, based around Saida, who can keep enemies from using their Ultimates, and can basically win the game once she uses her Ultimate 3 times. This team builds upon the old
- Bring Saida: Saida is the main Carry of the team, and will be dealing most of the damage. Her main gimmick is that she can Revive, heal herself, Drain Energy, and if she manages to stall long enough, she usually wins the battle.
- Bring a Tank: This is a Stall team so bringing a tank goes without saying.Dunlingr is the ideal tank to pair with Saida, as most of our team does not care much for Ultimates, but doing the same to our enemies greatly decreases their damage output and helps Saida Stall out the match and cycle her own Ultimate. If you don’t have Dunlingr, it may be worth going without a tank altogether, but if you do want to bring a tank anyway, there are alternatives:
- Phraesto can work as a more generically good option, especially with the Energy Gain, Saida can more easily cycle her Ultimates if she survives
- Thoran is the usual budget option for Stall teams, as he can revive after death, while still providing some protection and healing himself when Saida deals damage.
- Pick 2 Supports: We want our supports to provide a constant flow of healing to keep the team going as long as possible.
- Pandora is a great choice for this team, as she allows Saida to get her Ultimate out right away, granting her an extra Drain Seed, and after Pandora dies, she can still contribute to the battle as her box casts her Ultimate.
- Damian is the best healer for a Stall team, as he cannot be killed, and can keep healing Saida when she is the last one standing, allowing her to go from 50% to full HP after reviving.
- That leaves us with a Flex slot: The first pick for this slot is Scarlita, as she can greatly increase Saida’s defense while providing Shields, and Saida can usually survive long enough for Scarlita to come down and help finish off enemies.
- Athalia can contribute to the battle after death, still dealing high damage, and is one of the better choices as a secondary Carry for this team.
- Bryon orNiru may be useful depending on matchup, to make sure Lily May cannot cancel Saida’s Ultimate.
- Lily May can be used to cancel a high priority enemy’s Ultimate in a Dunlingr mirror, or if you don’t have Dunlingr, while still providing high damage.
- We can also mix and match the Saida Stall team with the Tasi/Talene team by bringing one or both of them depending on matchup.
- Tasi brings higher damage potential and can work well even if she is the last one alive, whileTalene brings better survivability as long as Saida remains alive.
This team is geared towards a Stall-based gameplan. Ideally, we want to survive the enemy’s first burst of damage and then take advantage of superior sustain to win in the end. Saida, especially, provides a solid win condition, since she can win as long as she can cycle her Ultimate enough times without relying on the enemy team running out of time.
Talene/Tasi Revive Stall Team
A team designed to survive against overwhelming burst damage, then strike back with a deadly counterattack.
- Bring Talene: Talene is a powerful damage dealer, enabled by healing, who can come back from the dead and deal damage in a large area, and is one of the main carries of this team.
- Bring Tasi: Tasi is another character who can revive after dying and can often solo the entire enemy team even after her own team has perished. Greatly benefits from Energy regen.
- Bring Bonnie: Aside from being a damage Carry, Bonnie also reduces the enemy’s Magic Damage Resistance, making other DPS deal more damage, and is a mainstay in this team as both Talene and Tasi rely on Magic Damage.
- Pick a Support (Optional): Any support will do, but following the revival theme, Damian tends to be the best pick as he can just summon another cart if his first cart is destroyed, enabling Talene and Tasi to come back stronger than ever.Pandora gives this team some extra initial burst damage, as we can trigger Tasi’s Ultimate right away, making the team more competitive with the faster teams of current meta, and she can still provide some value after dying.Ludovic is another popular choice that trades survivability for more healing and utility.
- Pick a Tank: We may want a Tank in order to buy some time for the rest of the team to do their thing. Phraesto in particular can be a powerful choice thanks to his Energy regen buffs, and ability to summon a new close at EX +15.Thoran also works as he can revive after an initial burst. Another option isSatrana, as she does very well against the Magic DMG meta.
- Alternatively, we can lean into the Saida team and bring Saida instead of a dedicated tank, as Saida starts out with two revives and can take some heat before Ultimately being removed from the battle.
This team is notorious for often surviving against the burst damage of burst damage teams, and then killing them after Talene and Tasi come back from the dead, supported by Damian’s healing cart.
This immortality can still be countered by
Pang Bruiser Team
A dive-type team that gets all up in the enemy’s business. Attack oriented.
- Bring Shakir or Lenya: Shakir is the biggest enabler of Bruiser teams, being tanky enough to fight in the front lines if he can stay alive long enough to use his Ultimate. He also provides powerful buffs to the team.Lenyaworks particularly well in open maps and favours CC variants of this team along withAlsa.
- Bring Pang: Pang provides high burst damage, gives Shields and an ATK buff to allies, makes his team unaffected, and is still reasonably tanky himself, making him ideal for this type of bruiser team.
