Artifacts - Season 4

Season 4 introduces 12 new Artifacts that are more specialized than the base game ones. Below you will find a list of them all:

Guides
Lightcall Spell

Description:

When a battle starts, summons 2 light fays nearby. Whenever an allied hero’s current HP drops below 60%, consumes 1 light fay to heal that hero’s HP for 12% of Team ATK per second over 5s. After the initial cast, summons 1 light fay every 8s. A maximum of 4 light fays can be active at once.

  • At +5: Increases the amount of healing per second provided by light fays to 14% of Team ATK.
  • At +10: Increases the amount of healing per second provided by light fays to 16% of Team ATK.
  • At +15: Increases the amount of healing per second provided by light fays to 18% of Team ATK.
  • At +20: Increases the amount of healing per second provided by light fays to 20% of Team ATK.
  • At +25: Increases the amount of healing per second provided by light fays to 22% of Team ATK.
  • At +30: Summons a shadow fay at the start of a battle and every 8s thereafter. If An enemy hero is below 70% HP and has not already been possessed by a shadow fay consumes 1 shadow fay to have it possess that enemy for 5s. While possessing an enemy, the shadow fay deals magic damage equal to 15% of the possessed enemy’s lost HP. The extra damage cannot exceed 20% of Team ATK.

Stats

  • ATK
  • HP
  • VITALITY

Usage:

Coming soon!

Unlocks: Season Milestones

Guides
Dragonroar Spell

Description:

Calls upon the might of dragons 6s into battle and every 12s afterward, granting allies a blessing for 6s. The blessing increases their ATK by 24% and DMG Reduction by 15%.

  • At +5: Enhances the blessing, increasing its ATK bonus to 26% and its damage reduction bonus to 16%.
  • At +10: Enhances the blessing, increasing its ATK bonus to 28% and its damage reduction bonus to 17%.
  • At +15: Enhances the blessing, increasing its ATK bonus to 30% and its damage reduction bonus to 18%.
  • At +20: Enhances the blessing, increasing its ATK bonus to 32% and its damage reduction bonus to 19%.
  • At +25: Enhances the blessing, increasing its ATK bonus to 34% and its damage reduction bonus to 20%.
  • At +30: The might of dragons also intimidates the enemy. Casting this spell reduces all enemies’ ATK SPD by 35 for 6s.

Stats

  • ATK
  • HP
  • Haste

Usage:

Coming soon!

Unlocks: Story Quests

Guides
Shadowblast Spell

Description:

Unleashes a blast of shadow energy on the 1 frontmost enemies 2s into battle and every 7s afterward. The blast deals damage equal to 75% of Team ATK and stuns the affected enemies for 2s. If an affected enemy's current HP is both below 10% and less than 80% of Team ATK, they are instantly defeated.

  • At +5: Increases the blast damage to 80% of Team ATK.
  • At +10: Increases the blast damage to 85% of Team ATK.
  • At +15: Increases the blast damage to 90% of Team ATK.
  • At +20: Increases the blast damage to 95% of Team ATK.
  • At +25: Increases the blast damage to 100% of Team ATK.
  • At +30: After casting the spell 3 times during a battle, it will target the 2 frontmost enemies.

Stats

  • ATK
  • DEF Penetration
  • Execution

Usage:

Coming soon!

Unlocks: Story Quests

Guides
Coreforge Spell

Description:

When a battle starts, creates a magic sigil beneath the rearmost ally. While standing on the sigil, the ally becomes unaffected and gains 35 Haste and 15% DMG Reduction. When the ally leaves the sigil, these bonuses are lost for 3s before the sigil relocates beneath their new position. If the sigil remains active for 10 consecutive seconds, the Haste bonus further increases to 50.

  • At +5: If the magic sigil remains active for 10 consecutive seconds, the Haste bonus further increases to 55.
  • At +10: If the magic sigil remains active for 10 consecutive seconds, the Haste bonus further increases to 60.
  • At +15: If the magic sigil remains active for 10 consecutive seconds, the Haste bonus further increases to 65.
  • At +20: If the magic sigil remains active for 10 consecutive seconds, the Haste bonus further increases to 70.
  • At +25: If the magic sigil remains active for 10 consecutive seconds, the Haste bonus further increases to 75.
  • At +30: If the magic sigil remains active for 20s, converts 35% of the affected ally’s damage dealt to true damage.

