Effects Dictionary

NameDescription
AmpAmped targets deal more DMG of the element it is Amped for. The number represents the degree of increase. Effects of the same type can stack.
Arts AmpArts Amped targets temporarily deal more Arts DMG. The number represents the degree of increase. Effects of the same type can stack.
Arts DMGDamage can be divided into Physical DMG, Arts DMG and Aether DMG. Arts DMG can be further divided into Heat DMG, Electric DMG, Cryo DMG, and Nature DMG.
Arts InflictionArts Infliction are special Arts debuffs inflicted upon the enemy. There are 4 elements of Arts Inflictions: Heat Infliction, Electric Infliction, Cryo Infliction and Nature Infliction. Up to 4 stacks of Arts Infliction of the same element can be applied.
Arts SusceptibilityArts Susceptible targets temporarily take more Arts DMG. The number represents the degree of increase. Effects of the same type can stack.
BreachApplies Vulnerable on an enemy. If the enemy is already Vulnerable, then consume all Vulnerable stacks, deal Physical DMG, and temporarily increase the Physical DMG taken by the enemy.
CombustionAn enemy with Combustion takes Heat DMG over time. A non-Heat Infliction + Heat Infliction = Combustion.
CorrosionAn enemy with Corrosion gradually loses resistance against all elements. A non-Nature Infliction + Nature Infliction = Corrosion.
CrushApplies Vulnerable on an enemy. If the enemy is already Vulnerable, then consume all Vulnerable stacks and deal massive Physical DMG.
Cryo AmpCryo Amped targets temporarily deal more Cryo DMG. The number represents the degree of increase. Effects of the same type can stack.
Cryo BurstCryo Burst = Cryo Infliction + Cryo Infliction. Applies 1 stack of Cryo Infliction and deals Cryo DMG.
Cryo InflictionCryo Infliction is a type of Arts Infliction. Up to 4 stacks of Cryo Infliction can be applied and stacking triggers Cryo Burst. A non-Cryo Infliction + Cryo Infliction = Solidification.
Cryo SusceptibilityCryo Susceptible targets temporarily take more Cryo DMG. The number represents the degree of increase. Effects of the same type can stack.
Debuff ConsumptionVarious Physical and Arts debuffs can be ended early. For example, Crush consumes Vulnerable debuffs, while Combustion consumes Arts Infliction debuffs.
DispelThis removes specific debuffs from the operator.
Electric AmpElectric Amped targets temporarily deal more Electric DMG. The number represents the degree of increase. Effects of the same type can stack.
Electric BurstElectric Burst = Electric Infliction + Electric Infliction. Applies 1 stack of Electric Infliction and deals Electric DMG.
Electric InflictionElectric Infliction is a type of Arts Infliction. Up to 4 stacks of Electric Infliction can be applied and stacking triggers Electric Burst. A non-Electric Infliction + Electric Infliction = Electrification.
Electric SusceptibilityElectric Susceptible targets temporarily take more Electric DMG. The number represents the degree of increase. Effects of the same type can stack.
ElectrificationAn enemy with Electrification takes more Arts DMG. A non-Electric Infliction + Electric Infliction = Electrification.
Final StrikeFinal Strike is the last sequence of Basic Attack. When the controlled operator's Final Strike hits the enemy, it also deals Stagger and restores some Skill Points (SP).
Heat AmpHeat Amped targets temporarily deal more Heat DMG. The number represents the degree of increase. Effects of the same type can stack.
Heat BurstHeat Burst = Heat Infliction + Heat Infliction. Applies 1 stack of Heat Infliction and deals Heat DMG.
Heat InflictionHeat Infliction is a type of Arts Infliction. Up to 4 stacks of Heat Infliction can be applied and stacking triggers Heat Burst. A non-Heat Infliction + Heat Infliction = Combustion.
Heat SusceptibilityHeat Susceptible targets temporarily take more Heat DMG. The number represents the degree of increase. Effects of the same type can stack.
Knock DownApplies Vulnerable to an enemy. If the enemy is already Vulnerable, then add 1 stack of Vulnerable, and deal Physical DMG and Stagger.
LiftApplies Vulnerable on an enemy. If the enemy is already Vulnerable, then add 1 stack of Vulnerable, and deal Physical DMG and Stagger.
LinkNext battle skill or ultimate cast by the team consumes the link buff and deals more DMG, with battle skills getting a higher increase. Effects of the same type can stack, but with diminishing returns.
Nature AmpNature Amped targets temporarily deal more Nature DMG. The number represents the degree of increase. Effects of the same type can stack.
Nature BurstNature Burst = Nature Infliction + Nature Infliction. Applies 1 stack of Nature Infliction and deals Nature DMG.
Nature InflictionNature Infliction is a type of Arts Infliction. Up to 4 stacks of Nature Infliction can be applied and stacking triggers Nature Burst. A non-Nature Infliction + Nature Infliction = Corrosion.
Nature SusceptibilityNature Susceptible targets temporarily take more Nature DMG. The number represents the degree of increase. Effects of the same type can stack.
Originium CrystalsThe Endministrator's combo skill attaches Originium Crystals to enemies and immobilizes them.
Physical StatusPhysical Statuses refer to physical debuffs applied to the enemy. They include Lift, Knock Down, Crush and Breach.
Physical SusceptibilityPhysical Susceptible targets temporarily take more Physical DMG. The number represents the degree of increase. Effects of the same type can stack.
ProtectionProtected targets temporarily take reduced DMG. The number represents the degree of reduction. When there are multiple effects of the same type, only the most powerful applies.
SP ReturnAfter spending SP and meeting certain criteria, some of the SP spent will be returned. SP Return is not SP Recovery and do not activate SP Recovery-triggered effects. Spending returned SP also does not gain Ultimate Energy.
ShatterTo an enemy with active Solidification, applying Vulnerable or Physical Status effects will consume the Solidification to trigger Shatter that deals massive Physical DMG.
ShieldThe shield can absorb damage while it is active. Some shields may only absorb specific types of DMG.
SlowSlowed targets temporarily suffer movement speed reduction. The number represents the degree of reduction. When there are multiple effects of the same type, only the most powerful applies.
SolidificationAn enemy with Solidification cannot move, and applying Vulnerable or a Physical Status to the enemy triggers the Shatter effect. A non-Cryo Infliction + Cryo Infliction = Solidification.
Stagger NodeSome powerful enemies have Stagger Nodes. Deal enough Stagger to reach the Stagger Node to interrupt such enemies and make them stumble.
Status LevelStatus Level is the number of Vulnerable or Arts Infliction stacks (max 4) consumed when triggering a Physical Status or Arts Reaction. The higher the Status Level, the stronger the resulting Physical Status or Arts Reaction.
VulnerableHitting an enemy for the first time with a skill with Physical Status applies Vulnerable instead of the actual Physical Status. A Vulnerable enemy can be Lifted and Knocked Down to add more Vulnerable stacks (up to 4). Hitting a Vulnerable enemy with Crush or Breach will consume the Vulnerable stacks.
WeakenWeakened targets temporarily deal reduced DMG. The number represents the degree of reduction. Effects of the same type can stack non-linearly.