- Pick a DPS: Preferably Mauler faction heroes, but you can experiment with Melee characters from other factions too. Alsa can help enable control variants of this team as well.
- Pick a Tank: Mauler has resilient tanks who can keep the rest of the team alive long enough for Shakir to get his ult out, but you can also experiment with other faction tanks. Satrana is not a tank but can function much like one in a Magic damage oriented meta.
- Pick a Support or Specialist: Someone to keep this team going just long enough to rush the enemy. You don’t necessarily need a dedicated healer, as some Specialists can also provide shields or healing.
- Koko is a particularly effective support for this team as she helps make the already tanky bruiser team near unkillable with her damage resistance buff.
- Mikola can be effective depending on the map, especially if you can be reasonably confident in taking the middle tiles of the battlefield.
- Reinier can be very useful to throw a mauler into the enemy backline and take out healers or a damage Carry as soon as possible.
This team can be very resilient, while also dishing out CC and damage. F2P friendly as it does not rely on Celestial/Hypogean characters while going toe to toe with whale teams as long as you have Paragon parity.
Athalia Assassin Team
A team geared towards taking out priority targets before they can pose a threat. Attack Oriented.
- Bring Athalia: Athalia is our main Carry, and she excels at eliminating the enemy damage carries as quickly as possible, before cleaning up the rest.
- Bring a Tank: Despite being an assassin team, tanks can be useful by buying just enough time for Athalia to do her thing, and avoiding unfortunate situations where she may be sniped early.
- Dunlingr's disruption abilities greatly hinder the enemy team, while not being much of a problem for Athalia. In Curelock mode, the enemy cannot properly mitigate Athalia’s damage, and in Ultimate lock mode, Dunlingr can stop dangerous enemy Ultimates, while still allowing Athalia to do her thing as she is not a very Ultimate reliant hero.
- Phraesto can be used as a more generally decent choice, and can be useful to keep one of The Twins alive while providing Energy to a second damage Carry or utility flex pick
- Bring The Twins: By linking Athalia and Dunlingr through Elijah and Lailah, we can provide healing and Energy, as well as Haste, greatly speeding up our game plan even more, and giving us some extra breathing room.
- That leaves us with two Flex slots.
- For arena defense, a good addition is a support such as Ludovic, to provide some extra staying power.
- For arena attack, Lily May complements Athalia’s game plan very well with her massive burst damage and Ultimate-denial.Vala orSilvina can also work depending on the enemy team, and can replace Athalia in a budget variant.
- As for our last slot, Cyran is always a good choice with his Artifact denial ability. He can also help finish off low health enemies.
- Saida can also work well as she provides a secondary win condition in case Athalia falls, being capable of reviving herself at least twice before going down.
Dionel Hypercarry
This is technically another type of nuke team, if your
- Bring Dionel: Dionel is best used as a build-around unit, being the most straightforward of the Celehypos, he just deals damage, so we’ll focus on amplifying that even further.
- Pick 2 Supports: More specifically, “buffers”. We want two support characters offering different Stat-boosting buffs to feed Dionel’s Intoxication stacks. Typically that means ATK, Haste and ATK SPD, but all stat-boosting buffs work.
- Pick 2 from Tank/DPS/CH: This is our flex slot, we can bring pretty much anyone, either to increase the team’s damage output, or survivability.
- Dunlingr in is the ideal Celestial partner for Dionel, as he allows Dionel to still do his thing while also hindering the enemy team. But he is otherwise a niche hero and does not see much use outside this particular team so think twice before going all in on Dunlingr for Dionel.
- Phraesto is always a good choice, being reasonably tanky and offering Energy regen, Damage Reduction, and Haste and vitality debuffs.
- Harak is sometimes paired with Dionel as well in whale teams as Dionel helps him secure kills and snowball out of control, but it quickly becomes a very expensive team to invest in at this rate.
This team possess some of the highest burst damage potential in the game. This team is sometimes used by Whales who had the spare resources to invest in Dionel rather than the more utility-focused Celehypos. Requires very high investment up to Paragon tiers on Dionel to be competitive with other meta teams.
Not as strong on defense against near-peer attackers, Dionel’s position at the back of the team also makes him especially vulnerable to Assassin teams.
Twins Core Teams
Any team based around providing massive amounts of haste, Energy and healing to the team, greatly speeding up the casting of abilities and Ultimates.
Bring The Twins. The Twins are the engine that makes the team go faster, and help make many slower characters more viable.
Choose a faction core between Graveborn, Lightbearer and Wilder.
Graveborn Core - Ludovic/Bonnie
- Bring Bonnie: Aside from being a damage Carry, Bonnie also causes the enemy to take more magic damage.
- Bring Ludovic: Ludovic works perfectly in graveborn core teams, providing fast healing at the start of battles, as well as some CC in his kit.
- This leaves us with two flex slots.
