| Amp | Amped targets deal more DMG of the element it is Amped for. The number represents the degree of increase. Effects of the same type can stack. |
| Arts Amp | Arts Amped targets temporarily deal more Arts DMG. The number represents the degree of increase. Effects of the same type can stack. |
| Arts DMG | Damage can be divided into Physical DMG, Arts DMG and Aether DMG. Arts DMG can be further divided into Heat DMG, Electric DMG, Cryo DMG, and Nature DMG. |
| Arts Infliction | Arts Infliction are special Arts debuffs inflicted upon the enemy. There are 4 elements of Arts Inflictions: Heat Infliction, Electric Infliction, Cryo Infliction and Nature Infliction. Up to 4 stacks of Arts Infliction of the same element can be applied. |
| Arts Susceptibility | Arts Susceptible targets temporarily take more Arts DMG. The number represents the degree of increase. Effects of the same type can stack. |
| Breach | Applies Vulnerable on an enemy. If the enemy is already Vulnerable, then consume all Vulnerable stacks, deal Physical DMG, and temporarily increase the Physical DMG taken by the enemy. |
| Combustion | An enemy with Combustion takes Heat DMG over time. A non-Heat Infliction + Heat Infliction = Combustion. |
| Corrosion | An enemy with Corrosion gradually loses resistance against all elements. A non-Nature Infliction + Nature Infliction = Corrosion. |
| Crush | Applies Vulnerable on an enemy. If the enemy is already Vulnerable, then consume all Vulnerable stacks and deal massive Physical DMG. |
| Cryo Amp | Cryo Amped targets temporarily deal more Cryo DMG. The number represents the degree of increase. Effects of the same type can stack. |
| Cryo Burst | Cryo Burst = Cryo Infliction + Cryo Infliction. Applies 1 stack of Cryo Infliction and deals Cryo DMG. |
| Cryo Infliction | Cryo Infliction is a type of Arts Infliction. Up to 4 stacks of Cryo Infliction can be applied and stacking triggers Cryo Burst. A non-Cryo Infliction + Cryo Infliction = Solidification. |
| Cryo Susceptibility | Cryo Susceptible targets temporarily take more Cryo DMG. The number represents the degree of increase. Effects of the same type can stack. |
| Debuff Consumption | Various Physical and Arts debuffs can be ended early. For example, Crush consumes Vulnerable debuffs, while Combustion consumes Arts Infliction debuffs. |
| Dispel | This removes specific debuffs from the operator. |
| Electric Amp | Electric Amped targets temporarily deal more Electric DMG. The number represents the degree of increase. Effects of the same type can stack. |
| Electric Burst | Electric Burst = Electric Infliction + Electric Infliction. Applies 1 stack of Electric Infliction and deals Electric DMG. |
| Electric Infliction | Electric Infliction is a type of Arts Infliction. Up to 4 stacks of Electric Infliction can be applied and stacking triggers Electric Burst. A non-Electric Infliction + Electric Infliction = Electrification. |
| Electric Susceptibility | Electric Susceptible targets temporarily take more Electric DMG. The number represents the degree of increase. Effects of the same type can stack. |
| Electrification | An enemy with Electrification takes more Arts DMG. A non-Electric Infliction + Electric Infliction = Electrification. |
| Final Strike | Final Strike is the last sequence of Basic Attack. When the controlled operator's Final Strike hits the enemy, it also deals Stagger and restores some Skill Points (SP). |
| Heat Amp | Heat Amped targets temporarily deal more Heat DMG. The number represents the degree of increase. Effects of the same type can stack. |
| Heat Burst | Heat Burst = Heat Infliction + Heat Infliction. Applies 1 stack of Heat Infliction and deals Heat DMG. |
| Heat Infliction | Heat Infliction is a type of Arts Infliction. Up to 4 stacks of Heat Infliction can be applied and stacking triggers Heat Burst. A non-Heat Infliction + Heat Infliction = Combustion. |
| Heat Susceptibility | Heat Susceptible targets temporarily take more Heat DMG. The number represents the degree of increase. Effects of the same type can stack. |
| Knock Down | Applies Vulnerable to an enemy. If the enemy is already Vulnerable, then add 1 stack of Vulnerable, and deal Physical DMG and Stagger. |
| Lift | Applies Vulnerable on an enemy. If the enemy is already Vulnerable, then add 1 stack of Vulnerable, and deal Physical DMG and Stagger. |
| Link | Next battle skill or ultimate cast by the team consumes the link buff and deals more DMG, with battle skills getting a higher increase. Effects of the same type can stack, but with diminishing returns. |
| Nature Amp | Nature Amped targets temporarily deal more Nature DMG. The number represents the degree of increase. Effects of the same type can stack. |
| Nature Burst | Nature Burst = Nature Infliction + Nature Infliction. Applies 1 stack of Nature Infliction and deals Nature DMG. |
| Nature Infliction | Nature Infliction is a type of Arts Infliction. Up to 4 stacks of Nature Infliction can be applied and stacking triggers Nature Burst. A non-Nature Infliction + Nature Infliction = Corrosion. |
| Nature Susceptibility | Nature Susceptible targets temporarily take more Nature DMG. The number represents the degree of increase. Effects of the same type can stack. |
| Originium Crystals | The Endministrator's combo skill attaches Originium Crystals to enemies and immobilizes them. |
| Physical Status | Physical Statuses refer to physical debuffs applied to the enemy. They include Lift, Knock Down, Crush and Breach. |
| Physical Susceptibility | Physical Susceptible targets temporarily take more Physical DMG. The number represents the degree of increase. Effects of the same type can stack. |
| Protection | Protected targets temporarily take reduced DMG. The number represents the degree of reduction. When there are multiple effects of the same type, only the most powerful applies. |
| SP Return | After spending SP and meeting certain criteria, some of the SP spent will be returned. SP Return is not SP Recovery and do not activate SP Recovery-triggered effects. Spending returned SP also does not gain Ultimate Energy. |
| Shatter | To an enemy with active Solidification, applying Vulnerable or Physical Status effects will consume the Solidification to trigger Shatter that deals massive Physical DMG. |
| Shield | The shield can absorb damage while it is active. Some shields may only absorb specific types of DMG. |
| Slow | Slowed targets temporarily suffer movement speed reduction. The number represents the degree of reduction. When there are multiple effects of the same type, only the most powerful applies. |
| Solidification | An enemy with Solidification cannot move, and applying Vulnerable or a Physical Status to the enemy triggers the Shatter effect. A non-Cryo Infliction + Cryo Infliction = Solidification. |
| Stagger Node | Some powerful enemies have Stagger Nodes. Deal enough Stagger to reach the Stagger Node to interrupt such enemies and make them stumble. |
| Status Level | Status Level is the number of Vulnerable or Arts Infliction stacks (max 4) consumed when triggering a Physical Status or Arts Reaction. The higher the Status Level, the stronger the resulting Physical Status or Arts Reaction. |
| Vulnerable | Hitting an enemy for the first time with a skill with Physical Status applies Vulnerable instead of the actual Physical Status. A Vulnerable enemy can be Lifted and Knocked Down to add more Vulnerable stacks (up to 4). Hitting a Vulnerable enemy with Crush or Breach will consume the Vulnerable stacks. |
| Weaken | Weakened targets temporarily deal reduced DMG. The number represents the degree of reduction. Effects of the same type can stack non-linearly. |