Snow Stomper

Guides

Snow Stomper is one of the six available Dream Realm bosses you will encounter in AFK Journey. In this guide we will go over the boss mechanics and the best characters and teams to use against him.

Boss Mechanics

The boss will start by attacking the closest character with a melee attack or ranged attack and then switch to melee attacks, pausing to use his AOE Breath attack from time to time. 10s into the battle, Snow Stomper summons a Blizzard that lasts for 20s, after which there will be a 10s cooldown before he casts it again, repeating this process 3 times over the course of the fight.

After summoning the Blizzard, Snow Stomper freezes the unit with the highest accumulated damage, dealing damage over time until the snowman is destroyed. Sometimes, the boss will also attack the healthiest character, knocking them down and interrupting their actions for 1s.

This stage does feature skill channeling interruption, so

Smokey & Meerky gets very little uptime and we are forced to seek alternate ways of healing our team while maintaining offensive buffs.

Characters who have any kind of like drain are advantageous, though at Supreme+ you can get away with simply running top dps carries such as

Marilee by themselves, relying on
Thoran
Thoran
,
Shakir
Shakir
or
Reinier
Reinier
to give them just a little bit of extra survivability as their health slowly decreases over the course of the fight, resetting the fight if someone happens to die early.

Action Summary

Snow Stomper takes about 32 actions in the span of 90 seconds (the full length of the battle - if you survive through all of it that is). Here's a list of all possible actions:

  • Melee attack,
  • Ranged attack / Bleeding Ranged attack,
  • AOE Breath attack (6x),
  • Knockdown attack (4x),
  • Snowman freeze attack (5x),
  • AOE blizzard cast (3x).

What’s the meta team?

Realistically speaking, your meta team will depend on your specific box, and your account focus, so use your highest rarity DPS carry characters, along with whoever can best boost their damage. Try running Dual carry, as currently there is no way to boost a Hypercarry’s damage high enough to make it worth running only one. Keep faction bonus in mind but don’t run suboptimal characters just to force it.

Still, below you can find a few example teams. Big thanks to

AFK Analytica
AFK Analytica for the team building tool. You can find their website here and their discord here.

Team #1 - Safe
Guides

Character information:

Team #2 - Risky
Guides

Credits to Anna from AFK Analytica for coming up with this composition. The team requires big investment into Cassadee to work and is also very RNG-heavy.

Character information:

Here's the damage the team managed to do:

Guides
Team #3 - Endless
Guides

This team is made for the Endless difficulty where the boss scaling is different and True Damage is again king, but somehow Odie keeps up with Marilee on this boss.

Character information:

Character info

This section will be updated soon with Seasonal information, so we moved it at the bottom of the guide for the time being!

Debuffer

Anyone who inflicts debuffs that decrease enemy defenses or increase enemy damage taken. There are other debuffs too, but we’ll focus on those that directly contribute to team damage output the most.

Best in slot

Viable alternatives

Honorable mentions

Not 100% uptime, low debuff value/not the best option or poor faction bonus synergy.

Buffer

Anyone who provides buffs that increase team damage output. We’ll focus on offensive buffs, defensive buffs are less important if you can already stay alive.

Best in slot

Viable alternatives

Honorable mentions

DPS Carry

Best in slot

Anyone who has great sustained single target damage output. Added self-sustain is a bonus.

Viable alternatives

Healer (optional)

Best in slot

Anyone who can keep your team alive while also increasing team damage output. You don’t really need a dedicated healer here, but if you must bring one...

Viable alternatives