- Bring a DPS: Shemira is, hands down, the best damage Carry for any graveborn team, and should be the first one considered for the role.
- Bring some Utility: For our last slot, typically we want to bring someone with some utility for a specific purpose, and it will vary depending on each arena bracket and which teams you are facing. Here are some options:
- Daimon: Damage buff with some tanking potential.
- Pandora: Fits in pretty much every team and allows your team to land an Ultimate first.
- Niru: Great synergy with Shemira and serves as Lily May bait.
- Lily May: Anti-Ultimate and single target burst damage.
- Cyran: Anti-Artifact and AOE instakill damage + CC.
- Phraesto: Damage sponge and Energy regen source.
- Hugin: ATK Buff, Haste, Energy and Shields.
- Callan: Protection against burst damage at the start of battle.
- Harak: Big additional threat that snowballs if left alone.
- Athalia: Great at sniping important backline heroes.
Lightbearer Core - Hugin/Flex
- Bring Hugin: Hugin is one of the more powerful lightbearer support units, because he has a good variety of buffs at his disposal, can protect allies, and his Ultimate charges relatively quickly.
- Bring Cyran or Rowan: Cyran is a Lightbearer who has taken the pvp landscape by a storm with his ability to deny enemy artifacts, while providing a powerful AOE CC Ultimate much likeEironn, tied to his Ultimate, with the possibility of immediately defeating enemies at low HP. But if Cyran proves to be too slow and you would rather provide more support for your Carry,Rowan can also be used in this slot for even more Energy regen.
- This leaves us with two flex slots.
- Bring a DPS: Bonnie andShemira both remain viable choices of DPS Carry here, but we can also double down on the Lightbearer faction withSonja, or even bringOdie to better take advantage of Hugin’s etched tile.
- Bring some Utility: For our last slot, typically we want to bring someone with some utility, and it will vary depending on each arena bracket and which teams you are facing. Here are some options:
- Lily May: Anti-Ultimate and single target burst damage.
- Pandora: Fits in pretty much every team and allows your team to land an Ultimate first.
- Ludovic: Always a reliable start-of-battle healer.
- Phraesto: Damage sponge and Energy regen source.
- Lucca: Not always viable in the high end, but can be a good choice with a team of minimal viable dupes.
- Callan: Protection against burst damage at the start of battle.
- Harak: Big additional threat that snowballs if left alone.
- Athalia: Great at sniping important backline heroes.
Wilder Core - Lily May/Flex
- Bring Lily May: Lily May is always a constant threat, due to her ability to completely halt an enemy in their tracks by possibly cancelling their game-winning Ultimate unless played around.
- Bring Eironn: Aside from his signature Ultimate, Eironn also provides a significant Magic DEF debuff to further support Lily May, and can also Dodge Tank. Other viable choices here are:
- Damian: Provides some Haste, CC, Reliable healing, and won’t die to burst damage.
- Lorsan: Niche utility by enhancing Lily May’s burst and providing some extra healing.
- Faramor: ATK buff, Healing Denial and True Damage conversion.
- This leaves us with two flex slots.
- Bring a DPS or Support: Bonnie andShemira both remain viable choices of DPS Carry here, but we can also bringTalene, or a support for more sustain.
- Bring some Utility: For our last slot, typically we want to bring someone with some utility, and it will vary depending on each arena bracket and which teams you are facing. Here are some options:
- Bryon/Niru: Anti-Lily Tech for Eironn.
- Velara: Mostly used as Haste and DEF debuffer.
- Pandora: Fits in pretty much every team and allows your team to land an Ultimate first.
- Ludovic: Always a reliable start-of-battle healer.
- Phraesto: Damage sponge and Energy regen source.
- Cyran: Anti-Artifact and AOE instakill damage + CC.
- Callan: Protection against burst damage at the start of battle.
- Harak: Big additional threat that snowballs if left alone.
- Athalia: Great at sniping important backline heroes.
Comments: This team and its variants is one of the best achievable at a reasonable budget, without using only PVP-Centric units from typical whale teams, and has good matchups against popular Talene-Tasi teams.
Defense Examples / Meta Snapshot
Here we’ll showcase defense teams using some of the previously mentioned archetypes.
ARENA V

- 1: Athalia Assassin Team
- 2: Dionel Hypercarry
- 3: Pandora Nuke Team (Shemira)
- 4: Eironn Nuke Team
- 5: Pandora Nuke Team (Cryonaia)
ARENA IV

- 1: Baelran Hypercarry
- 2: Dionel Hypercarry
- 3: Pandora Nuke Team (Shemira)
- 4: Eironn Nuke Team
- 5: Pang Bruiser Team
ARENA V - Special

- 1: Twins Core - Graveborn
- 2: Baelran Hypercarry
- 3: Saida Stall Team
- 4: Eironn Nuke Team
- 5: Pang Bruiser Team
Video
For more team tips, check this video: