King Croaker
King Croaker is one of the four available Dream Realm bosses you will encounter in AFK Journey. In this guide we will go over the boss mechanics and the best characters and teams to use against him.
Boss Mechanics
At the start of the battle, King Croaker will designate the player’s closest character as the “Tank” and will keep attacking that character, pausing to attack the Backline with a Ranged AOE attack from time to time, or to cast his Instakill Bubble on the Closest character. This allows us to choose between two different boss movesets, the Melee Tank Moveset and the Ranged Tank Moveset.
- Choosing a Melee Tank will cause the Boss to use his Melee AOE attack, damaging all Frontline attackers, and attack the Tank directly moderately with basic Melee attacks, along with the rest of his moveset,
- Choosing a Ranged Tank will cause the boss to use only his basic Ranged attack, but he will use it twice as often, while also using the rest of his moveset except for melee attacks, unless the Ranged Tank dies.
Action Summary
King Croaker takes about 30-34 actions in the span of 90 seconds (the full length of the battle - if you survive through all of it that is). Here's a list of all possible actions:
Melee Tank Moveset
- Melee attack on Tank (up to 2 times per cycle)
- Ranged attack (up to 2 times per cycle – only if Melee Tank is far from the boss)
- Ranged AOE attack on area with most enemies, usually Backline (9x)
- Melee AOE knockback + stun attack on Frontline (6x)
- Instakill Bubble cast on Closest character (3x)
Ranged Tank Moveset
- Melee attack (up to 2 times per cycle – only if Ranged Tank is dead.)
- Ranged attack on Tank (up to 4 times per cycle)
- Ranged AOE attack on area with most enemies, usually Backline (9x)
- Melee AOE knockback + stun attack on Frontline (only if Ranged Tank is dead.)
- Instakill Bubble cast on Closest character (3x)
General Information
In all stages of the game, the number 1 choice of tank here will be
You will want constant healing, especially for your Backline in order to deal with the Ranged AOE attacks, which will quickly wipe out your entire Backline in the early stages of the game. This stage does not feature skill channeling interruption, so
Team Roles
For this boss, you will need:
- Melee Tank/Ranged Tank (choose one)
- Bubble Tech
- DPS Carry
- Buffer
- Debuffer
- Healer
Do try to keep faction bonuses in mind when putting together a team, with at least 3 characters of the same faction. You get more value the more support roles you can condense into a single character.
Melee Tank
Best in slot
- Thoran (doubles as debuffer)
Viable alternatives
You can technically run any regular tank here, but then they’ll also be forced to eat the Instakill Bubble attacks which will quickly cut down on your team dps potential.
Ranged Tank
Best in slot
- Smokey & Meerky (doubles as buffer)
Viable alternatives
- Hewynn
- Any ranged character who can keep themselves alive throughout the fight.
Debuffer
Anyone who inflicts debuffs that decrease enemy defenses or increase enemy damage taken. There are other debuffs too, but we’ll focus on those that directly contribute to team damage output the most.
Best in slot
- Reinier (+25% Damage Taken at [Mythic+])
- Kruger (40% Phys DEF, +40% Phys Damage Taken – Melee debuffer, but too good to pass on. Can usually avoid drawing aggro but be careful that he doesn’t eat the Instakill Bubble)
- Thoran (+17% Damage Taken – doubles as Bubble Tech)
Viable alternatives
Honorable mentions
Not 100% uptime, low debuff value/not the best option or poor faction bonus synergy.
Buffer
Anyone who provides buffs that increase team damage output. We’ll focus on offensive buffs, defensive buffs are less important if you can already stay alive.
Best in slot
- Smokey & Meerky (20% ATK, 30 Haste – doubles as Ranged Tank)
Viable alternatives
- Lyca (40 ATK SPD, teamwide 50% uptime - Decent with Odie to help build up his damage)
- Rowan (320 Energy, uptime tied to ultimate – doubles as healer - decent with carries such as Odie or Marilee who deal damage with their ultimate, not so good with Cecia)
- Cassadee (Her buff acts as a Follow-up attack, high single target uptime, teamwide uptime tied to ultimate)
- Damian (40 Haste at Mythic+ – doubles as healer)
- Koko (10% ATK to team, 10% ATK to single ally)
Honorable mentions
Healer
DPS Carry
Bubble Tech
Best in slot
- Thoran is the only one who can bypass the Instakill Bubble.
Avoid Melee characters in other roles to avoid interfering with Bubble Tech role!
What’s the meta team?
Realistically speaking, your meta team will depend on your specific box, and your account focus, so use your highest rarity DPS carry characters, along with whoever can best boost their damage. Try running Dual/Triple carry, as currently there is no way to boost a Hypercarry’s damage high enough to make it worth running only one. Keep faction bonus in mind but don’t run suboptimal characters just to force it.
Still, below you can find a few example teams.
Team #1 - Dual Carry – Melee Tank
Artifact used: Starshard Spell.
Team #2 - Dual Carry – Ranged Tank
This variant uses
Artifact used: Starshard Spell.