Stats

  • ATK
  • Phys & Magic DEF
  • Haste

Usage:

Coming soon!

Unlocks: Season Milestones

Guides
Bloodrage Spell

Description:

When a battle starts, grants blood frenzy to the frontmost allied hero for the entire battle. Increases the frenzied ally's ATK SPD by 54 and their Life Drain by 30, but reduces their Energy gained by 60%. The frenzied ally also becomes unaffected for the first 12s of the frenzy.

  • At +5: Increases the ATK SPD and Life Drain provided by blood frenzy to 60 and 33, respectively.
  • At +10: Increases the ATK SPD and Life Drain provided by blood frenzy to 66 and 36, respectively.
  • At +15: Increases the ATK SPD and Life Drain provided by blood frenzy to 72 and 39, respectively.
  • At +20: Increases the ATK SPD and Life Drain provided by blood frenzy to 78 and 42, respectively.
  • At +25: Increases the ATK SPD and Life Drain provided by blood frenzy to 84 and 45, respectively.
  • At +30: After the frenzied ally gains 2 assists or defeats, or has fought in the blood frenzy state for 25s, they regain their senses and increase their ATKby 50% for the rest of the battle, on top of existing bonuses. This also removes the Energy gain reduction from blood frenzy.

Stats

  • ATK
  • ATK SPD
  • Life Drain

Usage:

Coming soon!

Unlocks: Season Milestones

Guides
Vilespring Spell

Description:

Every time allies cast 6 Ultimates, summons a corrupted fountain that covers the enemy side of the battlefield for 6s. Enemies inside the area have their Vitality reduced by 60, their ATK reduced by 30%, and lose HP equal to 2.2% of Team ATK every second (this effect cannot directly defeat enemies).

  • At +5: Increases the HP lost per second to 2.6% of Team ATK.
  • At +10: Increases the HP lost per second to 3% of Team ATK.
  • At +15: Increases the HP lost per second to 3.4% of Team ATK.
  • At +20: Increases the HP lost per second to 3.8% of Team ATK.
  • At +25: Increases the HP lost per second to 4.2% of Team ATK.
  • At +30: Summons the fountain every time allies cast 5 Ultimates.

Stats

  • ATK
  • Phys & Magic DEF
  • Haste

Usage:

Coming soon!

Unlocks: Season Milestones

Guides
Guardian Spell

Description:

When a battle starts, grants the guardian's grace to all allies for 8s. While active, guardian's grace reduces damage taken by 60%, reduces damage dealt by 60%, and restores 20 Energy per second. If any ally casts their first Ultimate during this time, the damage dealt reduction effect inflicted by this skill is immediately lifted for that ally.

  • At +5: Increases damage reduction to 62% and Energy recovery per second to 24 while guardian's grace is active.
  • At +10: Increases damage reduction to 64% and Energy recovery per second to 28 while guardian's grace is active.
  • At +15: Increases damage reduction to 66% and Energy recovery per second to 32 while guardian's grace is active.
  • At +20: Increases damage reduction to 68% and Energy recovery per second to 36 while guardian's grace is active.
  • At +25: Increases damage reduction to 70% and Energy recovery per second to 40 while guardian's grace is active.
  • At +30: When a non-summoned ally takes a fatal blow, blocks that damage and instantly grants them a permanent shield equal to 120% of Team ATK. This shield can trigger up to 2 times per battle, regardless of whether the guardian's grace is active.

Stats

  • HP
  • Haste
  • Vitality

Usage:

Coming soon!

Unlocks: Season Milestones

Guides
Stormlash Spell

Description:

Unleashes chain lightning at the nearest enemy every 7s, dealing magic damage equal to 70% of Team ATK. The lightning then bounces 3 times between enemies, with its damage reduced by 20% after each bounce.

  • At +5: Increases damage dealt by chain lightning to the first enemy hit to 80% of Team ATK.
  • At +10: Increases damage dealt by chain lightning to the first enemy hit to 90% of Team ATK.
  • At +15: Increases damage dealt by chain lightning to the first enemy hit to 100% of Team ATK.
  • At +20: Increases damage dealt by chain lightning to the first enemy hit to 110% of Team ATK.
  • At +25: Increases damage dealt by chain lightning to the first enemy hit to 120% of Team ATK.
  • At +30: After casting this spell 4 times or gaining 1 assists or defeats with it, chain lightning's damage becomes true damage and no longer decreases with each bounce.

Stats

  • ATK
  • Phys & Magic DEF
  • Execution

Usage:

Coming soon!

Unlocks: Season Milestones

Guides
Elderbow Spell

Description:

Whenever allies' actual ranged damage dealt reaches 650% of the initial Team ATK, selects a 3-tile-wide line from your side to the enemy side that hits the most enemies, then fires a power arrow along it. The arrow deals magic damage equal to 50% of Team ATK to all enemies in its path, knocking them back by 1 tiles. Affected enemies take 45% more ranged damage for the next 6s. Unstackable.

  • At +5: Increases the skill damage to 55% of Team ATK.
  • At +10: Increases the skill damage to 60% of Team ATK.
  • At +15: Increases the skill damage to 65% of Team ATK.
  • At +20: Increases the skill damage to 70% of Team ATK.
  • At +25: Increases the skill damage to 75% of Team ATK.
  • At +30: The arrow also immobilizes enemies hit for 3s.

Stats

  • ATK
  • ATK SPD
  • HP

Usage:

Coming soon!

Unlocks: Season Milestones

Guides
Bladering Spell

Description:

Whenever allies' actual cumulative melee damage reaches 650% the initial Team ATK, each allied hero summons a ring of blades around themselves. After a short delay, the blades deal physical damage equal to 40% of Team ATK to all adjacent enemies and reduce their Phys & Magic DEF by 22% for 6s, up to 3 stacks.

  • At +5: Increases the skill damage to 45% of Team ATK.
  • At +10: Increases the skill damage to 50% of Team ATK.
  • At +15: Increases the skill damage to 55% of Team ATK.
  • At +20: Increases the skill damage to 60% of Team ATK.
  • At +25: Increases the skill damage to 65% of Team ATK.
  • At +30: Converts 60% of the damage dealt by itching ring of blades to healing for the corresponding ally.

Stats

  • ATK
  • Haste
  • Life Drain

Usage:

Coming soon!

Unlocks: Season Milestones

Guides
Shieldnova Spell

Description:

Charges this spell whenever allies' shields take damage. Each time allies' total shield value lost reaches 750% of Team ATK, unleashes a massive explosion that deals physical damage equal to 80% of Team ATK to all enemies. If an ally's shield expires at full duration, that shield's remaining value also contributes to charging the spell and is counted as 40% more than the same amount of shield loss.

  • At +5: Increases the skill damage to 90% of Team ATK.
  • At +10: Increases the skill damage to 100% of Team ATK.
  • At +15: Increases the skill damage to 110% of Team ATK.
  • At +20: Increases the skill damage to 120% of Team ATK.
  • At +25: Increases the skill damage to 130% of Team ATK.
  • At +30: Permanently increases the spell damage by 35% each time it is cast, stacking up 3 times.

Stats

  • DEF Penetration
  • Phys & Magic DEF
  • Vitality

Usage:

Coming soon!

Unlocks: Season Milestones

Guides
Malison Spell

Description:

At the start of a battle and every 10s thereafter, casts one of two curses in alternating order:

  • Sapping Curse: Targets the frontmost enemy, reducing their max HP by 30% for 6s (the reduction cannot exceed 200% of the initial Team ATK), and their Phys & Magic DEF by 45%.
  • Wither Curse: Targets the farthest enemy, reducing their ATK SPD by 70 and their attack range by 2 tiles for 6s (the range cannot be reduced below 1 tile).
  • At +5: Increases the duration of both curses to 6.5s.
  • At +10: Increases the duration of both curses to 7s.
  • At +15: Increases the duration of both curses to 7.5s.
  • At +20: Increases the duration of both curses to 8s.
  • At +25: Increases the duration of both curses to 8.5s.
  • At +30: For the first 2 casts of this skill in each battle, applies both curses simultaneously to their respective targets.

Stats

  • ATK
  • HP
  • Crit

Usage:

Coming soon!

Unlocks: Season Milestones